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AgeCommit message (Expand)Author
2021-08-12Match some audio functions (#896)zelda2774
2021-08-08add "word replace" behavior, cleanup (#892)Dragorn421
2021-08-08EnMb documented (Moblins) (#861)Dragorn421
2021-08-01Use a temp symbol for RomStart/RomEnd symbols, makes the map show the right v...Dragorn421
2021-07-27ZAPD update: Gotta go fast! (#877)Anghelo Carvajal
2021-07-07EnDekubaba OK and documented, object_dekubaba documented (#864)EllipticEllipsis
2021-06-22Some actor.c docs (in preparation for en_test) (#820)fig02
2021-05-30ZAPD update: libpng, zroom improvements and others (#811)Anghelo Carvajal
2021-05-26Decompile a bunch of objects (#603)louist103
2021-05-22Add `actorfixer.py` ~~and `graphovl.py`~~; and a few improvements to `extract...Anghelo Carvajal
2021-05-03ViMode progress (#802)Zach Banks
2021-05-02Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)Roman971
2021-05-02Update asm-processor and add make dependencies for global asm and early inclu...Roman971
2021-05-01Decompile `object_zo` :dolphin: (#794)Anghelo Carvajal
2021-04-30Updated to use latest version of ZAPD (#777)Nicholas Estelami
2021-04-28Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)Roman971
2021-04-25Set __FILE__ in asm_processor (#793)zelda2774
2021-04-11Decompile King Dodongo and his fire effect (#744)louist103
2021-04-04Poe Objects (#743)Tharo
2021-03-29"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)mzxrules
2021-03-27git subrepo pull --force tools/ZAPD (#742)fig02
2021-03-27Update asm_processor and use static variables in En_Torch2 (#740)Roman971
2021-03-23Fix some fixable warnings (#728)Anghelo Carvajal
2021-03-20git subrepo pull --force tools/ZAPD (#727)fig02
2021-03-14Add distclean rule to makefile (#716)Anghelo Carvajal
2021-03-14git subrepo pull --force tools/ZAPD (#718)fig02
2021-02-11m2ctx.py fixes (#681)Parker Burnett
2021-02-03Update regconvert.py (#666)Anghelo Carvajal
2021-02-02Improve the get_actor_sizes.py script (#673)Anghelo Carvajal
2021-01-31EnNy OK (#624)louist103
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-22git subrepo pull --force tools/ZAPD (#653)fig02
2021-01-20Add Cygwin support (#594)Random
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2021-01-10MacOS ZAPD fixes (#606)Ethan Roseman
2021-01-08ZAPD update (#612)fig02
2021-01-08Remove touchasset.py to improve build performance (#611)Roman971
2021-01-04Automatic object xml creation (#596)petrie911
2021-01-03ZAPD hotfix (#599)fig02
2021-01-01Remove submodule and use subrepo for ZAPD (#591)fig02
2020-12-29Docs for the Anime part of SkelAnime (#517)petrie911
2020-12-27matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)petrie911
2020-12-26Updated Texture Asset Handling (#478)Nicholas Estelami
2020-12-25Fixing mkldscript.c for mac (#563)Ethan Roseman
2020-12-22Fix bug in sfxconvert.py (#553)petrie911
2020-12-15Fix colliderinit.py to run from project root (#531)Tharo
2020-12-09New tool: sfxconvert (#514)petrie911
2020-12-03Decomp EnMb (#445)louist103
2020-12-02En_Dh (#474)petrie911