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#include "global.h"
#include "fault.h"
#include "libc64/os_malloc.h"
#include "terminal.h"
#include "versions.h"
#include "line_numbers.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
SpeedMeter D_801664D0;
VisCvg sVisCvg;
VisZBuf sVisZBuf;
VisMono sVisMono;
ViMode sViMode;
#if DEBUG_FEATURES
FaultClient sGameFaultClient;
u16 sLastButtonPressed;
void GameState_FaultPrint(void) {
static char sBtnChars[] = "ABZSuldr*+LRudlr";
s32 i;
PRINTF("last_button=%04x\n", sLastButtonPressed);
Fault_DrawText(120, 180, "%08x", sLastButtonPressed);
for (i = 0; i < ARRAY_COUNT(sBtnChars); i++) {
if (sLastButtonPressed & (1 << i)) {
Fault_DrawText((i * 8) + 120, 190, "%c", sBtnChars[i]);
}
}
}
#endif
void GameState_SetFBFilter(Gfx** gfxP) {
Gfx* gfx = *gfxP;
if ((R_FB_FILTER_TYPE >= FB_FILTER_CVG_RGB) && (R_FB_FILTER_TYPE <= FB_FILTER_CVG_RGB_FOG)) {
// Visualize coverage
sVisCvg.vis.type = FB_FILTER_TO_CVG_TYPE(R_FB_FILTER_TYPE);
sVisCvg.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sVisCvg.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sVisCvg.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
sVisCvg.vis.primColor.a = R_FB_FILTER_A;
VisCvg_Draw(&sVisCvg, &gfx);
} else if ((R_FB_FILTER_TYPE == FB_FILTER_ZBUF_IA) || (R_FB_FILTER_TYPE == FB_FILTER_ZBUF_RGBA)) {
// Visualize z-buffer
sVisZBuf.vis.type = (R_FB_FILTER_TYPE == FB_FILTER_ZBUF_RGBA);
sVisZBuf.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sVisZBuf.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sVisZBuf.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
sVisZBuf.vis.primColor.a = R_FB_FILTER_A;
sVisZBuf.vis.envColor.r = R_FB_FILTER_ENV_COLOR(0);
sVisZBuf.vis.envColor.g = R_FB_FILTER_ENV_COLOR(1);
sVisZBuf.vis.envColor.b = R_FB_FILTER_ENV_COLOR(2);
sVisZBuf.vis.envColor.a = R_FB_FILTER_A;
VisZBuf_Draw(&sVisZBuf, &gfx);
} else if (R_FB_FILTER_TYPE == FB_FILTER_MONO) {
// Monochrome filter
sVisMono.vis.type = 0;
sVisMono.vis.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sVisMono.vis.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sVisMono.vis.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
sVisMono.vis.primColor.a = R_FB_FILTER_A;
sVisMono.vis.envColor.r = R_FB_FILTER_ENV_COLOR(0);
sVisMono.vis.envColor.g = R_FB_FILTER_ENV_COLOR(1);
sVisMono.vis.envColor.b = R_FB_FILTER_ENV_COLOR(2);
sVisMono.vis.envColor.a = R_FB_FILTER_A;
VisMono_Draw(&sVisMono, &gfx);
}
*gfxP = gfx;
}
void func_800C4344(GameState* gameState) {
#if DEBUG_FEATURES
Input* selectedInput;
s32 hexDumpSize;
u16 inputCompareValue;
#if PLATFORM_GC
if (R_HREG_MODE == HREG_MODE_HEAP_FREE_BLOCK_TEST) {
__osMalloc_FreeBlockTest_Enable = R_HEAP_FREE_BLOCK_TEST_TOGGLE;
}
#endif
if (R_HREG_MODE == HREG_MODE_INPUT_TEST) {
selectedInput =
&gameState->input[(u32)R_INPUT_TEST_CONTROLLER_PORT < MAXCONTROLLERS ? R_INPUT_TEST_CONTROLLER_PORT : 0];
inputCompareValue = R_INPUT_TEST_COMPARE_VALUE;
R_INPUT_TEST_BUTTON_CUR = selectedInput->cur.button;
R_INPUT_TEST_BUTTON_PRESS = selectedInput->press.button;
R_INPUT_TEST_REL_STICK_X = selectedInput->rel.stick_x;
R_INPUT_TEST_REL_STICK_Y = selectedInput->rel.stick_y;
