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authorAetias <aetias@outlook.com>2024-10-19 13:34:42 +0200
committerAetias <aetias@outlook.com>2024-10-19 13:34:42 +0200
commit4826a6e764b92d623b8517883cd8e901a4348f86 (patch)
treebc8df7ba0805e37d1e44a18e755679f2ae1cc145 /include/Actor/Actor.hpp
parent0d62c02f14bd122690306976d8a58c5449dd3040 (diff)
parentffdfd609fb9bc8f968ddc6f187da1d50731cbf69 (diff)
Merge branch 'main' into match_actor_rupee
Diffstat (limited to 'include/Actor/Actor.hpp')
-rw-r--r--include/Actor/Actor.hpp130
1 files changed, 71 insertions, 59 deletions
diff --git a/include/Actor/Actor.hpp b/include/Actor/Actor.hpp
index ba2f7449..ee9737c0 100644
--- a/include/Actor/Actor.hpp
+++ b/include/Actor/Actor.hpp
@@ -6,11 +6,12 @@
#include "lib/math.h"
#include "Actor/ActorRef.hpp"
+#include "Actor/ActorType.hpp"
#include "Actor/FilterActorBase.hpp"
#include "Physics/Cylinder.hpp"
#include "Physics/Transform.hpp"
#include "Player/EquipBoomerang.hpp"
-
+#include "System/SysNew.hpp"
struct Actor_UnkStruct_012 {
/* 00 */ u16 mUnk_00;
@@ -29,14 +30,16 @@ struct Actor_UnkStruct_012 {
struct Actor_UnkStruct_020 {
/* 00 */ u16 mUnk_00[4];
- /* 08 */ unk8 mUnk_08[2];
- /* 0a */ unk8 mUnk_0a[2];
+ /* 08 */ u8 mUnk_08[2];
+ /* 0a */ u8 mUnk_0a[2];
/* 0c */ unk8 mUnk_0c;
- /* 0c */ unk8 mUnk_0d;
- /* 0c */ unk8 mUnk_0e;
- /* 0c */ unk8 mUnk_0f;
+ /* 0d */ unk8 mUnk_0d;
+ /* 0e */ unk8 mUnk_0e;
+ /* 0f */ unk8 mUnk_0f;
/* 10 */ unk32 mUnk_10;
/* 14 */
+
+ Actor_UnkStruct_020();
};
struct Actor_UnkStruct_09c {
@@ -57,11 +60,14 @@ struct Actor_UnkStruct_0a4 {
/* 04 */ Vec3p mUnk_04;
/* 10 */ s32 mUnk_10;
/* 14 */
+
+ Actor_UnkStruct_0a4(q20 x, q20 y, q20 z, s32 unk_10);
};
-class KillPickupItemActors : public FilterActorBase {
- /* 0 (base) */
- /* 4 */
+class KillPickupsFilter : FilterActorReturn, public FilterActorBase {
+public:
+ /* 00 (base) */
+ /* 04 */
/* 0 */ virtual bool Filter(Actor *actor) override;
/* 4 */
@@ -69,54 +75,58 @@ class KillPickupItemActors : public FilterActorBase {
typedef u32 PlayerCollide;
enum PlayerCollide_ {
- PlayerCollide_Player = 0x1,
- PlayerCollide_Sword = 0x2,
- PlayerCollide_Shield = 0x4,
+ PlayerCollide_Player = 0x1,
+ PlayerCollide_Sword = 0x2,
+ PlayerCollide_Shield = 0x4,
PlayerCollide_Gongoron = 0x8,
- PlayerCollide_Hammer = 0x10,
-
+ PlayerCollide_Hammer = 0x10,
+
PlayerCollide_PickupFlags = PlayerCollide_Hammer | PlayerCollide_Gongoron | PlayerCollide_Sword | PlayerCollide_Player,
};
-#include "System/SysNew.hpp"
+struct Knockback {
+ /* 00 */ u8 mUnk_00;
+ /* 04 */ Vec3p vec;
+ /* 10 */ unk32 mUnk_10;
+ /* 14 */ Actor *actor;
-#include "Item/Item.hpp"
+ inline Knockback() :
+ mUnk_00(0),
+ mUnk_10(0xb),
+ actor(NULL) {}
+};
class Actor : public SysObject {
public:
/* 000 (vtable) */
- /* 004 */ unk32 mType;
- /* 008 */ unk32 mId;
- /* 00c */ unk32 mIndex;
- /* 010 */ unk8 mUnk_010;
