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Decompilation of The Legend of Zelda: Ocarina of Time
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mkldscript.c
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Author
2026-05-06
Partial linking of spec segments (#2661)
Tharo
2024-08-19
Use incremental link for z_message/z_game_over data shenanigans (#2051)
cadmic
2024-06-10
Change linker script so gGameOverTimer can be in z_game_over.c (#1939)
cadmic
2024-03-29
Line up code segment for gc-eu-mq (#1918)
cadmic
2024-03-09
mkldscript: Capture more special rodata sections for GCC (#1919)
Tharo
2023-08-29
Add missing DWARF 5 debug sections and .pdr to linker script (#1530)
Tharo
2023-02-26
another round of trailing whitespaces (#1495)
playerskel
2022-02-19
Add GCC compiler option. (#1056)
Revo
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-23
Whitespace (#1112)
playerskel
2021-12-01
Rework handling of dmadata (#1036)
Tharo
2021-11-24
Add pad_text to mkldscript and update progress.py (#1024)
Roman971
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-08-31
fix rodata order inconsistency bug in mkldscript (required for GCC support) (...
Revo
2021-08-01
Use a temp symbol for RomStart/RomEnd symbols, makes the map show the right v...
Dragorn421
2020-12-25
Fixing mkldscript.c for mac (#563)
Ethan Roseman
2020-06-07
Add support for 'after' and 'number' in mkldscript and use 'after' to properl...
Roman971
2020-03-17
First proper commit.
Jack Walker