R_INPUT_TEST_REL_STICK_X_2 = selectedInput->rel.stick_x;
R_INPUT_TEST_REL_STICK_Y_2 = selectedInput->rel.stick_y;
R_INPUT_TEST_CUR_STICK_X = selectedInput->cur.stick_x;
R_INPUT_TEST_CUR_STICK_Y = selectedInput->cur.stick_y;
R_INPUT_TEST_COMPARE_BUTTON_CUR = (selectedInput->cur.button == inputCompareValue);
R_INPUT_TEST_COMPARE_COMBO_CUR = CHECK_BTN_ALL(selectedInput->cur.button, inputCompareValue);
R_INPUT_TEST_COMPARE_COMBO_PRESS = CHECK_BTN_ALL(selectedInput->press.button, inputCompareValue);
}
if (gIsCtrlr2Valid) {
Regs_UpdateEditor(&gameState->input[1]);
}
gDmaMgrVerbose = HREG(60);
gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : DMAMGR_DEFAULT_BUFSIZE;
gSystemArenaLogSeverity = HREG(61);
gZeldaArenaLogSeverity = HREG(62);
if (R_HREG_MODE == HREG_MODE_PRINT_MEMORY) {
if (R_PRINT_MEMORY_INIT != HREG_MODE_PRINT_MEMORY) {
R_PRINT_MEMORY_INIT = HREG_MODE_PRINT_MEMORY;
R_PRINT_MEMORY_TRIGGER = 0;
R_PRINT_MEMORY_ADDR = 0;
R_PRINT_MEMORY_SIZE = 0;
}
if (R_PRINT_MEMORY_TRIGGER < 0) {
R_PRINT_MEMORY_TRIGGER = 0;
hexDumpSize = (u32)(R_PRINT_MEMORY_SIZE == 0 ? 0x100 : R_PRINT_MEMORY_SIZE * 0x10);
LogUtils_LogHexDump((void*)(0x80000000 + (R_PRINT_MEMORY_ADDR << 8)), hexDumpSize);
}
}
#endif
#if PLATFORM_N64
if (D_80121212 != 0) {
func_801C7E78();
}
#endif
}
#if DEBUG_FEATURES
void GameState_DrawInputDisplay(u16 input, Gfx** gfxP) {
static const u16 sInpDispBtnColors[] = {
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
GPACK_RGBA5551(0, 255, 255, 1), GPACK_RGBA5551(255, 0, 255, 1), GPACK_RGBA5551(120, 120, 120, 1),
GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
GPACK_RGBA5551(255, 0, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(0, 255, 0, 1),
GPACK_RGBA5551(0, 0, 255, 1),
};
s32 i, j, k;
Gfx* gfx = *gfxP;
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
for (i = 0; i < 16; i++) {
j = i;
if (input & (1 << i)) {
gDPSetFillColor(gfx++, (sInpDispBtnColors[i] << 0x10) | sInpDispBtnColors[i]);
k = i + 1;
gDPFillRectangle(gfx++, (j * 4) + 226, 220, (k * 4) + 225, 223);
gDPPipeSync(gfx++);
}
}
*gfxP = gfx;
}
#endif
void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
Gfx* newDList;
Gfx* polyOpaP;
OPEN_DISPS(gfxCtx, "../game.c", 746);
newDList = Gfx_Open(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, newDList);
if (R_ENABLE_FB_FILTER == 1) {
GameState_SetFBFilter(&newDList);
}
#if DEBUG_FEATURES
sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button;
if (R_DISABLE_INPUT_DISPLAY == 0) {
GameState_DrawInputDisplay(sLastButtonPressed, &newDList);
}
if (R_ENABLE_AUDIO_DBG & 1) {
s32 pad;
GfxPrint printer;
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, newDList);
AudioDebug_Draw(&printer);
newDList = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
}
#endif
if (R_ENABLE_ARENA_DBG < 0) {
#if PLATFORM_GC && DEBUG_FEATURES
s32 pad;
DebugArena_Display();
SystemArena_Display();
#endif
PRINTF(T("ハイラル滅亡まであと %08x バイト(game_alloc)\n",
"%08x bytes left until Hyrule is destroyed (game_alloc)\n"),
THA_GetRemaining(&gameState->tha));
R_ENABLE_ARENA_DBG = 0;
}
gSPEndDisplayList(newDList++);
Gfx_Close(polyOpaP, newDList);
POLY_OPA_DISP = newDList;
CLOSE_DISPS(gfxCtx, "../game.c", 800);
Debug_DrawText(gfxCtx);
