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authorSammygoodTunes <56520787+SammygoodTunes@users.noreply.github.com>2025-06-03 23:52:44 +0200
committerGitHub <noreply@github.com>2025-06-03 23:52:44 +0200
commit920023d800e853925eca42f0dc00510d01bc84bc (patch)
tree31f224a3add3df006f9a22ce1bd6bce17c2fa8f9 /src
parent088f7b4771ff002831323a3176d12813520c4269 (diff)
parent21aaec6b40f8cb756e5ef4fff5552b980ab58d4e (diff)
Merge branch 'main' into decomp/MapManager
Diffstat (limited to 'src')
-rw-r--r--src/00_Core/Actor/Actor.cpp19
-rw-r--r--src/00_Core/Actor/ActorManager.cpp5
-rw-r--r--src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp109
-rw-r--r--src/00_Core/Item/ItemManager.cpp5
-rw-r--r--src/00_Core/Player/LinkStateBase.cpp6
-rw-r--r--src/00_Core/Player/LinkStateItem.cpp8
-rw-r--r--src/00_Core/Player/LinkStateMove.cpp2
-rw-r--r--src/00_Core/Player/PlayerControl.cpp1114
-rw-r--r--src/00_Core/Player/PlayerControlData.cpp4
-rw-r--r--src/04_Load/Player/LinkStateMove.cpp11
-rw-r--r--src/05/Player/LinkStateMove.cpp248
-rw-r--r--src/14_Land/Actor/ActorRupee.cpp11
-rw-r--r--src/14_Land/Actor/Player/ActorRefill.cpp340
-rw-r--r--src/Main/Debug/DebugHierarchyBase.cpp2
-rw-r--r--src/Main/Player/LinkState.cpp2
15 files changed, 1782 insertions, 104 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp
index 3c699ddc..4ef80de9 100644
--- a/src/00_Core/Actor/Actor.cpp
+++ b/src/00_Core/Actor/Actor.cpp
@@ -5,6 +5,8 @@ extern "C" {
#include "Actor/Actor.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/ActorPlayerDummy.hpp"
+#include "DTCM/UnkStruct_027e077c.hpp"
+#include "DTCM/UnkStruct_027e103c.hpp"
#include "Item/ItemManager.hpp"
#include "Map/MapManager.hpp"
#include "Player/EquipSword.hpp"
@@ -115,7 +117,7 @@ ARM bool Actor::vfunc_08() {
return true;
}
-ARM void Actor::vfunc_0c() {}
+ARM bool Actor::vfunc_0c() {}
ARM void Actor::vfunc_10(u32 param1) {}
ARM void Actor::vfunc_24() {}
ARM void Actor::vfunc_28() {}
@@ -255,20 +257,9 @@ ARM bool Actor::func_ov00_020c195c() {
return true;
}
-struct UnkStruct2 {
- /* 0 */ u32 mUnk_0;
- /* 4 */ u32 mUnk_4;
- /* 8 */
-};
-extern UnkStruct2 data_027e077c;
-extern u8 data_02056be4[];
-extern "C" bool func_ov05_02103f4c(s32 param1);
-extern s32 data_027e103c;
ARM bool Actor::func_ov00_020c198c() {
- u32 unk1 = data_027e077c.mUnk_0;
- u32 unk2 = data_027e077c.mUnk_4;
- if (data_027e077c.mUnk_0 != data_027e077c.mUnk_4 || (data_02056be4[unk1] & 1) != 0 || (data_02056be4[unk2] & 4) != 0 ||
- func_ov05_02103f4c(data_027e103c) || gPlayer->mHealth <= 0)
+ if (data_027e077c.GetUnk0() != data_027e077c.GetUnk4() || (data_02056be4[data_027e077c.GetUnk0()] & 1) != 0 ||
+ (data_02056be4[data_027e077c.GetUnk4()] & 4) != 0 || data_027e103c->func_ov005_02103f4c() || gPlayer->mHealth <= 0)
{
return false;
}
diff --git a/src/00_Core/Actor/ActorManager.cpp b/src/00_Core/Actor/ActorManager.cpp
index 73ab6bbb..fed1075e 100644
--- a/src/00_Core/Actor/ActorManager.cpp
+++ b/src/00_Core/Actor/ActorManager.cpp
@@ -1,4 +1,5 @@
#include "Actor/ActorManager.hpp"
+#include "DTCM/UnkStruct_027e077c.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
#include "Map/MapManager.hpp"
@@ -8,8 +9,6 @@ extern "C" Cylinder *func_ov000_020c3ef0(void *, u32 index);
extern "C" bool func_ov000_020c3f08(void *, u32 index);
extern "C" void func_ov000_020c3f3c(void *, u32 index, Cylinder *cylinder);
extern "C" void func_ov000_020c3f54(void *, u32 param2);
-extern s32 data_027e077c;
-extern u8 data_02056be4[];
ARM void ActorManager::DeleteActor(u32 index, bool param2) {
if (!param2) {
@@ -52,7 +51,7 @@ ARM void ActorManager::func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr,
q20 minDistance = 0x7fffffff;
Actor **actorIter = actorMgr->mActorTable;
- u8 unkByte = data_02056be4[data_027e077c];
+ u8 unkByte = data_02056be4[data_027e077c.GetUnk0()];
bool unk1 = (unkByte & 1) != 0;
Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex;
diff --git a/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp b/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp
index 37c4511c..c767e5b9 100644
--- a/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp
+++ b/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp
@@ -1,15 +1,110 @@
#include "Actor/Dungeon/ActorSwitchObject.hpp"
+#include "Map/MapManager.hpp"
ActorType ActorSwitchObject::gType = ActorType(ActorTypeId_SwitchObject, (ActorCreateFunc) ActorSwitchObject::Create, NULL);
ActorSwitchObject *ActorSwitchObject::Create() {}
-bool ActorSwitchObject::vfunc_08() {}
-void ActorSwitchObject::vfunc_0c() {}
-void ActorSwitchObject::vfunc_14(u32 param1) {}
-void ActorSwitchObject::vfunc_18(u32 param1) {}
-bool ActorSwitchObject::func_ov000_0208fc10(s32 param1) {}
-void ActorSwitchObject::func_ov000_0208fc7c() {}
+
+bool ActorSwitchObject::vfunc_08() {
+ Actor::vfunc_08();
+ this->func_ov000_0208fc7c();
+ this->mUnk_130 = 0;
+ return true;
+}
+
+bool ActorSwitchObject::vfunc_0c() {
+ return this->func_ov00_020c1bfc(0) ? this->func_ov000_0208fc10(1) : this->func_ov000_0208fc10(0);
+}
+
+void ActorSwitchObject::vfunc_14(u32 param1) {
+ bool bVar1;
+ u32 uVar2;
+ u32 uVar3;
+ s32 iVar4;
+ s32 iVar5;
+
+ bVar1 = this->func_ov00_020c313c(param1);
+ if (bVar1 == NULL) {
+ return;
+ }
+ uVar2 = this->mUnk_130;
+ switch (uVar2) {
+ default:
+ if (uVar2 == 2) {
+ break;
+ }
+ return;
+ case 0:
+ uVar3 = this->func_ov000_0208fcb4();
+ switch (uVar3) {
+ case 1: this->func_ov000_0208fc10(1); return;
+ case 2: this->func_ov000_0208fc10(2); return;
+ default: return;
+ }
+ bVar1 = this->func_ov000_0208fc10(2);
+ return;
+ case 1:
+ iVar4 = this->func_ov000_0208fcb4();
+ if (iVar4 == 1) {
+ return;
+ }
+ bVar1 = this->func_ov000_0208fc10(0);
+ return;
+ }
+
+ iVar5 = this->mActiveFrames + 1;
+ this->mActiveFrames = iVar5;
+ if (iVar5 < 0x1e) {
+ return;
+ }
+
+ this->func_ov000_0209032c();
+ bVar1 = this->func_ov000_0208fc10(0);
+
+ return;
+}
+
+void ActorSwitchObject::vfunc_18(u32 param1) {
+ this->vfunc_14(param1);
+}
+
+bool ActorSwitchObject::func_ov000_0208fc10(s32 param1) {
+ this->mUnk_130 = param1;
+
+ switch (param1) {
+ case 0: this->func_ov00_020c1c20(0, 0); break;
+ case 1:
+ this->func_ov00_020c1c20(0, 1);
+ if (this->mUnk_158 == 0) {
+ this->mAlive = false;
+ }
+ break;
+ case 2:
+ this->func_ov000_0208fef8();
+ this->mActiveFrames = 0;
+ break;
+ }
+
+ return true;
+}
+
+void ActorSwitchObject::func_ov000_0208fc7c() {
+ this->mUnk_158 = this->mUnk_020.mUnk_00[1];
+ this->mUnk_15c = this->mUnk_020.mUnk_00[2];
+ this->mUnk_164 = this->mUnk_020.mUnk_0a[1];
+ this->mUnk_168 = this->mUnk_164 + this->mUnk_020.mUnk_00[0];
+ this->mUnk_16c = this->mUnk_020.mUnk_08[1];
+ this->mUnk_160 = this->mUnk_164;
+}
+
bool ActorSwitchObject::func_ov000_0208fcb4() {}
void ActorSwitchObject::func_ov000_0208fef8() {}
-void ActorSwitchObject::func_ov000_0209032c() {}
+
+void ActorSwitchObject::func_ov000_0209032c() {
+ unk32 i;
+ for (i = this->mUnk_164; i < this->mUnk_168; i++) {
+ gMapManager->func_ov00_02084b38(i, this->mUnk_16c, 0);
+ }
+}
+
ActorSwitchObject::~ActorSwitchObject() {}
diff --git a/src/00_Core/Item/ItemManager.cpp b/src/00_Core/Item/ItemManager.cpp
index aef0ec94..4b2e7b44 100644
--- a/src/00_Core/Item/ItemManager.cpp
+++ b/src/00_Core/Item/ItemManager.cpp
@@ -231,7 +231,7 @@ ARM u16 ItemManager::GetAmmo(ItemFlag equipId) const {
return (*mAmmo)[equipId];
}
-ARM void ItemManager::GiveAmmo(ItemFlag equipId, u16 amount) {
+ARM void ItemManager::GiveAmmo(ItemFlag equipId, u32 amount) {
(*mAmmo)[equipId] += amount;
if ((*mAmmo)[equipId] <= this->GetMaxAmmo(equipId)) return;
(*mAmmo)[equipId] = this->GetMaxAmmo(equipId);
@@ -240,9 +240,6 @@ ARM void ItemManager::GiveAmmo(ItemFlag equipId, u16 amount) {
extern void *data_027e10a4;
extern "C" bool func_ov015_02136670(void *param1);
extern u8 data_ov022_0217a4ac[];
-extern "C" bool _ZN14PlayerLinkBase18func_ov00_020bbd80Ei(unk32 param1, unk32 param2);
