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-rw-r--r--include/Actor/ActorShopItem.hpp409
1 files changed, 409 insertions, 0 deletions
diff --git a/include/Actor/ActorShopItem.hpp b/include/Actor/ActorShopItem.hpp
new file mode 100644
index 00000000..2c27a854
--- /dev/null
+++ b/include/Actor/ActorShopItem.hpp
@@ -0,0 +1,409 @@
+#pragma once
+
+#include "global.h"
+#include "types.h"
+
+#include "Actor/Actor.hpp"
+#include "Actor/ActorType.hpp"
+
+class ActorShopItemBase : public Actor {
+public:
+ /* 000 (base) */
+ /* 158 */ unk32 mUnk_158;
+ /* 15c */ unk8 mUnk_15c;
+ /* 15d */ unk8 mUnk_15d;
+ /* 15e */ unk8 mUnk_15e;
+ /* 160 */
+
+ /* 00 */ virtual ~ActorShopItemBase() override;
+ /* 08 */ virtual bool Init() override;
+ /* 14 */ virtual void vfunc_14(u32 param1) override;
+ /* 18 */ virtual void vfunc_18(u32 param1) override;
+ /* b4 */ virtual bool vfunc_b4();
+ /* b8 */ virtual bool vfunc_b8();
+ /* bc */
+
+ ActorShopItemBase();
+};
+
+class ActorShopItem : public ActorShopItemBase {
+public:
+ /* 000 (base) */
+ /* 160 */ unk32 mUnk_160;
+ /* 164 */ unk32 mUnk_164;
+ /* 168 */ unk16 mUnk_168;
+ /* 16a */ unk16 mUnk_16a;
+ /* 16c */ unk16 mUnk_16c;
+ /* 16e */ unk16 mUnk_16e;
+ /* 170 */ unk16 mUnk_170;
+ /* 172 */ unk16 mUnk_172;
+ /* 174 */ unk8 mUnk_174;
+ /* 175 */ unk8 mUnk_175;
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItem() override;
+ /* 08 */ virtual bool Init() override;
+ /* 14 */ virtual void vfunc_14(u32 param1) override;
+ /* 20 */ virtual void vfunc_20(bool param1) override;
+ /* bc */ virtual unk32 vfunc_bc() = 0;
+ /* c0 */ virtual unk32 vfunc_c0();
+ /* c4 */ virtual void vfunc_c4();
+ /* c8 */ virtual void vfunc_c8();
+ /* cc */ virtual void vfunc_cc();
+ /* d0 */ virtual unk32 vfunc_d0() = 0;
+ /* d4 */ virtual void vfunc_d4();
+ /* d8 */ virtual unk32 vfunc_d8();
+ /* dc */ virtual unk32 vfunc_dc();
+ /* e0 */ virtual unk32 vfunc_e0();
+ /* e4 */
+
+ ActorShopItem();
+
+ void func_ov031_0217f0b4();
+ void func_ov031_0217f114();
+ void func_ov031_0217f120();
+ unk32 func_ov031_0217f868();
+};
+
+class ActorShopItemDM : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemDM() override;
+ /* 08 */ virtual bool Init() override;
+ /* 20 */ virtual void vfunc_20(bool param1) override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* d4 */ virtual void vfunc_d4() override;
+ /* e4 */
+
+ static ActorShopItemDM *Create();
+};
+
+class ActorShopItemSoldOut : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemSoldOut() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* d4 */ virtual void vfunc_d4() override;
+ /* e4 */
+
+ static ActorShopItemSoldOut *Create();
+};
+
+class ActorShopItemHeartContainer : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemHeartContainer() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* d4 */ virtual void vfunc_d4() override;
+ /* e0 */ virtual unk32 vfunc_e0() override;
+ /* e4 */
+
+ static ActorShopItemHeartContainer *Create();
+};
+
+class ActorShopItemArrows : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemArrows() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* e4 */
+
+ static ActorShopItemArrows *Create();
+};
+
+class ActorShopItemBombs : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemBombs() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* e4 */
+
+ static ActorShopItemBombs *Create();
+};
+
+class ActorShopItemBombchus : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemBombchus() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* e4 */
+
+ static ActorShopItemBombchus *Create();
+};
+
+class ActorShopItemQuiver : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemQuiver() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* e4 */
+
+ static ActorShopItemQuiver *Create();
+};
+
+class ActorShopItemBombBag : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemBombBag() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* e4 */
+
+ static ActorShopItemBombBag *Create();
+};
+
+class ActorShopItemB2 : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemB2() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* e4 */
