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| author | Aetias <aetias@outlook.com> | 2024-10-19 13:34:42 +0200 |
|---|---|---|
| committer | Aetias <aetias@outlook.com> | 2024-10-19 13:34:42 +0200 |
| commit | 4826a6e764b92d623b8517883cd8e901a4348f86 (patch) | |
| tree | bc8df7ba0805e37d1e44a18e755679f2ae1cc145 /include/Actor/Actor.hpp | |
| parent | 0d62c02f14bd122690306976d8a58c5449dd3040 (diff) | |
| parent | ffdfd609fb9bc8f968ddc6f187da1d50731cbf69 (diff) | |
Merge branch 'main' into match_actor_rupee
Diffstat (limited to 'include/Actor/Actor.hpp')
| -rw-r--r-- | include/Actor/Actor.hpp | 130 |
1 files changed, 71 insertions, 59 deletions
diff --git a/include/Actor/Actor.hpp b/include/Actor/Actor.hpp index ba2f7449..ee9737c0 100644 --- a/include/Actor/Actor.hpp +++ b/include/Actor/Actor.hpp @@ -6,11 +6,12 @@ #include "lib/math.h" #include "Actor/ActorRef.hpp" +#include "Actor/ActorType.hpp" #include "Actor/FilterActorBase.hpp" #include "Physics/Cylinder.hpp" #include "Physics/Transform.hpp" #include "Player/EquipBoomerang.hpp" - +#include "System/SysNew.hpp" struct Actor_UnkStruct_012 { /* 00 */ u16 mUnk_00; @@ -29,14 +30,16 @@ struct Actor_UnkStruct_012 { struct Actor_UnkStruct_020 { /* 00 */ u16 mUnk_00[4]; - /* 08 */ unk8 mUnk_08[2]; - /* 0a */ unk8 mUnk_0a[2]; + /* 08 */ u8 mUnk_08[2]; + /* 0a */ u8 mUnk_0a[2]; /* 0c */ unk8 mUnk_0c; - /* 0c */ unk8 mUnk_0d; - /* 0c */ unk8 mUnk_0e; - /* 0c */ unk8 mUnk_0f; + /* 0d */ unk8 mUnk_0d; + /* 0e */ unk8 mUnk_0e; + /* 0f */ unk8 mUnk_0f; /* 10 */ unk32 mUnk_10; /* 14 */ + + Actor_UnkStruct_020(); }; struct Actor_UnkStruct_09c { @@ -57,11 +60,14 @@ struct Actor_UnkStruct_0a4 { /* 04 */ Vec3p mUnk_04; /* 10 */ s32 mUnk_10; /* 14 */ + + Actor_UnkStruct_0a4(q20 x, q20 y, q20 z, s32 unk_10); }; -class KillPickupItemActors : public FilterActorBase { - /* 0 (base) */ - /* 4 */ +class KillPickupsFilter : FilterActorReturn, public FilterActorBase { +public: + /* 00 (base) */ + /* 04 */ /* 0 */ virtual bool Filter(Actor *actor) override; /* 4 */ @@ -69,54 +75,58 @@ class KillPickupItemActors : public FilterActorBase { typedef u32 PlayerCollide; enum PlayerCollide_ { - PlayerCollide_Player = 0x1, - PlayerCollide_Sword = 0x2, - PlayerCollide_Shield = 0x4, + PlayerCollide_Player = 0x1, + PlayerCollide_Sword = 0x2, + PlayerCollide_Shield = 0x4, PlayerCollide_Gongoron = 0x8, - PlayerCollide_Hammer = 0x10, - + PlayerCollide_Hammer = 0x10, + PlayerCollide_PickupFlags = PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player, }; -#include "System/SysNew.hpp" +struct Knockback { + /* 00 */ u8 mUnk_00; + /* 04 */ Vec3p vec; + /* 10 */ unk32 mUnk_10; + /* 14 */ Actor *actor; -#include "Item/Item.hpp" + inline Knockback() : + mUnk_00(0), + mUnk_10(0xb), + actor(NULL) {} +}; class Actor : public SysObject { public: /* 000 (vtable) */ - /* 004 */ unk32 mType; - /* 008 */ unk32 mId; - /* 00c */ unk32 