-extern "C" bool _ZNK11ItemManager7HasItemEi();
-extern "C" void _ZN11ItemManager12GetEquipItemEi();
ARM bool ItemManager::func_ov00_020ad790(unk32 param1) {
unk32 unk1 = data_027e0d38->func_ov000_02078b40();
if (unk1 == 2) return func_ov015_02136670(data_027e10a4);
diff --git a/src/00_Core/Player/LinkStateBase.cpp b/src/00_Core/Player/LinkStateBase.cpp
index 7479667e..37215e6f 100644
--- a/src/00_Core/Player/LinkStateBase.cpp
+++ b/src/00_Core/Player/LinkStateBase.cpp
@@ -16,7 +16,7 @@ void LinkStateBase::UpdateSwordShieldInUse() {}
void LinkStateBase::func_ov00_020a81b8(unk32 param1, unk32 param2) {}
LinkStateItem *LinkStateBase::GetLinkItemState() {}
void LinkStateBase::LookAt(Vec3p *target) {}
-void LinkStateBase::func_ov00_020a81fc() {}
+void LinkStateBase::func_ov00_020a81fc(Vec3p *param1, unk32 param2) {}
void LinkStateBase::AddHealth(s16 amount) {}
void LinkStateBase::func_ov00_020a8224(unk32 param1) {}
void LinkStateBase::TurnTo(s16 angle, unk32 param2, unk32 speed) {}
@@ -38,7 +38,7 @@ bool LinkStateBase::func_ov00_020a8638(unk32 param1) {}
void LinkStateBase::Clear_PlayerLinkBase_Unk48(u16 flags) {}
void LinkStateBase::func_ov00_020a8680(unk32 param1, unk16 param2, bool param3) {}
void LinkStateBase::PlayerLinkBase_func_ov00_020bccc8() {}
-bool LinkStateBase::PlayerLinkBase_vfunc_58() {}
+bool LinkStateBase::PlayerLinkBase_vfunc_58(unk32 param1, ActorRef *param2) {}
bool LinkStateBase::func_ov00_020a8704(s16 *pAngle) {}
bool LinkStateBase::func_ov00_020a8774(Vec3p *param1, s32 angle) {}
void LinkStateBase::func_ov00_020a8844(Vec3p *param1, bool param2, bool param3) {}
@@ -46,7 +46,7 @@ void LinkStateBase::func_ov00_020a8954(bool param1, unk32 *param2) {}
void LinkStateBase::func_ov00_020a8994() {}
void LinkStateBase::func_ov00_020a89bc(unk32 param1, unk32 param2) {}
void LinkStateBase::func_ov00_020a8a08(unk32 param1) {}
-void LinkStateBase::func_ov00_020a8a4c(unk32 param1, unk32 param2) {}
+void LinkStateBase::func_ov00_020a8a4c(const void *param1, unk32 param2) {}
void LinkStateBase::func_ov00_020a8a90(unk32 param1) {}
void LinkStateBase::func_ov00_020a8ab0(unk32 param1) {}
void LinkStateBase::func_ov00_020a8ad0(unk32 param1) {}
diff --git a/src/00_Core/Player/LinkStateItem.cpp b/src/00_Core/Player/LinkStateItem.cpp
index 240b94c8..9e42961f 100644
--- a/src/00_Core/Player/LinkStateItem.cpp
+++ b/src/00_Core/Player/LinkStateItem.cpp
@@ -1,5 +1,6 @@
#include "Player/LinkStateItem.hpp"
#include "DTCM/UnkStruct_027e103c.hpp"
+#include "DTCM/UnkStruct_027e1098.hpp"
#include "Item/ItemManager.hpp"
#include "Player/EquipBomb.hpp"
#include "Player/EquipHammer.hpp"
@@ -8,13 +9,8 @@
#include "Player/PlayerControl.hpp"
#include "Save/AdventureFlags.hpp"
-extern void func_ov000_020cf9dc(s32 param1, s32 param2, s32 param3);
-extern void func_ov014_0213ec64(s32 param1);
-extern void func_ov014_0211fd04(s32 *param1);
extern void func_ov000_020b7e6c(s32 *param1);
-extern s32 *data_027e1098;
-
THUMB void LinkStateItem::vfunc_00() {}
ARM LinkStateId LinkStateItem::GetId() {
@@ -42,7 +38,7 @@ ARM void LinkStateItem::OnStateLeave(s32 param1) {
if (*(u8 *) (iVar3 + 0xe0) == '\0') {
GetEquipBombchu()->func_ov014_0213ec64();
}
- func_ov014_0211fd04(data_027e1098);
+ data_027e1098->func_ov014_0211fd04();
break;
case ItemFlag_OshusSword: break;
case ItemFlag_WoodenShield: break;
diff --git a/src/00_Core/Player/LinkStateMove.cpp b/src/00_Core/Player/LinkStateMove.cpp
index 889b3743..5509be66 100644
--- a/src/00_Core/Player/LinkStateMove.cpp
+++ b/src/00_Core/Player/LinkStateMove.cpp
@@ -1,6 +1,6 @@
#include "Player/LinkStateMove.hpp"
-unk32 data_ov000_020e56f0 = 0x800;
+unk32 LinkStateMove::data_ov000_020e56f0 = 0x800;
THUMB void LinkStateMove::vfunc_00() {}
diff --git a/src/00_Core/Player/PlayerControl.cpp b/src/00_Core/Player/PlayerControl.cpp
index 6cf39bda..406fe1da 100644
--- a/src/00_Core/Player/PlayerControl.cpp
+++ b/src/00_Core/Player/PlayerControl.cpp
@@ -1,52 +1,1066 @@
#include "Player/PlayerControl.hpp"
+#include "Actor/ActorManager.hpp"
+#include "Actor/Navi/ActorNaviBase.hpp"
+#include "DTCM/UnkStruct_027e05f8.hpp"
+#include "DTCM/UnkStruct_027e077c.hpp"
+#include "DTCM/UnkStruct_027e0c68.hpp"
+#include "DTCM/UnkStruct_027e0d38.hpp"
+#include "DTCM/UnkStruct_027e0e2c.hpp"
+#include "DTCM/UnkStruct_027e0f64.hpp"
+#include "DTCM/UnkStruct_027e0ffc.hpp"
+#include "DTCM/UnkStruct_027e103c.hpp"
+#include "Item/ItemManager.hpp"
+#include "Map/MapManager.hpp"
+#include "Player/PlayerBase.hpp"
+#include "Player/PlayerLinkBase.hpp"
+#include "Save/AdventureFlags.hpp"
-bool PlayerControl::func_ov00_020aeeac() {}
-void PlayerControl::func_ov00_020aeef8() {}
-void PlayerControl::func_ov00_020aef30() {}
-void PlayerControl::UpdateAim() {}
-Actor *PlayerControl::GetFollowActor() {}
-bool PlayerControl::func_ov00_020af01c(unk8 *param1) {}
-void PlayerControl::SetUnk_80() {}
-void PlayerControl::StopFollowing() {}
-void PlayerControl::func_ov00_020af06c() {}
-void PlayerControl::UpdateUsingEquipItem() {}
-bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {}
-bool PlayerControl::CheckTouchedNow(u32 param1) {}
-bool PlayerControl::CheckUntouchedNow(u32 param1) {}
-bool PlayerControl::CheckTouching(u32 param1) {}
-bool PlayerControl::CheckTouchFast(u32 param1) {}
-bool PlayerControl::func_ov00_020af4a4() {}
-void PlayerControl::func_ov00_020af538() {}
-void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) {}
-bool PlayerControl::func_ov00_020af778() {}
-bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {}
-void PlayerControl::func_ov00_020afb6c() {}
-bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {}
-bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {}
-void PlayerControl::func_ov00_020aff90(unk32 param1, unk32 param2) {}
-void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {}
-void PlayerControl::func_ov00_020b014c() {}
-void PlayerControl::SetAim() {}
-bool PlayerControl::UpdateAimWorld(Vec3p *param1) {}
-s16 PlayerControl::GetTouchAngle() {}
-u32 PlayerControl::func_ov00_020b034c() {}
-s32 PlayerControl::func_ov00_020b0418() {}
-bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {}
-bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {}
-bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 param2, unk32 param3) {}
-bool PlayerControl::CheckNotTouching() {}
-bool PlayerControl::func_ov00_020b0ad0(Actor *actor) {}
-bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast) {}
-bool PlayerControl::func_ov00_020b0de8(Vec3p *param1) {}
-bool PlayerControl::func_ov00_020b0e54(Vec3p *param1, Vec3p *param2) {}
-bool PlayerControl::func_ov00_020b0f88(Vec3p *param1, unk32 param2, Vec3p *param3) {}
-bool PlayerControl::func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4) {}
-bool PlayerControl::IsUntouchedNow() {}
-bool PlayerControl::IsNotUntouchedNow() {}
-bool PlayerControl::func_ov00_020b1248(unk32 *param1) {}
-bool PlayerControl::func_ov00_020b129c() {}
-bool PlayerControl::func_ov00_020b12d0(s16 *pAngle) {}
-bool PlayerControl::IsNotTouching() {}
-bool PlayerControl::IsTouchingFast() {}
-bool PlayerControl::IsTappedNow() {}
-bool PlayerControl::func_ov00_020b13c4() {}
+static char *sShipTypes[] = {"brg", "anc", "pdl", "hul", "can", "dco", "bow", "fnl"};
+
+ARM bool PlayerControl::func_ov00_020aeeac() {
+ if (((data_02056be4[data_027e077c.GetUnk0()] & 1) != 0) || ((data_02056be4[data_027e077c.GetUnk0()] & 4) != 0)) {
+ return false;
+ }
+ return data_027e077c.GetUnk0() == data_027e077c.GetUnk4();
+}
+
+ARM bool PlayerControl::func_ov00_020aeef8() {
+ if (data_027e077c.GetUnk0() == 0x37 || data_027e077c.GetUnk0() == 0x3b) {
+ return false;
+ }
+ if (data_027e077c.GetUnk0() == 0x3d) {
+ return true;
+ }
+ return func_ov00_020aeeac();
+}
+
+THUMB void PlayerControl::func_ov00_020aef30() {
+ this->ResetTouchWorld();
+ if (mDebug) {
+ // 操作 = Operation
+ mDebug->vfunc_20(0, "\x91\x80\x8d\xec", 'PCTL', 'PLYR', 0, 0);
