diff options
Diffstat (limited to 'src/00_Core/Actor/Actor.cpp')
| -rw-r--r-- | src/00_Core/Actor/Actor.cpp | 28 |
1 files changed, 9 insertions, 19 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp index f008064d..85f58869 100644 --- a/src/00_Core/Actor/Actor.cpp +++ b/src/00_Core/Actor/Actor.cpp @@ -5,6 +5,8 @@ extern "C" { #include "Actor/Actor.hpp" #include "Actor/ActorManager.hpp" #include "Actor/ActorPlayerDummy.hpp" +#include "DTCM/UnkStruct_027e077c.hpp" +#include "DTCM/UnkStruct_027e103c.hpp" #include "Item/ItemManager.hpp" #include "Map/MapManager.hpp" #include "Player/EquipSword.hpp" @@ -46,8 +48,7 @@ ARM Actor::Actor() : mUnk_010(0), mUnk_011(0), mUnk_012(0), - mUnk_034(-1), - mUnk_038(-1), + mUnk_034(-1, -1), mUnk_03c(-1), mUnk_040(-1, -1), mGravity(FLOAT_TO_Q20(0.0498)), @@ -111,11 +112,11 @@ ARM Actor::Actor() : ARM Actor::~Actor() {} -ARM bool Actor::vfunc_08() { +ARM bool Actor::Init() { return true; } -ARM void Actor::vfunc_0c() {} +ARM bool Actor::vfunc_0c() {} ARM void Actor::vfunc_10(u32 param1) {} ARM void Actor::vfunc_24() {} ARM void Actor::vfunc_28() {} @@ -255,20 +256,9 @@ ARM bool Actor::func_ov00_020c195c() { return true; } -struct UnkStruct2 { - /* 0 */ u32 mUnk_0; - /* 4 */ u32 mUnk_4; - /* 8 */ -}; -extern UnkStruct2 data_027e077c; -extern u8 data_02056be4[]; -extern "C" bool func_ov05_02103f4c(s32 param1); -extern s32 data_027e103c; ARM bool Actor::func_ov00_020c198c() { - u32 unk1 = data_027e077c.mUnk_0; - u32 unk2 = data_027e077c.mUnk_4; - if (data_027e077c.mUnk_0 != data_027e077c.mUnk_4 || (data_02056be4[unk1] & 1) != 0 || (data_02056be4[unk2] & 4) != 0 || - func_ov05_02103f4c(data_027e103c) || gPlayer->mHealth <= 0) + if (data_027e077c.GetUnk0() != data_027e077c.GetUnk4() || (data_02056be4[data_027e077c.GetUnk0()] & 1) != 0 || + (data_02056be4[data_027e077c.GetUnk4()] & 4) != 0 || data_027e103c->func_ov005_02103f4c() || gPlayer->mHealth <= 0) { return false; } @@ -318,8 +308,8 @@ ARM void Actor::SetTransform(Transform *transform) { ARM void Actor::vfunc_a8() {} -ARM void Actor::func_Ov00_020c1bfc(s32 param1) { - gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]); +ARM bool Actor::func_ov00_020c1bfc(s32 param1) { + return gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]); } ARM void Actor::func_ov00_020c1c20(s32 param1, unk32 param2) { |
