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|
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#include "libu64/gfxprint.h"
#include "array_count.h"
#include "controller.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "letterbox.h"
#include "memory_utils.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "printf.h"
#include "regs.h"
#include "rumble.h"
#include "quake.h"
#include "segmented_address.h"
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "audio.h"
#include "camera.h"
#include "cutscene.h"
#include "cutscene_flags.h"
#include "ocarina.h"
#include "play_state.h"
#include "player.h"
#include "save.h"
#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
#include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h"
#include "assets/scenes/overworld/spot00/spot00_scene.h"
#include "assets/scenes/overworld/spot01/spot01_scene.h"
#include "assets/scenes/overworld/spot02/spot02_scene.h"
#include "assets/scenes/overworld/spot04/spot04_scene.h"
#include "assets/scenes/overworld/spot05/spot05_scene.h"
#include "assets/scenes/overworld/spot06/spot06_scene.h"
#include "assets/scenes/overworld/spot07/spot07_scene.h"
#include "assets/scenes/overworld/spot08/spot08_scene.h"
#include "assets/scenes/overworld/spot09/spot09_scene.h"
#include "assets/scenes/overworld/spot11/spot11_scene.h"
#include "assets/scenes/overworld/spot12/spot12_scene.h"
#include "assets/scenes/overworld/spot15/spot15_scene.h"
#include "assets/scenes/overworld/spot16/spot16_scene.h"
#include "assets/scenes/overworld/spot17/spot17_scene.h"
#include "assets/scenes/overworld/spot18/spot18_scene.h"
#include "assets/scenes/overworld/spot20/spot20_scene.h"
#include "assets/scenes/dungeons/bdan/bdan_scene.h"
#include "assets/scenes/dungeons/ddan/ddan_scene.h"
#include "assets/scenes/dungeons/ydan/ydan_scene.h"
#include "assets/scenes/dungeons/ganontika/ganontika_scene.h"
#include "assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h"
#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
#include "assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
u16 sCurTextId = 0;
u16 sCurOcarinaAction = 0;
typedef void (*CutsceneHandler)(PlayState*, CutsceneContext*);
void CutsceneHandler_DoNothing(PlayState* play, CutsceneContext* csCtx);
void CutsceneHandler_StartManual(PlayState* play, CutsceneContext* csCtx);
void CutsceneHandler_StartScript(PlayState* play, CutsceneContext* csCtx);
void CutsceneHandler_RunScript(PlayState* play, CutsceneContext* csCtx);
void CutsceneHandler_StopManual(PlayState* play, CutsceneContext* csCtx);
void CutsceneHandler_StopScript(PlayState* play, CutsceneContext* csCtx);
CutsceneHandler sManualCutsceneHandlers[] = {
CutsceneHandler_DoNothing, // CS_STATE_IDLE
CutsceneHandler_StartManual, // CS_STATE_START
CutsceneHandler_DoNothing, // CS_STATE_RUN
CutsceneHandler_StopManual, // CS_STATE_STOP
CutsceneHandler_DoNothing, // CS_STATE_RUN_UNSTOPPABLE
};
CutsceneHandler sScriptedCutsceneHandlers[] = {
CutsceneHandler_DoNothing, // CS_STATE_IDLE
CutsceneHandler_StartScript, // CS_STATE_START
CutsceneHandler_RunScript, // CS_STATE_RUN
CutsceneHandler_StopScript, // CS_STATE_STOP
CutsceneHandler_RunScript, // CS_STATE_RUN_UNSTOPPABLE
};
typedef enum TitleDemoDestination {
/* 0 */ TITLE_DEMO_SPIRIT_TEMPLE,
/* 1 */ TITLE_DEMO_DEATH_MOUNTAIN_CRATER,
/* 2 */ TITLE_DEMO_GANONDORF_HORSE
} TitleDemoDestination;
u8 sTitleDemoDestination = TITLE_DEMO_SPIRIT_TEMPLE;
typedef struct EntranceCutscene {
/* 0x00 */ u16 entrance; // entrance index upon which the cutscene should trigger
/* 0x02 */ u8 ageRestriction; // 0 for adult only, 1 for child only, 2 for both ages
/* 0x03 */ u8 flag; // eventChkInf flag bound to the entrance cutscene
/* 0x04 */ void* script; // cutscene script that should run
} EntranceCutscene; // size = 0x8
EntranceCutscene sEntranceCutsceneTable[] = {
{ ENTR_HYRULE_FIELD_3, 2, EVENTCHKINF_A0, gHyruleFieldIntroCs },
{ ENTR_DEATH_MOUNTAIN_TRAIL_0, 2, EVENTCHKINF_A1, gDMTIntroCs },
{ ENTR_KAKARIKO_VILLAGE_0, 2, EVENTCHKINF_A3, gKakarikoVillageIntroCs },
{ ENTR_ZORAS_DOMAIN_0, 2, EVENTCHKINF_A4, gZorasDomainIntroCs },
{ ENTR_HYRULE_CASTLE_0, 1, EVENTCHKINF_A5, gHyruleCastleIntroCs },
{ ENTR_GORON_CITY_0, 2, EVENTCHKINF_A6, gGoronCityIntroCs },
{ ENTR_TEMPLE_OF_TIME_0, 2, EVENTCHKINF_A7, gTempleOfTimeIntroCs },
{ ENTR_DEKU_TREE_0, 2, EVENTCHKINF_A8, gDekuTreeIntroCs },
{ ENTR_HYRULE_FIELD_11, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldSouthEponaJumpCs },
{ ENTR_HYRULE_FIELD_13, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldEastEponaJumpCs },
{ ENTR_HYRULE_FIELD_12, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldWestEponaJumpCs },
{ ENTR_HYRULE_FIELD_15, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldGateEponaJumpCs },
{ ENTR_HYRULE_FIELD_16, 1, EVENTCHKINF_A9, gHyruleFieldGetOoTCs },
{ ENTR_LAKE_HYLIA_0, 2, EVENTCHKINF_B1, gLakeHyliaIntroCs },
{ ENTR_GERUDO_VALLEY_0, 2, EVENTCHKINF_B2, gGerudoValleyIntroCs },
{ ENTR_GERUDOS_FORTRESS_0, 2, EVENTCHKINF_B3, gGerudoFortressIntroCs },
{ ENTR_LON_LON_RANCH_0, 2, EVENTCHKINF_B4, gLonLonRanchIntroCs },
{ ENTR_JABU_JABU_0, 2, EVENTCHKINF_B5, gJabuIntroCs },
{ ENTR_GRAVEYARD_0, 2, EVENTCHKINF_B6, gGraveyardIntroCs },
{ ENTR_ZORAS_FOUNTAIN_2, 2, EVENTCHKINF_B7, gZorasFountainIntroCs },
{ ENTR_DESERT_COLOSSUS_0, 2, EVENTCHKINF_B8, gDesertColossusIntroCs },
{ ENTR_DEATH_MOUNTAIN_CRATER_0, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs },
{ ENTR_HYRULE_CASTLE_0, 0, EVENTCHKINF_BA, gGanonsCastleIntroCs },
{ ENTR_ROYAL_FAMILYS_TOMB_1, 2, EVENTCHKINF_5A, gSunSongGraveSunSongTeachPart2Cs },
{ ENTR_INSIDE_GANONS_CASTLE_2, 2, EVENTCHKINF_BB, gForestBarrierCs },
{ ENTR_INSIDE_GANONS_CASTLE_3, 2, EVENTCHKINF_BC, gWaterBarrierCs },
{ ENTR_INSIDE_GANONS_CASTLE_4, 2, EVENTCHKINF_BD, gShadowBarrierCs },
{ ENTR_INSIDE_GANONS_CASTLE_5, 2, EVENTCHKINF_BE, gFireBarrierCs },
{ ENTR_INSIDE_GANONS_CASTLE_6, 2, EVENTCHKINF_BF, gLightBarrierCs },
{ ENTR_INSIDE_GANONS_CASTLE_7, 2, EVENTCHKINF_AD, gSpiritBarrierCs },
{ ENTR_SPIRIT_TEMPLE_BOSS_0, 0, EVENTCHKINF_C0, gSpiritBossNabooruKnuckleIntroCs },
{ ENTR_GERUDOS_FORTRESS_17, 0, EVENTCHKINF_C7, gGerudoFortressFirstCaptureCs },
{ ENTR_DEATH_MOUNTAIN_CRATER_1, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs },
{ ENTR_KOKIRI_FOREST_12, 2, EVENTCHKINF_C6, gKokiriForestDekuSproutPart3Cs },
};
void* sCutscenesUnknownList[] = {
gDekuTreeIntroCs, gJabuIntroCs, gDcOpeningCs, gSpiritBossNabooruKnuckleDefeatCs,
gIceCavernSerenadeCs, gTowerBarrierCs,
};
// Stores the frame the relevant cam data was last applied on
u16 gCamAtSplinePointsAppliedFrame;
u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
// Cam ID to return to when a scripted cutscene is finished
s16 sReturnToCamId;
// Setting this to false will skip applying changes to the camera from the current cutscene script.