+ }
+}
+
+// NONMATCH: Instruction ordering
+THUMB void PlayerControl::UpdateAim() {
+ ResetTouchWorld();
+ mAimWorld.x = 0;
+ mAimWorld.y = 0;
+ mAimWorld.z = 0;
+ mUnk_80 = false;
+ mUnk_82 = 0;
+ mFollowRef.Reset();
+ mNextFollowRef.Reset();
+ mFollowing = false;
+ mAim = gVec3p_ZERO;
+ s32 iVar2 = data_027e0d38->func_ov000_02078b40();
+ if (iVar2 == 2) {
+ data_027e103c->func_ov000_020cf2b8();
+ }
+ mUnk_c8 = -1;
+ mUnk_cc = -1;
+}
+
+ARM Actor *PlayerControl::GetFollowActor() {
+ return gActorManager->GetActor(&mFollowRef);
+}
+
+ARM bool PlayerControl::func_ov00_020af01c(Vec2b *param1) {
+ if (mFollowing) {
+ *param1 = mUnk_9c;
+ return true;
+ }
+ return false;
+}
+
+ARM void PlayerControl::SetUnk_80() {
+ mUnk_80 = true;
+}
+
+ARM void PlayerControl::StopFollowing() {
+ mFollowRef.Reset();
+ mFollowing = false;
+ mFollowObject = NULL;
+}
+
+ARM void PlayerControl::func_ov00_020af06c() {
+ if (!mUnk_78) {
+ mUsingEquipItem = false;
+ return;
+ }
+ ItemFlag equippedItem;
+ bool usingEquipItem = mUsingEquipItem;
+ if (mUnk_7a) {
+ mUnk_7b = usingEquipItem;
+ }
+ if (gAdventureFlags->func_ov00_02097738() || data_027e0c68.mUnk_04 != 0) {
+ if (data_027e0d38->func_ov000_02078b40() != 2) {
+ mUsingEquipItem = false;
+ }
+ return;
+ }
+ ItemManager *itemManager = gItemManager;
+ equippedItem = itemManager->mEquippedItem;
+ if (equippedItem == ItemFlag_PotionA) {
+ if (itemManager->HasPotion(0)) {
+ mUsingEquipItem = true;
+ return;
+ }
+ } else if (equippedItem == ItemFlag_PotionB) {
+ if (itemManager->HasPotion(1)) {
+ mUsingEquipItem = true;
+ return;
+ }
+ }
+ if (data_027e0d38->func_ov000_02078b40() == 2) {
+ mUnk_7b = true;
+ mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
+ } else {
+ if (((data_027e05f8.mUnk_0 & 0x300) != 0) && mUnk_7e != 0 && func_ov00_020aeef8()) {
+ mUnk_7b = true;
+ } else {
+ if (((data_027e05f8.mUnk_0 & 0x300) == 0) && mUnk_83) {
+ mUnk_7b = false;
+ } else {
+ if (data_027e103c->mUnk_20 == 2 && !mTouch && func_ov00_020aeef8()) {
+ mUnk_7b = !mUnk_7b;
+ mUnk_7c = 0;
+ }
+ }
+ }
+ mUnk_7b = (mUnk_7b & gItemManager->func_ov00_020ad790(1)) != 0;
+
+ if (equippedItem == ItemFlag_Hammer && !usingEquipItem && mUnk_7b == true) {
+ ActorNaviBase *courageFairy = gItemManager->GetFairy(FairyId_Courage);
+ if (courageFairy != NULL) {
+ q20 x = courageFairy->mPos.x;
+ q20 y = gPlayerPos.y + FLOAT_TO_Q20(0.5);
+ q20 z = courageFairy->mPos.z;
+ mAimWorld.x = x;
+ mAimWorld.y = y;
+ mAimWorld.z = z;
+ }
+ }
+ }
+ if (mUnk_7a) {
+ mUsingEquipItem = mUnk_7b;
+ }
+}
+
+void PlayerControl::UpdateUsingEquipItem() {
+ if ((data_027e05f8.mUnk_0 & 0x300) != 0 && this->func_ov00_020aeef8()) {
+ mUsingEquipItem = true;
+ return;
+ }
+ mUsingEquipItem = false;
+}
+
+struct UnkStruct_ov015_0213ce4c {
+ /* 00 */ unk8 mUnk_00[0x3d];
+ /* 3d */ bool mUnk_3d;
+ /* 3e */ unk8 mUnk_3e[0x1];
+ /* 3f */ bool mUnk_3f;
+ /* 40 */ bool mUnk_40;
+ /* 41 */
+
+ static UnkStruct_ov015_0213ce4c *GetInstance();
+
+ bool GetUnk3f();
+ bool GetUnk40();
+};
+
+bool PlayerControl::func_ov00_020af2d4(u32 param1, bool param2) {
+ if (data_027e0d38->func_ov000_02078b40() == 2 && param2) {
+ if (UnkStruct_ov015_0213ce4c::GetInstance()->mUnk_3d) {
+ return false;
+ }
+ if (UnkStruct_ov015_0213ce4c::GetInstance()->GetUnk3f() || UnkStruct_ov015_0213ce4c::GetInstance()->GetUnk40()) {
+ return false;
+ }
+ }
+
+ if (mUnk_7c) {
+ bool unk1 = true;
+ bool unk2 = false;
+ if ((param1 & 0x2) != 0 && (data_02056be4[data_027e077c.GetUnk0()] & 0x1) != 0) {
+ unk2 = true;
+ }
+ if (!unk2 && ((param1 & 0x1) == 0 || !this->func_ov00_020aeef8() || !data_027e103c->mUnk_24)) {
+ unk1 = false;
+ }
+ return unk1;
+ } else {
+ return (param1 & 0x4) != 0;
+ }
+}
+
+ARM bool PlayerControl::CheckTouchedNow(u32 param1) {
+ bool result = false;
+ if (this->func_ov00_020af2d4(param1, true)) {
+ result = (mFlags & TouchFlag_TouchedNow) != 0;
+ }
+ return result;
+}
+
+ARM bool PlayerControl::CheckUntouchedNow(u32 param1) {
+ bool result = false;
+ if (this->func_ov00_020af2d4(param1, true)) {
+ result = (mFlags & TouchFlag_UntouchedNow) != 0;
+ }
+ return result;
+}
+
+ARM bool PlayerControl::CheckTouching(u32 param1) {
+ return this->func_ov00_020af2d4(param1, true) && mTouch;
+}
+
+ARM bool PlayerControl::CheckTouchFast(u32 param1) {
+ if (this->func_ov00_020af2d4(param1, true)) {
+ if (mTouchSpeed > FLOAT_TO_Q20(0.5) && mTouchFastTime > 0) {
+ if (mTouchFastTime <= mTouchDuration) {
+ if (mTouchDuration < mTouchFastTime + 15) {
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020af4a4() {
+ if (!data_027e0d38->mUnk_28->mUnk_34 && data_027e0e2c.mUnk_04 == -1 && !data_027e103c->func_ov005_02103f4c()) {
+ if (this->func_ov00_020aeeac()) {
+ return true;
+ }
+ switch (data_027e077c.GetUnk0()) {
+ case 0x1a:
+ case 0x1b:
+ case 0x1c: return true;
+ default: return false;
+ }
+ }
+ return false;
+}
+
+ARM void PlayerControl::func_ov00_020af538(bool param1, u8 param2) {
+ mUnk_7c = param1;
+ mUnk_7e = param2;
+ mUnk_7d = param1;
+
+ bool unk = !mUnk_78 || gAdventureFlags->func_ov00_02097738() || data_027e0c68.mUnk_04;
+ if (unk || !this->func_ov00_020af4a4()) {
+ mUnk_7c = false;
+ }
+ if (unk || !this->func_ov00_020aeef8()) {
+ mUnk_7d = false;
+ }
+
+ this->func_ov000_020b7924(mUnk_7c);
+ if (mUnk_7c) {
+ if (mTouchDuration == 0) {
+ if (this->GetFollowActor() != NULL || mFollowing) {
+ data_027e0ffc.func_ov000_020cebcc(0x10a, gPlayerAngle, 0);
+ this->StopFollowing();
+ }
+
+ Vec3p vec;
+ s32 unk = gMapManager->func_ov00_02085108(&vec);
+ mUnk_82 = unk == 0x3 || unk == 0x7;
+ }
+ }
+
+ bool usingEquipBefore = mUsingEquipItem;
+ this->func_ov00_020af06c();
+ if (usingEquipBefore && !mUsingEquipItem) {
+ data_027e103c->func_ov000_020cf20c();
+ }
+
+ for (s32 i = 0; i < 2; ++i) {
+ if (mTouchGesture[i] != NULL) {
+ mTouchGesture[i]->Update(this);
+ }
+ }
+
+ mUnk_7f = false;
+ mUnk_83 = data_027e05f8.mUnk_0 & 0x300;
+}
+
+ARM void PlayerControl::func_ov00_020af6e4(Vec3p *param1, s32 param3, s32 param4) {
+ if (param4 == 4) {
+ return;
+ }
+ if (param3 > 0) {
+ q20 distance = Vec3p_Distance(&gPlayerPos, param1);
+ if (distance >= param3) {
+ return;
+ }
+ mFollowRef.Reset();
+ }
+
+ Vec2b unk;
+ MapManager::func_ov00_02083a1c(&unk, gMapManager, param1);
+ mUnk_9c = unk;
+ mFollowing = true;
+ mUnk_80 = false;
+ mFollowStuckTimer = 15;
+}
+
+ARM bool PlayerControl::func_ov00_020af778() {
+ if (!mUnk_78 || gAdventureFlags->func_ov00_02097738() || gAdventureFlags->func_ov00_02097750()) {
+ mCutsceneEndTimer = 15;
+ return false;
+ }
+ if (mCutsceneEndTimer > 0) {
+ mCutsceneEndTimer -= 1;
+ return false;
+ }
+ if (!this->func_ov00_020aeef8()) {
+ mNextFollowRef.Reset();
+ return false;
+ }
+
+ bool bVar1 = false;
+ EquipItem *equipItem = NULL;
+ if ((mFlags & TouchFlag_UntouchedNow) != 0 && mTouchDuration < 21) {
+ s32 dx = mTouchLastX - mTouchFastX;
+ s32 dy = mTouchLastY - mTouchFastY;
+ if (dx * dx + dy * dy < 100) {
+ if (this->func_ov00_020af2d4(7, true)) {
+ bVar1 = true;
+ if (mUsingEquipItem) {
+ ItemFlag equipId = gPlayer->GetEquipId();
+ if (equipId != ItemFlag_None) {
+ equipItem = gItemManager->GetEquipItem(equipId);
+ }
+ }
+ }
+ }
+ }
+
+ bool isGrabbing = gPlayerLink != NULL && gActorManager->GetActor(&gPlayerLink->mGrabActor) != NULL;
+ q20 followDistance = 0;
+ if (bVar1) {
+ Actor *nextFollowActor = gActorManager->GetActor(&mNextFollowRef);
+ unk32 uVar4 = 0;
+ if (nextFollowActor != NULL) {
+ uVar4 = nextFollowActor->mUnk_12c;
+ if (this->func_ov00_020afe88(uVar4, isGrabbing) && (equipItem == NULL || equipItem->vfunc_44(uVar4))) {
+ mFollowRef = mNextFollowRef;
+ mNextFollowRef.Reset();
+ mUnk_80 = false;
+ mFollowStuckTimer = 15;
+ followDistance = nextFollowActor->XzDistanceToLink();
+ }
+ }
+
+ Vec3p vec;
+ s32 iVar4 = gMapManager->func_ov00_02085108(&vec);
+ vec.y = gPlayerPos.y;
+ if (equipItem == NULL) {
+ if (iVar4 != 0 && this->func_ov00_020afeec(iVar4, isGrabbing)) {
