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Decompilation of The Legend of Zelda: Ocarina of Time
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csdis.py
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2026-02-15
Fix wrong BGM entry names (#2671)
Jordan Longstaff
2025-06-01
csdis.py: write `CS_CMD_ACTOR_CUE_` names in actor cue list header (#2561)
Dragorn421
2025-02-09
Update csdis.py (#2459)
Dragorn421
2024-12-13
Naming cutscenes from Lon-Lon Ranch (#2359)
Yanis
2024-12-11
Rename EVENTCHKINF_69 (#2330)
Jordan Longstaff
2024-12-10
Rename symbols related to Kakariko Well being drained (#2332)
Jordan Longstaff
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-03-23
Extract unused scene headers (#1930)
cadmic
2024-03-04
Move baserom segments to extracted/ (#1916)
cadmic
2024-03-01
No longer use asm-processor (#1824)
Dragorn421
2024-01-24
Setup rom decompression and compression (#1614)
Anghelo Carvajal
2022-12-24
z_demo documentation (#1327)
fig02
2022-05-09
Audio Ocarina Documentation (#1026)
engineer124
2021-12-02
Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)
engineer124
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2020-12-15
Fix colliderinit.py to run from project root (#531)
Tharo
2020-07-12
Disassemble more cutscenes (#241)
Tharo
2020-07-08
Decompiled ovl_Demo_Sa (#231)
Ethan Roseman
2020-07-03
Add cutscene disassembler script (#235)
Tharo