diff options
| author | Aetias <144526980+AetiasHax@users.noreply.github.com> | 2025-07-21 19:09:56 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-21 19:09:56 +0200 |
| commit | aee9c362bbeb9ae717f4b93cbbd5fa0dd9a71450 (patch) | |
| tree | 76d68901c25694abd6e3b7f90821e36229accf32 /src/Main/Game/Game.cpp | |
| parent | 32cc123547fef2ff4aa170ef27ee0a825957a859 (diff) | |
ActorRupee 90% (#124)
* Remove `force_data` macro
* Use size_t in `operator new`
* Bump objdiff to v3.0.0-beta.10
* Decompile functions using gRandom
* ActorRupee 90%
* Fix old gRandom.Next calls
* Revert objdiff
* Clean up
Diffstat (limited to 'src/Main/Game/Game.cpp')
| -rw-r--r-- | src/Main/Game/Game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Main/Game/Game.cpp b/src/Main/Game/Game.cpp index 71ccde10..b88ab53d 100644 --- a/src/Main/Game/Game.cpp +++ b/src/Main/Game/Game.cpp @@ -302,7 +302,7 @@ ARM void Game::Run() { if ((this->mUnk_0f4 & 7U) == 0) { data_027e0dbc.func_ov000_0207b9dc(); } else { - gRandom.Next(0); + gRandom.Next(0, 0); } } nextGameMode = 0; |