+ this->func_ov00_020af6e4(&vec, followDistance, uVar4);
+ return true;
+ }
+ } else {
+ if (equipItem->vfunc_48(iVar4)) {
+ this->func_ov00_020af6e4(&vec, followDistance, uVar4);
+ return true;
+ }
+ if (followDistance == 0 && equipItem->vfunc_40()) {
+ this->ApplyTouchWorld(&vec, 0);
+ this->func_ov00_020af6e4(&vec, followDistance, uVar4);
+ return true;
+ }
+ }
+ } else {
+ ActorRef ref;
+ ActorManager::func_ov00_020c3484(&ref, gActorManager, 0);
+ mNextFollowRef = ref;
+ if (mTouchDuration == 0) {
+ mLastFollowRef = mNextFollowRef;
+ }
+ }
+ return followDistance > 0;
+}
+
+ARM bool PlayerControl::func_ov00_020afad8(Vec3p *param1) {
+ if (param1->y >= gPlayerPos.y) {
+ return false;
+ }
+ if (mUsingEquipItem) {
+ if (gPlayer->GetEquipId() == ItemFlag_Shovel) {
+ Vec3p vec;
+ return gMapManager->func_ov00_02085594(&vec);
+ }
+ return false;
+ }
+ return false;
+}
+
+ARM void PlayerControl::func_ov00_020afb6c() {
+ bool iVar1 = this->func_ov00_020af778();
+ Actor *followActor = gActorManager->GetActor(&mFollowRef);
+ ItemManager *itemMgr = gItemManager;
+ FairyId fairyId = itemMgr->GetEquippedFairy();
+ ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
+
+ if (followActor == NULL && !mFollowing && fairy != NULL) {
+ fairy->func_ov000_020bad18();
+ }
+
+ q20 followDist = mFollowDist;
+ if (followActor != NULL) {
+ followDist = Vec3p_Distance(&gPlayerPos, &followActor->mPos);
+ Cylinder followHitbox;
+ followActor->GetHitbox(&followHitbox);
+ followHitbox.pos.y += FLOAT_TO_Q20(0.4);
+
+ s32 iVar8 = 0;
+ u32 uVar9 = 3;
+ switch (followActor->mUnk_12c) {
+ case 0: mFollowRef.Reset(); break;
+ case 1: iVar8 = 1; break;
+ case 5:
+ iVar8 = 2;
+ uVar9 = 1;
+ followHitbox.pos.y += followActor->mYOffset;
+ break;
+ case 2:
+ iVar8 = 3;
+ followHitbox.pos.y += followHitbox.size;
+ uVar9 = 0;
+ break;
+ default:
+ iVar8 = 2;
+ followHitbox.pos.y += followHitbox.size;
+ uVar9 = 2;
+ break;
+ }
+ if (iVar8 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) {
+ this->func_ov00_020aff90(&followHitbox.pos, iVar8);
+ if (iVar1) {
+ data_027e0ffc.func_ov000_020ced64(&followHitbox, followActor->mRef.id, uVar9);
+ }
+ }
+ } else {
+ mFollowRef.Reset();
+ }
+
+ if (mFollowing) {
+ mFollowObject = (void *) gMapManager->MapData_vfunc_78(&mUnk_9c);
+ Vec3p local_3c;
+ s32 iVar2;
+ s32 iVar7;
+ if (mFollowObject != NULL) {
+ local_3c = *(Vec3p *) ((u32) mFollowObject + 0x18);
+ void *piVar4 = (*(void *(**) (void *) )((*(u32 *) mFollowObject) + 0x54))(mFollowObject);
+ if (piVar4 == NULL) {
+ iVar7 = 0;
+ } else {
+ iVar7 = (*(s32(**)(void *))((*(u32 *) piVar4) + 0x44))(piVar4);
+ }
+ local_3c.y += iVar7;
+ if (*(s8 *) ((u32) mFollowObject + 0x12) == 1) {
+ iVar2 = 1;
+ iVar7 = 3;
+ } else {
+ iVar2 = 2;
+ iVar7 = 2;
+ }
+ } else {
+ local_3c.y = gPlayerPos.y;
+ Vec2b local_44 = mUnk_9c;
+ gMapManager->func_ov00_02083c7c(&local_3c, local_44);
+ iVar2 = 2;
+ iVar7 = 3;
+ }
+
+ if (iVar2 != 0 && gPlayerLink->GetCurrentCharacter() == PlayerCharacter_Link) {
+ this->func_ov00_020aff90(&local_3c, iVar2);
+ if (iVar1) {
+ data_027e0ffc.func_ov000_020ced7c(&local_3c, mUnk_9c.x, mUnk_9c.y, iVar7);
+ }
+ }
+ followDist = Vec3p_Distance(&gPlayerPos, &local_3c);
+ } else {
+ mFollowObject = NULL;
+ }
+
+ if (mFollowStuckTimer > 0 && mFollowDist - followDist <= FLOAT_TO_Q20(0.01)) {
+ mFollowStuckTimer -= 1;
+ if (mFollowStuckTimer <= 0) {
+ this->StopFollowing();
+ }
+ }
+
+ mFollowDist = followDist;
+}
+
+ARM bool PlayerControl::func_ov00_020afe88(s32 param1, bool param2) {
+ if (!mUnk_7d || !gPlayerControlData->vfunc_74(param1)) {
+ return false;
+ }
+ if (!param2) {
+ return true;
+ }
+ return param1 == 2 || param1 == 6;
+}
+
+ARM bool PlayerControl::func_ov00_020afeec(unk32 param1, bool param2) {
+ if (!mUnk_7d) {
+ return false;
+ }
+ if (!gPlayerControlData->vfunc_78(param1)) {
+ return false;
+ }
+ switch (param1) {
+ case 1:
+ case 2:
+ case 7:
+ case 13: return true;
+
+ case 10:
+ case 11: return param2;
+
+ default: return !param2;
+ }
+}
+
+ARM void PlayerControl::func_ov00_020aff90(Vec3p *param1, unk32 param2) {
+ if (data_027e0d38->func_ov000_02078b40() == 2) {
+ return;
+ }
+ ItemManager *itemMgr = gItemManager;
+ FairyId fairyId = itemMgr->GetEquippedFairy();
+ ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
+ if (fairy == NULL) {
+ return;
+ }
+ fairy->func_ov000_020baca8(param1, param2);
+}
+
+ARM void PlayerControl::func_ov00_020affec(Vec3p *param1, s32 y, s32 param3, Vec3p *param4) {
+ if (mUnk_44.x != 0 || mUnk_44.z != 0) {
+ Vec3p local_24;
+ Vec3p_Axpy(y, &mUnk_44, &mTouchWorld, &local_24);
+
+ Vec3p local_30 = {param4->x - local_24.x, 0, param4->z - local_24.z};
+ q20 iVar2 = Vec3p_Length(&local_30);
+ if (iVar2 <= param3) {
+ *param1 = local_24;
+ return;
+ }
+
+ Vec3p local_3c = {mUnk_44.x, 0, mUnk_44.z};
+ q20 lengthInv = CoReciprocal(Vec3p_Length(&local_3c));
+ local_3c.x = MUL_Q20(local_3c.x, lengthInv);
+ local_3c.z = MUL_Q20(local_3c.z, lengthInv);
+ iVar2 = Vec3p_Dot(&local_30, &local_3c);
+
+ Vec3p local_48 = local_3c;
+ local_48.y = lengthInv;
+ Vec3p_Axpy(iVar2 - param3, &local_48, &local_24, param1);
+ return;
+ }
+
+ param1->x = mTouchWorld.x;
+ param1->y = y;
+ param1->z = mTouchWorld.z;
+}
+
+#pragma section sbss begin
+static u32 data_ov000_020ee198;
+static u32 data_ov000_020ee19c;
+#pragma section sbss end
+
+ARM void PlayerControl::func_ov00_020b014c(Vec3p *param1) {
+ if ((data_ov000_020ee198 & 1) == 0) {
+ data_ov000_020ee198 |= 1;
+ }
+ if (*(s32 *) ((s32) data_027e0f64->mUnk_4 + 0x15c) == 0x16) {
+ return;
+ }
+ if (!this->func_ov00_020aeef8()) {
+ return;
+ }
+ if (mTouchDuration > 0) {
+ ItemManager *itemMgr = gItemManager;
+ FairyId fairyId = itemMgr->GetEquippedFairy();
+ ActorNaviBase *fairy = itemMgr->GetFairy(fairyId);
+ if (fairy != NULL) {
+ Vec3p auStack_1c;
+ this->func_ov00_020affec(&auStack_1c, FLOAT_TO_Q20(0.5), FLOAT_TO_Q20(8.0), param1);
+ fairy->func_ov000_020ba204(&auStack_1c, &mUnk_44, mTouchWorld.y + FLOAT_TO_Q20(4.2));
+ }
+ }
+}
+
+ARM void PlayerControl::ResetAim() {
+ mAim = gVec3p_ZERO;
+}
+
+extern "C" s32 func_ov000_020a5e9c(unk32 *param1);
+
+ARM bool PlayerControl::UpdateAimWorld(Vec3p *param1) {
+ Vec3p pos = gPlayerPos;
+
+ s32 iVar2 = func_ov000_020a5e9c(&data_027e0d38->mUnk_0c);
+ if (iVar2 == 0x2f && *(s32 *) (*(s32 *) ((s32) data_027e0f64 + 0x4) + 0x15c) == 0x31) {
+ return this->func_ov024_02178348(param1);
+ }
+
+ if (this->CheckTouching(1)) {
+ this->func_ov00_020affec(param1, 0, FLOAT_TO_Q20(8.0), &pos);
+ mAimWorld = *param1;
+ return true;
+ }
+ *param1 = mAimWorld;
+ return false;
+}
+
+ARM s16 PlayerControl::GetTouchAngle() {
+ if (mTouchDuration >= 0) {
+ return mTouchAngle;
+ }
+ if (!mUnk_7f) {
+ return 0;
+ }
+ return mUnk_ac;
+}
+
+static q20 data_ov000_020e6144 = FLOAT_TO_Q20(80.0);
+
+ARM u32 PlayerControl::func_ov00_020b034c() {
+ if ((mTouchDuration >= 0) && (this->func_ov00_020af2d4(1, 1) != 0)) {
+ u64 temp_r0_r1 = func_01ff992c(data_ov000_020e6144); // 0x03333333
+ s32 temp_r3 = (temp_r0_r1 * mTouchDist + 0x80000000) >> 32;
+ s32 temp_r1_r0 = MUL_Q20(temp_r3, temp_r3);
+ if (mTouchDuration < 4) {
+ s32 temp_r2_2 = (4 - mTouchDuration) << 0xc;
+ temp_r1_r0 -= (s32) (temp_r2_2 + ((u32) (temp_r2_2 >> 1) >> 0x1e)) >> 2;
+ }
+ if (temp_r1_r0 < 0) {
+ return 0;
+ }
+ if (temp_r1_r0 > FLOAT_TO_Q20(1.0)) {
+ temp_r1_r0 = FLOAT_TO_Q20(1.0);
+ }
+ return temp_r1_r0;
+ }
+ if ((mUnk_7f != 0) && (data_027e05f8.mUnk_0 & 0xf0)) {
+ return FLOAT_TO_Q20(1.0);
+ }
+ return 0;
+}
+
+extern unk32 data_ov000_020eec60;
+extern "C" unk32 func_ov000_020d6be4(unk32 *param1);
+
+ARM s32 PlayerControl::func_ov00_020b0418() {
+ unk32 unk = func_ov000_020d6be4(&data_ov000_020eec60);
+ if (unk < 10) {
+ return 0;
+ }
+ if (unk < 25) {
+ return (unk * FLOAT_TO_Q20(0.6666)) / 25;
+ }
+ if (unk < 150) {
+ return (unk - 25) * FLOAT_TO_Q20(0.3334) / 125 + FLOAT_TO_Q20(0.6666);
