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|
#include "sram.h"
#include "array_count.h"
#include "file_select_state.h"
#include "controller.h"
#include "memory_utils.h"
#include "printf.h"
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "audio.h"
#include "game.h"
#include "interface.h"
#include "message.h"
#include "ocarina.h"
#include "save.h"
#include "scene.h"
#include "ss_sram.h"
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
#define CHECKSUM_SIZE (sizeof(Save) / 2)
#define DEATHS offsetof(SaveContext, save.info.playerData.deaths)
#define NAME offsetof(SaveContext, save.info.playerData.playerName)
#define N64DD offsetof(SaveContext, save.info.playerData.n64ddFlag)
#define HEALTH_CAP offsetof(SaveContext, save.info.playerData.healthCapacity)
#define QUEST offsetof(SaveContext, save.info.inventory.questItems)
#define DEFENSE offsetof(SaveContext, save.info.inventory.defenseHearts)
#if OOT_PAL
#define HEALTH offsetof(SaveContext, save.info.playerData.health)
#endif
#define SLOT_OFFSET(index) (SRAM_HEADER_SIZE + 0x10 + (index * SLOT_SIZE))
#if !PLATFORM_IQUE
#define SRAM_READ(addr, dramAddr, size) SsSram_ReadWrite(addr, dramAddr, size, OS_READ)
#define SRAM_WRITE(addr, dramAddr, size) SsSram_ReadWrite(addr, dramAddr, size, OS_WRITE)
#else
void Sram_ReadWriteIQue(s32 addr, void* dramAddr, size_t size, s32 direction) {
void* sramAddr;
addr -= OS_K1_TO_PHYSICAL(0xA8000000);
sramAddr = (void*)(__osBbSramAddress + addr);
if (direction == OS_READ) {
bcopy(sramAddr, dramAddr, size);
} else if (direction == OS_WRITE) {
bcopy(dramAddr, sramAddr, size);
}
}
#define SRAM_READ(addr, dramAddr, size) Sram_ReadWriteIQue(addr, dramAddr, size, OS_READ)
#define SRAM_WRITE(addr, dramAddr, size) Sram_ReadWriteIQue(addr, dramAddr, size, OS_WRITE)
#endif
u16 gSramSlotOffsets[] = {
SLOT_OFFSET(0),
SLOT_OFFSET(1),
SLOT_OFFSET(2),
// the latter three saves are backup saves for the former saves
SLOT_OFFSET(3),
SLOT_OFFSET(4),
SLOT_OFFSET(5),
};
static u8 sSramDefaultHeader[] = {
SOUND_SETTING_STEREO, // SRAM_HEADER_SOUND
Z_TARGET_SETTING_SWITCH, // SRAM_HEADER_Z_TARGET
#if OOT_NTSC
LANGUAGE_JPN, // SRAM_HEADER_LANGUAGE
#else
LANGUAGE_ENG, // SRAM_HEADER_LANGUAGE
#endif
// SRAM_HEADER_MAGIC
0x98,
0x09,
0x10,
0x21,
'Z',
'E',
'L',
'D',
'A',
};
static SavePlayerData sNewSavePlayerData = {
{ '\0', '\0', '\0', '\0', '\0', '\0' }, // newf
0, // deaths
{
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
}, // playerName
0, // n64ddFlag
0x30, // healthCapacity
0x30, // defense
0, // magicLevel
MAGIC_NORMAL_METER, // magic
0, // rupees
0, // swordHealth
0, // naviTimer
false, // isMagicAcquired
0, // unk_1F
false, // isDoubleMagicAcquired
false, // isDoubleDefenseAcquired
0, // bgsFlag
0, // ocarinaGameRoundNum
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // childEquips
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // adultEquips
0, // unk_38
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C
SCENE_LINKS_HOUSE, // savedSceneId
};
static ItemEquips sNewSaveEquips = {
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0x1100, // equipment
};
static Inventory sNewSaveInventory = {
// items
{
ITEM_NONE, // SLOT_DEKU_STICK
ITEM_NONE, // SLOT_DEKU_NUT
ITEM_NONE, // SLOT_BOMB
ITEM_NONE, // SLOT_BOW
ITEM_NONE, // SLOT_ARROW_FIRE
ITEM_NONE, // SLOT_DINS_FIRE
ITEM_NONE, // SLOT_SLINGSHOT
ITEM_NONE, // SLOT_OCARINA
ITEM_NONE, // SLOT_BOMBCHU
ITEM_NONE, // SLOT_HOOKSHOT
ITEM_NONE, // SLOT_ARROW_ICE
ITEM_NONE, // SLOT_FARORES_WIND
ITEM_NONE, // SLOT_BOOMERANG
ITEM_NONE, // SLOT_LENS_OF_TRUTH
ITEM_NONE, // SLOT_MAGIC_BEAN
ITEM_NONE, // SLOT_HAMMER
ITEM_NONE, // SLOT_ARROW_LIGHT
ITEM_NONE, // SLOT_NAYRUS_LOVE
ITEM_NONE, // SLOT_BOTTLE_1
ITEM_NONE, // SLOT_BOTTLE_2
ITEM_NONE, // SLOT_BOTTLE_3
ITEM_NONE, // SLOT_BOTTLE_4
ITEM_NONE, // SLOT_TRADE_ADULT
ITEM_NONE, // SLOT_TRADE_CHILD
},
// ammo
{
0, // SLOT_DEKU_STICK
0, // SLOT_DEKU_NUT
0, // SLOT_BOMB
0, // SLOT_BOW
0, // SLOT_ARROW_FIRE
0, // SLOT_DINS_FIRE
0, // SLOT_SLINGSHOT
0, // SLOT_OCARINA
0, // SLOT_BOMBCHU
0, // SLOT_HOOKSHOT
0, // SLOT_ARROW_ICE
0, // SLOT_FARORES_WIND
0, // SLOT_BOOMERANG
0, // SLOT_LENS_OF_TRUTH
0, // SLOT_MAGIC_BEAN
0, // SLOT_HAMMER
},
// equipment
(((1 << EQUIP_INV_TUNIC_KOKIRI) << (EQUIP_TYPE_TUNIC * 4)) |
((1 << EQUIP_INV_BOOTS_KOKIRI) << (EQUIP_TYPE_BOOTS * 4))),
0, // upgrades
0, // questItems
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
{
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
}, // dungeonKeys
0, // defenseHearts
0, // gsTokens
};
static Checksum sNewSaveChecksum = { 0 };
/**
* Initialize new save.
