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authorYanis <35189056+Yanis002@users.noreply.github.com>2025-07-22 16:17:02 +0200
committerGitHub <noreply@github.com>2025-07-22 16:17:02 +0200
commitcf8f5a80b13c4edd7fd8ebb33ab0de81d64f609b (patch)
treea9ec152f01d7fa0760aa26a69dec69b4c77dce86 /include/Item
parent383ca6aaa2b322869fe304eb5c277150859bfcc0 (diff)
Decompile more of `AdventureFlags.cpp` (#118)
* fix flags getters and associated relocs * explicit ARM and improve existing matches * match CopyTo * document a bit the flag system and progress on unmatched functions * remaining bottom functions * func_ov00_02097810 params and name fix * fix build issues * move flag base definition to its own file * document item flags --------- Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com> Co-authored-by: Aetias <aetias@outlook.com>
Diffstat (limited to 'include/Item')
-rw-r--r--include/Item/Item.hpp139
1 files changed, 70 insertions, 69 deletions
diff --git a/include/Item/Item.hpp b/include/Item/Item.hpp
index 36f5a9ca..32a14a30 100644
--- a/include/Item/Item.hpp
+++ b/include/Item/Item.hpp
@@ -1,5 +1,6 @@
#pragma once
+#include "flags.h"
#include "types.h"
#define MAX_POTIONS 2
@@ -7,86 +8,86 @@
typedef s32 ItemFlag;
enum ItemFlag_ {
ItemFlag_None = -1,
- /* 0x00 */ ItemFlag_OshusSword = 0,
- /* 0x01 */ ItemFlag_WoodenShield = 1,
- /* 0x02 */ ItemFlag_Boomerang = 2,
- /* 0x03 */ ItemFlag_Shovel = 3,
- /* 0x04 */ ItemFlag_BombBag = 4,
- /* 0x05 */ ItemFlag_Bow = 5,
- /* 0x06 */ ItemFlag_GrapplingHook = 6,
- /* 0x07 */ ItemFlag_BombchuBag = 7,
- /* 0x08 */ ItemFlag_Hammer = 8,
- /* 0x09 */ ItemFlag_PotionA = 9,
- /* 0x0a */ ItemFlag_PotionB = 10,
+ /* 0x00 */ ItemFlag_OshusSword = FLAG(0, 0),
+ /* 0x01 */ ItemFlag_WoodenShield = FLAG(0, 1),
+ /* 0x02 */ ItemFlag_Boomerang = FLAG(0, 2),
+ /* 0x03 */ ItemFlag_Shovel = FLAG(0, 3),
+ /* 0x04 */ ItemFlag_BombBag = FLAG(0, 4),
+ /* 0x05 */ ItemFlag_Bow = FLAG(0, 5),
+ /* 0x06 */ ItemFlag_GrapplingHook = FLAG(0, 6),
+ /* 0x07 */ ItemFlag_BombchuBag = FLAG(0, 7),
+ /* 0x08 */ ItemFlag_Hammer = FLAG(0, 8),
+ /* 0x09 */ ItemFlag_PotionA = FLAG(0, 9),
+ /* 0x0a */ ItemFlag_PotionB = FLAG(0, 10),
ItemFlag_EQUIP_START = ItemFlag_OshusSword,
ItemFlag_EQUIP_END = ItemFlag_PotionB + 1,
ItemFlag_EQUIP_COUNT = ItemFlag_EQUIP_END - ItemFlag_EQUIP_START,
- /* 0x14 */ ItemFlag_SpiritOfCourage = 20,
- /* 0x15 */ ItemFlag_SpiritOfPower = 21,
- /* 0x16 */ ItemFlag_SpiritOfWisdom = 22,
- /* 0x17 */ ItemFlag_CourageLv1 = 23,
- /* 0x18 */ ItemFlag_PowerLv1 = 24,
- /* 0x19 */ ItemFlag_WisdomLv1 = 25,
+ /* 0x14 */ ItemFlag_SpiritOfCourage = FLAG(0, 20),