// It is set to true in most normal situations, only changed to false for debugging purposes.
u8 gUseCutsceneCam;
s16 sQuakeIndex;
void Cutscene_SetupScripted(PlayState* play, CutsceneContext* csCtx);
#if DEBUG_FEATURES
void Cutscene_DrawDebugInfo(PlayState* play, Gfx** dlist, CutsceneContext* csCtx) {
GfxPrint printer;
s32 pad[2];
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, *dlist);
GfxPrint_SetPos(&printer, 22, 25);
GfxPrint_SetColor(&printer, 255, 255, 55, 32);
GfxPrint_Printf(&printer, "%s", "FLAME ");
GfxPrint_SetColor(&printer, 255, 255, 255, 32);
GfxPrint_Printf(&printer, "%06d", csCtx->curFrame);
GfxPrint_SetColor(&printer, 50, 255, 255, 60);
GfxPrint_SetPos(&printer, 4, 26);
GfxPrint_Printf(&printer, "%s", "SKIP=(START) or (Cursole Right)");
*dlist = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
}
#endif
void Cutscene_InitContext(PlayState* play, CutsceneContext* csCtx) {
csCtx->state = CS_STATE_IDLE;
csCtx->timer = 0.0f;
}
void Cutscene_StartManual(PlayState* play, CutsceneContext* csCtx) {
csCtx->state = CS_STATE_START;
csCtx->playerCue = NULL;
}
void Cutscene_StopManual(PlayState* play, CutsceneContext* csCtx) {
if (csCtx->state != CS_STATE_RUN_UNSTOPPABLE) {
csCtx->state = CS_STATE_STOP;
}
}
void Cutscene_UpdateManual(PlayState* play, CutsceneContext* csCtx) {
if (gSaveContext.save.cutsceneIndex < CS_INDEX_0) {
sManualCutsceneHandlers[csCtx->state](play, csCtx);
}
}
void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
#if DEBUG_FEATURES
{
Input* input = &play->state.input[0];
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER) {
gUseCutsceneCam = false;
gSaveContext.save.cutsceneIndex = CS_INDEX_D;
gSaveContext.cutsceneTrigger = 1;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER &&
!gDebugCamEnabled) {
gUseCutsceneCam = true;
gSaveContext.save.cutsceneIndex = CS_INDEX_D;
gSaveContext.cutsceneTrigger = 1;
}
}
#endif
if ((gSaveContext.cutsceneTrigger != 0) && (play->transitionTrigger == TRANS_TRIGGER_START)) {
gSaveContext.cutsceneTrigger = 0;
}
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
PRINTF(T("\nデモ開始要求 発令!", "\nDemo start request issued!"));
gSaveContext.save.cutsceneIndex = CS_INDEX_D;
gSaveContext.cutsceneTrigger = 1;
}
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0) {
Cutscene_SetupScripted(play, csCtx);
sScriptedCutsceneHandlers[csCtx->state](play, csCtx);
}
}
void CutsceneHandler_DoNothing(PlayState* play, CutsceneContext* csCtx) {
}
u32 Cutscene_StepTimer(PlayState* play, CutsceneContext* csCtx, f32 target) {
return Math_StepToF(&csCtx->timer, target, 0.1f);
}
void CutsceneHandler_StartManual(PlayState* play, CutsceneContext* csCtx) {
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
Letterbox_SetSizeTarget(32);
if (Cutscene_StepTimer(play, csCtx, 1.0f)) {
Audio_SetCutsceneFlag(1);
csCtx->state++; // CS_STATE_RUN
}
}
void CutsceneHandler_StartScript(PlayState* play, CutsceneContext* csCtx) {
CutsceneHandler_RunScript(play, csCtx);
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
Letterbox_SetSizeTarget(32);
if (Cutscene_StepTimer(play, csCtx, 1.0f)) {
Audio_SetCutsceneFlag(1);
csCtx->state++; // CS_STATE_RUN
}
}
void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
Player* player = GET_PLAYER(play);
f32 lerp;
u8 isFirstFrame = false;
if (!((csCtx->curFrame >= cmd->startFrame) &&
((csCtx->curFrame < cmd->endFrame) || (cmd->endFrame == cmd->startFrame)))) {
return;
}
lerp = Environment_LerpWeight(cmd->endFrame - 1, cmd->startFrame, csCtx->curFrame);
if (csCtx->curFrame == cmd->startFrame) {
isFirstFrame = true;
}
switch (cmd->type) {
case CS_MISC_RAIN:
if (isFirstFrame) {
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_4, 0x3F);
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1);
play->envCtx.precipitation[PRECIP_RAIN_MAX] = 20;
}
break;
case CS_MISC_LIGHTNING:
if (isFirstFrame) {
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
Environment_AddLightningBolts(play, 3);
gLightningStrike.state = LIGHTNING_STRIKE_START;
}
break;
case CS_MISC_SET_CSFLAG_0:
if (isFirstFrame) {
CutsceneFlags_Set(play, 0);
// Because this check uses an entrance index, the Door of Time will only open
// after entering Temple of Time from the front entrance.
// This is not an issue in the context of normal gameplay.
if (gSaveContext.save.entranceIndex == ENTR_TEMPLE_OF_TIME_0) {
CutsceneFlags_Set(play, 2);
}
}
break;
case CS_MISC_LIFT_FOG:
if (play->envCtx.adjZFar < ENV_ZFAR_MAX) {
play->envCtx.adjZFar += 35;
}
break;
case CS_MISC_CLOUDY_SKY:
if (isFirstFrame) {
play->envCtx.changeSkyboxState = CHANGE_SKYBOX_REQUESTED;
play->envCtx.skyboxConfig = 1;
play->envCtx.changeSkyboxNextConfig = 0;
play->envCtx.changeSkyboxTimer = 60;
play->envCtx.changeLightEnabled = true;
play->envCtx.lightConfig = 0;
play->envCtx.changeLightNextConfig = 1;
play->envCtx.changeLightTimer = play->envCtx.changeDuration = 60;
}
break;
case CS_MISC_FADE_KOKIRI_GRASS_ENV_ALPHA:
if (play->roomCtx.drawParams[0] <= 127) {
play->roomCtx.drawParams[0] += 4;
}
break;
case CS_MISC_SNOW:
play->envCtx.precipitation[PRECIP_SNOW_MAX] = 16;
break;
case CS_MISC_SET_CSFLAG_1:
CutsceneFlags_Set(play, 1);
break;
case CS_MISC_DEKU_TREE_DEATH:
if (play->roomCtx.drawParams[0] < 1650) {
play->roomCtx.drawParams[0] += 20;
}
if (csCtx->curFrame == 783) {
Sfx_PlaySfxCentered(NA_SE_EV_DEKU_DEATH);
} else if (csCtx->curFrame == 717) {
play->roomCtx.drawParams[0] = 0;
}
break;
case CS_MISC_STOP_CUTSCENE:
if (isFirstFrame) {
if (csCtx->state != CS_STATE_RUN_UNSTOPPABLE) {
csCtx->state = CS_STATE_STOP;
}
}
break;
case CS_MISC_TRIFORCE_FLASH:
if (play->roomCtx.drawParams[1] == 0) {
Sfx_PlaySfxCentered(NA_SE_EV_TRIFORCE_FLASH);
}
if (play->roomCtx.drawParams[1] < 255) {
play->roomCtx.drawParams[1] += 5;
}
break;
case CS_MISC_SET_LOCKED_VIEWPOINT:
if (isFirstFrame) {
Play_SetViewpoint(play, VIEWPOINT_LOCKED);
}
break;
case CS_MISC_SHOW_TITLE_CARD:
if (isFirstFrame) {
TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, player->giObjectSegment, 160, 120,
PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 20);
}
break;
case CS_MISC_QUAKE_START:
if (isFirstFrame) {
sQuakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
Quake_SetSpeed(sQuakeIndex, 0x7FFF);
Quake_SetPerturbations(sQuakeIndex, 4, 0, 1000, 0);
Quake_SetDuration(sQuakeIndex, 800);
}
break;
case CS_MISC_QUAKE_STOP:
if (isFirstFrame) {
Quake_RemoveRequest(sQuakeIndex);
}
break;
case CS_MISC_STOP_STORM_AND_ADVANCE_TO_DAY:
play->envCtx.precipitation[PRECIP_RAIN_MAX] = 0;
play->envCtx.stormRequest = STORM_REQUEST_STOP;
if (gSaveContext.save.dayTime < CLOCK_TIME(7, 0)) {
gSaveContext.save.dayTime += 30;
}
if (play->envCtx.precipitation[PRECIP_RAIN_CUR] == 0) {
gWeatherMode = WEATHER_MODE_CLEAR;
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
}
break;
case CS_MISC_SET_FLAG_FAST_WINDMILL:
SET_EVENTCHKINF(EVENTCHKINF_65);
break;
case CS_MISC_SET_FLAG_DRAINED_WELL:
SET_EVENTCHKINF(EVENTCHKINF_DRAINED_WELL);
break;
case CS_MISC_SET_FLAG_RESTORED_LAKE_HYLIA:
SET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA);
break;
case CS_MISC_VISMONO_BLACK_AND_WHITE:
gVisMonoColor.r = 255;
gVisMonoColor.g = 255;
gVisMonoColor.b = 255;
gVisMonoColor.a = 255;
break;
case CS_MISC_VISMONO_SEPIA:
gVisMonoColor.r = 255;
gVisMonoColor.g = 180;
gVisMonoColor.b = 100;
gVisMonoColor.a = 255.0f * lerp;
break;
case CS_MISC_HIDE_ROOM:
play->roomCtx.curRoom.segment = NULL;
break;
case CS_MISC_TIME_ADVANCE_TO_NIGHT:
gSaveContext.save.dayTime += 30;
if ((gSaveContext.save.dayTime) >= CLOCK_TIME(19, 0)) {
gSaveContext.save.dayTime = CLOCK_TIME(19, 0) - 1;
}
break;
case CS_MISC_SET_TIME_BASED_LIGHT_SETTING:
if ((gSaveContext.save.dayTime < CLOCK_TIME(4, 30)) || (gSaveContext.save.dayTime >= CLOCK_TIME(6, 30))) {
if ((gSaveContext.save.dayTime >= CLOCK_TIME(6, 30)) &&
(gSaveContext.save.dayTime < CLOCK_TIME(16, 0))) {
play->envCtx.lightSettingOverride = 1;
} else if ((gSaveContext.save.dayTime >= CLOCK_TIME(16, 0)) &&
(gSaveContext.save.dayTime <= CLOCK_TIME(18, 30))) {
play->envCtx.lightSettingOverride = 2;
} else {
play->envCtx.lightSettingOverride = 3;
}
}
break;
case CS_MISC_RED_PULSATING_LIGHTS:
if (play->state.frames & 8) {
if (play->envCtx.adjAmbientColor[0] < 40) {
play->envCtx.adjAmbientColor[0] += 2;
play->envCtx.adjLight1Color[1] -= 3;
play->envCtx.adjLight1Color[2] -= 3;
}
} else {
if (play->envCtx.adjAmbientColor[0] > 2) {
play->envCtx.adjAmbientColor[0] -= 2;
play->envCtx.adjLight1Color[1] += 3;
play->envCtx.adjLight1Color[2] += 3;
}
}
break;
case CS_MISC_HALT_ALL_ACTORS:
play->haltAllActors = true;
break;
case CS_MISC_RESUME_ALL_ACTORS:
play->haltAllActors = false;
break;
case CS_MISC_SET_CSFLAG_3:
CutsceneFlags_Set(play, 3);
break;
case CS_MISC_SET_CSFLAG_4:
CutsceneFlags_Set(play, 4);
break;
case CS_MISC_SANDSTORM_FILL:
if (isFirstFrame) {
play->envCtx.sandstormState = SANDSTORM_FILL;
}
Sfx_PlaySfxCentered2(NA_SE_EV_SAND_STORM - SFX_FLAG);
break;
case CS_MISC_SUNSSONG_START:
gSaveContext.sunsSongState = SUNSSONG_START;
break;
case CS_MISC_FREEZE_TIME:
if (IS_DAY) {
gSaveContext.save.dayTime -= gTimeSpeed;
} else {
// doubled to compensate for time moving twice as fast at night
gSaveContext.save.dayTime -= gTimeSpeed * 2;
}
break;
case CS_MISC_LONG_SCARECROW_SONG:
AudioOcarina_PlayLongScarecrowSong();
csCtx->curFrame = cmd->startFrame - 1; // the cutscene runs forever
break;
}
}
void CutsceneCmd_SetLightSetting(PlayState* play, CutsceneContext* csCtx, CsCmdLightSetting* cmd) {
if (csCtx->curFrame == cmd->startFrame) {
play->envCtx.lightSettingOverride = cmd->settingPlusOne - 1;
play->envCtx.lightBlend = 1.0f;
}
}
void CutsceneCmd_StartSequence(PlayState* play, CutsceneContext* csCtx, CsCmdStartSeq* cmd) {
if (csCtx->curFrame == cmd->startFrame) {
Audio_PlaySequenceInCutscene(cmd->seqIdPlusOne - 1);
}
}
void CutsceneCmd_StopSequence(PlayState* play, CutsceneContext* csCtx, CsCmdStopSeq* cmd) {
if (csCtx->curFrame == cmd->startFrame) {
Audio_StopSequenceInCutscene(cmd->seqIdPlusOne - 1);
}
}
void CutsceneCmd_FadeOutSequence(PlayState* play, CutsceneContext* csCtx, CsCmdFadeOutSeq* cmd) {
u8 fadeOutDuration;
if ((csCtx->curFrame == cmd->startFrame) && (csCtx->curFrame < cmd->endFrame)) {
fadeOutDuration = cmd->endFrame - cmd->startFrame;
if (cmd->seqPlayer == CS_FADE_OUT_FANFARE) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, fadeOutDuration);
} else {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, fadeOutDuration);
}
}
}
void CutsceneCmd_RumbleController(PlayState* play, CutsceneContext* csCtx, CsCmdRumble* cmd) {
if (csCtx->curFrame == cmd->startFrame) {
Rumble_Request(0.0f, cmd->sourceStrength, cmd->duration, cmd->decreaseRate);
}
}
void CutsceneCmd_SetTime(PlayState* play, CutsceneContext* csCtx, CsCmdTime* cmd) {
s16 hours;
s16 minutes;
if (csCtx->curFrame == cmd->startFrame) {
hours = (cmd->hour * 60.0f) / (24.0f * 60.0f / 0x10000);
minutes = (cmd->minute + 1) / (24.0f * 60.0f / 0x10000);
gSaveContext.save.dayTime = hours + minutes;
gSaveContext.skyboxTime = hours + minutes;
}
}
void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDestination* cmd) {
Player* player = GET_PLAYER(play);
s32 titleDemoSkipped = false;
if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS) &&
(play->sceneId != SCENE_HYRULE_FIELD) && (csCtx->curFrame > 20) &&
(CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
SFX_PLAY_CENTERED(NA_SE_SY_PIECE_OF_HEART);
titleDemoSkipped = true;
}
if ((csCtx->curFrame == cmd->startFrame) || titleDemoSkipped ||
(DEBUG_FEATURES && (csCtx->curFrame > 20) && CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) &&
(gSaveContext.fileNum != 0xFEDC))) {
csCtx->state = CS_STATE_RUN_UNSTOPPABLE;
Audio_SetCutsceneFlag(0);
gSaveContext.cutsceneTransitionControl = 1;
PRINTF(T("\n分岐先指定!!=[%d]番", "\nBranch destination specified!!=[%d]"), cmd->destination);
// `forceRisingButtonAlphas` has a secondary purpose, which is to signal to the title screen actor
// that it should display immediately. This occurs when a title screen cutscene that is not the main
// hyrule field scene is skipped.
