1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
#include "global.h"
#include "vt.h"
#include "textures/parameter_static/parameter_static.h"
typedef struct {
/* 0x00 */ void* texture;
/* 0x04 */ u32 imageFormat;
/* 0x08 */ u32 imageSize;
/* 0x0C */ u32 textureWidth;
/* 0x10 */ u32 textureHeight;
/* 0x14 */ u32 rectWidth;
/* 0x18 */ u32 rectHeight;
/* 0x1C */ u32 dsdx;
/* 0x20 */ u32 dtdy;
} MapMarkInfo; // size = 0x24
typedef struct {
/* 0x00 */ void* loadedRamAddr; // original name: "allocp"
/* 0x04 */ u32 vromStart;
/* 0x08 */ u32 vromEnd;
/* 0x0C */ void* vramStart;
/* 0x10 */ void* vramEnd;
/* 0x14 */ void* vramTable;
} MapMarkDataOverlay; // size = 0x18
static u32 sBaseImageSizes[] = { 0, 1, 2, 3 };
static u32 sLoadBlockImageSizes[] = { 2, 2, 2, 3 };
static u32 sIncrImageSizes[] = { 3, 1, 0, 0 };
static u32 sShiftImageSizes[] = { 2, 1, 0, 0 };
static u32 sBytesImageSizes[] = { 0, 1, 2, 4 };
static u32 sLineBytesImageSizes[] = { 0, 1, 2, 2 };
#define G_IM_SIZ_MARK sBaseImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_LOAD_BLOCK sLoadBlockImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_INCR sIncrImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_SHIFT sShiftImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_BYTES sBytesImageSizes[markInfo->imageSize]
#define G_IM_SIZ_MARK_LINE_BYTES sLineBytesImageSizes[markInfo->imageSize]
static MapMarkInfo sMapMarkInfoTable[] = {
{ gMapChestIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Chest Icon
{ gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Boss Skull Icon
};
static MapMarkDataOverlay sMapMarkDataOvl = {
NULL,
(u32)_ovl_map_mark_dataSegmentRomStart,
(u32)_ovl_map_mark_dataSegmentRomEnd,
_ovl_map_mark_dataSegmentStart,
_ovl_map_mark_dataSegmentEnd,
gMapMarkDataTable,
};
static MapMarkData** sLoadedMarkDataTable;
void MapMark_Init(GlobalContext* globalCtx) {
MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
u32 overlaySize = (u32)overlay->vramEnd - (u32)overlay->vramStart;
overlay->loadedRamAddr = GameState_Alloc(&globalCtx->state, overlaySize, "../z_map_mark.c", 235);
LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236);
Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
sLoadedMarkDataTable = gMapMarkDataTable;
sLoadedMarkDataTable = (void*)(u32)(
(overlay->vramTable != NULL)
? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
: NULL);
}
void MapMark_ClearPointers(GlobalContext* globalCtx) {
sMapMarkDataOvl.loadedRamAddr = NULL;
sLoadedMarkDataTable = NULL;
}
void MapMark_DrawForDungeon(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx;
MapMarkIconData* mapMarkIconData;
MapMarkPoint* markPoint;
MapMarkInfo* markInfo;
u16 dungeon = gSaveContext.mapIndex;
s32 i;
s32 rectLeft;
s32 rectTop;
interfaceCtx = &globalCtx->interfaceCtx;
if ((gMapData != NULL) && (globalCtx->interfaceCtx.mapRoomNum >= gMapData->dgnMinimapCount[dungeon])) {
// "Room number exceeded, yikes %d/%d MapMarkDraw processing interrupted"
osSyncPrintf(VT_COL(RED, WHITE) "部屋番号がオーバーしてるで,ヤバイで %d/%d \nMapMarkDraw の処理を中断します\n",
VT_RST, globalCtx->interfaceCtx.mapRoomNum, gMapData->dgnMinimapCount[dungeon]);
return;
}
mapMarkIconData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0];
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_map_mark.c", 303);
while (true) {
if (mapMarkIconData->markType == MAP_MARK_NONE) {
break;
}
gDPPipeSync(OVERLAY_DISP++);
gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
markPoint = &mapMarkIconData->points[0];
for (i = 0; i < mapMarkIconData->count; i++) {
if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(globalCtx, markPoint->chestFlag)) {
markInfo = &sMapMarkInfoTable[mapMarkIconData->markType];
gDPPipeSync(OVERLAY_DISP++);
gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
rectLeft = (GREG(94) + markPoint->x + 204) << 2;
rectTop = (GREG(95) + markPoint->y + 140) << 2;
gSPTextureRectangle(OVERLAY_DISP++, rectLeft, rectTop, markInfo->rectWidth + rectLeft,
rectTop + markInfo->rectHeight, G_TX_RENDERTILE, 0, 0, markInfo->dsdx,
markInfo->dtdy);
}
markPoint++;
}
mapMarkIconData++;
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_mark.c", 339);
}
void MapMark_Draw(GlobalContext* globalCtx) {
switch (globalCtx->sceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_YDAN_BOSS:
case SCENE_DDAN_BOSS:
case SCENE_BDAN_BOSS:
case SCENE_MORIBOSSROOM:
case SCENE_FIRE_BS:
MapMark_DrawForDungeon(globalCtx);
break;
}
}
|