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path: root/src/code/z_demo.c
AgeCommit message (Expand)Author
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03Commit `g_pn_*.c` files (#2573)Dragorn421
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
2025-04-05Remove functions.h (#2501)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-22Clean out z64.h (#2484)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2024-12-16Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)Yanis
2024-12-13Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ...Yanis
2024-12-13[Audio 10/10] Loose ends (#2337)Tharo
2024-12-13Naming cutscenes from Lon-Lon Ranch (#2359)Yanis
2024-12-12Name Kokiri Forest cutscenes (and related ones) (#2338)Yanis
2024-12-11Rename EVENTCHKINF_69 (#2330)Jordan Longstaff
2024-12-10Rename symbols related to Kakariko Well being drained (#2332)Jordan Longstaff
2024-12-02More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)mracsys
2024-11-18Player Docs: Begin "Start Mode" Documentation (#2301)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-13Use gSpiritBossNabooruKnuckleDefeatCs instead of gMinuetCs in sCutscenesUnkno...cadmic
2024-09-12[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)cadmic
2024-09-05Update Room Documentation (#2015)mzxrules
2024-09-05[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)cadmic
2024-08-29[ntsc-1.2] Match z_demo.c, z_eff_blure.c, z_eff_spark.c (#2096)Dragorn421
2024-08-24T() macro 4 (#2084)Dragorn421
2024-08-19Allow building the Debug ROM without debug features (#2052)cadmic
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-08-09Match remaining GC retail versions (#2019)cadmic
2024-08-08gc-us OK (#2018)cadmic
2024-08-02Automate fixing BSS ordering (#2009)cadmic
2024-07-06Set up build system and disassembly for gc-us (#1982)cadmic
2024-06-25Move `PlayState` to a new `z64play.h` (#1966)Anghelo Carvajal
2024-06-20Add point lighting gbi features (#1962)Tharo
2024-04-18Fix miscategorized scenes (#1946)cadmic
2024-03-02Remove reference to Cutscene_DrawDebugInfo in retail (#1913)cadmic
2024-01-31Gamealloc, Graph, and Graphalloc retail OK (#1675)Derek Hensley
2024-01-30z_demo retail code matched (#1655)fig02
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2023-11-19More Camera Flags (#1453)engineer124