diff options
Diffstat (limited to 'src/00_Core/Actor')
| -rw-r--r-- | src/00_Core/Actor/Actor.cpp | 28 | ||||
| -rw-r--r-- | src/00_Core/Actor/ActorManager.cpp | 7 | ||||
| -rw-r--r-- | src/00_Core/Actor/ActorSpawner.cpp | 104 | ||||
| -rw-r--r-- | src/00_Core/Actor/Dungeon/ActorActionObject.cpp | 85 | ||||
| -rw-r--r-- | src/00_Core/Actor/Dungeon/ActorEventIcon.cpp | 4 | ||||
| -rw-r--r-- | src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp | 109 | ||||
| -rw-r--r-- | src/00_Core/Actor/Navi/ActorForceNavi.cpp | 14 | ||||
| -rw-r--r-- | src/00_Core/Actor/Navi/ActorNavi.cpp | 32 | ||||
| -rw-r--r-- | src/00_Core/Actor/Navi/ActorWisdomNavi.cpp | 14 |
9 files changed, 357 insertions, 40 deletions
diff --git a/src/00_Core/Actor/Actor.cpp b/src/00_Core/Actor/Actor.cpp index f008064d..85f58869 100644 --- a/src/00_Core/Actor/Actor.cpp +++ b/src/00_Core/Actor/Actor.cpp @@ -5,6 +5,8 @@ extern "C" { #include "Actor/Actor.hpp" #include "Actor/ActorManager.hpp" #include "Actor/ActorPlayerDummy.hpp" +#include "DTCM/UnkStruct_027e077c.hpp" +#include "DTCM/UnkStruct_027e103c.hpp" #include "Item/ItemManager.hpp" #include "Map/MapManager.hpp" #include "Player/EquipSword.hpp" @@ -46,8 +48,7 @@ ARM Actor::Actor() : mUnk_010(0), mUnk_011(0), mUnk_012(0), - mUnk_034(-1), - mUnk_038(-1), + mUnk_034(-1, -1), mUnk_03c(-1), mUnk_040(-1, -1), mGravity(FLOAT_TO_Q20(0.0498)), @@ -111,11 +112,11 @@ ARM Actor::Actor() : ARM Actor::~Actor() {} -ARM bool Actor::vfunc_08() { +ARM bool Actor::Init() { return true; } -ARM void Actor::vfunc_0c() {} +ARM bool Actor::vfunc_0c() {} ARM void Actor::vfunc_10(u32 param1) {} ARM void Actor::vfunc_24() {} ARM void Actor::vfunc_28() {} @@ -255,20 +256,9 @@ ARM bool Actor::func_ov00_020c195c() { return true; } -struct UnkStruct2 { - /* 0 */ u32 mUnk_0; - /* 4 */ u32 mUnk_4; - /* 8 */ -}; -extern UnkStruct2 data_027e077c; -extern u8 data_02056be4[]; -extern "C" bool func_ov05_02103f4c(s32 param1); -extern s32 data_027e103c; ARM bool Actor::func_ov00_020c198c() { - u32 unk1 = data_027e077c.mUnk_0; - u32 unk2 = data_027e077c.mUnk_4; - if (data_027e077c.mUnk_0 != data_027e077c.mUnk_4 || (data_02056be4[unk1] & 1) != 0 || (data_02056be4[unk2] & 4) != 0 || - func_ov05_02103f4c(data_027e103c) || gPlayer->mHealth <= 0) + if (data_027e077c.GetUnk0() != data_027e077c.GetUnk4() || (data_02056be4[data_027e077c.GetUnk0()] & 1) != 0 || + (data_02056be4[data_027e077c.GetUnk4()] & 4) != 0 || data_027e103c->func_ov005_02103f4c() || gPlayer->mHealth <= 0) { return false; } @@ -318,8 +308,8 @@ ARM void Actor::SetTransform(Transform *transform) { ARM void Actor::vfunc_a8() {} -ARM void Actor::func_Ov00_020c1bfc(s32 param1) { - gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]); +ARM bool Actor::func_ov00_020c1bfc(s32 param1) { + return gMapManager->func_ov00_02084be0(mUnk_020.mUnk_0a[param1], mUnk_020.mUnk_08[param1]); } ARM void Actor::func_ov00_020c1c20(s32 param1, unk32 param2) { diff --git a/src/00_Core/Actor/ActorManager.cpp b/src/00_Core/Actor/ActorManager.cpp index 73ab6bbb..955c447d 100644 --- a/src/00_Core/Actor/ActorManager.cpp +++ b/src/00_Core/Actor/ActorManager.cpp @@ -1,4 +1,5 @@ #include "Actor/ActorManager.hpp" +#include "DTCM/UnkStruct_027e077c.hpp" #include "DTCM/UnkStruct_027e103c.hpp" #include "Map/MapManager.hpp" @@ -8,8 +9,6 @@ extern "C" Cylinder *func_ov000_020c3ef0(void *, u32 index); extern "C" bool func_ov000_020c3f08(void *, u32 index); extern "C" void func_ov000_020c3f3c(void *, u32 index, Cylinder *cylinder); extern "C" void func_ov000_020c3f54(void *, u32 param2); -extern s32 data_027e077c; -extern u8 data_02056be4[]; ARM void