* This save has an empty inventory with 3 hearts and single magic.
*/
void Sram_InitNewSave(void) {
bzero(&gSaveContext.save.info, sizeof(SaveInfo));
gSaveContext.save.totalDays = 0;
gSaveContext.save.bgsDayCount = 0;
gSaveContext.save.info.playerData = sNewSavePlayerData;
gSaveContext.save.info.equips = sNewSaveEquips;
gSaveContext.save.info.inventory = sNewSaveInventory;
gSaveContext.save.info.checksum = sNewSaveChecksum;
gSaveContext.save.info.horseData.sceneId = SCENE_HYRULE_FIELD;
gSaveContext.save.info.horseData.pos.x = -1840;
gSaveContext.save.info.horseData.pos.y = 72;
gSaveContext.save.info.horseData.pos.z = 5497;
gSaveContext.save.info.horseData.angle = -0x6AD9;
gSaveContext.save.info.playerData.magicLevel = 0;
gSaveContext.save.info.infTable[INFTABLE_INDEX_1DX] = 1;
gSaveContext.save.info.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
}
static SavePlayerData sDebugSavePlayerData = {
{ 'Z', 'E', 'L', 'D', 'A', 'Z' }, // newf
0, // deaths
#if OOT_VERSION < PAL_1_0
{
0x81, // リ
0x87, // ン
0x61, // ク
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
}, // playerName
#else
{
FILENAME_UPPERCASE('L'),
FILENAME_UPPERCASE('I'),
FILENAME_UPPERCASE('N'),
FILENAME_UPPERCASE('K'),
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
FILENAME_SPACE,
}, // playerName
#endif
0, // n64ddFlag
0xE0, // healthCapacity
0xE0, // health
0, // magicLevel
MAGIC_NORMAL_METER, // magic
150, // rupees
8, // swordHealth
0, // naviTimer
true, // isMagicAcquired
0, // unk_1F
false, // isDoubleMagicAcquired
false, // isDoubleDefenseAcquired
0, // bgsFlag
0, // ocarinaGameRoundNum
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // childEquips
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // adultEquips
0, // unk_38
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C
SCENE_HYRULE_FIELD, // savedSceneId
};
static ItemEquips sDebugSaveEquips = {
{ ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY }, // buttonItems
{ SLOT_BOW, SLOT_BOMB, SLOT_OCARINA }, // cButtonSlots
// equipment
(EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) | (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)),
};
static Inventory sDebugSaveInventory = {
// items
{
ITEM_DEKU_STICK, // SLOT_DEKU_STICK
ITEM_DEKU_NUT, // SLOT_DEKU_NUT
ITEM_BOMB, // SLOT_BOMB
ITEM_BOW, // SLOT_BOW
ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE
ITEM_DINS_FIRE, // SLOT_DINS_FIRE
ITEM_SLINGSHOT, // SLOT_SLINGSHOT
ITEM_OCARINA_FAIRY, // SLOT_OCARINA
ITEM_BOMBCHU, // SLOT_BOMBCHU
ITEM_HOOKSHOT, // SLOT_HOOKSHOT
ITEM_ARROW_ICE, // SLOT_ARROW_ICE
ITEM_FARORES_WIND, // SLOT_FARORES_WIND
ITEM_BOOMERANG, // SLOT_BOOMERANG
ITEM_LENS_OF_TRUTH, // SLOT_LENS_OF_TRUTH
ITEM_MAGIC_BEAN, // SLOT_MAGIC_BEAN
ITEM_HAMMER, // SLOT_HAMMER
ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT
ITEM_NAYRUS_LOVE, // SLOT_NAYRUS_LOVE
ITEM_BOTTLE_EMPTY, // SLOT_BOTTLE_1
ITEM_BOTTLE_POTION_RED, // SLOT_BOTTLE_2
ITEM_BOTTLE_POTION_GREEN, // SLOT_BOTTLE_3
ITEM_BOTTLE_POTION_BLUE, // SLOT_BOTTLE_4
ITEM_POCKET_EGG, // SLOT_TRADE_ADULT
ITEM_WEIRD_EGG, // SLOT_TRADE_CHILD
},
// ammo
{
50, // SLOT_DEKU_STICK
50, // SLOT_DEKU_NUT
10, // SLOT_BOMB
30, // SLOT_BOW
1, // SLOT_ARROW_FIRE
1, // SLOT_DINS_FIRE
30, // SLOT_SLINGSHOT
1, // SLOT_OCARINA
50, // SLOT_BOMBCHU
1, // SLOT_HOOKSHOT
1, // SLOT_ARROW_ICE
1, // SLOT_FARORES_WIND
1, // SLOT_BOOMERANG
1, // SLOT_LENS_OF_TRUTH
1, // SLOT_MAGIC_BEAN
1 // SLOT_HAMMER
},
// equipment
((((1 << EQUIP_INV_SWORD_KOKIRI) << (EQUIP_TYPE_SWORD * 4)) |
((1 << EQUIP_INV_SWORD_MASTER) << (EQUIP_TYPE_SWORD * 4)) |
((1 << EQUIP_INV_SWORD_BIGGORON) << (EQUIP_TYPE_SWORD * 4))) |
(((1 << EQUIP_INV_SHIELD_DEKU) << (EQUIP_TYPE_SHIELD * 4)) |
((1 << EQUIP_INV_SHIELD_HYLIAN) << (EQUIP_TYPE_SHIELD * 4)) |