if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (csCtx->curFrame != cmd->startFrame)) {
gSaveContext.forceRisingButtonAlphas = true;
}
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
switch (cmd->destination) {
case CS_DEST_CUTSCENE_MAP_GANON_HORSE:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_CUTSCENE_MAP_THREE_GODDESSES:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_GERUDO_VALLEY_DIN_PART_1:
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_DEATH_MOUNTAIN_TRAIL_NAYRU:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_KOKIRI_FOREST_FARORE:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_CUTSCENE_MAP_TRIFORCE_CREATION:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_INSTANT;
break;
case CS_DEST_TEMPLE_OF_TIME_FROM_MASTER_SWORD:
gSaveContext.save.info.fw.set = 0;
gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0;
if (!GET_EVENTCHKINF(EVENTCHKINF_45)) {
SET_EVENTCHKINF(EVENTCHKINF_45);
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionType = TRANS_TYPE_INSTANT;
} else {
if (!IS_CUTSCENE_LAYER) {
if (!LINK_IS_ADULT) {
play->linkAgeOnLoad = LINK_AGE_ADULT;
} else {
play->linkAgeOnLoad = LINK_AGE_CHILD;
}
}
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
}
break;
case CS_DEST_GERUDO_VALLEY_DIN_PART_2:
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_BROWN;
break;
case CS_DEST_LINKS_HOUSE_INTRO:
play->nextEntranceIndex = ENTR_LINKS_HOUSE_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KOKIRI_FOREST_INTRO:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_DEATH_MOUNTAIN_TRAIL_FROM_GORON_RUBY:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZORAS_FOUNTAIN_FROM_ZORAS_SAPPHIRE:
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KOKIRI_FOREST_FROM_KOKIRI_EMERALD:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_TEMPLE_OF_TIME_KOKIRI_EMERALD_RESTORED:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_GORON_RUBY_RESTORED:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_ZORAS_SAPPHIRE_RESTORED:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_AFTER_LIGHT_MEDALLION:
#if DEBUG_FEATURES
SET_EVENTCHKINF(EVENTCHKINF_REVEALED_MASTER_SWORD);
#endif
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_DEATH_MOUNTAIN_TRAIL:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
gSaveContext.save.cutsceneIndex = CS_INDEX_DAY;
break;
case CS_DEST_LAKE_HYLIA_WATER_RESTORED:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_DESERT_COLOSSUS_REQUIEM:
Item_Give(play, ITEM_SONG_REQUIEM);
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_CUTSCENE_MAP_GANONDORF_DEFEATED_CREDITS:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_JABU_JABU:
play->nextEntranceIndex = ENTR_JABU_JABU_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_CHAMBER_OF_SAGES_LIGHT_MEDALLION:
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_KOKIRI_EMERALD_RESTORED_2:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_GORON_RUBY_RESTORED_2:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_ZORAS_SAPPHIRE_RESTORED_2:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_CHAMBER_OF_SAGES_FOREST_MEDALLION:
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_CHAMBER_OF_SAGES_FIRE_MEDALLION:
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
Item_Give(play, ITEM_MEDALLION_FIRE);
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FIRE;
break;
case CS_DEST_CHAMBER_OF_SAGES_WATER_MEDALLION:
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_WATER;
break;
case CS_DEST_HYRULE_FIELD_FLASHBACK:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionType = TRANS_TYPE_INSTANT;
break;
case CS_DEST_HYRULE_FIELD_FROM_ZELDA_ESCAPE:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_CUTSCENE_MAP_GANONDORF_FROM_MASTER_SWORD:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_HYRULE_FIELD_INTRO_DREAM:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_CUTSCENE_MAP_SHEIKAH_LEGEND:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_TEMPLE_OF_TIME_ZELDA_REVEAL:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_9;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_TEMPLE_OF_TIME_GET_LIGHT_ARROWS:
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_A;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_LAKE_HYLIA_FROM_LAKE_RESTORED:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KAKARIKO_VILLAGE_DRAIN_WELL:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_WINDMILL_FROM_WELL_DRAINED:
play->nextEntranceIndex = ENTR_WINDMILL_AND_DAMPES_GRAVE_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_TEMPLE_OF_TIME_FROM_ALL_STONES_RESTORED:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT;
break;
case CS_DEST_TEMPLE_OF_TIME_AFTER_LIGHT_MEDALLION_ALT:
#if DEBUG_FEATURES
SET_EVENTCHKINF(EVENTCHKINF_REVEALED_MASTER_SWORD);
#endif
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_KAKARIKO_VILLAGE_NOCTURNE_PART_2:
Item_Give(play, ITEM_SONG_NOCTURNE);
SET_EVENTCHKINF(EVENTCHKINF_54);
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_DESERT_COLOSSUS_FROM_REQUIEM:
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_SANDSTORM_END;
gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_END;
break;
case CS_DEST_TEMPLE_OF_TIME_FROM_LIGHT_ARROWS:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_KAKARIKO_VILLAGE_FROM_NOCTURNE:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_13;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT;
break;
case CS_DEST_HYRULE_FIELD_FROM_ZELDAS_COURTYARD:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW);
break;
case CS_DEST_TEMPLE_OF_TIME_SONG_OF_TIME:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_INSTANT;
break;
case CS_DEST_HYRULE_FIELD_FROM_SONG_OF_TIME:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_16;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_GERUDO_VALLEY_CREDITS:
#if DEBUG_FEATURES
gSaveContext.gameMode = GAMEMODE_END_CREDITS;
Audio_SetSfxBanksMute(0x6F);
#endif
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GERUDO_FORTRESS_CREDITS:
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KAKARIKO_VILLAGE_CREDITS:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_DEATH_MOUNTAIN_TRAIL_CREDITS_PART_1:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GORON_CITY_CREDITS:
play->nextEntranceIndex = ENTR_GORON_CITY_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LAKE_HYLIA_CREDITS:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZORAS_FOUNTAIN_CREDITS:
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZORAS_DOMAIN_CREDITS:
play->nextEntranceIndex = ENTR_ZORAS_DOMAIN_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KOKIRI_FOREST_CREDITS_PART_1:
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KOKIRI_FOREST_CREDITS_PART_2:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_HYRULE_FIELD_CREDITS:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_1_ALT:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KAKARIKO_VILLAGE_FROM_TRAIL_OWL:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_14;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_HYRULE_FIELD_FROM_LAKE_HYLIA_OWL:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_9;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_CUTSCENE_MAP_DEKU_SPROUT_PART_2:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KOKIRI_FOREST_DEKU_SPROUT_PART_3:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_12;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_DEATH_MOUNTAIN_TRAIL_CREDITS_PART_2:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_TEMPLE_OF_TIME_CREDITS:
gSaveContext.save.info.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
Player_SetEquipmentData(play, player);
gSaveContext.save.info.equips.equipment |= EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4);
Player_SetEquipmentData(play, player);
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZELDAS_COURTYARD_CREDITS:
play->nextEntranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_1:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_2:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_3:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_4:
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_6:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_5:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_1:
case CS_DEST_LON_LON_RANCH_2:
case CS_DEST_LON_LON_RANCH_3:
case CS_DEST_LON_LON_RANCH_4:
case CS_DEST_LON_LON_RANCH_5:
case CS_DEST_LON_LON_RANCH_6:
case CS_DEST_LON_LON_RANCH_7:
case CS_DEST_LON_LON_RANCH_8:
case CS_DEST_LON_LON_RANCH_9:
case CS_DEST_LON_LON_RANCH_10:
case CS_DEST_LON_LON_RANCH_11:
case CS_DEST_LON_LON_RANCH_12:
case CS_DEST_LON_LON_RANCH_13:
case CS_DEST_LON_LON_RANCH_14:
case CS_DEST_LON_LON_RANCH_15:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_FROM_EPONAS_SONG:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_STONES_RESTORED_CONDITIONAL:
// At one point in development, Forest, Fire and Water temples blocked the ability to return to child.
// Completing each dungeon would "restore" their respective stone, with the Door of Time opening after
// all 3 are restored. This cutscene destination sends the player to the correct blue warp destination,
// unless all 3 dungeons have been cleared. In that case, the destination is the Temple of Time which
// plays a cutscene where the door opens.
