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Decompilation of The Legend of Zelda: Ocarina of Time
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z_actor_dlftbls.c
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Author
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-09-07
[ntsc-1.2] Match z_actor_dlftbls.c (#2144)
cadmic
2024-09-03
Rename FaultDrawer_ functions to Fault_ (#2113)
cadmic
2024-08-28
[ntsc-1.2] Decompile fault.c (#2046)
Dragorn421
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-02-29
Use Romfile in place of vromStart and vromEnd in structs (#1742)
Derek Hensley
2024-02-27
Match retail code data sizes (#1741)
cadmic
2024-02-01
match z_actor_dlftbls (#1679)
fig02
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-06-06
Changes to support renaming segments in the spec (#1259)
Roman971
2021-08-29
Implement define tables for objects, actors and effect soft sprites (#906)
Roman971
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-05-18
Decompile most effect files in "code" (#144)
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker