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#include "libu64/debug.h"
#include "libu64/overlay.h"
#include "map.h"
#include "printf.h"
#if PLATFORM_N64
#include "n64dd.h"
#endif
#include "regs.h"
#include "romfile.h"
#include "segment_symbols.h"
#include "terminal.h"
#include "translation.h"
#include "map_mark.h"
#include "play_state.h"
#include "save.h"
#include "assets/textures/parameter_static/parameter_static.h"
typedef struct MapMarkInfo {
/* 0x00 */ void* texture;
/* 0x04 */ u32 imageFormat;
/* 0x08 */ u32 imageSize;
/* 0x0C */ u32 textureWidth;
/* 0x10 */ u32 textureHeight;
/* 0x14 */ u32 rectWidth;
/* 0x18 */ u32 rectHeight;
/* 0x1C */ u32 dsdx;
/* 0x20 */ u32 dtdy;
} MapMarkInfo; // size = 0x24
typedef struct MapMarkDataOverlay {
/* 0x00 */ void* loadedRamAddr; // original name: "allocp"
/* 0x04 */ RomFile file;
/* 0x0C */ void* vramStart;
/* 0x10 */ void* vramEnd;
/* 0x14 */ void* vramTable;
} MapMarkDataOverlay; // size = 0x18
#define GDP_LOADTEXTUREBLOCK_RUNTIME_QUALIFIERS
#include "src/code/gDPLoadTextureBlock_Runtime.inc.c"
MapMarkInfo sMapMarkInfoTable[] = {
{ gMapChestIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Chest Icon
{ gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Boss Skull Icon
};
static MapMarkDataOverlay sMapMarkDataOvl = {
NULL, ROM_FILE(ovl_map_mark_data), _ovl_map_mark_dataSegmentStart, _ovl_map_mark_dataSegmentEnd, gMapMarkDataTable,
};
static MapMarkData** sLoadedMarkDataTable;
void MapMark_Init(PlayState* play) {
MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart;
overlay->loadedRamAddr = GAME_STATE_ALLOC(&play->state, overlaySize, "../z_map_mark.c", 235);
LOG_UTILS_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236);
Overlay_Load(overlay->file.vromStart, overlay->file.vromEnd, overlay->vramStart, overlay->vramEnd,
overlay->loadedRamAddr);
sLoadedMarkDataTable = gMapMarkDataTable;
sLoadedMarkDataTable =
(void*)(uintptr_t)((overlay->vramTable != NULL)
? (void*)((uintptr_t)overlay->vramTable -
(intptr_t)((uintptr_t)overlay->vramStart - (uintptr_t)overlay->loadedRamAddr))
: NULL);
#if PLATFORM_N64
if ((B_80121220 != NULL) && (B_80121220->unk_2C != NULL)) {
B_80121220->unk_2C(&sLoadedMarkDataTable);
}
#endif
}
void MapMark_ClearPointers(PlayState* play) {
#if PLATFORM_N64
if ((B_80121220 != NULL) && (B_80121220->unk_30 != NULL)) {
B_80121220->unk_30(&sLoadedMarkDataTable);
}
#endif
sMapMarkDataOvl.loadedRamAddr = NULL;
sLoadedMarkDataTable = NULL;
}
void MapMark_DrawForDungeon(PlayState* play) {
InterfaceContext* interfaceCtx;
MapMarkIconData* mapMarkIconData;
MapMarkPoint* markPoint;
MapMarkInfo* markInfo;
u16 dungeon = gSaveContext.mapIndex;
s32 i;
s32 rectLeft;
s32 rectTop;
interfaceCtx = &play->interfaceCtx;
if ((gMapData != NULL) && (play->interfaceCtx.mapRoomNum >= gMapData->dgnMinimapCount[dungeon])) {
PRINTF(VT_COL(RED, WHITE) T("部屋番号がオーバーしてるで,ヤバイで %d/%d \nMapMarkDraw の処理を中断します\n",
"Room number exceeded, yikes %d/%d \nMapMarkDraw processing interrupted\n"),
VT_RST, play->interfaceCtx.mapRoomNum, gMapData->dgnMinimapCount[dungeon]);
return;
}
mapMarkIconData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0];
OPEN_DISPS(play->state.gfxCtx, "../z_map_mark.c", 303);
while (true) {
if (mapMarkIconData->markType == MAP_MARK_NONE) {
break;
}
gDPPipeSync(OVERLAY_DISP++);
gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
markPoint = &mapMarkIconData->points[0];
for (i = 0; i < mapMarkIconData->count; i++) {
if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(play, markPoint->chestFlag)) {
markInfo = &sMapMarkInfoTable[mapMarkIconData->markType];
gDPPipeSync(OVERLAY_DISP++);
gDPLoadTextureBlock_Runtime(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat,
markInfo->imageSize, markInfo->textureWidth, markInfo->textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
rectLeft = ((DEBUG_FEATURES ? GREG(94) : 0) + markPoint->x + 204) << 2;
rectTop = ((DEBUG_FEATURES ? GREG(95) : 0) + markPoint->y + 140) << 2;
gSPTextureRectangle(OVERLAY_DISP++, rectLeft, rectTop, markInfo->rectWidth + rectLeft,
rectTop + markInfo->rectHeight, G_TX_RENDERTILE, 0, 0, markInfo->dsdx,
markInfo->dtdy);
}
markPoint++;
}
mapMarkIconData++;
}
CLOSE_DISPS(play->state.gfxCtx, "../z_map_mark.c", 339);
}
void MapMark_Draw(PlayState* play) {
switch (play->sceneId) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_DEKU_TREE_BOSS:
case SCENE_DODONGOS_CAVERN_BOSS:
case SCENE_JABU_JABU_BOSS:
case SCENE_FOREST_TEMPLE_BOSS:
case SCENE_FIRE_TEMPLE_BOSS:
MapMark_DrawForDungeon(play);
break;
}
}
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