if (GET_EVENTCHKINF(EVENTCHKINF_48) && GET_EVENTCHKINF(EVENTCHKINF_49) &&
GET_EVENTCHKINF(EVENTCHKINF_4A)) {
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionType = TRANS_TYPE_FADE_BLACK;
} else {
switch (gSaveContext.sceneLayer) {
case 8:
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 9:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case 10:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
}
}
break;
case CS_DEST_DESERT_COLOSSUS_FROM_CHAMBER_OF_SAGES:
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
} else {
SET_EVENTCHKINF(EVENTCHKINF_C8);
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
}
break;
case CS_DEST_GRAVEYARD_FROM_CHAMBER_OF_SAGES:
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
} else {
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
}
break;
case CS_DEST_DEATH_MOUNTAIN_CRATER_FROM_CHAMBER_OF_SAGES:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_SACRED_FOREST_MEADOW_WARP_PAD:
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KOKIRI_FOREST_FROM_CHAMBER_OF_SAGES:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_DESERT_COLOSSUS_FROM_NABOORU_CAPTURE:
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_6;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_SANDSTORM_END;
break;
case CS_DEST_TEMPLE_OF_TIME_FRONT_OF_PEDESTAL:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_6;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_HYRULE_FIELD_TITLE_SCREEN:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_TITLE_SCREEN_DEMO:
switch (sTitleDemoDestination) {
case TITLE_DEMO_SPIRIT_TEMPLE:
play->nextEntranceIndex = ENTR_SPIRIT_TEMPLE_BOSS_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleDemoDestination++;
break;
case TITLE_DEMO_DEATH_MOUNTAIN_CRATER:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleDemoDestination++;
break;
case TITLE_DEMO_GANONDORF_HORSE:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleDemoDestination = TITLE_DEMO_SPIRIT_TEMPLE;
break;
}
break;
case CS_DEST_GRAVEYARD_SUNS_SONG_PART_2:
play->nextEntranceIndex = ENTR_GRAVEYARD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ROYAL_FAMILYS_TOMB_SUNS_SONG_PART_3:
play->nextEntranceIndex = ENTR_ROYAL_FAMILYS_TOMB_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GANONS_CASTLE_DISPEL_FOREST_BEAM:
play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GANONS_CASTLE_DISPEL_WATER_BEAM:
play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GANONS_CASTLE_DISPEL_SHADOW_BEAM:
play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GANONS_CASTLE_DISPEL_FIRE_BEAM:
play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GANONS_CASTLE_DISPEL_LIGHT_BEAM:
play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_6;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GANONS_CASTLE_DISPEL_SPIRIT_BEAM:
play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GANONS_CASTLE_DISPEL_BARRIER_CONDITONAL:
if (Flags_GetEventChkInf(EVENTCHKINF_BB) && Flags_GetEventChkInf(EVENTCHKINF_BC) &&
Flags_GetEventChkInf(EVENTCHKINF_BD) && Flags_GetEventChkInf(EVENTCHKINF_BE) &&
Flags_GetEventChkInf(EVENTCHKINF_BF) && Flags_GetEventChkInf(EVENTCHKINF_AD)) {
play->csCtx.script = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
play->csCtx.curFrame = 0;
gSaveContext.cutsceneTrigger = 1;
// Force cutsceneIndex to CS_INDEX_F so that CS_STATE_STOP is handled by the "scripted" system's
// CutsceneHandler_StopScript.
// Otherwise, because cutsceneIndex is set to 0 above, CS_STATE_STOP would be handled by the
// "manual" cutscene system's CutsceneHandler_StopManual, which does not terminate the cutscene
// camera, resulting in a softlock.
gSaveContext.save.cutsceneIndex = CS_INDEX_F;
csCtx->state = CS_STATE_STOP;
} else {
// Same as above
gSaveContext.save.cutsceneIndex = CS_INDEX_F;
csCtx->state = CS_STATE_STOP;
}
break;
case CS_DEST_HYRULE_FIELD_FROM_FAIRY_OCARINA:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_HYRULE_FIELD_FROM_IMPA_ESCORT:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_17;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_FROM_RAURU_FINAL_MESSAGE_CONDITIONAL:
if (GET_EVENTCHKINF(EVENTCHKINF_C8)) {
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
} else {
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
}
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_HYRULE_FIELD_CREDITS_SKY:
gSaveContext.gameMode = GAMEMODE_END_CREDITS;
Audio_SetSfxBanksMute(0x6F);
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_GANON_BATTLE_TOWER_COLLAPSE:
gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_GANON_BOSS_0;
Play_TriggerVoidOut(play);
gSaveContext.respawnFlag = -2;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZELDAS_COURTYARD_RECEIVE_LETTER:
gSaveContext.save.dayTime = CLOCK_TIME(12, 0);
gSaveContext.skyboxTime = CLOCK_TIME(12, 0);
play->nextEntranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
}
}
}
void CutsceneCmd_Transition(PlayState* play, CutsceneContext* csCtx, CsCmdTransition* cmd) {
f32 lerp;
if ((csCtx->curFrame >= cmd->startFrame) && (csCtx->curFrame <= cmd->endFrame)) {
play->envCtx.fillScreen = true;
lerp = Environment_LerpWeight(cmd->endFrame, cmd->startFrame, csCtx->curFrame);
switch (cmd->type) {
case CS_TRANS_GRAY_FILL_IN:
case CS_TRANS_GRAY_FILL_OUT:
play->envCtx.screenFillColor[0] = 160;
play->envCtx.screenFillColor[1] = 160;
play->envCtx.screenFillColor[2] = 160;
if (cmd->type == CS_TRANS_GRAY_FILL_IN) {
play->envCtx.screenFillColor[3] = 255.0f * lerp;
if ((lerp == 0.0f) && (gSaveContext.save.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) {
SFX_PLAY_CENTERED(NA_SE_SY_WHITE_OUT_S);
} else if ((lerp == 0.0f) &&
((gSaveContext.save.entranceIndex == ENTR_TEMPLE_OF_TIME_0) ||
(gSaveContext.save.entranceIndex == ENTR_HYRULE_CASTLE_0) ||
(gSaveContext.save.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0))) {
SFX_PLAY_CENTERED(NA_SE_EV_WHITE_OUT);
} else if ((lerp == 0.0f) && (play->sceneId == SCENE_INSIDE_GANONS_CASTLE)) {
Sfx_PlaySfxCentered2(NA_SE_EV_WHITE_OUT);
}
} else {
play->envCtx.screenFillColor[3] = (1.0f - lerp) * 255.0f;
}
break;
case CS_TRANS_BLUE_FILL_IN:
case CS_TRANS_BLUE_FILL_OUT:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 255;
if (cmd->type == CS_TRANS_BLUE_FILL_IN) {
play->envCtx.screenFillColor[3] = 255.0f * lerp;
} else {
play->envCtx.screenFillColor[3] = (1.0f - lerp) * 255.0f;
}
break;
case CS_TRANS_RED_FILL_OUT:
case CS_TRANS_RED_FILL_IN:
play->envCtx.screenFillColor[0] = 255;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
if (cmd->type == CS_TRANS_RED_FILL_OUT) {
play->envCtx.screenFillColor[3] = (1.0f - lerp) * 255.0f;
} else {
play->envCtx.screenFillColor[3] = 255.0f * lerp;
}
break;
case CS_TRANS_GREEN_FILL_OUT:
case CS_TRANS_GREEN_FILL_IN:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 255;
play->envCtx.screenFillColor[2] = 0;
if (cmd->type == CS_TRANS_GREEN_FILL_OUT) {
play->envCtx.screenFillColor[3] = (1.0f - lerp) * 255.0f;
} else {
play->envCtx.screenFillColor[3] = 255.0f * lerp;
}
break;
