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Decompilation of The Legend of Zelda: Ocarina of Time
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z_demo.c
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Author
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
Commit `g_pn_*.c` files (#2573)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2024-12-16
Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)
Yanis
2024-12-13
Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ...
Yanis
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-12-13
Naming cutscenes from Lon-Lon Ranch (#2359)
Yanis
2024-12-12
Name Kokiri Forest cutscenes (and related ones) (#2338)
Yanis
2024-12-11
Rename EVENTCHKINF_69 (#2330)
Jordan Longstaff
2024-12-10
Rename symbols related to Kakariko Well being drained (#2332)
Jordan Longstaff
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-10-08
Document `Player_ChooseNextIdleAnim` (#2262)
fig02
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-25
[headers] Create letterbox.h, move more protos from functions.h (#2225)
Dragorn421
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-13
Use gSpiritBossNabooruKnuckleDefeatCs instead of gMinuetCs in sCutscenesUnkno...
cadmic
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
2024-08-29
[ntsc-1.2] Match z_demo.c, z_eff_blure.c, z_eff_spark.c (#2096)
Dragorn421
2024-08-24
T() macro 4 (#2084)
Dragorn421
2024-08-19
Allow building the Debug ROM without debug features (#2052)
cadmic
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-08-09
Match remaining GC retail versions (#2019)
cadmic
2024-08-08
gc-us OK (#2018)
cadmic
2024-08-02
Automate fixing BSS ordering (#2009)
cadmic
2024-07-06
Set up build system and disassembly for gc-us (#1982)
cadmic
2024-06-25
Move `PlayState` to a new `z64play.h` (#1966)
Anghelo Carvajal
2024-06-20
Add point lighting gbi features (#1962)
Tharo
2024-04-18
Fix miscategorized scenes (#1946)
cadmic
2024-03-02
Remove reference to Cutscene_DrawDebugInfo in retail (#1913)
cadmic
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-30
z_demo retail code matched (#1655)
fig02
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-11-19
More Camera Flags (#1453)
engineer124
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