1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
#include "fault.h"
#include "printf.h"
#include "segment_symbols.h"
#include "z_actor_dlftbls.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_ACTOR(name, _1, _2, _3) DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_ACTOR_INTERNAL(_0, _1, _2, _3)
#define DEFINE_ACTOR_UNSET(_0)
#include "tables/actor_table.h"
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
// Profile declarations (also used in the table below)
#define DEFINE_ACTOR(name, _1, _2, _3) extern ActorProfile name##_Profile;
#define DEFINE_ACTOR_INTERNAL(name, _1, _2, _3) extern ActorProfile name##_Profile;
#define DEFINE_ACTOR_UNSET(_0)
#include "tables/actor_table.h"
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
// Actor Overlay Table definition
#if DEBUG_FEATURES
#define DEFINE_ACTOR(name, _1, allocType, nameString) \
{ \
ROM_FILE(ovl_##name), \
_ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, \
NULL, \
&name##_Profile, \
nameString, \
allocType, \
0, \
},
#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \
{ \
ROM_FILE_UNSET, NULL, NULL, NULL, &name##_Profile, nameString, allocType, 0, \
},
#else
// Actor name is set to NULL in retail builds
#define DEFINE_ACTOR(name, _1, allocType, _3) \
{ \
ROM_FILE(ovl_##name), \
_ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, \
NULL, \
&name##_Profile, \
NULL, \
allocType, \
0, \
},
#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) \
{ \
ROM_FILE_UNSET, NULL, NULL, NULL, &name##_Profile, NULL, allocType, 0, \
},
#endif
#define DEFINE_ACTOR_UNSET(_0) { 0 },
ActorOverlay gActorOverlayTable[] = {
#include "tables/actor_table.h"
};
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
s32 gMaxActorId = 0;
static FaultClient sFaultClient;
void ActorOverlayTable_LogPrint(void) {
#if DEBUG_FEATURES
ActorOverlay* overlayEntry;
u32 i;
PRINTF("actor_dlftbls %u\n", gMaxActorId);
PRINTF("RomStart RomEnd SegStart SegEnd allocp profile segname\n");
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < (u32)gMaxActorId; i++, overlayEntry++) {
PRINTF("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, &overlayEntry->profile->id,
overlayEntry->name != NULL ? overlayEntry->name : "?");
}
#endif
}
void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) {
ActorOverlay* overlayEntry;
u32 overlaySize;
uintptr_t ramStart;
uintptr_t ramEnd;
#if PLATFORM_N64
u32 offset;
uintptr_t pc = gFaultFaultedThread != NULL ? gFaultFaultedThread->context.pc : 0;
uintptr_t ra = gFaultFaultedThread != NULL ? gFaultFaultedThread->context.ra : 0;
u32 i;
#else
s32 i;
#endif
#if PLATFORM_N64
func_800AE1F8();
Fault_Printf("actor_dlftbls %u\n", gMaxActorId);
Fault_Printf("No. RamStart-RamEnd Offset\n");
#else
Fault_SetCharPad(-2, 0);
Fault_Printf("actor_dlftbls %u\n", gMaxActorId);
Fault_Printf("No. RamStart- RamEnd cn Name\n");
#endif
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < gMaxActorId; i++, overlayEntry++) {
overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
ramStart = (uintptr_t)overlayEntry->loadedRamAddr;
ramEnd = ramStart + overlaySize;
#if PLATFORM_N64
offset = (uintptr_t)overlayEntry->vramStart - ramStart;
#endif
if (ramStart != 0) {
#if PLATFORM_N64
Fault_Printf("%3d %08x-%08x %08x", i, ramStart, ramEnd, offset);
if (ramStart <= pc && pc < ramEnd) {
Fault_Printf(" PC:%08x", pc + offset);
} else if (ramStart <= ra && ra < ramEnd) {
Fault_Printf(" RA:%08x", ra + offset);
}
Fault_Printf("\n");
#else
Fault_Printf("%3d %08x-%08x %3d %s\n", i, ramStart, ramEnd, overlayEntry->numLoaded,
(DEBUG_FEATURES && overlayEntry->name != NULL) ? overlayEntry->name : "");
#endif
}
}
}
void ActorOverlayTable_Init(void) {
gMaxActorId = ACTOR_ID_MAX;
Fault_AddClient(&sFaultClient, ActorOverlayTable_FaultPrint, NULL, NULL);
}
void ActorOverlayTable_Cleanup(void) {
Fault_RemoveClient(&sFaultClient);
gMaxActorId = 0;
}
|