if (R_ENABLE_ARENA_DBG != 0) {
SpeedMeter_DrawTimeEntries(&D_801664D0, gfxCtx);
SpeedMeter_DrawAllocEntries(&D_801664D0, gfxCtx, gameState);
}
}
void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../game.c", 814);
gSPSegment(POLY_OPA_DISP++, 0, 0);
gSPSegment(POLY_OPA_DISP++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(POLY_OPA_DISP++, 0xE, gZBuffer);
gSPSegment(POLY_XLU_DISP++, 0, 0);
gSPSegment(POLY_XLU_DISP++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(POLY_XLU_DISP++, 0xE, gZBuffer);
gSPSegment(OVERLAY_DISP++, 0, 0);
gSPSegment(OVERLAY_DISP++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(OVERLAY_DISP++, 0xE, gZBuffer);
CLOSE_DISPS(gfxCtx, "../game.c", 838);
}
void func_800C49F4(GraphicsContext* gfxCtx) {
Gfx* newDlist;
Gfx* polyOpaP;
OPEN_DISPS(gfxCtx, "../game.c", 846);
newDlist = Gfx_Open(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, newDlist);
#if PLATFORM_N64
if (D_80121212 != 0) {
func_801C6EA0(&newDlist);
}
#endif
gSPEndDisplayList(newDlist++);
Gfx_Close(polyOpaP, newDlist);
POLY_OPA_DISP = newDlist;
CLOSE_DISPS(gfxCtx, "../game.c", 865);
}
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
void GameState_ReqPadData(GameState* gameState) {
PadMgr_RequestPadData(&gPadMgr, gameState->input, true);
}
void GameState_Update(GameState* gameState) {
GraphicsContext* gfxCtx = gameState->gfxCtx;
GameState_SetFrameBuffer(gfxCtx);
gameState->main(gameState);
#if PLATFORM_N64
if (D_80121212 != 0) {
func_801C7E78();
}
if ((B_80121220 != NULL) && (B_80121220->unk_74 != NULL)) {
B_80121220->unk_74(gameState);
}
#endif
func_800C4344(gameState);
#if OOT_VERSION < PAL_1_0
if (R_VI_MODE_EDIT_STATE != VI_MODE_EDIT_STATE_INACTIVE) {
ViMode_Update(&sViMode, &gameState->input[0]);
gfxCtx->viMode = &sViMode.customViMode;
gfxCtx->viFeatures = sViMode.viFeatures;
}
#endif
#if OOT_VERSION >= PAL_1_0 && DEBUG_FEATURES
if (SREG(63) == 1u) {
if (R_VI_MODE_EDIT_STATE < VI_MODE_EDIT_STATE_INACTIVE) {
R_VI_MODE_EDIT_STATE = VI_MODE_EDIT_STATE_INACTIVE;
gfxCtx->viMode = &gViConfigMode;
gfxCtx->viFeatures = gViConfigFeatures;
gfxCtx->xScale = gViConfigXScale;
gfxCtx->yScale = gViConfigYScale;
} else if (R_VI_MODE_EDIT_STATE > VI_MODE_EDIT_STATE_INACTIVE) {
ViMode_Update(&sViMode, &gameState->input[0]);
gfxCtx->viMode = &sViMode.customViMode;
gfxCtx->viFeatures = sViMode.viFeatures;
gfxCtx->xScale = 1.0f;
gfxCtx->yScale = 1.0f;
}
} else if (SREG(63) >= 2) {
gfxCtx->viMode = &gViConfigMode;
gfxCtx->viFeatures = gViConfigFeatures;
gfxCtx->xScale = gViConfigXScale;
gfxCtx->yScale = gViConfigYScale;
if (SREG(63) == 6 || (SREG(63) == 2u && (u32)osTvType == OS_TV_NTSC)) {
gfxCtx->viMode = &osViModeNtscLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 5 || (SREG(63) == 2u && (u32)osTvType == OS_TV_MPAL)) {
gfxCtx->viMode = &osViModeMpalLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 4 || (SREG(63) == 2u && (u32)osTvType == OS_TV_PAL)) {
gfxCtx->viMode = &osViModePalLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 3 || (SREG(63) == 2u && (u32)osTvType == OS_TV_PAL)) {
gfxCtx->viMode = &osViModeFpalLan1;
gfxCtx->yScale = 0.833f;
}
} else {
gfxCtx->viMode = NULL;
}
if (R_HREG_MODE == HREG_MODE_VI) {
if (R_VI_INIT != HREG_MODE_VI) {