((1 << EQUIP_INV_SHIELD_MIRROR) << (EQUIP_TYPE_SHIELD * 4))) |
(((1 << EQUIP_INV_TUNIC_KOKIRI) << (EQUIP_TYPE_TUNIC * 4)) |
((1 << EQUIP_INV_TUNIC_GORON) << (EQUIP_TYPE_TUNIC * 4)) |
((1 << EQUIP_INV_TUNIC_ZORA) << (EQUIP_TYPE_TUNIC * 4))) |
(((1 << EQUIP_INV_BOOTS_KOKIRI) << (EQUIP_TYPE_BOOTS * 4)) |
((1 << EQUIP_INV_BOOTS_IRON) << (EQUIP_TYPE_BOOTS * 4)) |
((1 << EQUIP_INV_BOOTS_HOVER) << (EQUIP_TYPE_BOOTS * 4)))),
0x125249, // upgrades
0x1E3FFFF, // questItems
{ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys
0, // defenseHearts
0, // gsTokens
};
static Checksum sDebugSaveChecksum = { 0 };
/**
* Initialize debug save. This is also used on the Title Screen
* This save has a mostly full inventory with 10 hearts and single magic.
*
* Some noteable flags that are set:
* Showed Mido sword/shield, met Deku Tree, Deku Tree mouth opened,
* used blue warp in Gohmas room, Zelda fled castle, light arrow cutscene watched,
* and set water level in Water Temple to lowest level.
*/
void Sram_InitDebugSave(void) {
bzero(&gSaveContext.save.info, sizeof(SaveInfo));
gSaveContext.save.totalDays = 0;
gSaveContext.save.bgsDayCount = 0;
gSaveContext.save.info.playerData = sDebugSavePlayerData;
gSaveContext.save.info.equips = sDebugSaveEquips;
gSaveContext.save.info.inventory = sDebugSaveInventory;
gSaveContext.save.info.checksum = sDebugSaveChecksum;
gSaveContext.save.info.horseData.sceneId = SCENE_HYRULE_FIELD;
gSaveContext.save.info.horseData.pos.x = -1840;
gSaveContext.save.info.horseData.pos.y = 72;
gSaveContext.save.info.horseData.pos.z = 5497;
gSaveContext.save.info.horseData.angle = -0x6AD9;
gSaveContext.save.info.infTable[INFTABLE_INDEX_0] |= INFTABLE_MASK(INFTABLE_SARIA_GREETED_LINK) |
INFTABLE_MASK(INFTABLE_SARIA_WAS_TOLD_ABOUT_MIDO) |
INFTABLE_MASK(INFTABLE_0C) | INFTABLE_MASK(INFTABLE_0E);
gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_0] |=
EVENTCHKINF_MASK(EVENTCHKINF_00_UNUSED) | EVENTCHKINF_MASK(EVENTCHKINF_01_UNUSED) |
EVENTCHKINF_MASK(EVENTCHKINF_MIDO_DENIED_DEKU_TREE_ACCESS) |
EVENTCHKINF_MASK(EVENTCHKINF_SARIA_WAS_TOLD_ABOUT_MIDO) | EVENTCHKINF_MASK(EVENTCHKINF_04) |
EVENTCHKINF_MASK(EVENTCHKINF_05) | EVENTCHKINF_MASK(EVENTCHKINF_09) | EVENTCHKINF_MASK(EVENTCHKINF_0C);
SET_EVENTCHKINF(EVENTCHKINF_80);
SET_EVENTCHKINF(EVENTCHKINF_C4);
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.save.info.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
if (gSaveContext.fileNum == 0xFF) {
gSaveContext.save.info.equips.buttonItems[1] = ITEM_SLINGSHOT;
gSaveContext.save.info.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU);
}
}
gSaveContext.save.entranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.save.info.playerData.magicLevel = 0;
gSaveContext.save.info.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
}
static s16 sDungeonEntrances[] = {
ENTR_DEKU_TREE_0, // SCENE_DEKU_TREE
ENTR_DODONGOS_CAVERN_0, // SCENE_DODONGOS_CAVERN
ENTR_JABU_JABU_0, // SCENE_JABU_JABU
ENTR_FOREST_TEMPLE_0, // SCENE_FOREST_TEMPLE
ENTR_FIRE_TEMPLE_0, // SCENE_FIRE_TEMPLE
ENTR_WATER_TEMPLE_0, // SCENE_WATER_TEMPLE
ENTR_SPIRIT_TEMPLE_0, // SCENE_SPIRIT_TEMPLE
ENTR_SHADOW_TEMPLE_0, // SCENE_SHADOW_TEMPLE
ENTR_BOTTOM_OF_THE_WELL_0, // SCENE_BOTTOM_OF_THE_WELL
ENTR_ICE_CAVERN_0, // SCENE_ICE_CAVERN
ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER
ENTR_GERUDO_TRAINING_GROUND_0, // SCENE_GERUDO_TRAINING_GROUND
ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT
ENTR_INSIDE_GANONS_CASTLE_0, // SCENE_INSIDE_GANONS_CASTLE
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR
ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE
};
/**
* Copy save currently on the buffer to Save Context and complete various tasks to open the save.