ActorManager::DeleteActor(u32 index, bool param2) { if (!param2) { @@ -52,7 +51,7 @@ ARM void ActorManager::func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr, q20 minDistance = 0x7fffffff; Actor **actorIter = actorMgr->mActorTable; - u8 unkByte = data_02056be4[data_027e077c]; + u8 unkByte = data_02056be4[data_027e077c.GetUnk0()]; bool unk1 = (unkByte & 1) != 0; Actor **actorTableEnd = actorIter + actorMgr->mMaxActorIndex; @@ -155,7 +154,7 @@ ARM Actor *ActorManager::GetActor(ActorRef *ref) { ARM bool FilterActor::Filter(Actor *actor) { if (mType != actor->mType) return false; - if (mUnk_08 != -1 && mUnk_08 != actor->mUnk_034) return false; + if (mUnk_08 != -1 && mUnk_08 != actor->mUnk_034.id) return false; if (mExcludeRefs != NULL) { for (s32 i = 0; mExcludeRefs[i].id != -1; ++i) { ActorRef *ref = &mExcludeRefs[i]; diff --git a/src/00_Core/Actor/ActorSpawner.cpp b/src/00_Core/Actor/ActorSpawner.cpp index 76b4ae74..55cf1a57 100644 --- a/src/00_Core/Actor/ActorSpawner.cpp +++ b/src/00_Core/Actor/ActorSpawner.cpp @@ -1,10 +1,98 @@ #include "Actor/ActorSpawner.hpp" +#include "Actor/ActorManager.hpp" +#include "Map/MapManager.hpp" -ActorSpawner *ActorSpawner::Create() {} -void ActorSpawner::Destroy() {} -ActorSpawner::ActorSpawner() {} -ActorSpawner::~ActorSpawner() {} -void ActorSpawner::func_ov000_020c4014() {} -void ActorSpawner::func_ov000_020c4018() {} -Actor *ActorSpawner::CreateActor(ActorTypeId type) {} -s32 ActorSpawner::Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref) {} +extern u32 *data_027e0ce0[]; +ARM ActorSpawner *ActorSpawner::Create() { + gActorSpawner = new(data_027e0ce0[1], 4) ActorSpawner(); +} + +ARM void ActorSpawner::Destroy() { + delete gActorSpawner; + gActorSpawner = NULL; +} + +ARM ActorSpawner::ActorSpawner() {} + +ARM ActorSpawner::~ActorSpawner() {} + +ARM void ActorSpawner::func_ov000_020c4014() {} + +ARM void ActorSpawner::func_ov000_020c4018() {} + +ARM Actor *ActorSpawner::CreateActor(ActorTypeId typeId) { + Actor *actor = NULL; + ActorType *type = ActorType::Find(typeId); + if (type != NULL) { + actor = type->create(); + } + return actor; +} + +extern "C" unk32 GetCardinal(s16 angle); +ARM s32 ActorSpawner::Spawn(ActorTypeId type, Vec3p *pos, ActorSpawnOptions *options, ActorRef *ref) { + ActorManager *actorManager = gActorManager; + u16 maxActors = actorManager->mMaxActors; + s32 id = -1; + s32 index; + Actor **actorSlot = actorManager->mActorTable; + for (index = 0; index < maxActors; index++, actorSlot++) { + if (*actorSlot != NULL) { + continue; + } + + Actor *actor = this->CreateActor(type); + *actorSlot = actor; + if (actor == NULL) { + if (ref != NULL) { + ref->Reset(); + } + return -1; + } + actor->mType = type; + (*actorSlot)->mRef.id = actorManager->mNextActorId; + (*actorSlot)->mRef.index = index; + (*actorSlot)->mUnk_014 = *pos; + (*actorSlot)->mUnk_020 = options->mUnk_00; + (*actorSlot)->mAngle = options->mAngle; + (*actorSlot)->mUnk_012 = options->mAngle; + (*actorSlot)->mUnk_074 = GetCardinal(options->mAngle); + if (options->mUnk_18 >= 0xffff) { + (*actorSlot)->mUnk_03c = -1; + } else { + (*actorSlot)->mUnk_03c = options->mUnk_18; + } + (*actorSlot)->mUnk_034 = options->mUnk_1c; + (*actorSlot)->mUnk_140 = options->mUnk_24; + (*actorSlot)->mUnk_144 = options->mUnk_28; + Actor *actor2 = *actorSlot; + actor2->mPos = *pos; + actor2->mPrevPos = *pos; + (*actorSlot)->mUnk_010 = gMapManager->GetCourseData_Unk_1c(); + (*actorSlot)->mUnk_011 = gMapManager->GetCourseData_Unk_1d(); + u16 nextIndex = index + 1; + if (actorManager->mMaxActorIndex < nextIndex) { + actorManager->mMaxActorIndex = nextIndex; + } + actorManager->mCacheEmptyActorIndex = index; + + id = actorManager->mNextActorId; + if (ref != NULL) { + *ref = ActorRef(id, index); + } + actorManager->mNextActorId += 1; + actorManager->mNumActors += 1; + if (!