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Diffstat (limited to 'src/00_Core/Actor/Actor.cpp')
-rw-r--r--src/00_Core/Actor/Actor.cpp28
1 files changed, 9 insertions, 19 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp
index f008064d..85f58869 100644
--- a/src/00_Core/Actor/Actor.cpp
+++ b/src/00_Core/Actor/Actor.cpp
@@ -5,6 +5,8 @@ extern "C" {
#include "Actor/Actor.hpp"
#include "Actor/ActorManager.hpp"
#include "Actor/ActorPlayerDummy.hpp"
+#include "DTCM/UnkStruct_027e077c.hpp"
+#include "DTCM/UnkStruct_027e103c.hpp"
#include "Item/ItemManager.hpp"
#include "Map/MapManager.hpp"
#include "Player/EquipSword.hpp"
@@ -46,8 +48,7 @@ ARM Actor::Actor() :
mUnk_010(0),
mUnk_011(0),
mUnk_012(0),
- mUnk_034(-1),
- mUnk_038(-1),
+ mUnk_034(-1, -1),
mUnk_03c(-1),
mUnk_040(-1, -1),
mGravity(FLOAT_TO_Q20(0.0498)),
@@ -111,11 +112,11 @@ ARM Actor::Actor() :
ARM Actor::~Actor() {}
-ARM bool Actor::vfunc_08() {
+ARM bool Actor::Init() {
return true;
}
-ARM void Actor::vfunc_0c() {}
+ARM bool Actor::vfunc_0c() {}
ARM void Actor::vfunc_10(u32 param1) {}
ARM void Actor::vfunc_24() {}
ARM void Actor::vfunc_28() {}
@@ -255,20 +256,9 @@ ARM bool Actor::func_ov00_020c195c() {
return true;
}
-struct UnkStruct2 {
- /* 0 */ u32 mUnk_0;
- /* 4 */ u32 mUnk_4;
- /* 8 */
-};
-extern UnkStruct2 data_027e077c;
-extern u8 data_02056be4[];
-extern "C" bool func_ov05_02103f4c(s32 param1);
-extern s32 data_027e103c;
ARM bool Actor::func_ov00_020c198c() {
- u32 unk1 = data_027e077c.mUnk_0;
- u32 unk2 = data_027e077c.mUnk_4;
- if (data_027e077c.mUnk_0 != data_027e077c.mUnk_4 || (data_02056be4[unk1] & 1) != 0 || (data_02056be4[unk2] & 4) != 0 ||
- func_ov05_02103f4c(data_027e103c) || gPlayer->mHealth <= 0)
+ if (data_027e077c.GetUnk0() != data_027e077c.GetUnk4() || (data_02056be4[data_027e077c.GetUnk0()] & 1) != 0 ||
+ (data_02056be4[data_027e077c.GetUnk4()] & 4) != 0 || data_027e103c->func_ov005_02103f4c() || gPlayer->mHealth <= 0)
{
return false;
}
@@ -318,8 +308,8 @@ ARM void Actor::SetTransform(Transform *transform) {
ARM void Actor::vfunc_a8() {}
-ARM void Actor::func_Ov00_020c1bfc(s32 param1) {
- gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]);
+ARM bool Actor::func_ov00_020c1bfc(s32 param1) {
+ return gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]);
}
ARM void Actor::func_ov00_020c1c20(s32 param1, unk32 param2) {