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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2021-08-12
Match some audio functions (#896)
zelda2774
2021-08-08
add "word replace" behavior, cleanup (#892)
Dragorn421
2021-08-08
EnMb documented (Moblins) (#861)
Dragorn421
2021-08-01
Use a temp symbol for RomStart/RomEnd symbols, makes the map show the right v...
Dragorn421
2021-07-27
ZAPD update: Gotta go fast! (#877)
Anghelo Carvajal
2021-07-07
EnDekubaba OK and documented, object_dekubaba documented (#864)
EllipticEllipsis
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-05-30
ZAPD update: libpng, zroom improvements and others (#811)
Anghelo Carvajal
2021-05-26
Decompile a bunch of objects (#603)
louist103
2021-05-22
Add `actorfixer.py` ~~and `graphovl.py`~~; and a few improvements to `extract...
Anghelo Carvajal
2021-05-03
ViMode progress (#802)
Zach Banks
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-05-02
Update asm-processor and add make dependencies for global asm and early inclu...
Roman971
2021-05-01
Decompile `object_zo` :dolphin: (#794)
Anghelo Carvajal
2021-04-30
Updated to use latest version of ZAPD (#777)
Nicholas Estelami
2021-04-28
Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)
Roman971
2021-04-25
Set __FILE__ in asm_processor (#793)
zelda2774
2021-04-11
Decompile King Dodongo and his fire effect (#744)
louist103
2021-04-04
Poe Objects (#743)
Tharo
2021-03-29
"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)
mzxrules
2021-03-27
git subrepo pull --force tools/ZAPD (#742)
fig02
2021-03-27
Update asm_processor and use static variables in En_Torch2 (#740)
Roman971
2021-03-23
Fix some fixable warnings (#728)
Anghelo Carvajal
2021-03-20
git subrepo pull --force tools/ZAPD (#727)
fig02
2021-03-14
Add distclean rule to makefile (#716)
Anghelo Carvajal
2021-03-14
git subrepo pull --force tools/ZAPD (#718)
fig02
2021-02-11
m2ctx.py fixes (#681)
Parker Burnett
2021-02-03
Update regconvert.py (#666)
Anghelo Carvajal
2021-02-02
Improve the get_actor_sizes.py script (#673)
Anghelo Carvajal
2021-01-31
EnNy OK (#624)
louist103
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-22
git subrepo pull --force tools/ZAPD (#653)
fig02
2021-01-20
Add Cygwin support (#594)
Random
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-10
MacOS ZAPD fixes (#606)
Ethan Roseman
2021-01-08
ZAPD update (#612)
fig02
2021-01-08
Remove touchasset.py to improve build performance (#611)
Roman971
2021-01-04
Automatic object xml creation (#596)
petrie911
2021-01-03
ZAPD hotfix (#599)
fig02
2021-01-01
Remove submodule and use subrepo for ZAPD (#591)
fig02
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-27
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
petrie911
2020-12-26
Updated Texture Asset Handling (#478)
Nicholas Estelami
2020-12-25
Fixing mkldscript.c for mac (#563)
Ethan Roseman
2020-12-22
Fix bug in sfxconvert.py (#553)
petrie911
2020-12-15
Fix colliderinit.py to run from project root (#531)
Tharo
2020-12-09
New tool: sfxconvert (#514)
petrie911
2020-12-03
Decomp EnMb (#445)
louist103
2020-12-02
En_Dh (#474)
petrie911
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