mIndex; - /* 010 */ unk8 mUnk_010; - /* 011 */ unk8 mUnk_011; + /* 004 */ ActorTypeId mType; + /* 008 */ ActorRef mRef; + /* 010 */ u8 mUnk_010; + /* 011 */ u8 mUnk_011; /* 012 */ unk16 mUnk_012; - /* 014 */ unk32 mUnk_014; - /* 018 */ unk32 mUnk_018; - /* 01c */ unk32 mUnk_01c; + /* 014 */ Vec3p mUnk_014; /* 020 */ Actor_UnkStruct_020 mUnk_020; /* 034 */ unk32 mUnk_034; /* 038 */ unk32 mUnk_038; /* 03c */ unk32 mUnk_03c; - /* 040 */ unk32 mUnk_040; - /* 044 */ unk32 mUnk_044; + /* 040 */ ActorRef mUnk_040; /* 048 */ Vec3p mPos; /* 054 */ Vec3p mPrevPos; /* 060 */ Vec3p mVel; /* 06c */ unk32 mGravity; /* 070 */ unk32 mMaxFall; /* 074 */ unk32 mUnk_074; - /* 078 */ s16 mRotation; - /* 07a */ unk16 mUnk_07a; + /* 078 */ u16 mAngle; + /* 07a */ u16 mUnk_07a; /* 07c */ Cylinder mHitbox; /* 08c */ Cylinder mUnk_08c; /* 09c */ Actor_UnkStruct_09c mUnk_09c; /* 0a4 */ Actor_UnkStruct_0a4 mUnk_0a4; /* 0b8 */ unk8 mUnk_0b8[0x24]; - /* 0dc */ unk16 mUnk_0dc; - /* 0de */ unk16 mUnk_0de; - /* 0e0 */ unk16 mUnk_0e0; - /* 0e2 */ unk16 mUnk_0e2; + /* 0dc */ u16 mUnk_0dc; + /* 0de */ u16 mUnk_0de; + /* 0e0 */ u16 mUnk_0e0; + /* 0e2 */ u16 mUnk_0e2; /* 0e4 */ unk16 mUnk_0e4; /* 0e6 */ unk8 mUnk_0e6[0x20]; /* 106 */ unk8 mUnk_106; @@ -133,17 +143,17 @@ public: /* 116 */ unk8 mUnk_116; /* 117 */ unk8 mUnk_117; /* 118 */ bool mAlive; - /* 119 */ unk8 mUnk_119; + /* 119 */ u8 mUnk_119; /* 11a */ bool mVisible; - /* 11b */ unk8 mUnk_11b; + /* 11b */ bool mUnk_11b; /* 11c */ unk8 mUnk_11c; - /* 11d */ unk8 mUnk_11d; - /* 11e */ q4 yOffset; + /* 11d */ bool mUnk_11d; + /* 11e */ q4 mYOffset; /* 120 */ s16 mUnk_120; /* 122 */ unk16 mUnk_122; - /* 124 */ unk8 mUnk_124; - /* 125 */ unk8 mUnk_125; - /* 126 */ unk16 mUnk_126; + /* 124 */ u8 mUnk_124; + /* 125 */ u8 mUnk_125; + /* 126 */ u16 mUnk_126; /* 128 */ bool mUnk_128; /* 129 */ bool mUnk_129; /* 12a */ unk8 mUnk_12a; @@ -165,7 +175,7 @@ public: /* 10 */ virtual void vfunc_10(u32 param1); /* 14 */ virtual void vfunc_14(u32 param1); /* 18 */ virtual void vfunc_18(u32 param1); - /* 1c */ virtual void vfunc_1c(u16 param1); + /* 1c */ virtual void vfunc_1c(u16 *param1); /* 20 */ virtual void vfunc_20(s32 param1); /* 24 */ virtual void vfunc_24(); /* 28 */ virtual void vfunc_28(); @@ -175,12 +185,12 @@ public: /* 38 */ virtual unk32 vfunc_38(); /* 3c */ virtual bool CollidesWithLink(); /* 40 */ virtual bool IsHitboxTouched(bool param1); - /* 44 */ virtual bool CollidesWith(const Actor *other); - /* 48 */ virtual bool vfunc_48(unk32 param1); + /* 44 */ virtual bool CollidesWith(Actor *other); + /* 48 */ virtual bool vfunc_48(Knockback *param1); /* 4c */ virtual bool vfunc_4c(unk32 *param1); - /* 50 */ virtual Vec3p* GetPos(); + /* 50 */ virtual Vec3p *GetPos(); /* 54 */ virtual void vfunc_54(); - /* 58 */ virtual void SetUnk_11b(); + /* 58 */ virtual bool SetUnk_11b(); /* 5c */ virtual bool SetVelocity(Vec3p *vel); /* 60 */ virtual bool vfunc_60(); /* 64 */ virtual void vfunc_64(); @@ -193,7 +203,7 @@ public: /* 80 */ virtual void vfunc_80(); /* 84 */ virtual void vfunc_84(); /* 88 */ virtual void vfunc_88(); - /* 8c */ virtual void vfunc_8c(); + /* 8c */ virtual bool vfunc_8c(); /* 90 */ virtual bool vfunc_90(); /* 94 */ virtual void vfunc_94(); /* 98 */ virtual bool vfunc_98(); @@ -204,47 +214,50 @@ public: /* ac */ virtual void vfunc_ac(); /* b0 */ virtual void vfunc_b0(); /* b4 */ - + Actor(); - void func_ov00_020c1788(); + + bool func_01fffd04(s32 param1); + + unk8 func_ov00_020c1788(); void SetUnk_129(bool value); void SetUnk_11c(unk8 value); bool func_ov00_020c195c(); bool func_ov00_020c198c(); void KillPickupItemActors(); void func_Ov00_020c1bfc(s32 param1); - void func_ov00_020c1c20(s32 param1, unk32 param2, unk32 param3); + void func_ov00_020c1c20(s32 param1, unk32 param2); bool IsNearLink(); void func_ov00_020c1cf8(); bool func_ov00_020c1d58(); bool func_ov00_020c1da0(s32 param1, Vec3p *param2); bool func_ov00_020c1e2c(s32 param1, Vec3p *param2); bool func_ov00_020c1ef8(Cylinder *param1, Vec3p *param2, s32 param3, s32 param4); - bool func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, s32 param5, s32 param6); + bool func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, u8 param5, s32 param6); bool func_ov00_020c1fc8(PlayerCollide flags); bool CollidesWithShield(Cylinder *param1); bool CollidesWithPlayer(PlayerCollide flags); static void func_ov00_020c23c4(ActorRef *ref, Actor *actor); static void func_ov00_020c23d4(ActorRef *ref, Actor *actor, Cylinder *cylinder); - bool func_ov00_020c243c(unk32 param1, s32 *param2); + bool func_ov00_020c243c(ActorTypeId *actorTypes, Actor **result); bool func_ov00_020c27a8(unk32 param1); bool IsFollowedByLink(); void StopLinkFollow(); bool IsGrabbed(); - s32 XzDistanceTo(Vec3p *vec); - s32 DistanceToLink(); - s32 XzDistanceToLink(); - s32 GetAngleTo(Vec3p *vec); + q20 XzDistanceTo(Vec3p *vec); + q20 DistanceToLink(); + q20 XzDistanceToLink(); + s16 GetAngleTo(Vec3p *vec); s32 GetAngleToLink(); - void func_ov00_020c2988(Vec3p *param1, s32 param2, Vec3p *param3); + void func_ov00_020c2988(Vec3p *param1, q20 param2, Vec3p *param3); void ResetWallTouch(); - bool func_ov00_020c29ec(s32 param1); - void GetHitbox(Cylinder *param1); + bool func_ov00_020c29ec(q20 param1); + void GetHitbox(Cylinder *hitbox); void GetUnk_08c(Cylinder *param1); void IncreaseActiveFrames(); bool func_ov00_020c2c0c(); bool func_ov00_020c2c70(); - EquipBoomerang* GetEquipBoomerang(); + EquipBoomerang *GetEquipBoomerang(); bool func_ov00_020c2d54(); bool func_ov00_020c2de4(); bool func_ov00_020c2e7c(); @@ -258,7 +271,6 @@ public: void Kill(); void KillInBounds(); void func_ov00_020c31c0(unk32 param1); - void vfunc_ac_Thunk(); void func_ov00_020c3200(s32 param1); void GetLinkPos(Vec3p *result); void GetLinkDummyPos(Vec3p *result); |
