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authorAetias <aetias@outlook.com>2025-02-09 09:38:23 +0100
committerAetias <aetias@outlook.com>2025-02-09 09:38:23 +0100
commit57de07939724a1a1762422c915814ca2f9dc760c (patch)
tree4a84569227c944ffd4f359e6b312ea01dfbf553f /src/00_Core/Player/PlayerControl.cpp
parentbbc7382bdfcaaa2332378bc2a40b49600b238f5a (diff)
PlayerControl: Decomp 27%
Diffstat (limited to 'src/00_Core/Player/PlayerControl.cpp')
-rw-r--r--src/00_Core/Player/PlayerControl.cpp292
1 files changed, 278 insertions, 14 deletions
diff --git a/src/00_Core/Player/PlayerControl.cpp b/src/00_Core/Player/PlayerControl.cpp
index d8b677f9..79b0b4ef 100644
--- a/src/00_Core/Player/PlayerControl.cpp
+++ b/src/00_Core/Player/PlayerControl.cpp
@@ -5,9 +5,13 @@
#include "DTCM/UnkStruct_027e077c.hpp"
#include "DTCM/UnkStruct_027e0c68.hpp"
#include "DTCM/UnkStruct_027e0d38.hpp"
+#include "DTCM/UnkStruct_027e0e2c.hpp"
+#include "DTCM/UnkStruct_027e0ffc.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
#include "Item/ItemManager.hpp"
+#include "Map/MapManager.hpp"
#include "Player/PlayerBase.hpp"
+#include "Player/PlayerLinkBase.hpp"
#include "Save/AdventureFlags.hpp"
ARM bool PlayerControl::func_ov00_020aeeac() {
@@ -60,10 +64,9 @@ ARM Actor *PlayerControl::GetFollowActor() {
return gActorManager->GetActor(&mFollowRef);
}
-ARM bool PlayerControl::func_ov00_020af01c(unk8 *param1) {
+ARM bool PlayerControl::func_ov00_020af01c(Vec2b *param1) {
if (mFollowing) {
- param1[0] = mUnk_9c;
- param1[1] = mUnk_9d;
+ *param1 = mUnk_9c;
return true;
}
return false;
@@ -185,19 +188,280 @@ bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {
}
}
-bool PlayerControl::CheckTouchedNow(u32 param1) {}
-bool PlayerControl::CheckUntouchedNow(u32 param1) {}
-bool PlayerControl::CheckTouching(u32 param1) {}
-bool PlayerControl::CheckTouchFast(u32 param1) {}
-bool PlayerControl::func_ov00_020af4a4() {}
-void PlayerControl::func_ov00_020af538() {}
-void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) {}
-bool PlayerControl::func_ov00_020af778() {}
-bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {}
-void PlayerControl::func_ov00_020afb6c() {}
+ARM bool PlayerControl::CheckTouchedNow(u32 param1) {
+ bool result = false;
+ if (this->func_ov00_020af2d4(param1, true)) {
+ result = (mFlags & TouchFlag_TouchedNow) != 0;
+ }
+ return result;
+}
+
+ARM bool PlayerControl::CheckUntouchedNow(u32 param1) {
+ bool result = false;
+ if (this->func_ov00_020af2d4(param1, true)) {
+ result = (mFlags & TouchFlag_UntouchedNow) != 0;
+ }
+ return result;
+}
+
+ARM bool PlayerControl::CheckTouching(u32 param1) {
+ return this->func_ov00_020af2d4(param1, true) && mTouch;
+}
+
+ARM bool PlayerControl::CheckTouchFast(u32 param1) {
+ if (this->func_ov00_020af2d4(param1, true)) {
+ if (mTouchSpeed > FLOAT_TO_Q20(0.5) && mTouchFastTime > 0) {
+ if (mTouchFastTime <= mTouchDuration) {
+ if (mTouchDuration < mTouchFastTime + 15) {
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020af4a4() {
+ if (!data_027e0d38->mUnk_28->mUnk_34 && data_027e0e2c.mUnk_04 == -1 && !data_027e103c->func_ov005_02103f4c()) {