+ }
+ return FLOAT_TO_Q20(1.0);
+}
+
+extern "C" void func_0202d95c(Vec3p *param1, q20 param2);
+// NONMATCH: Register allocation, instruction ordering
+ARM bool PlayerControl::func_ov00_020b049c(Vec3p *param1, bool param2) {
+ if (this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) {
+ this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.25));
+ Vec3p_Sub(param1, &gPlayerPos, param1);
+ q20 length = Vec3p_Length(param1);
+ if (length >= FLOAT_TO_Q20(1.25)) {
+ return true;
+ }
+ if (param2) {
+ if (length < FLOAT_TO_Q20(0.25)) {
+ *param1 = gVec3p_ZERO;
+ param1->x += MUL_Q20(SIN(gPlayerAngle), FLOAT_TO_Q20(1.25));
+ param1->z += MUL_Q20(COS(gPlayerAngle), FLOAT_TO_Q20(1.25));
+ } else {
+ func_0202d95c(param1, FLOAT_TO_Q20(1.25));
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020b05e8(Vec3p *param1) {
+ if (this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) {
+ Vec3p *playerPos = &gPlayerPos;
+
+ Vec3p VStack_1c;
+ this->ApplyTouchWorld(&VStack_1c, FLOAT_TO_Q20(0.2));
+ VStack_1c.y = gPlayerPos.y;
+
+ q20 distance = Vec3p_Distance(&VStack_1c, playerPos);
+ if (distance > FLOAT_TO_Q20(1.25)) {
+ return false;
+ }
+
+ if (distance < FLOAT_TO_Q20(0.25)) {
+ VStack_1c = *playerPos;
+ VStack_1c.x += MUL_Q20(SIN(gPlayerAngle), FLOAT_TO_Q20(0.25));
+ VStack_1c.z += MUL_Q20(COS(gPlayerAngle), FLOAT_TO_Q20(0.25));
+ }
+
+ Vec2b VStack_20;
+ MapManager::func_ov00_02083a1c(&VStack_20, gMapManager, &VStack_1c);
+ VStack_1c.x += (gMapManager->func_ov00_02083c24(VStack_20.x) - VStack_1c.x) / 2;
+ VStack_1c.z += (gMapManager->func_ov00_02083c50(VStack_20.y) - VStack_1c.z) / 2;
+ Vec3p_Sub(&VStack_1c, playerPos, param1);
+ return true;
+ }
+ return false;
+}
+
+extern "C" bool func_01ffe468(unk32 param1, Vec3p *param2, s32 *param3, s32 *param4, bool param5);
+
+ARM bool PlayerControl::func_ov00_020b0778(Vec3p *param1, u32 angle, unk32 *param3) {
+ Vec3p spC;
+ *param3 = 0;
+ spC = *param1;
+
+ s32 sp8;
+ s32 sp4;
+ bool var_r0 = !func_01ffe468(data_027e0f64->func_ov000_0208b180(), &spC, &sp8, &sp4, 0);
+ if (var_r0) {
+ return 0;
+ }
+
+ // NONMATCH: Register allocation
+ q20 temp_r2 = SIN((u16) angle) * 0x30;
+ q20 temp_r3 = COS((u16) angle) * 0x30;
+ s32 temp_r4;
+ s32 temp_r5;
+ q20 var_r6;
+ q20 var_r7;
+ var_r6 = (s32) (temp_r2 + ((u32) (temp_r2 >> 11) >> 20)) >> 0xC;
+ var_r7 = (s32) (temp_r3 + ((u32) (temp_r3 >> 11) >> 20)) >> 0xC;
+ temp_r4 = mTouchX - sp8;
+ temp_r5 = mTouchY - sp4;
+ if (this->CheckTouchedNow(1) != 0) {
+ if (((var_r6 - 0x18) <= temp_r4) && (temp_r4 <= (var_r6 + 0x18)) && ((var_r7 - 0x18) <= temp_r5) &&
+ (temp_r5 <= (var_r7 + 0x18)))
+ {
+ *param3 = FLOAT_TO_Q20(1.0);
+ return true;
+ }
+ if (((-0x18 - var_r6) <= temp_r4) && (temp_r4 <= (0x18 - var_r6)) && ((-0x18 - var_r7) <= temp_r5) &&
+ (temp_r5 <= (0x18 - var_r7)))
+ {
+ *param3 = -FLOAT_TO_Q20(1.0);
+ return true;
+ }
+ s32 temp_r1_2 = 0 - var_r6;
+ s32 var_r0_2 = var_r6 < temp_r1_2 ? var_r6 : temp_r1_2;
+ if (temp_r4 >= (var_r0_2 - 0x18)) {
+ if (var_r6 <= temp_r1_2) {
+ var_r6 = temp_r1_2;
+ }
+ if ((var_r6 + 0x18) >= temp_r4) {
+ s32 temp_r1_3 = 0 - var_r7;
+ s32 var_r0_3 = var_r7 < temp_r1_3 ? var_r7 : temp_r1_3;
+ if (temp_r5 >= (var_r0_3 - 0x18)) {
+ if (var_r7 <= temp_r1_3) {
+ var_r7 = temp_r1_3;
+ }
+ if ((var_r7 + 0x18) >= temp_r5) {
+ goto ret_true;
+ }
+ }
+ }
+ }
+ return false;
+ }
+ if (this->CheckTouching(1) != 0) {
+ if (((var_r6 < 0) && (temp_r4 < (var_r6 + 0x18))) || ((var_r6 > 0) && (temp_r4 > (var_r6 - 0x18))) ||
+ ((var_r7 < 0) && (temp_r5 < (var_r7 + 0x18))) || ((var_r7 > 0) && (temp_r5 > (var_r7 - 0x18))))
+ {
+ *param3 = FLOAT_TO_Q20(1.0);
+ return true;
+ }
+ if (((var_r6 > 0) && (temp_r4 < (0x18 - var_r6))) || ((var_r6 < 0) && (temp_r4 > (-0x18 - var_r6))) ||
+ ((var_r7 > 0) && (temp_r5 < (0x18 - var_r7))) || ((var_r7 < 0) && (temp_r5 > (-0x18 - var_r7))))
+ {
+ *param3 = -FLOAT_TO_Q20(1.0);
+ return true;
+ }
+ } else if (this->CheckUntouchedNow(1) != 0) {
+ if (var_r6 < 0) {
+ var_r6 = -var_r6;
+ }
+ if (var_r7 < 0) {
+ var_r7 = -var_r7;
+ }
+ s32 var_r2 = mTouchPrevX - sp8;
+ s32 var_r1 = mTouchPrevY - sp4;
+ // NONMATCH: Instruction ordering
+ if (var_r6 > 0x18) {
+ if (var_r2 < 0) {
+ var_r2 = -var_r2;
+ }
+ if (var_r2 > (var_r6 - 0x18)) {
+ goto ret_false;
+ }
+ }
+ if (var_r7 > 0x18) {
+ if (var_r1 < 0) {
+ var_r1 = -var_r1;
+ }
+ if (var_r1 > (var_r7 - 0x18)) {
+ ret_false:
+ return false;
+ }
+ }
+ }
+ret_true:
+ return true;
+}
+
+ARM bool PlayerControl::CheckNotTouching() {
+ return !this->CheckTouching(1);
+}
+
+ARM bool PlayerControl::func_ov00_020b0ad0(Actor *actor) {
+ if (actor != NULL && actor->mRef.id == mLastFollowRef.id) {
+ return mTouchDuration >= 15 && mTouchDuration < 30;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020b0b0c(s16 *pAngle, ItemFlag *pEquipId, unk32 *pCardinal, bool *pFast) {
+ if (mUsingEquipItem && gItemManager->func_ov00_020ad790(1)) {
+ ItemFlag equipId = gItemManager->GetEquippedItem();
+ *pEquipId = equipId;
+ data_027e103c->func_ov000_020cf330();
+ return *pEquipId != ItemFlag_None;
+ }
+
+ *pEquipId = ItemFlag_OshusSword;
+ if (this->func_ov00_020b1248(pCardinal)) {
+ *pEquipId = ItemFlag_OshusSword;
+ return true;
+ }
+
+ if ((this->CheckUntouchedNow(1) && mTouchDuration >= 0 && mTouchDuration < 21) ||
+ (this->CheckTouchFast(1) && mTouchSlowDuration > 21))
+ {
+ s32 dy = INT_TO_Q20(mTouchLastY - mTouchFastY);
+ s32 dx = INT_TO_Q20(mTouchLastX - mTouchFastX);
+ Vec3p local_20;
+ local_20.x = dx;
+ local_20.y = 0;
+ local_20.z = dy;
+ q20 length = Vec3p_Length(&local_20);
+ if (length < FLOAT_TO_Q20(10.0)) {
+ return false;
+ }
+ if (mUnk_82 && length < FLOAT_TO_Q20(20.0)) {
+ return false;
+ }
+
+ *pEquipId = ItemFlag_OshusSword;
+ *pAngle = mTouchAngle + ((s16) (mTouchFastAngle - mTouchAngle)) / 2;
+
+ if (mTouchSpeed > FLOAT_TO_Q20(0.5)) {
+ q4 touchMoveAngle = Atan2(mTouchSpeedX, mTouchSpeedY) - *pAngle;
+ if (pFast != NULL) {
+ *pFast = true;
+ }
+ *pCardinal = touchMoveAngle >= 0 ? 1 : 2;
+ return true;
+ }
+
+ s32 unkAngle = Atan2(local_20.x, local_20.z);
+
+ s32 unkAngle2 = (s16) ((s16) unkAngle - *pAngle);
+ Vec3p VStack_2c = {INT_TO_Q20(mTouchFastX), INT_TO_Q20(mTouchFastY), 0};
+ Vec3p VStack_38 = {INT_TO_Q20(mTouchLastX), INT_TO_Q20(mTouchLastY), 0};
+
+ Vec3p_Sub(&VStack_38, &VStack_2c, &VStack_38);
+ if (mTouchDist <= FLOAT_TO_Q20(10.0)) {
+ *pCardinal = 0;
+ *pAngle = mTouchFastAngle;
+ return true;
+ }
+ if (unkAngle2 >= 0x6000 || unkAngle2 <= -0x6000) {
+ *pCardinal = 0;
+ } else if (unkAngle2 >= 0x2000) {
+ *pCardinal = 1;
+ } else if (unkAngle2 < -0x2000) {
+ *pCardinal = 2;
+ } else {
+ *pCardinal = 3;
+ }
+ return true;
+ }
+ return false;
+}
+
+// NONMATCH: Instruction ordering
+ARM bool PlayerControl::func_ov00_020b0de8(Vec3p *param1) {
+ if (!this->CheckTouching(1)) {
+ return false;
+ }
+ s32 z = (mTouchLastY - 96) * FLOAT_TO_Q20(10.625) / 192;
+ s32 x = (mTouchLastX - 128) * (FLOAT_TO_Q20(10.625) / 256);
+ param1->x = x;
+ param1->y = 0;
+ param1->z = z;
+ return true;
+}
+
+ARM bool PlayerControl::func_ov00_020b0e54(Vec3p *param1, Vec3p *param2) {
+ Vec3p local_20;
+ if (mTouchDuration >= 16 && this->func_ov00_020b0de8(&local_20)) {
+ this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.5));
+ q20 length = Vec3p_Length(&local_20);
+ if (length > FLOAT_TO_Q20(4.0)) {
+ local_20.x = DIV_Q20(local_20.x * 4, length);
+ local_20.z = DIV_Q20(local_20.z * 4, length);
+ }
+ mAim = local_20;
+ *param2 = local_20;
+ return true;
+ }
+
+ if (mTouchDuration >= 0 && this->func_ov00_020af2d4(1, true)) {
+ if (mTouchDist > FLOAT_TO_Q20(24.0)) {
+ this->ApplyTouchWorld(param1, FLOAT_TO_Q20(0.5));
+ } else {
+ *param1 = gPlayerPos;
+ }
+ return true;
+ }
+
+ return false;
+}
+
+extern "C" bool func_0202b2e8(Vec3p *param1, Vec3p *param2, q20 param3);
+ARM bool PlayerControl::func_ov00_020b0f88(Vec3p *param1, unk32 scale, Vec3p *param3) {
