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authorAetias <144526980+AetiasHax@users.noreply.github.com>2025-07-21 19:09:56 +0200
committerGitHub <noreply@github.com>2025-07-21 19:09:56 +0200
commitaee9c362bbeb9ae717f4b93cbbd5fa0dd9a71450 (patch)
tree76d68901c25694abd6e3b7f90821e36229accf32 /src/Main/Game/Game.cpp
parent32cc123547fef2ff4aa170ef27ee0a825957a859 (diff)
ActorRupee 90% (#124)
* Remove `force_data` macro * Use size_t in `operator new` * Bump objdiff to v3.0.0-beta.10 * Decompile functions using gRandom * ActorRupee 90% * Fix old gRandom.Next calls * Revert objdiff * Clean up
Diffstat (limited to 'src/Main/Game/Game.cpp')
-rw-r--r--src/Main/Game/Game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Main/Game/Game.cpp b/src/Main/Game/Game.cpp
index 71ccde10..b88ab53d 100644
--- a/src/Main/Game/Game.cpp
+++ b/src/Main/Game/Game.cpp
@@ -302,7 +302,7 @@ ARM void Game::Run() {
if ((this->mUnk_0f4 & 7U) == 0) {
data_027e0dbc.func_ov000_0207b9dc();
} else {
- gRandom.Next(0);
+ gRandom.Next(0, 0);
}
}
nextGameMode = 0;