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path: root/assets/objects/gameplay_keep/gameplay_keep_0x18610.c
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#include "gameplay_keep_0x18610.h"
#include "array_count.h"
#include "gfx.h"

Vtx gameplay_keep_Vtx_018610[] = {
#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018610.inc.c"
};

Vtx gameplay_keep_Vtx_018650[] = {
#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018650.inc.c"
};

Vtx gameplay_keep_Vtx_018750[] = {
#include "assets/objects/gameplay_keep/gameplay_keep_Vtx_018750.inc.c"
};

Gfx gameplay_keep_0188B0_DL[20] = {
#include "assets/objects/gameplay_keep/gameplay_keep_0188B0_DL.inc.c"
};

Gfx gameplay_keep_018950_DL[35] = {
#include "assets/objects/gameplay_keep/gameplay_keep_018950_DL.inc.c"
};

Gfx gameplay_keep_018A68_DL[35] = {
#include "assets/objects/gameplay_keep/gameplay_keep_018A68_DL.inc.c"
};

u64 gFishTailTex[TEX_LEN(u64, gFishTailTex_WIDTH, gFishTailTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gFishTailTex.rgba16.inc.c"
};

u64 gFishBodyTex[TEX_LEN(u64, gFishBodyTex_WIDTH, gFishBodyTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gFishBodyTex.rgba16.inc.c"
};

StandardLimb gFishSkelLimb_0 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_0.inc.c"
};

StandardLimb gFishSkelLimb_1 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_1.inc.c"
};

StandardLimb gFishSkelLimb_2 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_2.inc.c"
};

StandardLimb gFishSkelLimb_3 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_3.inc.c"
};

StandardLimb gFishSkelLimb_4 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_4.inc.c"
};

StandardLimb gFishSkelLimb_5 = {
#include "assets/objects/gameplay_keep/gFishSkelLimb_5.inc.c"
};

void* gFishLimbs[] = {
#include "assets/objects/gameplay_keep/gFishLimbs.inc.c"
};

FlexSkeletonHeader gFishSkel = {
#include "assets/objects/gameplay_keep/gFishSkel.inc.c"
};