+ Vec3p local_20;
+ if (this->func_ov00_020b0de8(&local_20)) {
+ this->ApplyTouchWorld(param1, scale);
+ q20 length = Vec3p_Length(&local_20);
+ if (length > FLOAT_TO_Q20(4.0)) {
+ local_20.x = DIV_Q20(local_20.x * 4, length);
+ local_20.z = DIV_Q20(local_20.z * 4, length);
+ }
+ q20 touchSpeed = CoSqrt((mTouchDiffX * mTouchDiffX + mTouchDiffY * mTouchDiffY + 4) * 0x10);
+ func_0202b2e8(param3, &local_20, touchSpeed);
+ mAim = local_20;
+ return true;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020b1058(Vec3p *param1, unk32 param2, Vec3p *param3, Vec3p *param4) {
+ Vec3p local_24;
+ if (this->func_ov00_020b0de8(&local_24)) {
+ this->ApplyTouchWorld(param1, param2);
+ if (param4 != NULL) {
+ Vec3p local_30;
+ Vec3p_Sub(param4, &gPlayerPos, &local_30);
+ local_30.x = MUL_Q20(local_30.x, FLOAT_TO_Q20(0.5));
+ local_30.y = MUL_Q20(local_30.y, FLOAT_TO_Q20(0.5));
+ local_30.z = MUL_Q20(local_30.z, FLOAT_TO_Q20(0.5));
+ func_0202b2e8(&local_30, &local_24, FLOAT_TO_Q20(2.5));
+ local_24 = local_30;
+ }
+ q20 length = Vec3p_Length(&local_24);
+ if (length > FLOAT_TO_Q20(4.0)) {
+ local_24.x = DIV_Q20(local_24.x * 4, length);
+ local_24.z = DIV_Q20(local_24.z * 4, length);
+ }
+ q20 touchSpeed = CoSqrt((mTouchDiffX * mTouchDiffX + mTouchDiffY * mTouchDiffY + 4) * 0x10);
+ func_0202b2e8(param3, &local_24, touchSpeed);
+ mAim = *param3;
+ return true;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::IsUntouchedNow() {
+ return this->CheckUntouchedNow(7) && data_027e103c->mUnk_1c == 0;
+}
+
+ARM bool PlayerControl::IsNotUntouchedNow() {
+ if (!this->CheckUntouchedNow(7)) {
+ return (data_027e05f8.mUnk_2 & 3) != 0;
+ }
+ return true;
+}
+
+ARM bool PlayerControl::func_ov00_020b1248(unk32 *param1) {
+ if (*this->mTouchGesture != NULL && (*this->mTouchGesture)->mUnk_4) {
+ *param1 = (*this->mTouchGesture)->mUnk_08 == 0 ? 5 : 6;
+ (*this->mTouchGesture)->ResetTouchHistory();
+ return true;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::func_ov00_020b129c() {
+ return mTouchDuration < 2 || mTouchDuration > 10 || mTouchDuration != mTimeSinceTouch;
+}
+
+ARM bool PlayerControl::func_ov00_020b12d0(s16 *pAngle) {
+ if (!this->func_ov00_020af2d4(1, true)) {
+ return false;
+ }
+ if (mTouchSlowDuration <= 15 && this->func_ov000_020b7d6c() && mTouchEdge == mTouchLastEdge) {
+ *pAngle = mTouchAngle;
+ return true;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::IsNotTouching() {
+ return !mTouch;
+}
+
+extern u32 data_ov000_020eec9c[];
+extern "C" void func_ov000_020d77e4(u32 *param1, u32 param2);
+ARM bool PlayerControl::IsTouchingFast() {
+ if (this->CheckTouchFast(1)) {
+ func_ov000_020d77e4(data_ov000_020eec9c, 0x17);
+ return true;
+ }
+ return false;
+}
+
+ARM bool PlayerControl::IsTappedNow() {
+ return mTouchDuration < 10 && this->func_ov00_020af2d4(1, true) && this->CheckUntouchedNow(1);
+}
+
+ARM bool PlayerControl::func_ov00_020b13c4() {
+ if (!this->CheckTouching(1)) {
+ return false;
+ }
+ func_01ff992c(data_ov000_020e6144);
+ q20 touchDist = mTouchDist;
+ s32 iVar2 = mTouchDuration;
+ if (mTouchFastTime > 0 && mTouchFastTime < iVar2) {
+ iVar2 = (iVar2 - mTouchFastTime) << 16 >> 16;
+ }
+ if (touchDist >= FLOAT_TO_Q20(80.0)) {
+ return iVar2 >= 2;
+ }
+ if (mTouchDist < FLOAT_TO_Q20(16.0)) {
+ return false;
+ }
+ q20 uVar4 = CoReciprocal(FLOAT_TO_Q20(64.0));
+ q20 unk1 = MUL_Q20(mTouchDist - FLOAT_TO_Q20(16.0), uVar4);
+ return iVar2 >= MUL_Q20(FLOAT_TO_Q20(1.0) - unk1, FLOAT_TO_Q20(0.0058)) + 2;
+}
diff --git a/src/00_Core/Player/PlayerControlData.cpp b/src/00_Core/Player/PlayerControlData.cpp
index 50e6c853..1485048a 100644
--- a/src/00_Core/Player/PlayerControlData.cpp
+++ b/src/00_Core/Player/PlayerControlData.cpp
@@ -18,8 +18,8 @@ void PlayerControlData::vfunc_2c() {}
void PlayerControlData::vfunc_30() {}
void PlayerControlData::vfunc_34() {}
unk32 PlayerControlData::vfunc_7c() {}
-unk32 PlayerControlData::vfunc_74() {}
-unk32 PlayerControlData::vfunc_78() {}
+unk32 PlayerControlData::vfunc_74(s32 param1) {}
+unk32 PlayerControlData::vfunc_78(s32 param1) {}
void PlayerControlData::func_ov000_020b484c(s32 param1, s32 param2, s32 param3) {}
void PlayerControlData::vfunc_6c(s32 param1, Vec3p *param2) {}
void PlayerControlData::vfunc_5c() {}
diff --git a/src/04_Load/Player/LinkStateMove.cpp b/src/04_Load/Player/LinkStateMove.cpp
index ffd5c89e..a844ddd2 100644
--- a/src/04_Load/Player/LinkStateMove.cpp
+++ b/src/04_Load/Player/LinkStateMove.cpp
@@ -1,5 +1,10 @@
#include "Player/LinkStateMove.hpp"
-LinkStateMove::LinkStateMove(PlayerLinkBase *link) :
- LinkStateBase(link) {}
-LinkStateMove::~LinkStateMove() {}
+THUMB LinkStateMove::LinkStateMove(PlayerLinkBase *link) :
+ LinkStateBase(link),
+ mUnk_0c(0),
+ mUnk_14(false),
+ mUnk_15(false),
+ mUnk_16(false) {}
+
+THUMB LinkStateMove::~LinkStateMove() {}
diff --git a/src/05/Player/LinkStateMove.cpp b/src/05/Player/LinkStateMove.cpp
index 367fd3f9..0ca48089 100644
--- a/src/05/Player/LinkStateMove.cpp
+++ b/src/05/Player/LinkStateMove.cpp
@@ -1,5 +1,247 @@
#include "Player/LinkStateMove.hpp"
+#include "DTCM/UnkStruct_027e0d38.hpp"
+#include "Player/LinkStateDamage.hpp"
+#include "Player/LinkStateFollow.hpp"
+#include "Player/LinkStateInteract.hpp"
+#include "Player/LinkStateItem.hpp"
+#include "Player/LinkStateRoll.hpp"
+#include "Player/PlayerControl.hpp"
+#include "Save/AdventureFlags.hpp"
+#include "Unknown/UnkStruct_02037750.hpp"
-void LinkStateMove::func_ov005_021113d0() {}
-void LinkStateMove::vfunc_1c() {}
-bool LinkStateMove::vfunc_3c() {}
+class UnkFilterActor : public FilterActorBase {
+public:
+ /* 00 (base) */
+ /* 04 */ Actor *mActor;
+ /* 08 */ q20 mUnk_08;
+ /* 0c */ Vec3p mPos;
+ /* 18 */ s16 mAngle;
+ /* 1a */
+
+ /* 0 */ virtual bool Filter(Actor *actor) override;
+ /* 4 */
+};
+
+struct UnkStruct_ov005_021123ac {
+ /* 00 */ unk32 mUnk_00;
+ /* 04 */ unk32 mUnk_04;
+ /* 08 */ unk32 mUnk_08;
+ /* 0c */ unk32 mUnk_0c;
+ /* 10 */
+};
+
+ARM void LinkStateMove::func_ov005_021113d0() {
+ mUnk_12 = 10;
+}
+
+static q4 data_ov005_02112be4 = FLOAT_TO_Q20(16 / 15.0);
+static q20 data_ov005_02112be8 = FLOAT_TO_Q20(1 / 64.0);
+static q20 data_ov005_02112bec = FLOAT_TO_Q20(1 / 3.0);
+static const Vec3p data_ov005_021123ac = {
+ FLOAT_TO_Q20(0.0122),
+ FLOAT_TO_Q20(1.0),
+ FLOAT_TO_Q20(0.0),
+};
+static Vec3p data_ov005_02112bf0 = {
+ FLOAT_TO_Q20(0.3),
+ FLOAT_TO_Q20(0.25),
+ FLOAT_TO_Q20(0.01),
+};
+static const volatile q20 data_ov005_021123b8 = FLOAT_TO_Q20(15.0);
+
+extern LinkStateFollow *GetLinkStateFollow();
+extern unk32 data_027e0618;
+extern "C" bool Lerp(s32 *pValue, s32 dest, s32 factor, unk32 param4, u32 step);
+extern unk32 data_027e0ffc;
+extern "C" void func_ov000_020ceacc(unk32 *param1, unk32 param2, Vec3p *param3, unk32 param4);
+ARM void LinkStateMove::vfunc_1c() {
+ Actor *grabActor = this->GetGrabActor();
+ Vec3p sp4C;
+ s32 temp_r7 = GetLinkStateFollow()->func_ov00_020a9180(&sp4C);
+ s32 temp_r0 = UnkStruct_02037750::GetLinkStateInteract()->func_ov00_020ab770(&sp4C);
+ bool var_r9;
+ if ((temp_r0 == 0) && (temp_r7 == 0)) {
+ var_r9 = false;
+ } else {
+ var_r9 = true;
+ }
+ LinkStateDamage *damage = (LinkStateDamage *) GetLinkState(LinkStateId_Damage);
+ if (damage->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Damage);
+ return;
+ }
+ if ((gAdventureFlags->func_ov00_02097738() == 0) && (data_027e0d38->mUnk_14 != 1)) {
+ LinkStateInteract *interact = (LinkStateInteract *) GetLinkState(LinkStateId_Interact);
+ if (interact->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Interact);
+ return;
+ }
+ LinkStateFollow *follow = (LinkStateFollow *) GetLinkState(LinkStateId_Follow);
+ if (follow->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Follow);
+ return;
+ }
+ LinkStateRoll *roll = (LinkStateRoll *) GetLinkState(LinkStateId_Roll);
+ if (roll->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Roll);
+ return;
+ }
