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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2022-12-08
git subrepo pull --force tools/ZAPD (#1457)
louist103
2022-12-08
Fix namefixer (#1454)
Dragorn421
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-16
Update item names (#1376)
Dragorn421
2022-11-01
Update ido recomp binaries (#1420)
Derek Hensley
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
Document elf_message scripting system (#1398)
fig02
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-27
Fix TEXTBOX_POS issue (#1329)
mzxrules
2022-07-14
Misc Cleanup/Docs (#1315)
engineer124
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-06
Changes to support renaming segments in the spec (#1259)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
git subrepo pull --force tools/ZAPD (#1251)
louist103
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-09
Audio Ocarina Documentation (#1026)
engineer124
2022-02-20
tools: teach msgenc to avoid comments (#1151)
Pierre de La Morinerie
2022-02-20
Update cygwin instructions (#1146)
fig02
2022-02-19
Add GCC compiler option. (#1056)
Revo
2022-02-15
Make text headers encoding more robust (#1145)
Tharo
2022-02-11
git subrepo pull --force tools/fado (#1138)
EllipticEllipsis
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-02-02
Documentation for fault.c and fault_drawer.c (#1106)
Tharo
2022-01-23
Whitespace (#1112)
playerskel
2022-01-17
Asset header split (#1023)
louist103
2022-01-16
Building on Macs (#1086)
EllipticEllipsis
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-12-27
Update recomp (#1085)
EllipticEllipsis
2021-12-03
git subrepo pull --force tools/ZAPD (#1049)
fig02
2021-12-02
Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)
engineer124
2021-12-01
Rework handling of dmadata (#1036)
Tharo
2021-11-24
Add pad_text to mkldscript and update progress.py (#1024)
Roman971
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-11-16
Create macros for and decompile elf_message scripts (#999)
Tharo
2021-11-08
Extract the assets from most of the overlays (#985)
louist103
2021-11-07
`link_animetion` xml, and ExternalFile config (#1011)
EllipticEllipsis
2021-10-31
Use clang when possible for tools (#990)
louist103
2021-10-22
Zapd hotfix (#1009)
louist103
2021-10-17
Update ZAPD (#1001)
louist103
2021-09-07
Improve actorfixer.py (2nd round) and rename to namefixer.py (#942)
Dragorn421
2021-08-31
fix rodata order inconsistency bug in mkldscript (required for GCC support) (...
Revo
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-29
Implement define tables for objects, actors and effect soft sprites (#906)
Roman971
2021-08-29
Add decompme.compilers to permuter_settings.toml (#931)
zelda2774
2021-08-22
Document EnGoroiwa and BgJyaGoroiwa (#860)
Dragorn421
2021-08-22
Big cleanup (#775)
louist103
2021-08-15
Update asm-processor and diff.py (#903)
Tharo
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