diff options
| author | SammygoodTunes <56520787+SammygoodTunes@users.noreply.github.com> | 2025-04-01 21:25:38 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-01 21:25:38 +0200 |
| commit | 3376d55c856262c43c731272a499bf41ba50feea (patch) | |
| tree | a113b273f81cac78a5a11bceaa87b4921d36f6cb /src/00_Core | |
| parent | 7608f9c8086f3978dde9bf285f4fff592f67f085 (diff) | |
| parent | abc53b54ecb15e06a54634ea67be9369b858e9ec (diff) | |
Merge branch 'main' into decomp/MapManager
Diffstat (limited to 'src/00_Core')
| -rw-r--r-- | src/00_Core/Actor/Actor.cpp | 4 | ||||
| -rw-r--r-- | src/00_Core/Actor/Dungeon/ActorActionObject.cpp | 85 | ||||
| -rw-r--r-- | src/00_Core/Actor/Dungeon/ActorEventIcon.cpp | 2 | ||||
| -rw-r--r-- | src/00_Core/Actor/Navi/ActorForceNavi.cpp | 14 | ||||
| -rw-r--r-- | src/00_Core/Actor/Navi/ActorNavi.cpp | 32 | ||||
| -rw-r--r-- | src/00_Core/Actor/Navi/ActorWisdomNavi.cpp | 14 | ||||
| -rw-r--r-- | src/00_Core/Item/ItemManager.cpp | 2 | ||||
| -rw-r--r-- | src/00_Core/Player/PlayerLinkBase.cpp | 2 |
8 files changed, 150 insertions, 5 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp index d35b77c8..b865c39e 100644 --- a/src/00_Core/Actor/Actor.cpp +++ b/src/00_Core/Actor/Actor.cpp @@ -318,8 +318,8 @@ ARM void Actor::SetTransform(Transform *transform) { ARM void Actor::vfunc_a8() {} -ARM void Actor::func_Ov00_020c1bfc(s32 param1) { - gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]); +ARM bool Actor::func_ov00_020c1bfc(s32 param1) { + return gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]); } ARM void Actor::func_ov00_020c1c20(s32 param1, unk32 param2) { diff --git a/src/00_Core/Actor/Dungeon/ActorActionObject.cpp b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp new file mode 100644 index 00000000..0a2c3970 --- /dev/null +++ b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp @@ -0,0 +1,85 @@ +#include "Actor/Dungeon/ActorActionObject.hpp" +#include "Map/MapManager.hpp" +#include "Player/LinkStateBase.hpp" +#include "Player/PlayerLinkBase.hpp" +#include "Save/AdventureFlags.hpp" + +#pragma section sbss begin +ActorType ActorActionObject::gType = ActorType(ActorTypeId_ActionObject, (ActorCreateFunc) ActorActionObject::Create, NULL); +#pragma section sbss end + +extern u32 **data_027e0fe0[]; +ARM ActorActionObject *ActorActionObject::Create() { + return new(*data_027e0fe0[0], 4) ActorActionObject(); +} + +ARM ActorActionObject::ActorActionObject() {} + +ARM ActorActionObject::~ActorActionObject() {} + +// non-matching +ARM bool ActorActionObject::vfunc_08() { + mGravity = 0; + mHitbox.pos = gVec3p_ZERO; + mHitbox.size = -1; + mUnk_08c.pos = mHitbox.pos; + mUnk_08c.size = mHitbox.size; + mUnk_0a4.mUnk_04 = gVec3p_ZERO; + mUnk_0a4.mUnk_10 = -1; + mVisible = false; + mUnk_130 = 0; + return true; +} + +ARM void ActorActionObject::vfunc_14(u32 param1) { + if (!this->func_ov00_020c313c(param1)) { + return; + } + + u32 flag = mUnk_020.mUnk_00[2]; + bool bVar3; + switch (mUnk_020.mUnk_00[0]) { + case 0: bVar3 = true; break; + case 1: + if (gPlayerLink->mGrabActor.id != -1 && gPlayerLink->GetStateId() == LinkStateId_Move) { + bVar3 = true; + } else { + bVar3 = false; + } + break; + case 2: + if (gPlayerLink->mGrabActor.id == -1 && gPlayerLink->GetStateId() == LinkStateId_Move) { + bVar3 = true; + } else { + bVar3 = false; + } + break; + default: bVar3 = false; break; + } + + if (!bVar3) { + return; + } + if (!gMapManager->func_ov00_020836dc((u32) mUnk_020.mUnk_00[1], 0)) { + return; + } + if (mUnk_020.mUnk_0a[0] != 0 && !this->func_ov00_020c1bfc(0)) { + return; + } + if (flag != 0 && !gAdventureFlags->Get(flag)) { + return; + } + + PlayerLinkBase *link = gPlayerLink; + if (link != NULL && link->vfunc_18(7)) { + if (mUnk_020.mUnk_00[3] == 1) { + link->func_ov000_020bcf50(&mPos, 0x800); + } + this->func_ov00_020c1c20(1, 1); + this->Kill(); + } +} + +ARM void ActorActionObject::vfunc_18(u32 param1) { + this->func_ov00_020c313c(param1); +} diff --git a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp index 8e943095..94e7381d 100644 --- a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp +++ b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp @@ -8,6 +8,6 @@ bool ActorEventIcon::vfunc_08() {} void ActorEventIcon::vfunc_14(u32 param1) {} void ActorEventIcon::vfunc_18(u32 param1) {} u32 ActorEventIcon::func_ov000_02090648(u32 param1) {} -bool func_ov000_02090774(u32 param1) {} +bool ActorEventIcon::func_ov000_02090774(u32 param1) {} void ActorEventIcon::vfunc_1c(u16 *param1) {} ActorEventIcon::~ActorEventIcon() {} diff --git a/src/00_Core/Actor/Navi/ActorForceNavi.cpp b/src/00_Core/Actor/Navi/ActorForceNavi.cpp new file mode 100644 index 00000000..04b83c13 --- /dev/null +++ b/src/00_Core/Actor/Navi/ActorForceNavi.cpp @@ -0,0 +1,14 @@ +#include "Actor/Navi/ActorForceNavi.hpp" + +#pragma section sbss begin +ActorType ActorForceNavi::gType = ActorType(ActorTypeId_ForceNavi, (ActorCreateFunc) ActorForceNavi::Create, NULL); +#pragma section sbss end + +extern u32 **data_027e0fe0[]; +ActorForceNavi *ActorForceNavi::Create() { + return new(*data_027e0fe0[0], 4) ActorForceNavi(); +} + +ARM FairyId ActorForceNavi::GetFairyId() { + return FairyId_Power; +} diff --git a/src/00_Core/Actor/Navi/ActorNavi.cpp b/src/00_Core/Actor/Navi/ActorNavi.cpp new file mode 100644 index 00000000..7c195178 --- /dev/null +++ b/src/00_Core/Actor/Navi/ActorNavi.cpp @@ -0,0 +1,32 @@ +#include "Actor/Navi/ActorNavi.hpp" +#include "Player/EquipHammer.hpp" + +ActorType ActorNavi::gType = ActorType(ActorTypeId_Navi, (ActorCreateFunc) ActorNavi::Create, NULL); +UnkStruct_ov000_020b8110 data_ov000_020ee1cc; + +ActorNavi *ActorNavi::Create() {} +UnkStruct_ov000_020b8110::UnkStruct_ov000_020b8110() : + UnkStruct_ov000_020beba8(7) {} +UnkStruct_ov000_020b8110::~UnkStruct_ov000_020b8110() {} +void UnkStruct_ov000_020b8110::vfunc_08(unk16 *param1) {} +void UnkStruct_ov000_020b8110::vfunc_18(s32 *param1) {} +void UnkStruct_ov000_020b8110::vfunc_14(u16 *param1) {} +void ActorNavi::func_ov000_020b8200() {} +void ActorNavi::vfunc_c4() {} +void ActorNavi::vfunc_c8() {} +FairyId ActorNavi::GetFairyId() {} +s32 ActorNavi::vfunc_b8() {} +void ActorNavi::vfunc_d4() {} +void ActorNavi::vfunc_d0() {} +void ActorNavi::SetActive(bool active) {} +void ActorNavi::vfunc_e0() {} +void ActorNavi::vfunc_d8() {} +void ActorNavi::vfunc_20(bool param1) {} +bool ActorNavi::vfunc_cc(unk32 *param1) {} +bool ActorNavi::vfunc_c0(Vec3p *param1) {} +void ActorNavi::vfunc_e8() {} +bool ActorNavi::vfunc_8c() {} +void ActorNavi::vfunc_ec() {} +EquipHammer *GetEquipHammer() {} +void ActorNavi::func_ov000_020b853c() {} +ActorNavi::~ActorNavi() {} diff --git a/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp b/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp new file mode 100644 index 00000000..84c02e33 --- /dev/null +++ b/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp @@ -0,0 +1,14 @@ +#include "Actor/Navi/ActorWisdomNavi.hpp" + +#pragma section sbss begin +ActorType ActorWisdomNavi::gType = ActorType(ActorTypeId_WisdomNavi, (ActorCreateFunc) ActorWisdomNavi::Create, NULL); +#pragma section sbss end + +extern u32 **data_027e0fe0[]; +ARM ActorWisdomNavi *ActorWisdomNavi::Create() { + return new(*data_027e0fe0[0], 4) ActorWisdomNavi(); +} + +ARM FairyId ActorWisdomNavi::GetFairyId() { + return FairyId_Wisdom; +} diff --git a/src/00_Core/Item/ItemManager.cpp b/src/00_Core/Item/ItemManager.cpp index 06122703..05e88182 100644 --- a/src/00_Core/Item/ItemManager.cpp +++ b/src/00_Core/Item/ItemManager.cpp @@ -126,7 +126,7 @@ ARM FairyId ItemManager::GetEquippedFairy() const { return fairy;
}
-ARM ActorNavi *ItemManager::GetFairy(FairyId id) const {
+ARM ActorNaviBase *ItemManager::GetFairy(FairyId id) const {
return mFairies[id];
}
diff --git a/src/00_Core/Player/PlayerLinkBase.cpp b/src/00_Core/Player/PlayerLinkBase.cpp index 897932c8..bc248044 100644 --- a/src/00_Core/Player/PlayerLinkBase.cpp +++ b/src/00_Core/Player/PlayerLinkBase.cpp @@ -20,7 +20,7 @@ bool PlayerLinkBase::func_ov000_020bba00() {} bool PlayerLinkBase::func_ov000_020bba14() {} bool PlayerLinkBase::func_ov000_020bba28() {} void PlayerLinkBase::func_ov000_020bba48() {} -void PlayerLinkBase::vfunc_18(s32 param1) {} +bool PlayerLinkBase::vfunc_18(s32 param1) {} bool PlayerLinkBase::CanMove() {} bool PlayerLinkBase::vfunc_58() {} bool PlayerLinkBase::vfunc_5c() {} |
