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authorAetias <144526980+AetiasHax@users.noreply.github.com>2025-07-21 19:09:56 +0200
committerGitHub <noreply@github.com>2025-07-21 19:09:56 +0200
commitaee9c362bbeb9ae717f4b93cbbd5fa0dd9a71450 (patch)
tree76d68901c25694abd6e3b7f90821e36229accf32 /src/Main/Unknown/UnkStruct_02037750.cpp
parent32cc123547fef2ff4aa170ef27ee0a825957a859 (diff)
ActorRupee 90% (#124)
* Remove `force_data` macro * Use size_t in `operator new` * Bump objdiff to v3.0.0-beta.10 * Decompile functions using gRandom * ActorRupee 90% * Fix old gRandom.Next calls * Revert objdiff * Clean up
Diffstat (limited to 'src/Main/Unknown/UnkStruct_02037750.cpp')
-rw-r--r--src/Main/Unknown/UnkStruct_02037750.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Main/Unknown/UnkStruct_02037750.cpp b/src/Main/Unknown/UnkStruct_02037750.cpp
index 3d9fe9a5..01ae540e 100644
--- a/src/Main/Unknown/UnkStruct_02037750.cpp
+++ b/src/Main/Unknown/UnkStruct_02037750.cpp
@@ -101,7 +101,7 @@ ARM unk32 UnkStruct_02037750::vfunc_28(s32 param1) {
uVar10 = 0x0;
} else {
lVar2 = gRandom.mRandomValue * gRandom.mFactor;
- uVar10 = gRandom.Next(lVar2);
+ uVar10 = gRandom.Next(0, lVar2);
// uVar10 = *(int *)((int)&gRandom.mAddend + 0x4) +
// *(int *)((int)&gRandom.mFactor + 0x4) *
// *(uint *)&gRandom.mRandomValue + *(uint *)&gRandom.mFactor *
@@ -133,7 +133,7 @@ ARM unk32 UnkStruct_02037750::vfunc_28(s32 param1) {
case 0xb:
lVar2 = gRandom.mRandomValue * gRandom.mFactor;
uVar7 = lVar2;
- uVar10 = gRandom.Next(uVar7);
+ uVar10 = gRandom.Next(0, uVar7);
return (int) (uVar10 * 0x64 >> 0x20) < (param1 + 0x4);
case 0xc:
@@ -143,7 +143,7 @@ ARM unk32 UnkStruct_02037750::vfunc_28(s32 param1) {
} else {
lVar2 = gRandom.mRandomValue * gRandom.mFactor;
uVar11 = lVar2;
- uVar10 = gRandom.Next(uVar11);
+ uVar10 = gRandom.Next(0, uVar11);
if (uVar7 != 0x0) {
uVar10 = (uVar7 * uVar10 >> 0x20);
@@ -168,7 +168,7 @@ ARM unk32 UnkStruct_02037750::vfunc_28(s32 param1) {
} else {
lVar2 = gRandom.mRandomValue * gRandom.mFactor;
uVar11 = lVar2;
- uVar10 = gRandom.Next(uVar11);
+ uVar10 = gRandom.Next(0, uVar11);
if (uVar7 != 0x0) {
uVar10 = (uVar7 * uVar10 >> 0x20);