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#ifndef GAMEPLAY_KEEP_BOMB_BODY_H
#define GAMEPLAY_KEEP_BOMB_BODY_H
#include "tex_len.h"
#include "ultra64.h"
#define gBombBodyTex_WIDTH 64
#define gBombBodyTex_HEIGHT 64
extern u64 gBombBodyTex[TEX_LEN(u64, gBombBodyTex_WIDTH, gBombBodyTex_HEIGHT, 8)];
extern Vtx gBombBodyVtx[];
extern Gfx gBombBodyDL[17];
#endif
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