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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-03-04
Move baserom segments to extracted/ (#1916)
cadmic
2024-01-24
Setup rom decompression and compression (#1614)
Anghelo Carvajal
2024-01-11
Removed unused imports and other minor improvements (#1602)
adaliaramon
2022-01-23
Whitespace (#1112)
playerskel
2021-08-22
Big cleanup (#775)
louist103
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-04-28
Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)
Roman971
2021-03-29
"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)
mzxrules
2021-01-31
EnNy OK (#624)
louist103
2021-01-17
Document Collision_Check (#468)
petrie911
2020-12-15
Fix colliderinit.py to run from project root (#531)
Tharo
2020-12-03
Decomp EnMb (#445)
louist103
2020-12-02
En_Dh (#474)
petrie911
2020-08-13
Fix Bug with colliderinit.py (#321)
louist103
2020-07-03
Add cutscene disassembler script (#235)
Tharo
2020-06-24
fix colliderinit typo (#226)
fig02
2020-05-31
Actor Cleanups (#177)
fig02
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-05-14
Decomp game.c (#129)
krimtonz
2020-05-14
Fix GenColliderInit bugs, add filemap.py for mapping rom/vram addresses (#133)
mzxrules
2020-05-01
Decompiled ovl_En_Ma2 (#93)
Ethan Roseman
2020-04-27
Decompiled ovl_En_Ma1 (#83)
Ethan Roseman
2020-04-25
z_collision_check.c (#73)
mzxrules
2020-04-02
pr updates
KrimtonZ
2020-03-29
Decompile z_rcp.c (1 non matching left)
Roman971
2020-03-17
First proper commit.
Jack Walker