case CS_TRANS_TRIGGER_INSTANCE:
gSaveContext.cutsceneTransitionControl = 1;
break;
case CS_TRANS_BLACK_FILL_OUT:
case CS_TRANS_BLACK_FILL_IN:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
if (cmd->type == CS_TRANS_BLACK_FILL_OUT) {
play->envCtx.screenFillColor[3] = (1.0f - lerp) * 255.0f;
} else {
play->envCtx.screenFillColor[3] = 255.0f * lerp;
}
break;
case CS_TRANS_BLACK_FILL_OUT_TO_HALF:
gSaveContext.cutsceneTransitionControl = 255.0f - (155.0f * lerp);
break;
case CS_TRANS_BLACK_FILL_IN_FROM_HALF:
play->envCtx.screenFillColor[0] = 0;
play->envCtx.screenFillColor[1] = 0;
play->envCtx.screenFillColor[2] = 0;
play->envCtx.screenFillColor[3] = 255.0f - ((1.0f - lerp) * 155.0f);
break;
}
}
}
s32 CutsceneCmd_UpdateCamEyeSpline(PlayState* play, CutsceneContext* csCtx, u8* script, u8 relativeToPlayer) {
s32 shouldContinue = true;
CsCmdCam* cmd = (CsCmdCam*)script;
s32 size;
script += sizeof(CsCmdCam);
size = sizeof(CsCmdCam);
if ((csCtx->curFrame > cmd->startFrame) && (csCtx->curFrame < cmd->endFrame) &&
((cmd->startFrame > csCtx->camEyeSplinePointsAppliedFrame) ||
(csCtx->camEyeSplinePointsAppliedFrame >= 0xF000))) {
csCtx->camEyeReady = true;
csCtx->camEyePoints = (CutsceneCameraPoint*)script;
if (csCtx->camAtReady) {
csCtx->camEyeSplinePointsAppliedFrame = cmd->startFrame;
if (gUseCutsceneCam) {
Play_RequestCameraSetting(play, csCtx->subCamId, CAM_SET_CS_0);
Play_ChangeCameraStatus(play, sReturnToCamId, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
Camera_ResetAnim(Play_GetCamera(play, csCtx->subCamId));
Camera_SetCSParams(Play_GetCamera(play, csCtx->subCamId), csCtx->camAtPoints, csCtx->camEyePoints,
GET_PLAYER(play), relativeToPlayer);
}
}
}
while (shouldContinue) {
if (((CutsceneCameraPoint*)script)->continueFlag == CS_CAM_STOP) {
shouldContinue = false;
}
script += sizeof(CutsceneCameraPoint);
size += sizeof(CutsceneCameraPoint);
}
return size;
}
s32 CutsceneCmd_UpdateCamAtSpline(PlayState* play, CutsceneContext* csCtx, u8* script, u8 relativeToPlayer) {
s32 shouldContinue = true;
CsCmdCam* cmd = (CsCmdCam*)script;
s32 size;
script += sizeof(CsCmdCam);
size = sizeof(CsCmdCam);
if ((csCtx->curFrame > cmd->startFrame) && (csCtx->curFrame < cmd->endFrame) &&
((cmd->startFrame > gCamAtSplinePointsAppliedFrame) || (gCamAtSplinePointsAppliedFrame >= 0xF000))) {
csCtx->camAtReady = true;
csCtx->camAtPoints = (CutsceneCameraPoint*)script;
if (csCtx->camEyeReady) {
gCamAtSplinePointsAppliedFrame = cmd->startFrame;
if (gUseCutsceneCam) {
Play_RequestCameraSetting(play, csCtx->subCamId, CAM_SET_CS_0);
Play_ChangeCameraStatus(play, sReturnToCamId, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
Camera_ResetAnim(Play_GetCamera(play, csCtx->subCamId));
Camera_SetCSParams(Play_GetCamera(play, csCtx->subCamId), csCtx->camAtPoints, csCtx->camEyePoints,
GET_PLAYER(play), relativeToPlayer);
}
}
}
while (shouldContinue) {
if (((CutsceneCameraPoint*)script)->continueFlag == CS_CAM_STOP) {
shouldContinue = false;
}
script += sizeof(CutsceneCameraPoint);
size += sizeof(CutsceneCameraPoint);
}
return size;
}
s32 CutsceneCmd_SetCamEye(PlayState* play, CutsceneContext* csCtx, u8* script, u8 unused) {
CsCmdCam* cmd = (CsCmdCam*)script;
s32 size;
Vec3f at;
Vec3f eye;
Camera* subCam;
f32 roll;
script += sizeof(CsCmdCam);
size = sizeof(CsCmdCam);
if ((csCtx->curFrame > cmd->startFrame) && (csCtx->curFrame < cmd->endFrame) &&
((cmd->startFrame > gCamEyePointAppliedFrame) || (gCamEyePointAppliedFrame >= 0xF000))) {
csCtx->camEyeReady = true;
csCtx->camEyePoints = (CutsceneCameraPoint*)script;
if (csCtx->camAtReady) {
gCamEyePointAppliedFrame = cmd->startFrame;
if (gUseCutsceneCam) {
subCam = Play_GetCamera(play, csCtx->subCamId);
subCam->player = NULL;
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
Play_RequestCameraSetting(play, csCtx->subCamId, CAM_SET_FREE0);
roll = csCtx->camAtPoints->cameraRoll * 1.40625f;
Camera_SetViewParam(subCam, CAM_VIEW_ROLL, &roll);
at.x = csCtx->camAtPoints->pos.x;
at.y = csCtx->camAtPoints->pos.y;
at.z = csCtx->camAtPoints->pos.z;
eye.x = csCtx->camEyePoints->pos.x;
eye.y = csCtx->camEyePoints->pos.y;
eye.z = csCtx->camEyePoints->pos.z;
Play_SetCameraAtEye(play, csCtx->subCamId, &at, &eye);
Play_SetCameraFov(play, csCtx->subCamId, csCtx->camEyePoints->viewAngle);
}
}
}
size += sizeof(CutsceneCameraPoint);
return size;
}
s32 CutsceneCmd_SetCamAt(PlayState* play, CutsceneContext* csCtx, u8* script, u8 unused) {
CsCmdCam* cmd = (CsCmdCam*)script;
s32 size;
Vec3f at;
Vec3f eye;
Camera* subCam;
script += sizeof(CsCmdCam);
size = sizeof(CsCmdCam);
if ((csCtx->curFrame > cmd->startFrame) && (csCtx->curFrame < cmd->endFrame) &&
((cmd->startFrame > gCamAtPointAppliedFrame) || (gCamAtPointAppliedFrame >= 0xF000))) {
csCtx->camAtReady = true;
csCtx->camAtPoints = (CutsceneCameraPoint*)script;
if (csCtx->camEyeReady) {
gCamAtPointAppliedFrame = cmd->startFrame;
if (gUseCutsceneCam) {
subCam = Play_GetCamera(play, csCtx->subCamId);
subCam->player = NULL;
Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, csCtx->subCamId, CAM_STAT_ACTIVE);
Play_RequestCameraSetting(play, csCtx->subCamId, CAM_SET_FREE0);
at.x = csCtx->camAtPoints->pos.x;
at.y = csCtx->camAtPoints->pos.y;
at.z = csCtx->camAtPoints->pos.z;
eye.x = csCtx->camEyePoints->pos.x;
eye.y = csCtx->camEyePoints->pos.y;
eye.z = csCtx->camEyePoints->pos.z;
Play_SetCameraAtEye(play, csCtx->subCamId, &at, &eye);
Play_SetCameraFov(play, csCtx->subCamId, csCtx->camEyePoints->viewAngle);
}
}
}
size += sizeof(CutsceneCameraPoint);
return size;
}
void CutsceneCmd_Text(PlayState* play, CutsceneContext* csCtx, CsCmdText* cmd) {
u8 dialogState;
#if PLATFORM_N64
s32 pad;
#endif
s16 endFrame;
if ((csCtx->curFrame > cmd->startFrame) && (csCtx->curFrame <= cmd->endFrame)) {
if (cmd->type != CS_TEXT_OCARINA_ACTION) {
if (sCurTextId != cmd->textId) {
sCurTextId = cmd->textId;
if ((cmd->type == CS_TEXT_GORON_RUBY) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) {
Message_StartTextbox(play, cmd->altTextId1, NULL);
} else if ((cmd->type == CS_TEXT_ZORA_SAPPHIRE) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
Message_StartTextbox(play, cmd->altTextId1, NULL);
} else {
Message_StartTextbox(play, cmd->textId, NULL);
}
return;
}
} else {
if (sCurOcarinaAction != cmd->textId) {
sCurOcarinaAction = cmd->textId;
Message_StartOcarina(play, cmd->textId);
return;
}
}
if (csCtx->curFrame >= cmd->endFrame) {
endFrame = csCtx->curFrame;
dialogState = Message_GetState(&play->msgCtx);
if ((dialogState != TEXT_STATE_CLOSING) && (dialogState != TEXT_STATE_NONE) &&
(dialogState != TEXT_STATE_SONG_DEMO_DONE) && (dialogState != TEXT_STATE_8)) {
csCtx->curFrame--;
if ((dialogState == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
if (play->msgCtx.choiceIndex == 0) {
if (cmd->altTextId1 != CS_TEXT_ID_NONE) {
Message_ContinueTextbox(play, cmd->altTextId1);
} else {
csCtx->curFrame++;
}
} else {
if (cmd->altTextId2 != CS_TEXT_ID_NONE) {
Message_ContinueTextbox(play, cmd->altTextId2);
} else {
csCtx->curFrame++;
}
}