+ if (this->func_ov00_020aeeac()) {
+ return true;
+ }
+ switch (data_027e077c.mUnk_0) {
+ case 0x1a:
+ case 0x1b:
+ case 0x1c: return true;
+ default: return false;
+ }
+ }
+ return false;
+}
+
+ARM void PlayerControl::func_ov00_020af538(bool param1, u8 param2) {
+ mUnk_7c = param1;
+ mUnk_7e = param2;
+ mUnk_7d = param1;
+ if (mUnk_78) {
+ bool unk = gAdventureFlags->func_ov00_02097738() || data_027e0c68->mUnk_04 ? false : true;
+ if (unk) {
+ if (!this->func_ov00_020af4a4()) {
+ mUnk_7c = false;
+ }
+ }
+ if (!unk && this->func_ov00_020aeef8()) {
+ mUnk_7d = false;
+ }
+ }
+
+ this->func_ov000_020b7924(mUnk_7c);
+ if (mUnk_7c) {
+ if (mTouchDuration == 0) {
+ if (this->GetFollowActor() != NULL || mFollowing) {
+ data_027e0ffc.func_ov000_020cebcc(0x10a, gPlayerAngle, 0);
+ this->StopFollowing();
+ }
+
+ Vec3p vec;
+ s32 unk = gMapManager->func_ov00_02085108(&vec);
+ mUnk_82 = unk == 0x3 || unk == 0x7;
+ }
+ }
+
+ bool usingEquipBefore = mUsingEquipItem;
+ this->func_ov00_020af06c();
+ if (usingEquipBefore && !mUsingEquipItem) {
+ data_027e103c->func_ov000_020cf20c();
+ }
+
+ for (s32 i = 0; i < 2; ++i) {
+ if (mTouchGesture[i] != NULL) {
+ mTouchGesture[i]->Update(this);
+ }
+ }
+
+ mUnk_7f = false;
+ mUnk_83 = data_027e05f8.mUnk_0 & 0x300;
+}
+
+ARM void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) {
+ if (param4 == 4) {
+ return;
+ }
+ if (param3 > 0) {
+ q20 distance = Vec3p_Distance(&gPlayerPos, param1);
+ if (distance >= param3) {
+ return;
+ }
+ mFollowRef.Reset();
+ }
+
+ Vec2b unk;
+ MapManager::func_ov00_02083a1c(&unk, gMapManager, param1);
+ mUnk_9c = unk;
+ mFollowing = true;
+ mUnk_80 = false;
+ mFollowStuckTimer = 15;
+}
+
+ARM bool PlayerControl::func_ov00_020af778() {
+ if (!mUnk_78 || gAdventureFlags->func_ov00_02097738() || gAdventureFlags->func_ov00_02097750()) {
+ mCutsceneEndTimer = 15;
+ return false;
+ }
+ if (mCutsceneEndTimer > 0) {
+ mCutsceneEndTimer -= 1;
+ return false;
+ }
+ if (!this->func_ov00_020aeef8()) {
+ mNextFollowRef.Reset();
+ return false;
+ }
+
+ bool bVar1 = false;
+ EquipItem *equipItem;
+ if ((mFlags & TouchFlag_UntouchedNow) != 0 && mTouchDuration < 21) {
+ s32 dx = mTouchLastX - mTouchFastX;
+ s32 dy = mTouchLastY - mTouchFastY;
+ if (dx * dx + dy * dy < 100) {
+ bVar1 = !this->func_ov00_020af2d4(7, true);
+ if (!bVar1 && mUsingEquipItem) {
+ ItemFlag equipId = gPlayer->GetEquipId();
+ if (equipId != ItemFlag_None) {
+ equipItem = gItemManager->GetEquipItem(equipId);
+ }
+ }
+ }
+ }
+
+ bool isGrabbing = gPlayerLink != NULL && gActorManager->GetActor(&gPlayerLink->mGrabActor) != NULL;
+ q20 followDistance = 0;
+ if (bVar1) {
+ Actor *nextFollowActor = gActorManager->GetActor(&mNextFollowRef);
+ unk32 uVar4 = 0;
+ if (nextFollowActor != NULL) {
+ uVar4 = nextFollowActor->mUnk_12c;
+ if (this->func_ov00_020afe88(uVar4, isGrabbing) && (equipItem == NULL || equipItem->vfunc_44(uVar4))) {
+ mFollowRef = mNextFollowRef;
+ mNextFollowRef.Reset();
+ mUnk_80 = false;
+ mFollowStuckTimer = 15;
+ followDistance = nextFollowActor->XzDistanceToLink();