R_VI_INIT = HREG_MODE_VI;
R_VI_NEXT_Y_SCALE_MODE = 0;
R_VI_NEXT_ADDI_SCAN_LINES = gViConfigAdditionalScanLines;
R_VI_CUR_ADDI_SCAN_LINES = 0;
R_VI_CUR_Y_SCALE_MODE = 0;
}
if (R_VI_NEXT_ADDI_SCAN_LINES < 0) {
R_VI_NEXT_ADDI_SCAN_LINES = 0;
}
if (R_VI_NEXT_ADDI_SCAN_LINES > 0x30) {
R_VI_NEXT_ADDI_SCAN_LINES = 0x30;
}
if ((R_VI_CUR_ADDI_SCAN_LINES != R_VI_NEXT_ADDI_SCAN_LINES) ||
R_VI_CUR_Y_SCALE_MODE != R_VI_NEXT_Y_SCALE_MODE) {
R_VI_CUR_ADDI_SCAN_LINES = R_VI_NEXT_ADDI_SCAN_LINES;
R_VI_CUR_Y_SCALE_MODE = R_VI_NEXT_Y_SCALE_MODE;
gViConfigAdditionalScanLines = R_VI_NEXT_ADDI_SCAN_LINES;
gViConfigYScale = R_VI_NEXT_Y_SCALE_MODE == 0
? ((f32)SCREEN_HEIGHT) / (gViConfigAdditionalScanLines + (f32)SCREEN_HEIGHT)
: 1.0f;
D_80009430 = 1;
}
}
#endif
if (R_PAUSE_BG_PRERENDER_STATE != (u32)PAUSE_BG_PRERENDER_PROCESS) {
GameState_Draw(gameState, gfxCtx);
func_800C49F4(gfxCtx);
}
gameState->frames++;
}
void GameState_InitArena(GameState* gameState, size_t size) {
void* arena;
PRINTF(T("ハイラル確保 サイズ=%u バイト\n", "Hyrule reserved size = %u bytes\n"), size);
arena = GAME_ALLOC_MALLOC(&gameState->alloc, size, "../game.c", 992);
if (arena != NULL) {
THA_Init(&gameState->tha, arena, size);
PRINTF(T("ハイラル確保成功\n", "Hyrule successfully secured\n"));
} else {
THA_Init(&gameState->tha, NULL, 0);
PRINTF(T("ハイラル確保失敗\n", "Failure to secure Hyrule\n"));
HUNGUP_AND_CRASH("../game.c", LN4(895, 898, 985, 999, 999));
}
}
void GameState_Realloc(GameState* gameState, size_t size) {
GameAlloc* alloc = &gameState->alloc;
void* gameArena;
u32 systemMaxFree;
u32 systemFree;
u32 systemAlloc;
void* thaStart = gameState->tha.start;
THA_Destroy(&gameState->tha);
GameAlloc_Free(alloc, thaStart);
PRINTF(T("ハイラル一時解放!!\n", "Hyrule temporarily released!!\n"));
SystemArena_GetSizes(&systemMaxFree, &systemFree, &systemAlloc);
if ((systemMaxFree - 0x10) < size) {
PRINTF("%c", BEL);
PRINTF(VT_FGCOL(RED));
PRINTF(T("メモリが足りません。ハイラルサイズを可能な最大値に変更します\n",
"Not enough memory. Change Hyrule size to maximum possible value\n"));
PRINTF("(hyral=%08x max=%08x free=%08x alloc=%08x)\n", size, systemMaxFree, systemFree, systemAlloc);
PRINTF(VT_RST);
size = systemMaxFree - 0x10;
}
PRINTF(T("ハイラル再確保 サイズ=%u バイト\n", "Hyrule reallocate size = %u bytes\n"), size);
gameArena = GAME_ALLOC_MALLOC(alloc, size, "../game.c", 1033);
if (gameArena != NULL) {
THA_Init(&gameState->tha, gameArena, size);
PRINTF(T("ハイラル再確保成功\n", "Successful reacquisition of Hyrule\n"));
} else {
THA_Init(&gameState->tha, NULL, 0);
PRINTF(T("ハイラル再確保失敗\n", "Failure to secure Hyrule\n"));
#if PLATFORM_GC && DEBUG_FEATURES
SystemArena_Display();
#endif
HUNGUP_AND_CRASH("../game.c", LN4(940, 943, 1030, 1044, 1044));
}
}
void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx) {
UNUSED_NDEBUG OSTime startTime;
UNUSED_NDEBUG OSTime endTime;
PRINTF(T("game コンストラクタ開始\n", "game constructor start\n"));
gameState->gfxCtx = gfxCtx;
gameState->frames = 0;
gameState->main = NULL;
gameState->destroy = NULL;
gameState->running = 1;
startTime = osGetTime();
// Thse assignments must be written this way for matching and to avoid a warning due to casting a pointer to an
// integer without a cast. This assigns init = NULL and size = 0.