+ LinkStateItem *item = (LinkStateItem *) GetLinkState(LinkStateId_Item);
+ if (item->vfunc_20(var_r9) != 0) {
+ this->ChangeLinkState(LinkStateId_Item);
+ return;
+ }
+ }
+ if ((temp_r0 == 2) || (temp_r7 == 8)) {
+ this->UpdateSwordShieldInUse();
+ } else {
+ if ((temp_r0 == 3) || (temp_r0 == 4) || (temp_r0 == 5) || (temp_r7 == 3) || (temp_r7 == 4) || (temp_r7 == 5) ||
+ (temp_r7 == 9) || ((temp_r7 - 0xD) <= 1U))
+ {
+ this->EquipItem_vfunc_28();
+ }
+ }
+ if (data_027e0618 != 6) {
+ s32 temp_r7_2 = gPlayerControl->func_ov00_020b0418();
+ if ((this->func_ov00_020a8f2c() == 0) && (temp_r7_2 > 0)) {
+ mUnk_0c = temp_r7_2;
+ }
+ if (mUnk_0c > 0) {
+
+ q4 temp_r8 = data_ov005_02112be4;
+ s16 temp_r1 = *this->GetPlayerAngle() + this->Get_PlayerControlData_Unk32();
+ this->TurnTo(temp_r1, temp_r1, temp_r8);
+ s32 temp_r1_2 = mUnk_0c;
+ if (temp_r7_2 > temp_r1_2) {
+ temp_r1_2 = temp_r7_2 - temp_r1_2;
+ Lerp(&mUnk_0c, temp_r7_2 + temp_r1_2, data_ov005_02112bec, MUL_Q20(data_ov005_02112be8, data_ov005_02112bec),
+ 0x7FFFFFFF);
+ if (mUnk_0c > FLOAT_TO_Q20(1.0)) {
+ mUnk_0c = FLOAT_TO_Q20(1.0);
+ }
+ } else {
+ Lerp(&mUnk_0c, temp_r7_2, data_ov000_020e56f0, MUL_Q20(data_ov005_02112be8, data_ov000_020e56f0), 0x7FFFFFFF);
+ }
+ }
+ }
+ s32 var_r4;
+ if (mUnk_16 != 1) {
+ if (var_r9 != 0) {
+ Vec3p sp40 = {0, 0, 0};
+ sp40.x = sp4C.x - this->GetPlayerPos()->x;
+ sp40.z = sp4C.z - this->GetPlayerPos()->z;
+ if (Vec3p_Length(&sp40) > FLOAT_TO_Q20(0.2)) {
+ var_r4 = this->func_ov005_0210f808(FLOAT_TO_Q20(1.0), &sp4C, grabActor != NULL);
+ } else {
+ gPlayerControl->StopFollowing();
+ }
+ } else {
+ s32 temp_r1_3 = gPlayerControl->func_ov00_020b034c();
+ var_r4 = this->func_ov005_0210f808(temp_r1_3, NULL, grabActor != NULL);
+ if (gAdventureFlags->func_ov00_02097750() == 0) {
+ UnkFilterActor filter;
+ filter.mActor = NULL;
+ filter.mUnk_08 = FLOAT_TO_Q20(4.0);
+ Vec3p pos = *this->GetPlayerPos();
+ filter.mPos = pos;
+ filter.mAngle = *this->GetPlayerAngle();
+ if (gActorManager->FilterActors(&filter, NULL) > 0) {
+ q20 temp_r1_4 = FLOAT_TO_Q20(4.0) - filter.mUnk_08;
+ Vec3p spC = filter.mActor->mPos;
+ spC.y += filter.mActor->mYOffset;
+ q20 var_r2 = MUL_Q20(temp_r1_4, FLOAT_TO_Q20(0.25)) + FLOAT_TO_Q20(0.1);
+ if (var_r2 >= FLOAT_TO_Q20(1.0)) {
+ var_r2 = FLOAT_TO_Q20(1.0);
+ }
+ this->func_ov00_020a81fc(&spC, var_r2);
+ this->func_ov005_021113d0();
+ }
+ }
+ if (mUnk_12 > 0) {
+ this->func_ov005_021107fc();
+ mUnk_12 -= 1;
+ } else if ((this->Get_PlayerLinkBase_Unk5e() != 0) && (var_r4 == 0)) {
+ this->func_ov00_020a8294(0, FLOAT_TO_Q20(0.2));
+ this->func_ov00_020a827c(0, FLOAT_TO_Q20(0.2));
+ }
+ if ((grabActor != NULL) && (grabActor->mType == ActorTypeId_Cucco)) {
+ if (this->func_ov00_020a8b80() != 0) {
+ mUnk_10 = 0x19;
+ } else if (mUnk_10 > 0) {
+ *(unk16 *) ((u32) this->func_ov00_020a8d40() + 0xa8) = 0x4CD;
+ if (mUnk_10 == 0x19) {
+ func_ov000_020ceacc(&data_027e0ffc, 0x23D, this->GetPlayerPos(), 0);
+ }
+ mUnk_10 -= 1;
+ } else {
+ LinkStateInteract *interact = UnkStruct_02037750::GetLinkStateInteract();
+ interact->SetGrabActorVelocity(this->GetPlayerVel());
+ }
+ }
+ }
+ }
+ if (this->GetGrabActor() == NULL) {
+ if (var_r4 <= data_ov005_02112bf0.x) {
+ this->func_ov005_021112ec();
+ }
+ if (mUnk_15) {
+ if (!mUnk_16) {
+ this->func_ov00_020a8a4c(&data_ov005_021123ac, 0);
+ this->func_ov00_020a8ad0(0);
+ mUnk_16 = true;
+ } else if (mUnk_0c > 0) {
+ q20 temp_r4 = data_ov005_021123b8;
+ if (this->func_ov00_020a8d6c() >= temp_r4) {
+ this->func_ov00_020a8ad0(this->func_ov00_020a8d6c() - (temp_r4 - FLOAT_TO_Q20(7.0)));
+ }
+ } else {
+ mUnk_15 = false;
+ mUnk_16 = false;
+ }
+ }
+ ActorRef sp4;
+ sp4.Reset();
+ this->PlayerLinkBase_vfunc_58(0, &sp4);
+ return;
+ }
+ this->PlayerLinkBase_vfunc_58(1, this->GetGrabActorRef());
+}
+
+ARM bool LinkStateMove::vfunc_3c() {
+ if ((gPlayerControl->GetFollowActor() == NULL) && (gPlayerControl->mFollowObject == NULL) &&
+ (this->Get_PlayerControlData_Unk120() != 2) && (this->Get_PlayerControlData_Unk120() != 3))
+ {
+ return true;
+ }
+ return false;
+}
+
+ARM bool UnkFilterActor::Filter(Actor *actor) {
+ if (!actor->mVisible) {
+ return false;
+ }
+
+ s32 temp_r0 = actor->mUnk_12c;
+ if ((temp_r0 != 2) && (temp_r0 != 5)) {
+ return false;
+ }
+
+ Vec3p sp0;
+ Vec3p_Sub(&actor->mPos, &mPos, &sp0);
+ s16 angle2 = mAngle;
+ s16 angle1 = (s16) Atan2(sp0.x, sp0.z);
+ s32 var_r6 = (s16) (angle1 - angle2) >> 3;
+ if (var_r6 < 0) {
+ var_r6 = -var_r6;
+ }
+
+ q20 length = Vec3p_Length(&sp0);
+ s32 temp_r2 = length + MUL_Q20(var_r6, FLOAT_TO_Q20(4.0));
+ if (temp_r2 < mUnk_08) {
+ mActor = actor;
+ mUnk_08 = temp_r2;
+ return true;
+ }
+
+ return false;
+}
diff --git a/src/14_Land/Actor/ActorRupee.cpp b/src/14_Land/Actor/ActorRupee.cpp
index 80857246..32a95333 100644
--- a/src/14_Land/Actor/ActorRupee.cpp
+++ b/src/14_Land/Actor/ActorRupee.cpp
@@ -5,7 +5,6 @@
#include "System/Random.hpp"
extern "C" {
-void func_ov000_0207a1c8(bool *param_1, unk32 param_2, Vec3p *param_3);
void func_0202bc38(unk32 param_1, Vec3p *param_2, u32 param_3, Actor_UnkStruct_012 *param_4, bool);
void func_ov005_02102c2c(u32 *param_1, int param_2, Vec3p *param_3, int param_4, int param_5, u32 param_6, int param_7,
char param_8, char param_9, char param_10);
@@ -71,9 +70,9 @@ bool ActorRupee::vfunc_08() {
func_ov14_0213b204(0);
break;
case 1:
- q20 x = gRandom->Next(FLOAT_TO_Q20(0.1335));
- q20 y = gRandom->Next(FLOAT_TO_Q20(0.2));
- q20 z = gRandom->Next(FLOAT_TO_Q20(0.1335));
+ q20 x = gRandom.Next(FLOAT_TO_Q20(0.1335));
+ q20 y = gRandom.Next(FLOAT_TO_Q20(0.2));
+ q20 z = gRandom.Next(FLOAT_TO_Q20(0.1335));
mVel.x = x - FLOAT_TO_Q20(0.0666);
mVel.y = y + FLOAT_TO_Q20(0.3333);
@@ -263,14 +262,14 @@ void ActorRupee::vfunc_14(u32 param1) {
if (func_ov00_020c313c(param1)) {
Update(false);
}
- func_ov000_0207a1c8(&mUnk_0a4.mUnk_00, param1, &mPos);
+ mUnk_0a4.func_ov000_0207a1c8(param1, &mPos);
}
void ActorRupee::vfunc_18(u32 param1) {
if (func_ov00_020c313c(param1)) {
Update(true);
}
- func_ov000_0207a1c8(&mUnk_0a4.mUnk_00, param1, &mPos);
+ mUnk_0a4.func_ov000_0207a1c8(param1, &mPos);
}
#define VFUNC20_COND (param1 ? mUnk_0a4.mUnk_01 : mUnk_0a4.mUnk_00)
diff --git a/src/14_Land/Actor/Player/ActorRefill.cpp b/src/14_Land/Actor/Player/ActorRefill.cpp
new file mode 100644
index 00000000..0e6a9edf
--- /dev/null
+++ b/src/14_Land/Actor/Player/ActorRefill.cpp
@@ -0,0 +1,340 @@
+#include "Actor/Player/ActorRefill.hpp"
+#include "DTCM/UnkStruct_027e0d38.hpp"
+#include "DTCM/UnkStruct_027e103c.hpp"
+#include "Item/ItemManager.hpp"
+#include "System/Random.hpp"
+
+static char *sShipTypes[8] = {"anc", "bow", "hul", "can", "dco", "pdl", "fnl", "brg"};
+
+extern u32 **data_027e0fe0[];
+ARM ActorRefillBombs *ActorRefillBombs::Create() {
+ return new(*data_027e0fe0[0], 4) ActorRefillBombs();
+}
+ActorType ActorRefillBombs::gType = ActorType(ActorTypeId_RefillBombs, (ActorCreateFunc) ActorRefillBombs::Create, NULL);
+
+ARM ActorRefillBombchus *ActorRefillBombchus::Create() {
+ return new(*data_027e0fe0[0], 4) ActorRefillBombchus();
+}
+ActorType ActorRefillBombchus::gType =
+ ActorType(ActorTypeId_RefillBombchus, (ActorCreateFunc) ActorRefillBombchus::Create, NULL);
+
+ARM ActorRefillArrows *ActorRefillArrows::Create() {
+ return new(*data_027e0fe0[0], 4) ActorRefillArrows();
+}
+ActorType ActorRefillArrows::gType = ActorType(ActorTypeId_RefillArrows, (ActorCreateFunc) ActorRefillArrows::Create, NULL);
+
+ARM ActorRefillTime *ActorRefillTime::Create() {
+ return new(*data_027e0fe0[0], 4) ActorRefillTime();
+}
+ActorType ActorRefillTime::gType = ActorType(ActorTypeId_RefillTime, (ActorCreateFunc) ActorRefillTime::Create, NULL);
+
+ARM ActorLSTM *ActorLSTM::Create() {
+ return new(*data_027e0fe0[0], 4) ActorLSTM();
+}
+ActorType ActorLSTM::gType = ActorType(ActorTypeId_LSTM, (ActorCreateFunc) ActorLSTM::Create, NULL);
+
+ARM ActorRefill::ActorRefill(unk32 param1) :
