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AgeCommit message (Expand)Author
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-03-04Move baserom segments to extracted/ (#1916)cadmic
2024-01-24Setup rom decompression and compression (#1614)Anghelo Carvajal
2024-01-11Removed unused imports and other minor improvements (#1602)adaliaramon
2022-01-23Whitespace (#1112)playerskel
2021-08-22Big cleanup (#775)louist103
2021-05-02Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)Roman971
2021-04-28Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)Roman971
2021-03-29"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)mzxrules
2021-01-31EnNy OK (#624)louist103
2021-01-17Document Collision_Check (#468)petrie911
2020-12-15Fix colliderinit.py to run from project root (#531)Tharo
2020-12-03Decomp EnMb (#445)louist103
2020-12-02En_Dh (#474)petrie911
2020-08-13Fix Bug with colliderinit.py (#321)louist103
2020-07-03Add cutscene disassembler script (#235)Tharo
2020-06-24fix colliderinit typo (#226)fig02
2020-05-31Actor Cleanups (#177)fig02
2020-05-18Decompile most effect files in "code" (#144)Roman971
2020-05-14Decomp game.c (#129)krimtonz
2020-05-14Fix GenColliderInit bugs, add filemap.py for mapping rom/vram addresses (#133)mzxrules
2020-05-01Decompiled ovl_En_Ma2 (#93)Ethan Roseman
2020-04-27Decompiled ovl_En_Ma1 (#83)Ethan Roseman
2020-04-25z_collision_check.c (#73)mzxrules
2020-04-02pr updatesKrimtonZ
2020-03-29Decompile z_rcp.c (1 non matching left)Roman971
2020-03-17First proper commit.Jack Walker