* This includes:
* - Set proper entrance depending on where the game was saved
* - If health is less than 3 hearts, give 3 hearts
* - If either scarecrow song is set, copy them from save context to the proper location
* - Handle a case where the player saved and quit after zelda cutscene but didnt get the song
* - Give and equip master sword if player is adult and doesn't have master sword
* - Revert any trade items that spoil
*/
void Sram_OpenSave(SramContext* sramCtx) {
u16 i;
u16 j;
u8* ptr;
PRINTF(T("個人File作成\n", "Create personal file\n"));
i = gSramSlotOffsets[gSaveContext.fileNum];
PRINTF(T("ぽいんと=%x(%d)\n", "Point=%x(%d)\n"), i, gSaveContext.fileNum);
MemCpy(&gSaveContext, sramCtx->readBuff + i, sizeof(Save));
PRINTF_COLOR_YELLOW();
PRINTF("SCENE_DATA_ID = %d SceneNo = %d\n", gSaveContext.save.info.playerData.savedSceneId,
((void)0, gSaveContext.save.entranceIndex));
switch (gSaveContext.save.info.playerData.savedSceneId) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_GANONS_TOWER:
case SCENE_GERUDO_TRAINING_GROUND:
case SCENE_THIEVES_HIDEOUT:
case SCENE_INSIDE_GANONS_CASTLE:
gSaveContext.save.entranceIndex = sDungeonEntrances[gSaveContext.save.info.playerData.savedSceneId];
break;
case SCENE_DEKU_TREE_BOSS:
gSaveContext.save.entranceIndex = ENTR_DEKU_TREE_0;
break;
case SCENE_DODONGOS_CAVERN_BOSS:
gSaveContext.save.entranceIndex = ENTR_DODONGOS_CAVERN_0;
break;
case SCENE_JABU_JABU_BOSS:
gSaveContext.save.entranceIndex = ENTR_JABU_JABU_0;
break;
case SCENE_FOREST_TEMPLE_BOSS:
gSaveContext.save.entranceIndex = ENTR_FOREST_TEMPLE_0;
break;
case SCENE_FIRE_TEMPLE_BOSS:
gSaveContext.save.entranceIndex = ENTR_FIRE_TEMPLE_0;
break;
case SCENE_WATER_TEMPLE_BOSS:
gSaveContext.save.entranceIndex = ENTR_WATER_TEMPLE_0;
break;
case SCENE_SPIRIT_TEMPLE_BOSS:
gSaveContext.save.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
break;
case SCENE_SHADOW_TEMPLE_BOSS:
gSaveContext.save.entranceIndex = ENTR_SHADOW_TEMPLE_0;
break;
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
case SCENE_GANONDORF_BOSS:
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
case SCENE_GANON_BOSS:
gSaveContext.save.entranceIndex = ENTR_GANONS_TOWER_0;
break;
default:
if (gSaveContext.save.info.playerData.savedSceneId != SCENE_LINKS_HOUSE) {
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.save.entranceIndex = ENTR_LINKS_HOUSE_0;
} else {
gSaveContext.save.entranceIndex = ENTR_TEMPLE_OF_TIME_7;
}
} else {
gSaveContext.save.entranceIndex = ENTR_LINKS_HOUSE_0;
}
break;
}
PRINTF("scene_no = %d\n", gSaveContext.save.entranceIndex);
PRINTF_RST();
if (gSaveContext.save.info.playerData.health < 0x30) {
gSaveContext.save.info.playerData.health = 0x30;
}
if (gSaveContext.save.info.scarecrowLongSongSet) {
PRINTF_COLOR_BLUE();
PRINTF("\n====================================================================\n");
MemCpy(gScarecrowLongSongPtr, gSaveContext.save.info.scarecrowLongSong,
sizeof(gSaveContext.save.info.scarecrowLongSong));
ptr = (u8*)gScarecrowLongSongPtr;
for (i = 0; i < ARRAY_COUNT(gSaveContext.save.info.scarecrowLongSong); i++, ptr++) {
PRINTF("%d, ", *ptr);
}
PRINTF("\n====================================================================\n");
PRINTF_RST();
}
if (gSaveContext.save.info.scarecrowSpawnSongSet) {
PRINTF_COLOR_GREEN();
PRINTF("\n====================================================================\n");
MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.info.scarecrowSpawnSong,
sizeof(gSaveContext.save.info.scarecrowSpawnSong));
ptr = gScarecrowSpawnSongPtr;
for (i = 0; i < ARRAY_COUNT(gSaveContext.save.info.scarecrowSpawnSong); i++, ptr++) {
PRINTF("%d, ", *ptr);
}
PRINTF("\n====================================================================\n");
PRINTF_RST();
}
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
if (GET_EVENTCHKINF(EVENTCHKINF_40) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) {
i = gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_40];
i &= ~EVENTCHKINF_MASK(EVENTCHKINF_40);
gSaveContext.save.info.eventChkInf[EVENTCHKINF_INDEX_40] = i;
INV_CONTENT(ITEM_ZELDAS_LETTER) = ITEM_CHICKEN;
for (j = 1; j < 4; j++) {
if (gSaveContext.save.info.equips.buttonItems[j] == ITEM_ZELDAS_LETTER) {
gSaveContext.save.info.equips.buttonItems[j] = ITEM_CHICKEN;
}
}
}
if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
gSaveContext.save.info.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER);
#if OOT_VERSION >= NTSC_1_1
gSaveContext.save.info.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.save.info.equips.equipment &= ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.save.info.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4);
#endif
}
for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) {
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) {
INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i];
for (j = 1; j < 4; j++) {
if (gSaveContext.save.info.equips.buttonItems[j] == gSpoilingItems[i]) {
gSaveContext.save.info.equips.buttonItems[j] = gSpoilingItemReverts[i];
}
}
}
}
gSaveContext.save.info.playerData.magicLevel = 0;
}
/**
* Write the contents of the Save Context to a main and backup slot in SRAM.
