diff options
| author | Aetias <144526980+AetiasHax@users.noreply.github.com> | 2025-07-21 19:09:56 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-21 19:09:56 +0200 |
| commit | aee9c362bbeb9ae717f4b93cbbd5fa0dd9a71450 (patch) | |
| tree | 76d68901c25694abd6e3b7f90821e36229accf32 /src/Main/Unknown | |
| parent | 32cc123547fef2ff4aa170ef27ee0a825957a859 (diff) | |
ActorRupee 90% (#124)
* Remove `force_data` macro
* Use size_t in `operator new`
* Bump objdiff to v3.0.0-beta.10
* Decompile functions using gRandom
* ActorRupee 90%
* Fix old gRandom.Next calls
* Revert objdiff
* Clean up
Diffstat (limited to 'src/Main/Unknown')
| -rw-r--r-- | src/Main/Unknown/UnkStruct_02037750.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Main/Unknown/UnkStruct_02037750.cpp b/src/Main/Unknown/UnkStruct_02037750.cpp index 3d9fe9a5..01ae540e 100644 --- a/src/Main/Unknown/UnkStruct_02037750.cpp +++ b/src/Main/Unknown/UnkStruct_02037750.cpp @@ -101,7 +101,7 @@ ARM unk32 UnkStruct_02037750::vfunc_28(s32 param1) { uVar10 = 0x0; } else { lVar2 = gRandom.mRandomValue * gRandom.mFactor; - uVar10 = gRandom.Next(lVar2); + uVar10 = gRandom.Next(0, lVar2); // uVar10 = *(int *)((int)&gRandom.mAddend + 0x4) + // *(int *)((int)&gRandom.mFactor + 0x4) * // *(uint *)&gRandom.mRandomValue + *(uint *)&gRandom.mFactor * @@ -133,7 +133,7 @@ ARM unk32 UnkStruct_02037750::vfunc_28(s32 param1) { case 0xb: lVar2 = gRandom.mRandomValue * gRandom.mFactor; uVar7 = lVar2; - uVar10 = gRandom.Next(uVar7); + uVar10 = gRandom.Next(0, uVar7); return (int) (uVar10 * 0x64 >> 0x20) < (param1 + 0x4); case 0xc: @@ -143,7 +143,7 @@ ARM unk32 UnkStruct_02037750::vfunc_28(s32 param1) { } else { lVar2 = gRandom.mRandomValue * gRandom.mFactor; uVar11 = lVar2; - uVar10 = gRandom.Next(uVar11); + uVar10 = gRandom.Next(0, uVar11); if (uVar7 != 0x0) { uVar10 = (uVar7 * uVar10 >> 0x20); @@ -168,7 +168,7 @@ ARM unk32 UnkStruct_02037750::vfunc_28(s32 param1) { } else { lVar2 = gRandom.mRandomValue * gRandom.mFactor; uVar11 = lVar2; - uVar10 = gRandom.Next(uVar11); + uVar10 = gRandom.Next(0, uVar11); if (uVar7 != 0x0) { uVar10 = (uVar7 * uVar10 >> 0x20); |