+ }
+ }
+
+ Vec3p vec;
+ s32 iVar4 = gMapManager->func_ov00_02085108(&vec);
+ vec.y = gPlayerPos.y;
+ if (equipItem == NULL) {
+ if (iVar4 != 0 && this->func_ov00_020afeec(iVar4, isGrabbing)) {
+ this->func_ov00_020af6e4(&vec, followDistance, uVar4);
+ return true;
+ }
+ } else {
+ if (equipItem->vfunc_48()) {
+ this->func_ov00_020af6e4(&vec, followDistance, uVar4);
+ return true;
+ }
+ if (followDistance == 0 && equipItem->vfunc_40()) {
+ this->ApplyTouchWorld(&vec, 0);
+ this->func_ov00_020af6e4(&vec, 0, uVar4);
+ return true;
+ }
+ }
+ } else {
+ ActorRef ref;
+ ActorManager::func_ov00_020c3484(&ref, gActorManager, 0);
+ mNextFollowRef = ref;
+ if (mTouchDuration == 0) {
+ mLastFollowRef = mNextFollowRef;
+ }
+ }
+ return followDistance > 0;
+}
+
+ARM bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {
+ if (param1->y >= gPlayerPos.y) {
+ return false;
+ }
+ if (mUsingEquipItem) {
+ if (gPlayer->GetEquipId() == ItemFlag_Shovel) {
+ Vec3p vec;
+ return gMapManager->func_ov00_02085594(&vec);
+ }
+ return false;
+ }
+ return false;
+}
+
+ARM void PlayerControl::func_ov00_020afb6c() {
+ bool iVar1 = this->func_ov00_020af778();
+ Actor *followActor = gActorManager->GetActor(&mFollowRef);
+ FairyId fairyId = gItemManager->GetEquippedFairy();
+ ActorNaviBase *fairy = gItemManager->GetFairy(fairyId);
+
+ if (followActor == NULL && fairy != NULL) {
+ fairy->func_ov000_020bad18();
+ }
+
+ q20 followDist = mFollowDist;
+ if (followActor == NULL) {
+ mFollowRef.Reset();
+ } else {
+ followDist = Vec3p_Distance(&gPlayerPos, &followActor->mPos);
+ Cylinder followHitbox;
+ followActor->GetHitbox(&followHitbox);
+ followHitbox.pos.y += FLOAT_TO_Q20(0.4);
+
+ s32 iVar8 = 0;
+ u32 uVar9 = 3;
+ switch (followActor->mUnk_12c) {
+ case 0: mFollowRef.Reset(); break;
+ case 1: iVar8 = 1; break;
+ case 2:
+ iVar8 = 3;
+ followHitbox.pos.y += followHitbox.size;
+ uVar9 = 0;
+ break;
+ case 3:
+ case 4:
+ iVar8 = 2;
+ followHitbox.pos.y += followHitbox.size;
+ uVar9 = 2;
+ break;
+ case 5:
+ iVar8 = 2;
+ uVar9 = 1;
+ followHitbox.pos.y += followActor->mYOffset;
+ break;
+ }
+ if (iVar8 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) {
+ this->func_ov00_020aff90(&followHitbox, iVar8);
+ if (iVar1) {
+ data_027e0ffc.func_ov000_020ced64(&followHitbox, followActor->mRef.id);
+ }
+ }
+ }
+
+ if (!mFollowing) {
+ mFollowActor = NULL;
+ } else {
+ mFollowActor = (void *) gMapManager->MapData_vfunc_78();
+ Vec3p local_3c;
+ s32 iVar2;
+ s32 iVar7;
+ if (mFollowActor == NULL) {
+ local_3c.y = gPlayerPos.y;
+ Vec2b local_44 = mUnk_9c;
+ gMapManager->func_ov00_02083c7c(&local_3c, local_44);
+ iVar2 = 2;
+ iVar7 = 3;
+ } else {
+ }
+ }
+}
+
bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {}
bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {}
-void PlayerControl::func_ov00_020aff90(unk32 param1, unk32 param2) {}
+void PlayerControl::func_ov00_020aff90(Cylinder *param1, unk32 param2) {}
void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {}
void PlayerControl::func_ov00_020b014c() {}
void PlayerControl::SetAim() {}