* Note: The whole Save Context is written even though only the `save` substruct is read back later
*/
void Sram_WriteSave(SramContext* sramCtx) {
u16 offset;
u16 checksum;
u16 j;
u16* ptr;
gSaveContext.save.info.checksum.value = 0;
ptr = (u16*)&gSaveContext;
checksum = j = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20) {
j = 0;
}
checksum += *ptr++;
}
gSaveContext.save.info.checksum.value = checksum;
ptr = (u16*)&gSaveContext;
checksum = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20) {
j = 0;
}
checksum += *ptr++;
}
offset = gSramSlotOffsets[gSaveContext.fileNum];
SRAM_WRITE(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE);
ptr = (u16*)&gSaveContext;
checksum = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20) {
j = 0;
}
checksum += *ptr++;
}
offset = gSramSlotOffsets[gSaveContext.fileNum + 3];
SRAM_WRITE(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE);
}
/**
* For all 3 slots, verify that the checksum is correct. If corrupted, attempt to load a backup save.
* If backup is also corrupted, default to a new save (or debug save for slot 0 on debug rom).
*
* After verifying all 3 saves, pass relevant data to File Select to be displayed.
*/
void Sram_VerifyAndLoadAllSaves(FileSelectState* fileSelect, SramContext* sramCtx) {
u16 i;
u16 newChecksum;
u16 slotNum;
u16 offset;
u16 j;
u16 oldChecksum;
u16* ptr;
u16 dayTime;
PRINTF("SRAM START─LOAD\n");
bzero(sramCtx->readBuff, SRAM_SIZE);
SRAM_READ(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE);
dayTime = ((void)0, gSaveContext.save.dayTime);
for (slotNum = 0; slotNum < 3; slotNum++) {
offset = gSramSlotOffsets[slotNum];
PRINTF(T("ぽいんと=%x(%d) SAVE_MAX=%d\n", "Point=%x(%d) SAVE_MAX=%d\n"), offset, gSaveContext.fileNum,
sizeof(Save));
MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
oldChecksum = gSaveContext.save.info.checksum.value;
gSaveContext.save.info.checksum.value = 0;
ptr = (u16*)&gSaveContext;
PRINTF("\n============= S(%d) =============\n", slotNum);
for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++, offset += 2) {
#if OOT_VERSION < PAL_1_0
if (j) {}
j += 2;
if (j == 0x20) {
j = 0;
}
#endif
newChecksum += *ptr++;
}
PRINTF(T("\nSAVEチェックサム計算 j=%x mmm=%x ", "\nSAVE checksum calculation j=%x mmm=%x "),
newChecksum, oldChecksum);
if (newChecksum != oldChecksum) {
// checksum didnt match, try backup save
PRINTF("ERROR!!! = %x(%d)\n", gSramSlotOffsets[slotNum], slotNum);
offset = gSramSlotOffsets[slotNum + 3];
MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
oldChecksum = gSaveContext.save.info.checksum.value;
gSaveContext.save.info.checksum.value = 0;
ptr = (u16*)&gSaveContext;
PRINTF("================= BACK─UP ========================\n");
for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++, offset += 2) {
#if OOT_VERSION < PAL_1_0
if (j) {}
j += 2;
if (j == 0x20) {
j = 0;
}
#endif
newChecksum += *ptr++;
}
PRINTF(T("\n(B)SAVEチェックサム計算 j=%x mmm=%x ",
"\n(B) SAVE checksum calculation j=%x mmm=%x "),
newChecksum, oldChecksum);
if (newChecksum != oldChecksum) {
// backup save didnt work, make new save
PRINTF("ERROR!!! = %x(%d+3)\n", gSramSlotOffsets[slotNum + 3], slotNum);
bzero(&gSaveContext.save.entranceIndex, sizeof(s32));
bzero(&gSaveContext.save.linkAge, sizeof(s32));
bzero(&gSaveContext.save.cutsceneIndex, sizeof(s32));
//! @bug gSaveContext.save.dayTime is a u16 but is cleared as a 32-bit value. This is harmless as-is
//! since it is followed by nightFlag which is also reset here, but can become an issue if the save
//! layout is changed.