+ /* 0x15 */ ItemFlag_SpiritOfPower = FLAG(0, 21),
+ /* 0x16 */ ItemFlag_SpiritOfWisdom = FLAG(0, 22),
+ /* 0x17 */ ItemFlag_CourageLv1 = FLAG(0, 23),
+ /* 0x18 */ ItemFlag_PowerLv1 = FLAG(0, 24),
+ /* 0x19 */ ItemFlag_WisdomLv1 = FLAG(0, 25),
ItemFlag_FAIRY_LV1 = ItemFlag_CourageLv1,
- /* 0x1a */ ItemFlag_CourageLv2 = 26,
- /* 0x1b */ ItemFlag_PowerLv2 = 27,
- /* 0x1c */ ItemFlag_WisdomLv2 = 28,
+ /* 0x1a */ ItemFlag_CourageLv2 = FLAG(0, 26),
+ /* 0x1b */ ItemFlag_PowerLv2 = FLAG(0, 27),
+ /* 0x1c */ ItemFlag_WisdomLv2 = FLAG(0, 28),
ItemFlag_FAIRY_LV2 = ItemFlag_CourageLv2,
- /* 0x20 */ ItemFlag_Hourglass = 32,
- /* 0x21 */ ItemFlag_SeaChartSW = 33,
- /* 0x22 */ ItemFlag_SeaChartNW = 34,
- /* 0x23 */ ItemFlag_SeaChartSE = 35,
- /* 0x24 */ ItemFlag_SeaChartNE = 36,
- /* 0x25 */ ItemFlag_PhantomSword = 37,
- /* 0x26 */ ItemFlag_SunKey = 38,
- /* 0x27 */ ItemFlag_Unk_39 = 39,
- /* 0x28 */ ItemFlag_FishingRod = 40,
- /* 0x29 */ ItemFlag_Cannon = 41,
- /* 0x2a */ ItemFlag_KingsKey = 42,
- /* 0x2b */ ItemFlag_GhostKey = 43,
- /* 0x2c */ ItemFlag_SalvageArm = 44,
+ /* 0x20 */ ItemFlag_Hourglass = FLAG(1, 0),
+ /* 0x21 */ ItemFlag_SeaChartSW = FLAG(1, 1),
+ /* 0x22 */ ItemFlag_SeaChartNW = FLAG(1, 2),
+ /* 0x23 */ ItemFlag_SeaChartSE = FLAG(1, 3),
+ /* 0x24 */ ItemFlag_SeaChartNE = FLAG(1, 4),
+ /* 0x25 */ ItemFlag_PhantomSword = FLAG(1, 5),
+ /* 0x26 */ ItemFlag_SunKey = FLAG(1, 6),
+ /* 0x27 */ ItemFlag_Unk_39 = FLAG(1, 7),
+ /* 0x28 */ ItemFlag_FishingRod = FLAG(1, 8),
+ /* 0x29 */ ItemFlag_Cannon = FLAG(1, 9),
+ /* 0x2a */ ItemFlag_KingsKey = FLAG(1, 10),
+ /* 0x2b */ ItemFlag_GhostKey = FLAG(1, 11),
+ /* 0x2c */ ItemFlag_SalvageArm = FLAG(1, 12),
- /* 0x2d */ ItemFlag_SwordsmansScroll = 45,
- /* 0x2e */ ItemFlag_CycloneSlate = 46,
- /* 0x2f */ ItemFlag_BigCatchLure = 47,
+ /* 0x2d */ ItemFlag_SwordsmansScroll = FLAG(1, 13),
+ /* 0x2e */ ItemFlag_CycloneSlate = FLAG(1, 14),
+ /* 0x2f */ ItemFlag_BigCatchLure = FLAG(1, 15),
- /* 0x60 */ ItemFlag_TreasureChart1 = 96,
- /* 0x61 */ ItemFlag_TreasureChart2 = 97,
- /* 0x62 */ ItemFlag_TreasureChart3 = 98,
- /* 0x63 */ ItemFlag_TreasureChart4 = 99,
- /* 0x64 */ ItemFlag_TreasureChart5 = 100,
- /* 0x65 */ ItemFlag_TreasureChart6 = 101,
- /* 0x66 */ ItemFlag_TreasureChart7 = 102,
- /* 0x67 */ ItemFlag_TreasureChart8 = 103,
- /* 0x68 */ ItemFlag_TreasureChart9 = 104,
- /* 0x69 */ ItemFlag_TreasureChart10 = 105,
- /* 0x6a */ ItemFlag_TreasureChart11 = 106,
- /* 0x6b */ ItemFlag_TreasureChart12 = 107,
- /* 0x6c */ ItemFlag_TreasureChart13 = 108,
- /* 0x6d */ ItemFlag_TreasureChart14 = 109,