}
if (dialogState == TEXT_STATE_9) {
if (cmd->altTextId1 != CS_TEXT_ID_NONE) {
Message_ContinueTextbox(play, cmd->altTextId1);
} else {
csCtx->curFrame++;
}
}
if (dialogState == TEXT_STATE_EVENT) {
if (Message_ShouldAdvance(play)) {
Message_StartOcarina(play, cmd->textId);
}
}
}
if (csCtx->curFrame == endFrame) {
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
sCurTextId = 0;
sCurOcarinaAction = 0;
}
}
}
}
void Cutscene_ProcessScript(PlayState* play, CutsceneContext* csCtx, u8* script) {
s16 i;
s32 totalEntries;
s32 cmdType;
s32 cmdEntries;
void* cmd;
s32 csFrameCount;
s16 j;
MemCpy(&totalEntries, script, sizeof(totalEntries));
script += sizeof(totalEntries);
MemCpy(&csFrameCount, script, sizeof(csFrameCount));
script += sizeof(csFrameCount);
if ((csCtx->curFrame > csFrameCount) && (csCtx->state != CS_STATE_RUN_UNSTOPPABLE)) {
csCtx->state = CS_STATE_STOP;
return;
}
#if DEBUG_FEATURES
if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_DRIGHT)) {
csCtx->state = CS_STATE_STOP;
return;
}
#endif
for (i = 0; i < totalEntries; i++) {
MemCpy(&cmdType, script, sizeof(cmdType));
script += sizeof(cmdType);
if (cmdType == CS_CMD_END_OF_SCRIPT) {
return;
}
switch (cmdType) {
case CS_CMD_MISC:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
CutsceneCmd_Misc(play, csCtx, (void*)script);
script += sizeof(CsCmdMisc);
}
break;
case CS_CMD_LIGHT_SETTING:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
CutsceneCmd_SetLightSetting(play, csCtx, (void*)script);
script += sizeof(CsCmdLightSetting);
}
break;
case CS_CMD_START_SEQ:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
CutsceneCmd_StartSequence(play, csCtx, (void*)script);
script += sizeof(CsCmdStartSeq);
}
break;
case CS_CMD_STOP_SEQ:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
CutsceneCmd_StopSequence(play, csCtx, (void*)script);
script += sizeof(CsCmdStopSeq);
}
break;
case CS_CMD_FADE_OUT_SEQ:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
CutsceneCmd_FadeOutSequence(play, csCtx, (void*)script);
script += sizeof(CsCmdFadeOutSeq);
}
break;
case CS_CMD_RUMBLE_CONTROLLER:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
CutsceneCmd_RumbleController(play, csCtx, (void*)script);
script += sizeof(CsCmdRumble);
}
break;
case CS_CMD_TIME:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
CutsceneCmd_SetTime(play, csCtx, (void*)script);
script += sizeof(CsCmdTime);
}
break;
case CS_CMD_PLAYER_CUE:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->playerCue = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_ACTOR_CUE_0_0:
case CS_CMD_ACTOR_CUE_0_1:
case CS_CMD_ACTOR_CUE_0_2:
case CS_CMD_ACTOR_CUE_0_3:
case CS_CMD_ACTOR_CUE_0_4:
case CS_CMD_ACTOR_CUE_0_5:
case CS_CMD_ACTOR_CUE_0_6:
case CS_CMD_ACTOR_CUE_0_7:
case CS_CMD_ACTOR_CUE_0_8:
case CS_CMD_ACTOR_CUE_0_9:
case CS_CMD_ACTOR_CUE_0_10:
case CS_CMD_ACTOR_CUE_0_11:
case CS_CMD_ACTOR_CUE_0_12:
case CS_CMD_ACTOR_CUE_0_13:
case CS_CMD_ACTOR_CUE_0_14:
case CS_CMD_ACTOR_CUE_0_15:
case CS_CMD_ACTOR_CUE_0_16:
case CS_CMD_ACTOR_CUE_0_17:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->actorCues[0] = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_ACTOR_CUE_1_0:
case CS_CMD_ACTOR_CUE_1_1:
case CS_CMD_ACTOR_CUE_1_2:
case CS_CMD_ACTOR_CUE_1_3:
case CS_CMD_ACTOR_CUE_1_4:
case CS_CMD_ACTOR_CUE_1_5:
case CS_CMD_ACTOR_CUE_1_6:
case CS_CMD_ACTOR_CUE_1_7:
case CS_CMD_ACTOR_CUE_1_8:
case CS_CMD_ACTOR_CUE_1_9:
case CS_CMD_ACTOR_CUE_1_10:
case CS_CMD_ACTOR_CUE_1_11:
case CS_CMD_ACTOR_CUE_1_12:
case CS_CMD_ACTOR_CUE_1_13:
case CS_CMD_ACTOR_CUE_1_14:
case CS_CMD_ACTOR_CUE_1_15:
case CS_CMD_ACTOR_CUE_1_16:
case CS_CMD_ACTOR_CUE_1_17:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->actorCues[1] = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_ACTOR_CUE_2_0:
case CS_CMD_ACTOR_CUE_2_1:
case CS_CMD_ACTOR_CUE_2_2:
case CS_CMD_ACTOR_CUE_2_3:
case CS_CMD_ACTOR_CUE_2_4:
case CS_CMD_ACTOR_CUE_2_5:
case CS_CMD_ACTOR_CUE_2_6:
case CS_CMD_ACTOR_CUE_2_7:
case CS_CMD_ACTOR_CUE_2_8:
case CS_CMD_ACTOR_CUE_2_9:
case CS_CMD_ACTOR_CUE_2_10:
case CS_CMD_ACTOR_CUE_2_11:
case CS_CMD_ACTOR_CUE_2_12:
case CS_CMD_ACTOR_CUE_2_13:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->actorCues[2] = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_ACTOR_CUE_3_0:
case CS_CMD_ACTOR_CUE_3_1:
case CS_CMD_ACTOR_CUE_3_2:
case CS_CMD_ACTOR_CUE_3_3:
case CS_CMD_ACTOR_CUE_3_4:
case CS_CMD_ACTOR_CUE_3_5:
case CS_CMD_ACTOR_CUE_3_6:
case CS_CMD_ACTOR_CUE_3_7:
case CS_CMD_ACTOR_CUE_3_8:
case CS_CMD_ACTOR_CUE_3_9:
case CS_CMD_ACTOR_CUE_3_10:
case CS_CMD_ACTOR_CUE_3_11:
case CS_CMD_ACTOR_CUE_3_12:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->actorCues[3] = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_ACTOR_CUE_4_0:
case CS_CMD_ACTOR_CUE_4_1:
case CS_CMD_ACTOR_CUE_4_2:
case CS_CMD_ACTOR_CUE_4_3:
case CS_CMD_ACTOR_CUE_4_4:
case CS_CMD_ACTOR_CUE_4_5:
case CS_CMD_ACTOR_CUE_4_6:
case CS_CMD_ACTOR_CUE_4_7:
case CS_CMD_ACTOR_CUE_4_8:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->actorCues[4] = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_ACTOR_CUE_5_0:
case CS_CMD_ACTOR_CUE_5_1:
case CS_CMD_ACTOR_CUE_5_2:
case CS_CMD_ACTOR_CUE_5_3:
case CS_CMD_ACTOR_CUE_5_4:
case CS_CMD_ACTOR_CUE_5_5:
case CS_CMD_ACTOR_CUE_5_6:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->actorCues[5] = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_ACTOR_CUE_6_0:
case CS_CMD_ACTOR_CUE_6_1:
case CS_CMD_ACTOR_CUE_6_2:
case CS_CMD_ACTOR_CUE_6_3:
case CS_CMD_ACTOR_CUE_6_4:
case CS_CMD_ACTOR_CUE_6_5:
case CS_CMD_ACTOR_CUE_6_6:
case CS_CMD_ACTOR_CUE_6_7:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->actorCues[6] = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_ACTOR_CUE_7_0:
case CS_CMD_ACTOR_CUE_7_1:
case CS_CMD_ACTOR_CUE_7_2:
case CS_CMD_ACTOR_CUE_7_3:
case CS_CMD_ACTOR_CUE_7_4:
case CS_CMD_ACTOR_CUE_7_5:
case CS_CMD_ACTOR_CUE_7_6:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->actorCues[7] = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_ACTOR_CUE_8_0:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->actorCues[8] = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_ACTOR_CUE_9_0:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if ((csCtx->curFrame > ((CsCmdActorCue*)cmd)->startFrame) &&
(csCtx->curFrame <= ((CsCmdActorCue*)cmd)->endFrame)) {
csCtx->actorCues[9] = (void*)script;
}
script += sizeof(CsCmdActorCue);
}
break;
case CS_CMD_CAM_EYE_SPLINE:
script += CutsceneCmd_UpdateCamEyeSpline(play, csCtx, (void*)script, false);
break;
case CS_CMD_CAM_EYE_SPLINE_REL_TO_PLAYER:
script += CutsceneCmd_UpdateCamEyeSpline(play, csCtx, (void*)script, true);
break;
case CS_CMD_CAM_AT_SPLINE:
script += CutsceneCmd_UpdateCamAtSpline(play, csCtx, (void*)script, false);
break;
case CS_CMD_CAM_AT_SPLINE_REL_TO_PLAYER:
script += CutsceneCmd_UpdateCamAtSpline(play, csCtx, (void*)script, true);
break;
case CS_CMD_CAM_EYE:
script += CutsceneCmd_SetCamEye(play, csCtx, (void*)script, 0);
break;
case CS_CMD_CAM_AT:
script += CutsceneCmd_SetCamAt(play, csCtx, (void*)script, 0);
break;
case CS_CMD_DESTINATION:
script += sizeof(cmdEntries);
CutsceneCmd_Destination(play, csCtx, (void*)script);
script += sizeof(CsCmdDestination);
break;
case CS_CMD_TEXT:
MemCpy(&cmdEntries, script, sizeof(cmdEntries));
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
cmd = script;
if (((CsCmdText*)cmd)->textId != CS_TEXT_ID_NONE) {
CutsceneCmd_Text(play, csCtx, (void*)script);
}
script += sizeof(CsCmdText);
}
break;
case CS_CMD_TRANSITION:
script += sizeof(cmdEntries);
CutsceneCmd_Transition(play, csCtx, (void*)script);
script += sizeof(CsCmdTransition);
break;
default:
MemCpy(&cmdEntries, script, 4);
script += sizeof(cmdEntries);
for (j = 0; j < cmdEntries; j++) {
script += 0x30;
}
break;
}
}
}
void CutsceneHandler_RunScript(PlayState* play, CutsceneContext* csCtx) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0) {
#if DEBUG_FEATURES
if (BREG(0) != 0) {
Gfx* displayList;
Gfx* prevDisplayList;
OPEN_DISPS(play->state.gfxCtx, "../z_demo.c", 4101);
prevDisplayList = POLY_OPA_DISP;
displayList = Gfx_Open(POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, displayList);
Cutscene_DrawDebugInfo(play, &displayList, csCtx);
gSPEndDisplayList(displayList++);
Gfx_Close(prevDisplayList, displayList);
POLY_OPA_DISP = displayList;
CLOSE_DISPS(play->state.gfxCtx, "../z_demo.c", 4108);
}
#endif
csCtx->curFrame++;
#if DEBUG_FEATURES
if (R_USE_DEBUG_CUTSCENE) {
Cutscene_ProcessScript(play, csCtx, gDebugCutsceneScript);
} else {
Cutscene_ProcessScript(play, csCtx, play->csCtx.script);
}
#else
Cutscene_ProcessScript(play, csCtx, play->csCtx.script);
#endif
}
}
void CutsceneHandler_StopManual(PlayState* play, CutsceneContext* csCtx) {
if (Cutscene_StepTimer(play, csCtx, 0.0f)) {
Audio_SetCutsceneFlag(0);
csCtx->state = CS_STATE_IDLE;
}
}
void CutsceneHandler_StopScript(PlayState* play, CutsceneContext* csCtx) {
s16 i;
if (Cutscene_StepTimer(play, csCtx, 0.0f)) {
csCtx->playerCue = NULL;
for (i = 0; i < ARRAY_COUNT(csCtx->actorCues); i++) {
csCtx->actorCues[i] = NULL;
}
PRINTF(T("\n\n\n\n\nやっぱりここかいな", "\n\n\n\n\nThis is it after all"));
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
gSaveContext.gameMode = GAMEMODE_NORMAL;
if (gUseCutsceneCam) {
switch (gSaveContext.save.entranceIndex) {
case ENTR_HYRULE_FIELD_11:
case ENTR_HYRULE_FIELD_12:
case ENTR_HYRULE_FIELD_13:
case ENTR_HYRULE_FIELD_15:
Play_CopyCamera(play, sReturnToCamId, csCtx->subCamId);
}
Play_ChangeCameraStatus(play, sReturnToCamId, CAM_STAT_ACTIVE);
Play_ClearCamera(play, csCtx->subCamId);
Camera_SetFinishedFlag(play->cameraPtrs[sReturnToCamId]);
}
Audio_SetCutsceneFlag(0);
csCtx->state = CS_STATE_IDLE;
}
}
void Cutscene_SetupScripted(PlayState* play, CutsceneContext* csCtx) {
u8 i;
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(play)) {
gSaveContext.save.cutsceneIndex = CS_INDEX_D;
}
if ((gSaveContext.save.cutsceneIndex >= CS_INDEX_0) && (csCtx->state == CS_STATE_IDLE)) {
CutsceneFlags_Unset(play, 0);
sCurTextId = 0;
sCurOcarinaAction = 0;
csCtx->unk_12 = 0;
csCtx->playerCue = NULL;
for (i = 0; i < ARRAY_COUNT(csCtx->actorCues); i++) {
csCtx->actorCues[i] = NULL;
}
csCtx->state++; // CS_STATE_START
if (csCtx->state == CS_STATE_START) {
Audio_SetCutsceneFlag(1);
csCtx->curFrame = 0xFFFF;
csCtx->camEyeSplinePointsAppliedFrame = CS_CAM_DATA_NOT_APPLIED;
gCamAtSplinePointsAppliedFrame = CS_CAM_DATA_NOT_APPLIED;
gCamEyePointAppliedFrame = CS_CAM_DATA_NOT_APPLIED;
gCamAtPointAppliedFrame = CS_CAM_DATA_NOT_APPLIED;
csCtx->camAtReady = false;
csCtx->camEyeReady = false;
sReturnToCamId = play->activeCamId;
if (gUseCutsceneCam) {
csCtx->subCamId = Play_CreateSubCamera(play);
}
if (gSaveContext.cutsceneTrigger == 0) {
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
Letterbox_SetSizeTarget(32);
Letterbox_SetSize(32);
csCtx->state++; // CS_STATE_RUN
}
CutsceneHandler_RunScript(play, csCtx);
}
gSaveContext.cutsceneTrigger = 0;
}
}
u16 D_8015FCCC;
char D_8015FCD0[20]; // unreferenced
u8 D_8015FCE4; // only written to, never read
void func_80069048(PlayState* play) {
s16 i;
D_8015FCCC = 0;
for (i = 0; i < 20; i++) {
; // Empty Loop
}
D_8015FCE4 = 0;
}
void func_8006907C(PlayState* play) {
if (D_8015FCCC != 0) {
D_8015FCCC = 0;
}
}
void Cutscene_HandleEntranceTriggers(PlayState* play) {
EntranceCutscene* entranceCutscene;
u8 requiredAge;
s16 i;
for (i = 0; i < ARRAY_COUNT(sEntranceCutsceneTable); i++) {
entranceCutscene = &sEntranceCutsceneTable[i];
requiredAge = entranceCutscene->ageRestriction;
if (requiredAge == 2) {
requiredAge = gSaveContext.save.linkAge;
}
if ((gSaveContext.save.entranceIndex == entranceCutscene->entrance) &&
(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == EVENTCHKINF_EPONA_OBTAINED)) &&
(gSaveContext.save.cutsceneIndex < CS_INDEX_0) && ((u8)gSaveContext.save.linkAge == requiredAge) &&
(gSaveContext.respawnFlag <= 0)) {
Flags_SetEventChkInf(entranceCutscene->flag);
Cutscene_SetScript(play, entranceCutscene->script);
gSaveContext.cutsceneTrigger = 2;
gSaveContext.showTitleCard = false;
break;
}
}
}
void Cutscene_HandleConditionalTriggers(PlayState* play) {
PRINTF("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) &&
(gSaveContext.save.cutsceneIndex < CS_INDEX_0)) {
if ((gSaveContext.save.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_AC)) {
Flags_SetEventChkInf(EVENTCHKINF_AC);
gSaveContext.save.entranceIndex = ENTR_DESERT_COLOSSUS_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
} else if ((gSaveContext.save.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) && LINK_IS_ADULT &&
GET_EVENTCHKINF(EVENTCHKINF_48) && GET_EVENTCHKINF(EVENTCHKINF_49) &&
GET_EVENTCHKINF(EVENTCHKINF_4A) && !Flags_GetEventChkInf(EVENTCHKINF_AA)) {
Flags_SetEventChkInf(EVENTCHKINF_AA);
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
} else if ((gSaveContext.save.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_C1)) {
Flags_SetEventChkInf(EVENTCHKINF_C1);
Item_Give(play, ITEM_OCARINA_FAIRY);
gSaveContext.save.entranceIndex = ENTR_LOST_WOODS_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_C4) &&
(gEntranceTable[((void)0, gSaveContext.save.entranceIndex)].sceneId == SCENE_TEMPLE_OF_TIME)) {
Flags_SetEventChkInf(EVENTCHKINF_C4);
gSaveContext.save.entranceIndex = ENTR_TEMPLE_OF_TIME_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
} else if (!Flags_GetEventChkInf(EVENTCHKINF_C7) &&
(gEntranceTable[((void)0, gSaveContext.save.entranceIndex)].sceneId == SCENE_GANON_BOSS)) {
Flags_SetEventChkInf(EVENTCHKINF_C7);
gSaveContext.save.entranceIndex = ENTR_GANON_BOSS_0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
}
}
}
void Cutscene_SetScript(PlayState* play, void* script) {
#if PLATFORM_N64
if ((B_80121220 != NULL) && (B_80121220->unk_78 != NULL)) {
if (B_80121220->unk_78(play, script, sCutscenesUnknownList)) {
return;
}
}
#endif
if (SEGMENT_NUMBER(script) != 0) {
play->csCtx.script = SEGMENTED_TO_VIRTUAL(script);
} else {
play->csCtx.script = script;
}
}
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