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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2026-05-09
Assets system: reconcile xml versions using implicit and relative offsets (#2...
Dragorn421
2026-04-25
Format extracted params: ObjSwitch (#2722)
Dragorn421
2026-04-12
`tools/assets` cleanup pass (mostly typing) (#2705)
Dragorn421
2026-02-22
Assets system: format extracted actor params (and EnDoor params) (#2698)
Dragorn421
2025-07-15
Add `ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK`, fix extracted negative...
Dragorn421
2025-07-15
Finish rename scene lists (#2652)
Dragorn421
2025-06-05
Fix too long filenames for windows (#2591)
Dragorn421
2025-06-05
Better automatic names for Limbs and JointKeys, and implement more get_as_xml...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-26
[assets] Better automatic names for subdata of Anim and Col data (#2543)
Dragorn421
2025-05-25
Introduce TEX_LEN macro for texture arrays lengths (#2541)
Dragorn421
2025-05-23
[assets] Explicit size for textures and dlists (#2534)
Dragorn421
2025-05-20
Assets system utilities (#2529)
Dragorn421
2025-05-18
New assets system (#2481)
Dragorn421