- /* 011 */ unk8 mUnk_011;
+ /* 004 */ ActorTypeId mType;
+ /* 008 */ ActorRef mRef;
+ /* 010 */ u8 mUnk_010;
+ /* 011 */ u8 mUnk_011;
/* 012 */ unk16 mUnk_012;
- /* 014 */ unk32 mUnk_014;
- /* 018 */ unk32 mUnk_018;
- /* 01c */ unk32 mUnk_01c;
+ /* 014 */ Vec3p mUnk_014;
/* 020 */ Actor_UnkStruct_020 mUnk_020;
/* 034 */ unk32 mUnk_034;
/* 038 */ unk32 mUnk_038;
/* 03c */ unk32 mUnk_03c;
- /* 040 */ unk32 mUnk_040;
- /* 044 */ unk32 mUnk_044;
+ /* 040 */ ActorRef mUnk_040;
/* 048 */ Vec3p mPos;
/* 054 */ Vec3p mPrevPos;
/* 060 */ Vec3p mVel;
/* 06c */ unk32 mGravity;
/* 070 */ unk32 mMaxFall;
/* 074 */ unk32 mUnk_074;
- /* 078 */ s16 mRotation;
- /* 07a */ unk16 mUnk_07a;
+ /* 078 */ u16 mAngle;
+ /* 07a */ u16 mUnk_07a;
/* 07c */ Cylinder mHitbox;
/* 08c */ Cylinder mUnk_08c;
/* 09c */ Actor_UnkStruct_09c mUnk_09c;
/* 0a4 */ Actor_UnkStruct_0a4 mUnk_0a4;
/* 0b8 */ unk8 mUnk_0b8[0x24];
- /* 0dc */ unk16 mUnk_0dc;
- /* 0de */ unk16 mUnk_0de;
- /* 0e0 */ unk16 mUnk_0e0;
- /* 0e2 */ unk16 mUnk_0e2;
+ /* 0dc */ u16 mUnk_0dc;
+ /* 0de */ u16 mUnk_0de;
+ /* 0e0 */ u16 mUnk_0e0;
+ /* 0e2 */ u16 mUnk_0e2;
/* 0e4 */ unk16 mUnk_0e4;
/* 0e6 */ unk8 mUnk_0e6[0x20];
/* 106 */ unk8 mUnk_106;
@@ -133,17 +143,17 @@ public:
/* 116 */ unk8 mUnk_116;
/* 117 */ unk8 mUnk_117;
/* 118 */ bool mAlive;
- /* 119 */ unk8 mUnk_119;
+ /* 119 */ u8 mUnk_119;
/* 11a */ bool mVisible;
- /* 11b */ unk8 mUnk_11b;
+ /* 11b */ bool mUnk_11b;
/* 11c */ unk8 mUnk_11c;
- /* 11d */ unk8 mUnk_11d;
- /* 11e */ q4 yOffset;
+ /* 11d */ bool mUnk_11d;
+ /* 11e */ q4 mYOffset;
/* 120 */ s16 mUnk_120;
/* 122 */ unk16 mUnk_122;
- /* 124 */ unk8 mUnk_124;
- /* 125 */ unk8 mUnk_125;
- /* 126 */ unk16 mUnk_126;
+ /* 124 */ u8 mUnk_124;
+ /* 125 */ u8 mUnk_125;
+ /* 126 */ u16 mUnk_126;
/* 128 */ bool mUnk_128;
/* 129 */ bool mUnk_129;
/* 12a */ unk8 mUnk_12a;
@@ -165,7 +175,7 @@ public:
/* 10 */ virtual void vfunc_10(u32 param1);
/* 14 */ virtual void vfunc_14(u32 param1);
/* 18 */ virtual void vfunc_18(u32 param1);
- /* 1c */ virtual void vfunc_1c(u16 param1);
+ /* 1c */ virtual void vfunc_1c(u16 *param1);
/* 20 */ virtual void vfunc_20(s32 param1);
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28();
@@ -175,12 +185,12 @@ public:
/* 38 */ virtual unk32 vfunc_38();
/* 3c */ virtual bool CollidesWithLink();
/* 40 */ virtual bool IsHitboxTouched(bool param1);
- /* 44 */ virtual bool CollidesWith(const Actor *other);
- /* 48 */ virtual bool vfunc_48(unk32 param1);
+ /* 44 */ virtual bool CollidesWith(Actor *other);
+ /* 48 */ virtual bool vfunc_48(Knockback *param1);
/* 4c */ virtual bool vfunc_4c(unk32 *param1);
- /* 50 */ virtual Vec3p* GetPos();
+ /* 50 */ virtual Vec3p *GetPos();
/* 54 */ virtual void vfunc_54();
- /* 58 */ virtual void SetUnk_11b();
+ /* 58 */ virtual bool SetUnk_11b();
/* 5c */ virtual bool SetVelocity(Vec3p *vel);
/* 60 */ virtual bool vfunc_60();
