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#ifndef GAMEPLAY_KEEP_EFF_WATER_SPLASH_H
#define GAMEPLAY_KEEP_EFF_WATER_SPLASH_H
#include "tex_len.h"
#include "ultra64.h"
#define gEffWaterSplash1Tex_WIDTH 32
#define gEffWaterSplash1Tex_HEIGHT 40
extern u64 gEffWaterSplash1Tex[TEX_LEN(u64, gEffWaterSplash1Tex_WIDTH, gEffWaterSplash1Tex_HEIGHT, 8)];
#define gEffWaterSplash2Tex_WIDTH 32
#define gEffWaterSplash2Tex_HEIGHT 40
extern u64 gEffWaterSplash2Tex[TEX_LEN(u64, gEffWaterSplash2Tex_WIDTH, gEffWaterSplash2Tex_HEIGHT, 8)];
#define gEffWaterSplash3Tex_WIDTH 32
#define gEffWaterSplash3Tex_HEIGHT 40
extern u64 gEffWaterSplash3Tex[TEX_LEN(u64, gEffWaterSplash3Tex_WIDTH, gEffWaterSplash3Tex_HEIGHT, 8)];
#define gEffWaterSplash4Tex_WIDTH 32
#define gEffWaterSplash4Tex_HEIGHT 40
extern u64 gEffWaterSplash4Tex[TEX_LEN(u64, gEffWaterSplash4Tex_WIDTH, gEffWaterSplash4Tex_HEIGHT, 8)];
#define gEffWaterSplash5Tex_WIDTH 32
#define gEffWaterSplash5Tex_HEIGHT 40
extern u64 gEffWaterSplash5Tex[TEX_LEN(u64, gEffWaterSplash5Tex_WIDTH, gEffWaterSplash5Tex_HEIGHT, 8)];
#define gEffWaterSplash6Tex_WIDTH 32
#define gEffWaterSplash6Tex_HEIGHT 40
extern u64 gEffWaterSplash6Tex[TEX_LEN(u64, gEffWaterSplash6Tex_WIDTH, gEffWaterSplash6Tex_HEIGHT, 8)];
#define gEffWaterSplash7Tex_WIDTH 32
#define gEffWaterSplash7Tex_HEIGHT 40
extern u64 gEffWaterSplash7Tex[TEX_LEN(u64, gEffWaterSplash7Tex_WIDTH, gEffWaterSplash7Tex_HEIGHT, 8)];
#define gEffWaterSplash8Tex_WIDTH 32
#define gEffWaterSplash8Tex_HEIGHT 40
extern u64 gEffWaterSplash8Tex[TEX_LEN(u64, gEffWaterSplash8Tex_WIDTH, gEffWaterSplash8Tex_HEIGHT, 8)];
extern Gfx gEffWaterSplashDL[12];
extern Vtx gEffWaterSplashVtx[];
#endif
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