+
+ static ActorShopItemB2 *Create();
+};
+
+struct ActorShopItemCollectable_Unk1 {
+ /* 00 */ unk32 mUnk_00;
+ /* 04 */ unk32 mUnk_04;
+ /* 08 */ unk32 mUnk_08;
+ /* 0c */ unk32 mUnk_0c;
+ /* 10 */ unk32 mUnk_10;
+ /* 14 */ unk32 mUnk_14;
+ /* 18 */ unk32 mUnk_18;
+ /* 1c */ unk32 mUnk_1c;
+ /* 20 */ unk32 mUnk_20;
+ /* 24 */ unk8 mUnk_24;
+ /* 25 */ unk8 mUnk_25;
+ /* 28 */
+};
+
+class ActorShopItemTreasure : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */ ActorShopItemCollectable_Unk1 *mUnk_178;
+ /* 17c */ unk32 mUnk_17c;
+ /* 180 */
+
+ /* 00 */ virtual ~ActorShopItemTreasure() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* d4 */ virtual void vfunc_d4() override;
+ /* e0 */ virtual unk32 vfunc_e0() override;
+ /* e4 */
+
+ static ActorShopItemTreasure *Create();
+ ActorShopItemTreasure();
+
+ unk32 func_ov031_02180248();
+ unk32 func_ov031_02180260();
+ unk32 func_ov031_02180278();
+};
+
+class ActorShopItemShipPart : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */ unk32 mUnk_178;
+ /* 17c */ ActorShopItemCollectable_Unk1 *mUnk_17c;
+ /* 180 */ unk32 mUnk_180;
+ /* 184 */
+
+ /* 00 */ virtual ~ActorShopItemShipPart() override;
+ /* 08 */ virtual bool Init() override;
+ /* 14 */ virtual void vfunc_14(u32 param1) override;
+ /* 20 */ virtual void vfunc_20(bool param1) override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* d4 */ virtual void vfunc_d4() override;
+ /* e0 */ virtual unk32 vfunc_e0() override;
+ /* e4 */
+
+ static ActorShopItemShipPart *Create();
+ ActorShopItemShipPart();
+
+ unk32 func_ov031_02180248();
+ unk32 func_ov031_02180260();
+ unk32 func_ov031_02180278();
+};
+
+class ActorShopItemGem : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemGem() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* e4 */
+
+ static ActorShopItemGem *Create();
+};
+
+class ActorShopItemShield : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemShield() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* e4 */
+
+ static ActorShopItemShield *Create();
+};
+
+class ActorShopItemPotion : public ActorShopItem {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 178 */
+
+ /* 00 */ virtual ~ActorShopItemPotion() override;
+ /* 08 */ virtual bool Init() override;
+ /* bc */ virtual unk32 vfunc_bc() override;
+ /* c4 */ virtual void vfunc_c4() override;
+ /* d0 */ virtual unk32 vfunc_d0() override;
+ /* e0 */ virtual unk32 vfunc_e0() override;
+ /* e4 */
+
+ static ActorShopItemPotion *Create();
+};
+
+class ActorShopItemUnk : public ActorShopItemBase {
+public:
+ /* 000 (base) */
+ /* 160 */ unk32 mUnk_160;
+ /* 164 */ unk8 mUnk_164;
+ /* 168 */
+
+ /* 00 */ virtual ~ActorShopItemUnk() override;
+ /* 08 */ virtual bool Init() override;
+ /* 14 */ virtual void vfunc_14(u32 param1) override;
+ /* 20 */ virtual void vfunc_20(bool param1) override;
+ /* bc */
+
+ ActorShopItemUnk();
+};
+
+class ActorShopItemBK : public ActorShopItemUnk {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 168 */
+
+ /* 00 */ virtual ~ActorShopItemBK() override;
+ /* 1c */ virtual void vfunc_1c(u16 *param1) override;
+ /* b4 */ virtual bool vfunc_b4() override;
+ /* b8 */ virtual bool vfunc_b8() override;
+ /* bc */
+
+ static ActorShopItemBK *Create();
+};
+
+class ActorShopItemCC : public ActorShopItemUnk {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 168 */
+
+ /* 00 */ virtual ~ActorShopItemCC() override;
+ /* 1c */ virtual void vfunc_1c(u16 *param1) override;
+ /* b4 */ virtual bool vfunc_b4() override;
+ /* b8 */ virtual bool vfunc_b8() override;
+ /* bc */
+
+ static ActorShopItemCC *Create();
+};
+
+class ActorShopItemBY : public ActorShopItemUnk {
+public:
+ static ActorType gType;
+
+ /* 000 (base) */
+ /* 168 */
+
+ /* 00 */ virtual ~ActorShopItemBY() override;
+ /* 1c */ virtual void vfunc_1c(u16 *param1) override;
+ /* b4 */ virtual bool vfunc_b4() override;
+ /* b8 */ virtual bool vfunc_b8() override;
+ /* bc */
+
+ static ActorShopItemBY *Create();
+ ActorShopItemBY();
+};