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#ifndef GAMEPLAY_KEEP_0x3F140_H
#define GAMEPLAY_KEEP_0x3F140_H
#include "tex_len.h"
#include "ultra64.h"
#define gDropKeySmallTex_WIDTH 32
#define gDropKeySmallTex_HEIGHT 32
extern u64 gDropKeySmallTex[TEX_LEN(u64, gDropKeySmallTex_WIDTH, gDropKeySmallTex_HEIGHT, 16)];
#define gDropMagicSmallTex_WIDTH 32
#define gDropMagicSmallTex_HEIGHT 32
extern u64 gDropMagicSmallTex[TEX_LEN(u64, gDropMagicSmallTex_WIDTH, gDropMagicSmallTex_HEIGHT, 16)];
#define gDropDekuNutTex_WIDTH 32
#define gDropDekuNutTex_HEIGHT 32
extern u64 gDropDekuNutTex[TEX_LEN(u64, gDropDekuNutTex_WIDTH, gDropDekuNutTex_HEIGHT, 16)];
#define gDropDekuSeedsTex_WIDTH 32
#define gDropDekuSeedsTex_HEIGHT 32
extern u64 gDropDekuSeedsTex[TEX_LEN(u64, gDropDekuSeedsTex_WIDTH, gDropDekuSeedsTex_HEIGHT, 16)];
#define gDropDekuStickTex_WIDTH 32
#define gDropDekuStickTex_HEIGHT 32
extern u64 gDropDekuStickTex[TEX_LEN(u64, gDropDekuStickTex_WIDTH, gDropDekuStickTex_HEIGHT, 16)];
#define gDropMagicLargeTex_WIDTH 32
#define gDropMagicLargeTex_HEIGHT 32
extern u64 gDropMagicLargeTex[TEX_LEN(u64, gDropMagicLargeTex_WIDTH, gDropMagicLargeTex_HEIGHT, 16)];
#endif
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