/* 64 */ virtual void vfunc_64();
@@ -193,7 +203,7 @@ public:
/* 80 */ virtual void vfunc_80();
/* 84 */ virtual void vfunc_84();
/* 88 */ virtual void vfunc_88();
- /* 8c */ virtual void vfunc_8c();
+ /* 8c */ virtual bool vfunc_8c();
/* 90 */ virtual bool vfunc_90();
/* 94 */ virtual void vfunc_94();
/* 98 */ virtual bool vfunc_98();
@@ -204,47 +214,50 @@ public:
/* ac */ virtual void vfunc_ac();
/* b0 */ virtual void vfunc_b0();
/* b4 */
-
+
Actor();
- void func_ov00_020c1788();
+
+ bool func_01fffd04(s32 param1);
+
+ unk8 func_ov00_020c1788();
void SetUnk_129(bool value);
void SetUnk_11c(unk8 value);
bool func_ov00_020c195c();
bool func_ov00_020c198c();
void KillPickupItemActors();
void func_Ov00_020c1bfc(s32 param1);
- void func_ov00_020c1c20(s32 param1, unk32 param2, unk32 param3);
+ void func_ov00_020c1c20(s32 param1, unk32 param2);
bool IsNearLink();
void func_ov00_020c1cf8();
bool func_ov00_020c1d58();
bool func_ov00_020c1da0(s32 param1, Vec3p *param2);
bool func_ov00_020c1e2c(s32 param1, Vec3p *param2);
bool func_ov00_020c1ef8(Cylinder *param1, Vec3p *param2, s32 param3, s32 param4);
- bool func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, s32 param5, s32 param6);
+ bool func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, u8 param5, s32 param6);
bool func_ov00_020c1fc8(PlayerCollide flags);
bool CollidesWithShield(Cylinder *param1);
bool CollidesWithPlayer(PlayerCollide flags);
static void func_ov00_020c23c4(ActorRef *ref, Actor *actor);
static void func_ov00_020c23d4(ActorRef *ref, Actor *actor, Cylinder *cylinder);
- bool func_ov00_020c243c(unk32 param1, s32 *param2);
+ bool func_ov00_020c243c(ActorTypeId *actorTypes, Actor **result);
bool func_ov00_020c27a8(unk32 param1);
bool IsFollowedByLink();
void StopLinkFollow();
bool IsGrabbed();
- s32 XzDistanceTo(Vec3p *vec);
- s32 DistanceToLink();
- s32 XzDistanceToLink();
- s32 GetAngleTo(Vec3p *vec);
+ q20 XzDistanceTo(Vec3p *vec);
+ q20 DistanceToLink();
+ q20 XzDistanceToLink();
+ s16 GetAngleTo(Vec3p *vec);
s32 GetAngleToLink();
- void func_ov00_020c2988(Vec3p *param1, s32 param2, Vec3p *param3);
+ void func_ov00_020c2988(Vec3p *param1, q20 param2, Vec3p *param3);
void ResetWallTouch();
- bool func_ov00_020c29ec(s32 param1);
- void GetHitbox(Cylinder *param1);
+ bool func_ov00_020c29ec(q20 param1);
+ void GetHitbox(Cylinder *hitbox);
void GetUnk_08c(Cylinder *param1);
void IncreaseActiveFrames();
bool func_ov00_020c2c0c();
bool func_ov00_020c2c70();
- EquipBoomerang* GetEquipBoomerang();
+ EquipBoomerang *GetEquipBoomerang();
bool func_ov00_020c2d54();
bool func_ov00_020c2de4();
bool func_ov00_020c2e7c();
@@ -258,7 +271,6 @@ public:
void Kill();
void KillInBounds();
void func_ov00_020c31c0(unk32 param1);
- void vfunc_ac_Thunk();
void func_ov00_020c3200(s32 param1);
void GetLinkPos(Vec3p *result);
void GetLinkDummyPos(Vec3p *result);