bzero(&gSaveContext.save.dayTime, sizeof(s32));
bzero(&gSaveContext.save.nightFlag, sizeof(s32));
bzero(&gSaveContext.save.totalDays, sizeof(s32));
bzero(&gSaveContext.save.bgsDayCount, sizeof(s32));
#if DEBUG_FEATURES
if (!slotNum) {
Sram_InitDebugSave();
gSaveContext.save.info.playerData.newf[0] = 'Z';
gSaveContext.save.info.playerData.newf[1] = 'E';
gSaveContext.save.info.playerData.newf[2] = 'L';
gSaveContext.save.info.playerData.newf[3] = 'D';
gSaveContext.save.info.playerData.newf[4] = 'A';
gSaveContext.save.info.playerData.newf[5] = 'Z';
PRINTF("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.save.info.playerData.newf[0],
gSaveContext.save.info.playerData.newf[1], gSaveContext.save.info.playerData.newf[2],
gSaveContext.save.info.playerData.newf[3], gSaveContext.save.info.playerData.newf[4],
gSaveContext.save.info.playerData.newf[5]);
} else {
Sram_InitNewSave();
}
#else
Sram_InitNewSave();
#endif
ptr = (u16*)&gSaveContext;
PRINTF("\n--------------------------------------------------------------\n");
for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++) {
PRINTF("%x ", *ptr);
if (++j == 0x20) {
PRINTF("\n");
j = 0;
}
newChecksum += *ptr++;
}
gSaveContext.save.info.checksum.value = newChecksum;
PRINTF("\nCheck_Sum=%x(%x)\n", gSaveContext.save.info.checksum.value, newChecksum);
i = gSramSlotOffsets[slotNum + 3];
SRAM_WRITE(OS_K1_TO_PHYSICAL(0xA8000000) + i, &gSaveContext, SLOT_SIZE);
//! @bug The ??= below is interpreted as a trigraph for # by IDO
PRINTF("??????=%x,%x,%x,%x,%x,%x\n", gSaveContext.save.info.playerData.newf[0],
gSaveContext.save.info.playerData.newf[1], gSaveContext.save.info.playerData.newf[2],
gSaveContext.save.info.playerData.newf[3], gSaveContext.save.info.playerData.newf[4],
gSaveContext.save.info.playerData.newf[5]);
PRINTF(T("\nぽいんと=%x(%d+3) check_sum=%x(%x)\n", "\npoints=%x(%d+3) check_sum=%x(%x)\n"), i,
slotNum, gSaveContext.save.info.checksum.value, newChecksum);
}
i = gSramSlotOffsets[slotNum];
SRAM_WRITE(OS_K1_TO_PHYSICAL(0xA8000000) + i, &gSaveContext, SLOT_SIZE);
PRINTF(T("ぽいんと=%x(%d) check_sum=%x(%x)\n", "point=%x(%d) check_sum=%x(%x)\n"), i, slotNum,
gSaveContext.save.info.checksum.value, newChecksum);
} else {
PRINTF(T("\nSAVEデータ OK!!!!\n", "\nSAVE data OK!!!!\n"));
}
}
bzero(sramCtx->readBuff, SRAM_SIZE);
SRAM_READ(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE);
gSaveContext.save.dayTime = dayTime;
PRINTF("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD,
DEFENSE);
MemCpy(&fileSelect->deaths[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEATHS, sizeof(fileSelect->deaths[0]));
MemCpy(&fileSelect->deaths[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEATHS, sizeof(fileSelect->deaths[0]));
MemCpy(&fileSelect->deaths[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEATHS, sizeof(fileSelect->deaths[0]));
MemCpy(&fileSelect->fileNames[0], sramCtx->readBuff + SLOT_OFFSET(0) + NAME, sizeof(fileSelect->fileNames[0]));
MemCpy(&fileSelect->fileNames[1], sramCtx->readBuff + SLOT_OFFSET(1) + NAME, sizeof(fileSelect->fileNames[0]));
MemCpy(&fileSelect->fileNames[2], sramCtx->readBuff + SLOT_OFFSET(2) + NAME, sizeof(fileSelect->fileNames[0]));
MemCpy(&fileSelect->healthCapacities[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH_CAP,
sizeof(fileSelect->healthCapacities[0]));
MemCpy(&fileSelect->healthCapacities[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH_CAP,
sizeof(fileSelect->healthCapacities[0]));
MemCpy(&fileSelect->healthCapacities[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH_CAP,
sizeof(fileSelect->healthCapacities[0]));
MemCpy(&fileSelect->questItems[0], sramCtx->readBuff + SLOT_OFFSET(0) + QUEST, sizeof(fileSelect->questItems[0]));
MemCpy(&fileSelect->questItems[1], sramCtx->readBuff + SLOT_OFFSET(1) + QUEST, sizeof(fileSelect->questItems[0]));
MemCpy(&fileSelect->questItems[2], sramCtx->readBuff + SLOT_OFFSET(2) + QUEST, sizeof(fileSelect->questItems[0]));
MemCpy(&fileSelect->n64ddFlags[0], sramCtx->readBuff + SLOT_OFFSET(0) + N64DD, sizeof(fileSelect->n64ddFlags[0]));
MemCpy(&fileSelect->n64ddFlags[1], sramCtx->readBuff + SLOT_OFFSET(1) + N64DD, sizeof(fileSelect->n64ddFlags[0]));
MemCpy(&fileSelect->n64ddFlags[2], sramCtx->readBuff + SLOT_OFFSET(2) + N64DD, sizeof(fileSelect->n64ddFlags[0]));
MemCpy(&fileSelect->defense[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEFENSE, sizeof(fileSelect->defense[0]));
MemCpy(&fileSelect->defense[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEFENSE, sizeof(fileSelect->defense[0]));
MemCpy(&fileSelect->defense[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEFENSE, sizeof(fileSelect->defense[0]));
#if OOT_PAL