+ mUnk_158(0),
+ mUnk_15c(0x56),
+ mUnk_160(param1),
+ mUnk_164(0x1f) {}
+
+ARM ActorRefill::~ActorRefill() {}
+
+ARM bool ActorRefill::vfunc_08() {
+ ItemManager *itemManager;
+
+ if (this->vfunc_b4() == ItemFlag_None) {
+ if (data_027e0d38->func_ov000_02078b40() != 3) {
+ return false;
+ }
+ } else {
+ ItemManager *itemManager = gItemManager;
+ ItemFlag item = this->vfunc_b4();
+ if (!itemManager->HasItem(item)) {
+ return false;
+ }
+ }
+ mHitbox.pos.x = 0;
+ mHitbox.pos.y = FLOAT_TO_Q20(0.3);
+ mHitbox.pos.z = 0;
+ mHitbox.size = FLOAT_TO_Q20(0.3);
+ mUnk_08c.pos.x = mHitbox.pos.x;
+ mUnk_08c.pos.y = mHitbox.pos.y;
+ mUnk_08c.pos.z = mHitbox.pos.z;
+ mUnk_08c.size = mHitbox.size;
+ mUnk_0a4.mUnk_04.x = 0;
+ mUnk_0a4.mUnk_04.y = FLOAT_TO_Q20(0.3);
+ mUnk_0a4.mUnk_04.z = 0;
+ mUnk_0a4.mUnk_10 = FLOAT_TO_Q20(1.3);
+ mUnk_09c.mUnk_0 &= ~0xa4;
+ mUnk_09c.mUnk_3 = 1;
+ mMaxFall = mUnk_08c.size + -1;
+ this->func_ov014_02135364(0);
+ return true;
+}
+
+extern unk32 data_ov000_020eec9c;
+extern "C" void func_ov000_020d7ad4(unk32 *param1, unk32 param2);
+ARM void ActorRefill::vfunc_14(u32 param1) {
+ s32 temp_r0_4;
+ s32 temp_r6;
+ s8 var_r0;
+ u32 temp_r0;
+ u32 temp_r0_3;
+ u32 temp_r1;
+ Vec3p *temp_r0_2;
+
+ if (this->func_ov00_020c313c(param1) != 0) {
+ this->IncreaseActiveFrames();
+ temp_r0 = mUnk_130;
+ switch (temp_r0) {
+ case 0:
+ this->ApplyGravity();
+ temp_r0_2 = &mPos;
+ Vec3p_Add(temp_r0_2, &mVel, temp_r0_2);
+ this->func_01fffd04(0);
+ if (mUnk_110 || mUnk_112 || mUnk_113) {
+ mVel.x = 0;
+ mVel.z = 0;
+ }
+ if (mUnk_111) {
+ this->func_ov014_02135364(1);
+ } else if (this->func_ov00_020c2c0c()) {
+ this->func_ov014_02135364(4);
+ } else if (this->func_ov00_020c2d54()) {
+ this->func_ov014_02135364(5);
+ }
+ break;
+ case 1:
+ case 2:
+ case 4:
+ case 5:
+ if (this->CollidesWithPlayer(PlayerCollide_PickupFlags) != 0) {
+ if (this->vfunc_b4() == -1) {
+ data_027e103c->func_ov000_020cfbf0(mUnk_158 * 60, 1, 0);
+ } else {
+ ItemManager *itemManager = gItemManager;
+ itemManager->GiveAmmo(this->vfunc_b4(), mUnk_158);
+ }
+ func_ov000_020d7ad4(&data_ov000_020eec9c, 0x100);
+ this->func_ov014_02135364(3);
+ } else {
+ temp_r0_3 = mUnk_130;
+ switch (temp_r0_3) {
+ case 0:
+ case 3: break;
+ case 1:
+ if (this->func_ov00_020c2c0c()) {
+ this->func_ov014_02135364(4);
+ } else if (this->func_ov00_020c2d54()) {
+ this->func_ov014_02135364(5);
+ } else if (mActiveFrames >= 180) {
+ this->func_ov014_02135364(2);
+ }
+ break;
+ case 2:
+ if (mActiveFrames % 8 < 4) {
+ mUnk_164 = 0;
+ } else {
+ mUnk_164 = 31;
+ }
+ if (this->func_ov00_020c2c0c()) {
+ this->func_ov014_02135364(4);
+ } else if (this->func_ov00_020c2d54()) {
+ this->func_ov014_02135364(5);
+ } else if (mActiveFrames >= 60) {
+ this->func_ov014_02135364(3);
+ }
+ break;
+ case 4:
+ if (!this->func_ov00_020c2c70()) {
+ this->func_ov014_02135364(1);
+ }
+ break;
+ case 5:
+ if (!this->func_ov00_020c2de4()) {
+ this->func_ov014_02135364(1);
+ }
+ break;
+ }
+ }
+ break;
+ }
+ this->KillInBounds();
+ }
+ mUnk_0a4.func_ov000_0207a1c8(param1, &mPos);
+}
+
+ARM bool ActorRefill::func_ov014_02135364(unk32 param1) {
+ mUnk_130 = param1;
+ mUnk_164 = 31;
+ mActiveFrames = 0;
+ switch (mUnk_130) {
+ case 0:
+ case 2: break;
+ case 1:
+ mVel.x = 0;
+ mVel.y = 0;
+ mVel.z = 0;
+ break;
+ case 3: this->Kill(); break;
+ }
+ return true;
+}
+
+extern "C" void func_0202bc38(bool param1, Vec3p *pos, unk32 param2, Actor_UnkStruct_012 *param3, unk32 param4);
+extern u32 data_ov000_020e9370[];
+extern "C" void func_ov005_02102c2c(u32 *param_1, int param_2, Vec3p *param_3, int param_4, int param_5, u32 param_6,
+ int param_7, char param_8, char param_9, char param_10);
+ARM void ActorRefill::vfunc_20(bool param1) {
+ bool var_r0;
+
+ if (param1) {
+ var_r0 = mUnk_0a4.mUnk_01;
+ } else {
+ var_r0 = mUnk_0a4.mUnk_00;
+ }
+ if (var_r0 && mUnk_164 != 0) {
+ Actor_UnkStruct_012 sp18;
+ sp18.mUnk_04 = 5;
+ sp18.mUnk_08 = 2;
+ sp18.mUnk_0c = 2;
+ sp18.mUnk_14 = 0x800;
+ sp18.mUnk_18 = 0x1000;
+ sp18.mUnk_02 = mUnk_164;
+ func_0202bc38(param1, &mPos, mUnk_15c, &sp18, 0);
+ func_ov005_02102c2c(&data_ov000_020e9370[0], 0, &mPos, 0x400, 0x400, 0, mUnk_164, 0, 0, 1);
+ }
+}
+
+extern unk32 *data_027e0e58;
+extern "C" void func_ov000_0207c1b0(unk32 *param1, unk32 param2, Vec3p *param3, unk32 param4, unk32 param5, unk32 param6);
+ARM void ActorRefill::func_ov014_02135474() {
+ s32 iVar1 = mUnk_130;
+ if (iVar1 != 4 && iVar1 != 5) {
+ func_ov000_0207c1b0(data_027e0e58, 0x241, &mPos, 2, 0, 0);
+ func_ov000_0207c1b0(data_027e0e58, 0x242, &mPos, 2, 0, 0);
+ mAlive = false;
+ }
+}
+
+ARM ActorRefillBombs::ActorRefillBombs() :
+ ActorRefill(0) {
+ mUnk_158 = 3;
+ mUnk_15c = 0x2e;
+}
+
+ARM ActorRefillBombs::~ActorRefillBombs() {}
+
+ARM ItemFlag ActorRefillBombs::vfunc_b4() {
+ return ItemFlag_BombBag;
+}
+
+ARM ActorRefillBombchus::ActorRefillBombchus() :
+ ActorRefill(1) {
+ mUnk_158 = 3;
+ mUnk_15c = 0x2f;
+}
+
+ARM ActorRefillBombchus::~ActorRefillBombchus() {}
+
+ARM ItemFlag ActorRefillBombchus::vfunc_b4() {
+ return ItemFlag_BombchuBag;
+}
+
+ARM ActorRefillArrows::ActorRefillArrows() :
+ ActorRefill(2) {
+ mUnk_158 = 5;
+ mUnk_15c = 0x2d;
+}
+
+ARM ActorRefillArrows::~ActorRefillArrows() {}
+
+ARM ItemFlag ActorRefillArrows::vfunc_b4() {
+ return ItemFlag_Bow;
+}
+
+ARM ActorRefillTime::ActorRefillTime() :
+ ActorRefill(3) {
+ mUnk_158 = 5;
+ mUnk_15c = 0x44;
+}
+
+ARM ActorRefillTime::~ActorRefillTime() {}
+
+ARM bool ActorRefillTime::vfunc_08() {
+ if (!ActorRefill::vfunc_08()) {
+ return false;
+ }
+ switch (mUnk_020.mUnk_00[0]) {
+ case 2: mUnk_158 = 5; break;
+ case 4: mUnk_158 = 15; break;
+ case 5: mUnk_158 = 30; break;
+ default:
+ case 0:
+ case 1:
+ case 3:
+ s32 temp_ip = gRandom.Next(10);
+ if (temp_ip >= 9) {
+ mUnk_158 = 30;
+ } else if (temp_ip >= 6) {
+ mUnk_158 = 15;
+ } else {
+ mUnk_158 = 5;
+ }
+ break;
+ }
+ switch (mUnk_158) {
+ case 15: mUnk_15c = 0x45; break;
+ case 30: mUnk_15c = 0x46; break;
+ default: mUnk_15c = 0x44; break;
+ }
+ return true;
+}
+
+ARM ItemFlag ActorRefillTime::vfunc_b4() {
+ return ItemFlag_None;
+}
+
+ARM ActorLSTM::ActorLSTM() :
+ ActorRefill(3) {
+ mUnk_158 = -5;
+ mUnk_15c = 0x47;
+}
+
+ARM ActorLSTM::~ActorLSTM() {}
+
+ARM bool ActorLSTM::vfunc_08() {
+ if (!ActorRefill::vfunc_08()) {
+ return false;
+ }
+ switch (mUnk_020.mUnk_00[0]) {
+ case 2: mUnk_158 = -5; break;
+ case 4: mUnk_158 = -15; break;
+ case 5: mUnk_158 = -30; break;
+ default:
+ case 0:
+ case 1:
+ case 3:
+ s32 temp_ip = gRandom.Next(10);
+ if (temp_ip >= 9) {
+ mUnk_158 = -30;
+ } else if (temp_ip >= 6) {
+ mUnk_158 = -15;
+ } else {
+ mUnk_158 = -5;
+ }
+ break;
+ }
+ switch (mUnk_158) {
+ case -15: mUnk_15c = 0x48; break;
+ case -30: mUnk_15c = 0x49; break;
+ default: mUnk_15c = 0x47; break;
+ }
+ return true;
+}
+
+ARM ItemFlag ActorLSTM::vfunc_b4() {
+ return ItemFlag_None;
+}
diff --git a/src/Main/Debug/DebugHierarchyBase.cpp b/src/Main/Debug/DebugHierarchyBase.cpp
index e6bf24c1..cdcb1fb7 100644
--- a/src/Main/Debug/DebugHierarchyBase.cpp
+++ b/src/Main/Debug/DebugHierarchyBase.cpp
@@ -11,7 +11,7 @@ void DebugHierarchyBase::vfunc_10() {}
void DebugHierarchyBase::vfunc_14() {}
void DebugHierarchyBase::vfunc_18() {}
void DebugHierarchyBase::vfunc_1c() {}
-void DebugHierarchyBase::vfunc_20() {}
+void DebugHierarchyBase::vfunc_20(unk32 param1, const char *param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6) {}
void DebugHierarchyBase::vfunc_24() {}
void DebugHierarchyBase::vfunc_28() {}
void DebugHierarchyBase::vfunc_2c() {}
diff --git a/src/Main/Player/LinkState.cpp b/src/Main/Player/LinkState.cpp
index b5e5621e..940f126e 100644
--- a/src/Main/Player/LinkState.cpp
+++ b/src/Main/Player/LinkState.cpp
@@ -1,5 +1,5 @@
#include "Player/LinkStateBase.hpp"
-LinkStateBase *GetLinkState(s32 index) {
+LinkStateBase *GetLinkState(LinkStateId index) {
return gLinkStates[index];
}