- /* 0x6e */ ItemFlag_TreasureChart15 = 110,
- /* 0x6f */ ItemFlag_TreasureChart16 = 111,
- /* 0x70 */ ItemFlag_TreasureChart17 = 112,
- /* 0x71 */ ItemFlag_TreasureChart18 = 113,
- /* 0x72 */ ItemFlag_TreasureChart19 = 114,
- /* 0x73 */ ItemFlag_TreasureChart20 = 115,
- /* 0x74 */ ItemFlag_TreasureChart21 = 116,
- /* 0x75 */ ItemFlag_TreasureChart22 = 117,
- /* 0x76 */ ItemFlag_TreasureChart23 = 118,
- /* 0x77 */ ItemFlag_TreasureChart24 = 119,
- /* 0x78 */ ItemFlag_TreasureChart25 = 120,
- /* 0x79 */ ItemFlag_TreasureChart26 = 121,
- /* 0x7a */ ItemFlag_TreasureChart27 = 122,
- /* 0x7b */ ItemFlag_TreasureChart28 = 123,
- /* 0x7c */ ItemFlag_TreasureChart29 = 124,
- /* 0x7d */ ItemFlag_TreasureChart30 = 125,
- /* 0x7e */ ItemFlag_TreasureChart31 = 126,
- /* 0x7f */ ItemFlag_TreasureChart32 = 127,
+ /* 0x60 */ ItemFlag_TreasureChart1 = FLAG(3, 0),
+ /* 0x61 */ ItemFlag_TreasureChart2 = FLAG(3, 1),
+ /* 0x62 */ ItemFlag_TreasureChart3 = FLAG(3, 2),
+ /* 0x63 */ ItemFlag_TreasureChart4 = FLAG(3, 3),
+ /* 0x64 */ ItemFlag_TreasureChart5 = FLAG(3, 4),
+ /* 0x65 */ ItemFlag_TreasureChart6 = FLAG(3, 5),
+ /* 0x66 */ ItemFlag_TreasureChart7 = FLAG(3, 6),
+ /* 0x67 */ ItemFlag_TreasureChart8 = FLAG(3, 7),
+ /* 0x68 */ ItemFlag_TreasureChart9 = FLAG(3, 8),
+ /* 0x69 */ ItemFlag_TreasureChart10 = FLAG(3, 9),
+ /* 0x6a */ ItemFlag_TreasureChart11 = FLAG(3, 10),
+ /* 0x6b */ ItemFlag_TreasureChart12 = FLAG(3, 11),
+ /* 0x6c */ ItemFlag_TreasureChart13 = FLAG(3, 12),
+ /* 0x6d */ ItemFlag_TreasureChart14 = FLAG(3, 13),
+ /* 0x6e */ ItemFlag_TreasureChart15 = FLAG(3, 14),
+ /* 0x6f */ ItemFlag_TreasureChart16 = FLAG(3, 15),
+ /* 0x70 */ ItemFlag_TreasureChart17 = FLAG(3, 16),
+ /* 0x71 */ ItemFlag_TreasureChart18 = FLAG(3, 17),
+ /* 0x72 */ ItemFlag_TreasureChart19 = FLAG(3, 18),
+ /* 0x73 */ ItemFlag_TreasureChart20 = FLAG(3, 19),
+ /* 0x74 */ ItemFlag_TreasureChart21 = FLAG(3, 20),
+ /* 0x75 */ ItemFlag_TreasureChart22 = FLAG(3, 21),
+ /* 0x76 */ ItemFlag_TreasureChart23 = FLAG(3, 22),
+ /* 0x77 */ ItemFlag_TreasureChart24 = FLAG(3, 23),
+ /* 0x78 */ ItemFlag_TreasureChart25 = FLAG(3, 24),
+ /* 0x79 */ ItemFlag_TreasureChart26 = FLAG(3, 25),
+ /* 0x7a */ ItemFlag_TreasureChart27 = FLAG(3, 26),
+ /* 0x7b */ ItemFlag_TreasureChart28 = FLAG(3, 27),
+ /* 0x7c */ ItemFlag_TreasureChart29 = FLAG(3, 28),
+ /* 0x7d */ ItemFlag_TreasureChart30 = FLAG(3, 29),
+ /* 0x7e */ ItemFlag_TreasureChart31 = FLAG(3, 30),
+ /* 0x7f */ ItemFlag_TreasureChart32 = FLAG(3, 31),
ItemFlag_TREASURE_CHART_START = ItemFlag_TreasureChart1,
- ItemFlag_COUNT = 128,
+ ItemFlag_COUNT = FLAG(4, 0),
};
typedef s32 ItemId;