gameState->size = (u32)(gameState->init = NULL);
{
s32 requiredScopeTemp;
endTime = osGetTime();
PRINTF(T("game_set_next_game_null 処理時間 %d us\n", "game_set_next_game_null processing time %d us\n"),
OS_CYCLES_TO_USEC(endTime - startTime));
startTime = endTime;
GameAlloc_Init(&gameState->alloc);
}
endTime = osGetTime();
PRINTF(T("gamealloc_init 処理時間 %d us\n", "gamealloc_init processing time %d us\n"),
OS_CYCLES_TO_USEC(endTime - startTime));
startTime = endTime;
GameState_InitArena(gameState, 0x100000);
R_UPDATE_RATE = 3;
init(gameState);
endTime = osGetTime();
PRINTF(T("init 処理時間 %d us\n", "init processing time %d us\n"), OS_CYCLES_TO_USEC(endTime - startTime));
startTime = endTime;
LOG_UTILS_CHECK_NULL_POINTER("this->cleanup", gameState->destroy, "../game.c", 1088);
VisCvg_Init(&sVisCvg);
VisZBuf_Init(&sVisZBuf);
VisMono_Init(&sVisMono);
if ((R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) || !DEBUG_FEATURES) {
ViMode_Init(&sViMode);
}
SpeedMeter_Init(&D_801664D0);
Rumble_Init();
osSendMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
endTime = osGetTime();
PRINTF(T("その他初期化 処理時間 %d us\n", "Other initialization processing time %d us\n"),
OS_CYCLES_TO_USEC(endTime - startTime));
#if DEBUG_FEATURES
Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
#endif
PRINTF(T("game コンストラクタ終了\n", "game constructor end\n"));
}
void GameState_Destroy(GameState* gameState) {
PRINTF(T("game デストラクタ開始\n", "game destructor start\n"));
AudioMgr_StopAllSfx();
Audio_Update();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LOG_UTILS_CHECK_NULL_POINTER("this->cleanup", gameState->destroy, "../game.c", 1139);
if (gameState->destroy != NULL) {
gameState->destroy(gameState);
}
Rumble_Destroy();
SpeedMeter_Destroy(&D_801664D0);
VisCvg_Destroy(&sVisCvg);
VisZBuf_Destroy(&sVisZBuf);
VisMono_Destroy(&sVisMono);
if ((R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) || !DEBUG_FEATURES) {
ViMode_Destroy(&sViMode);
}
THA_Destroy(&gameState->tha);
GameAlloc_Cleanup(&gameState->alloc);
#if PLATFORM_GC && DEBUG_FEATURES
SystemArena_Display();
#endif
#if DEBUG_FEATURES
Fault_RemoveClient(&sGameFaultClient);
#endif
PRINTF(T("game デストラクタ終了\n", "game destructor end\n"));
}
GameStateFunc GameState_GetInit(GameState* gameState) {
return gameState->init;
}
size_t GameState_GetSize(GameState* gameState) {
return gameState->size;
}
u32 GameState_IsRunning(GameState* gameState) {
return gameState->running;
}
#if DEBUG_FEATURES
void* GameState_Alloc(GameState* gameState, size_t size, const char* file, int line) {
void* ret;
if (THA_IsCrash(&gameState->tha)) {
PRINTF(T("ハイラルは滅亡している\n", "Hyrule is destroyed\n"));
ret = NULL;
} else if ((u32)THA_GetRemaining(&gameState->tha) < size) {
PRINTF(T("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n",
"Hyrule on the verge of extinction does not have %d bytes left (%d bytes until extinction)\n"),
size, THA_GetRemaining(&gameState->tha));
ret = NULL;
} else {
ret = THA_AllocTailAlign16(&gameState->tha, size);
if (THA_IsCrash(&gameState->tha)) {
PRINTF(T("ハイラルは滅亡してしまった\n", "Hyrule has been destroyed\n"));
ret = NULL;
}
}
if (ret != NULL) {
PRINTF(VT_FGCOL(GREEN));
PRINTF("game_alloc(%08x) %08x-%08x [%s:%d]\n", size, ret, (uintptr_t)ret + size, file, line);
PRINTF(VT_RST);
}
return ret;
}
void* GameState_AllocEndAlign16(GameState* gameState, size_t size) {
return THA_AllocTailAlign16(&gameState->tha, size);
}
#endif
s32 GameState_GetArenaSize(GameState* gameState) {
return THA_GetRemaining(&gameState->tha);
}
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