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#include "global.h"
s16 sKaleidoSetupKscpPos0[] = { PAUSE_QUEST, PAUSE_EQUIP, PAUSE_ITEM, PAUSE_MAP };
f32 sKaleidoSetupEyeX0[] = { 0.0f, 64.0f, 0.0f, -64.0f };
f32 sKaleidoSetupEyeZ0[] = { -64.0f, 0.0f, 64.0f, 0.0f };
s16 sKaleidoSetupKscpPos1[] = { PAUSE_MAP, PAUSE_QUEST, PAUSE_EQUIP, PAUSE_ITEM };
f32 sKaleidoSetupEyeX1[] = { -64.0f, 0.0f, 64.0f, 0.0f };
f32 sKaleidoSetupEyeZ1[] = { 0.0f, -64.0f, 0.0f, 64.0f };
void KaleidoSetup_Update(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
Input* input = &play->state.input[0];
if (!IS_PAUSED(pauseCtx) && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF &&
gSaveContext.save.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY &&
gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneId != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
if (BREG(0)) {
pauseCtx->debugState = 3;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
// The start button was pressed, pause
gSaveContext.prevHudVisibilityMode = gSaveContext.hudVisibilityMode;
WREG(16) = -175;
WREG(17) = 155;
pauseCtx->unk_1EA = 0;
pauseCtx->mainState = PAUSE_MAIN_STATE_1;
if (ZREG(48) == 0) {
pauseCtx->eye.x = sKaleidoSetupEyeX0[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupEyeZ0[pauseCtx->pageIndex];
pauseCtx->pageIndex = sKaleidoSetupKscpPos0[pauseCtx->pageIndex];
} else {
pauseCtx->eye.x = sKaleidoSetupEyeX1[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupEyeZ1[pauseCtx->pageIndex];
pauseCtx->pageIndex = sKaleidoSetupKscpPos1[pauseCtx->pageIndex];
}
pauseCtx->mode = (u16)(pauseCtx->pageIndex * 2) + 1;
pauseCtx->state = PAUSE_STATE_WAIT_LETTERBOX;
PRINTF("Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->mode, pauseCtx->eye.x, pauseCtx->eye.z,
pauseCtx->pageIndex);
}
if (pauseCtx->state == PAUSE_STATE_WAIT_LETTERBOX) {
WREG(2) = -6240;
R_UPDATE_RATE = 2;
if (Letterbox_GetSizeTarget() != 0) {
Letterbox_SetSizeTarget(0);
}
func_800F64E0(1);
}
}
}
void KaleidoSetup_Init(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
u64 temp = 0; // Necessary to match
pauseCtx->state = PAUSE_STATE_OFF;
pauseCtx->debugState = 0;
pauseCtx->alpha = 0;
pauseCtx->unk_1EA = 0;
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
pauseCtx->mode = 0;
pauseCtx->pageIndex = PAUSE_ITEM;
pauseCtx->unk_1F4 = 160.0f;
pauseCtx->unk_1F8 = 160.0f;
pauseCtx->unk_1FC = 160.0f;
pauseCtx->unk_200 = 160.0f;
pauseCtx->eye.z = 64.0f;
pauseCtx->unk_1F0 = 936.0f;
pauseCtx->eye.x = pauseCtx->eye.y = 0.0f;
pauseCtx->unk_204 = -314.0f;
pauseCtx->cursorPoint[PAUSE_ITEM] = 0;
pauseCtx->cursorPoint[PAUSE_MAP] = VREG(30) + 3;
pauseCtx->cursorPoint[PAUSE_QUEST] = 0;
pauseCtx->cursorPoint[PAUSE_EQUIP] = 1;
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = 10;
pauseCtx->cursorX[PAUSE_ITEM] = 0;
pauseCtx->cursorY[PAUSE_ITEM] = 0;
pauseCtx->cursorX[PAUSE_MAP] = 0;
pauseCtx->cursorY[PAUSE_MAP] = 0;
pauseCtx->cursorX[PAUSE_QUEST] = temp;
pauseCtx->cursorY[PAUSE_QUEST] = temp;
pauseCtx->cursorX[PAUSE_EQUIP] = 1;
pauseCtx->cursorY[PAUSE_EQUIP] = 0;
pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE;
pauseCtx->cursorItem[PAUSE_MAP] = VREG(30) + 3;
pauseCtx->cursorItem[PAUSE_QUEST] = PAUSE_ITEM_NONE;
pauseCtx->cursorItem[PAUSE_EQUIP] = ITEM_SWORD_KOKIRI;
pauseCtx->cursorSlot[PAUSE_ITEM] = 0;
pauseCtx->cursorSlot[PAUSE_MAP] = VREG(30) + 3;
pauseCtx->cursorSlot[PAUSE_QUEST] = 0;
pauseCtx->cursorSlot[PAUSE_EQUIP] = pauseCtx->cursorPoint[PAUSE_EQUIP];
pauseCtx->infoPanelOffsetY = -40;
pauseCtx->nameDisplayTimer = 0;
pauseCtx->nameColorSet = 0;
pauseCtx->cursorColorSet = 4;
pauseCtx->ocarinaSongIdx = -1;
pauseCtx->cursorSpecialPos = 0;
View_Init(&pauseCtx->view, play->state.gfxCtx);
}
void KaleidoSetup_Destroy(PlayState* play) {
}
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