MemCpy(&fileSelect->health[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH, sizeof(fileSelect->health[0]));
MemCpy(&fileSelect->health[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH, sizeof(fileSelect->health[0]));
MemCpy(&fileSelect->health[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH, sizeof(fileSelect->health[0]));
#endif
PRINTF("f_64dd=%d, %d, %d\n", fileSelect->n64ddFlags[0], fileSelect->n64ddFlags[1], fileSelect->n64ddFlags[2]);
PRINTF("heart_status=%d, %d, %d\n", fileSelect->defense[0], fileSelect->defense[1], fileSelect->defense[2]);
#if OOT_PAL
PRINTF("now_life=%d, %d, %d\n", fileSelect->health[0], fileSelect->health[1], fileSelect->health[2]);
#endif
}
void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx) {
u16 offset;
u16 j;
u16* ptr;
u16 checksum;
#if DEBUG_FEATURES
if (fileSelect->buttonIndex != 0) {
Sram_InitNewSave();
} else {
Sram_InitDebugSave();
}
#else
Sram_InitNewSave();
#endif
gSaveContext.save.entranceIndex = ENTR_LINKS_HOUSE_0;
gSaveContext.save.linkAge = LINK_AGE_CHILD;
gSaveContext.save.dayTime = CLOCK_TIME(10, 0);
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
#if DEBUG_FEATURES
if (fileSelect->buttonIndex == 0) {
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
}
#endif
for (offset = 0; offset < 8; offset++) {
#if !PLATFORM_IQUE
gSaveContext.save.info.playerData.playerName[offset] = fileSelect->fileNames[fileSelect->buttonIndex][offset];
#else
// Workaround for EGCS internal compiler error (see docs/compilers.md)
u8* fileName = fileSelect->fileNames[fileSelect->buttonIndex];
gSaveContext.save.info.playerData.playerName[offset] = fileName[offset];
#endif
}
gSaveContext.save.info.playerData.newf[0] = 'Z';
gSaveContext.save.info.playerData.newf[1] = 'E';
gSaveContext.save.info.playerData.newf[2] = 'L';
gSaveContext.save.info.playerData.newf[3] = 'D';
gSaveContext.save.info.playerData.newf[4] = 'A';
gSaveContext.save.info.playerData.newf[5] = 'Z';
gSaveContext.save.info.playerData.n64ddFlag = fileSelect->n64ddFlag;
PRINTF(T("64DDフラグ=%d\n", "64DD flags=%d\n"), fileSelect->n64ddFlag);
PRINTF("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.save.info.playerData.newf[0],
gSaveContext.save.info.playerData.newf[1], gSaveContext.save.info.playerData.newf[2],
gSaveContext.save.info.playerData.newf[3], gSaveContext.save.info.playerData.newf[4],
gSaveContext.save.info.playerData.newf[5]);
PRINTF("\n$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
ptr = (u16*)&gSaveContext;
for (j = 0, checksum = 0, offset = 0; offset < CHECKSUM_SIZE; offset++) {
PRINTF("%x ", *ptr);
checksum += *ptr++;
if (++j == 0x20) {
PRINTF("\n");
j = 0;
}
}
gSaveContext.save.info.checksum.value = checksum;
PRINTF(T("\nチェックサム=%x\n", "\nChecksum = %x\n"), gSaveContext.save.info.checksum.value);
offset = gSramSlotOffsets[gSaveContext.fileNum];
PRINTF("I=%x no=%d\n", offset, gSaveContext.fileNum);
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
offset = gSramSlotOffsets[gSaveContext.fileNum + 3];
PRINTF("I=%x no=%d\n", offset, gSaveContext.fileNum + 3);
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SRAM_WRITE(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE);
PRINTF(T("SAVE終了\n", "SAVE end\n"));
PRINTF("z_common_data.file_no = %d\n", gSaveContext.fileNum);
PRINTF("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD);
j = gSramSlotOffsets[gSaveContext.fileNum];
MemCpy(&fileSelect->deaths[gSaveContext.fileNum], sramCtx->readBuff + j + DEATHS, sizeof(fileSelect->deaths[0]));
MemCpy(&fileSelect->fileNames[gSaveContext.fileNum], sramCtx->readBuff + j + NAME,
sizeof(fileSelect->fileNames[0]));
MemCpy(&fileSelect->healthCapacities[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH_CAP,
sizeof(fileSelect->healthCapacities[0]));
MemCpy(&fileSelect->questItems[gSaveContext.fileNum], sramCtx->readBuff + j + QUEST,
sizeof(fileSelect->questItems[0]));
MemCpy(&fileSelect->n64ddFlags[gSaveContext.fileNum], sramCtx->readBuff + j + N64DD,
sizeof(fileSelect->n64ddFlags[0]));
MemCpy(&fileSelect->defense[gSaveContext.fileNum], sramCtx->readBuff + j + DEFENSE, sizeof(fileSelect->defense[0]));
#if OOT_PAL
MemCpy(&fileSelect->health[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH, sizeof(fileSelect->health[0]));
#endif
PRINTF("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileSelect->n64ddFlags[gSaveContext.fileNum]);
PRINTF("heart_status[%d]=%d\n", gSaveContext.fileNum, fileSelect->defense[gSaveContext.fileNum]);
#if OOT_PAL
PRINTF("now_life[%d]=%d\n", gSaveContext.fileNum, fileSelect->health[gSaveContext.fileNum]);
#endif
}
void Sram_EraseSave(FileSelectState* fileSelect, SramContext* sramCtx) {
u16 offset;
Sram_InitNewSave();
offset = gSramSlotOffsets[fileSelect->selectedFileIndex];
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SRAM_WRITE(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE);
MemCpy(&fileSelect->n64ddFlags[fileSelect->selectedFileIndex], sramCtx->readBuff + offset + N64DD,
sizeof(fileSelect->n64ddFlags[0]));
offset = gSramSlotOffsets[fileSelect->selectedFileIndex + 3];
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SRAM_WRITE(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE);
PRINTF(T("CLEAR終了\n", "CLEAR END\n"));
}
void Sram_CopySave(FileSelectState* fileSelect, SramContext* sramCtx) {
u16 offset;
PRINTF("READ=%d(%x) COPY=%d(%x)\n", fileSelect->selectedFileIndex,
gSramSlotOffsets[fileSelect->selectedFileIndex], fileSelect->copyDestFileIndex,
gSramSlotOffsets[fileSelect->copyDestFileIndex]);
offset = gSramSlotOffsets[fileSelect->selectedFileIndex];
MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
offset = gSramSlotOffsets[fileSelect->copyDestFileIndex];
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
offset = gSramSlotOffsets[fileSelect->copyDestFileIndex + 3];
MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SRAM_WRITE(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE);
offset = gSramSlotOffsets[fileSelect->copyDestFileIndex];
MemCpy(&fileSelect->deaths[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + DEATHS,
sizeof(fileSelect->deaths[0]));
MemCpy(&fileSelect->fileNames[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + NAME,
sizeof(fileSelect->fileNames[0]));
MemCpy(&fileSelect->healthCapacities[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + HEALTH_CAP,
sizeof(fileSelect->healthCapacities[0]));
MemCpy(&fileSelect->questItems[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + QUEST,
sizeof(fileSelect->questItems[0]));
MemCpy(&fileSelect->n64ddFlags[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + N64DD,
sizeof(fileSelect->n64ddFlags[0]));
MemCpy(&fileSelect->defense[fileSelect->copyDestFileIndex], sramCtx->readBuff + offset + DEFENSE,
sizeof(fileSelect->defense[0]));
#if OOT_PAL
MemCpy(&fileSelect->health[fileSelect->copyDestFileIndex], (sramCtx->readBuff + offset) + HEALTH,
sizeof(fileSelect->health[0]));
#endif
PRINTF("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileSelect->n64ddFlags[gSaveContext.fileNum]);
PRINTF("heart_status[%d]=%d\n", gSaveContext.fileNum, fileSelect->defense[gSaveContext.fileNum]);
PRINTF(T("COPY終了\n", "Copy end\n"));
}
/**
* Write the first 16 bytes of the read buffer to the SRAM header
*/
void Sram_WriteSramHeader(SramContext* sramCtx) {
SRAM_WRITE(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_HEADER_SIZE);
}
void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
u16 i;
PRINTF("sram_initialize( Game *game, Sram *sram )\n");
SRAM_READ(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE);
for (i = 0; i < ARRAY_COUNTU(sSramDefaultHeader) - SRAM_HEADER_MAGIC; i++) {
if (sSramDefaultHeader[i + SRAM_HEADER_MAGIC] != sramCtx->readBuff[i + SRAM_HEADER_MAGIC]) {
PRINTF(T("SRAM破壊!!!!!!\n", "SRAM destruction!!!!!!\n"));
#if PLATFORM_GC && OOT_PAL
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
#endif
MemCpy(sramCtx->readBuff, sSramDefaultHeader, sizeof(sSramDefaultHeader));
#if PLATFORM_GC && OOT_PAL
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language;
#endif
Sram_WriteSramHeader(sramCtx);
}
}
gSaveContext.soundSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3;
gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_Z_TARGET] & 1;
#if OOT_PAL
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
if (gSaveContext.language >= LANGUAGE_MAX) {
gSaveContext.language = LANGUAGE_ENG;
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language;
Sram_WriteSramHeader(sramCtx);
}
#endif
#if DEBUG_FEATURES
if (CHECK_BTN_ANY(gameState->input[2].cur.button, BTN_DRIGHT)) {
bzero(sramCtx->readBuff, SRAM_SIZE);
for (i = 0; i < CHECKSUM_SIZE; i++) {
sramCtx->readBuff[i] = i;
}
SRAM_WRITE(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE);
PRINTF(T("SRAM破壊!!!!!!\n", "SRAM destruction!!!!!!\n"));
}
#endif
PRINTF(T("GOOD!GOOD! サイズ=%d + %d = %d\n", "GOOD! GOOD! Size = %d + %d = %d\n"), sizeof(SaveInfo), 4,
sizeof(SaveInfo) + 4);
PRINTF_COLOR_BLUE();
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF_RST();
Audio_SetSoundOutputMode(gSaveContext.soundSetting);
}
void Sram_Alloc(GameState* gameState, SramContext* sramCtx) {
sramCtx->readBuff = GAME_STATE_ALLOC(gameState, SRAM_SIZE, "../z_sram.c", 1294);
ASSERT(sramCtx->readBuff != NULL, "sram->read_buff != NULL", "../z_sram.c", 1295);
}
void Sram_Init(GameState* gameState, SramContext* sramCtx) {
}
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