(*actorSlot)->Init()) { + (*actorSlot)->mAlive = false; + if (ref != NULL) { + ref->Reset(); + } + return -1; + } + break; + } + if ((id == -1) && (ref != NULL)) { + ref->Reset(); + } + return id; +} diff --git a/src/00_Core/Actor/Dungeon/ActorActionObject.cpp b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp new file mode 100644 index 00000000..ea2dfec2 --- /dev/null +++ b/src/00_Core/Actor/Dungeon/ActorActionObject.cpp @@ -0,0 +1,85 @@ +#include "Actor/Dungeon/ActorActionObject.hpp" +#include "Map/MapManager.hpp" +#include "Player/LinkStateBase.hpp" +#include "Player/PlayerLinkBase.hpp" +#include "Save/AdventureFlags.hpp" + +#pragma section sbss begin +ActorType ActorActionObject::gType = ActorType(ActorTypeId_ActionObject, (ActorCreateFunc) ActorActionObject::Create, NULL); +#pragma section sbss end + +extern u32 **data_027e0fe0[]; +ARM ActorActionObject *ActorActionObject::Create() { + return new(*data_027e0fe0[0], 4) ActorActionObject(); +} + +ARM ActorActionObject::ActorActionObject() {} + +ARM ActorActionObject::~ActorActionObject() {} + +// non-matching +ARM bool ActorActionObject::Init() { + mGravity = 0; + mHitbox.pos = gVec3p_ZERO; + mHitbox.size = -1; + mUnk_08c.pos = mHitbox.pos; + mUnk_08c.size = mHitbox.size; + mUnk_0a4.mUnk_04 = gVec3p_ZERO; + mUnk_0a4.mUnk_10 = -1; + mVisible = false; + mUnk_130 = 0; + return true; +} + +ARM void ActorActionObject::vfunc_14(u32 param1) { + if (!this->func_ov00_020c313c(param1)) { + return; + } + + u32 flag = mUnk_020.mUnk_00[2]; + bool bVar3; + switch (mUnk_020.mUnk_00[0]) { + case 0: bVar3 = true; break; + case 1: + if (gPlayerLink->mGrabActor.id != -1 && gPlayerLink->GetStateId() == LinkStateId_Move) { + bVar3 = true; + } else { + bVar3 = false; + } + break; + case 2: + if (gPlayerLink->mGrabActor.id == -1 && gPlayerLink->GetStateId() == LinkStateId_Move) { + bVar3 = true; + } else { + bVar3 = false; + } + break; + default: bVar3 = false; break; + } + + if (!bVar3) { + return; + } + if (!gMapManager->func_ov00_020836dc((u32) mUnk_020.mUnk_00[1], 0)) { + return; + } + if (mUnk_020.mUnk_0a[0] != 0 && !this->func_ov00_020c1bfc(0)) { + return; + } + if (flag != 0 && !gAdventureFlags->Get(flag)) { + return; + } + + PlayerLinkBase *link = gPlayerLink; + if (link != NULL && link->vfunc_18(7)) { + if (mUnk_020.mUnk_00[3] == 1) { + link->func_ov000_020bcf50(&mPos, 0x800); + } + this->func_ov00_020c1c20(1, 1); + this->Kill(); + } +} + +ARM void ActorActionObject::vfunc_18(u32 param1) { + this->func_ov00_020c313c(param1); +} diff --git a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp index 8e943095..22e35d8e 100644 --- a/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp +++ b/src/00_Core/Actor/Dungeon/ActorEventIcon.cpp @@ -4,10 +4,10 @@ ActorType ActorEventIcon::gType = ActorType(ActorTypeId_EventIcon, (ActorCreateF ActorEventIcon *ActorEventIcon::Create() {} ActorEventIcon::ActorEventIcon() {} -bool ActorEventIcon::vfunc_08() {} +bool ActorEventIcon::Init() {} void ActorEventIcon::vfunc_14(u32 param1) {} void ActorEventIcon::vfunc_18(u32 param1) {} u32 ActorEventIcon::func_ov000_02090648(u32 param1) {} -bool func_ov000_02090774(u32 param1) {} +bool ActorEventIcon::func_ov000_02090774(u32 param1) {} void ActorEventIcon::vfunc_1c(u16 *param1) {} ActorEventIcon::~ActorEventIcon() {} diff --git a/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp b/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp index 37c4511c..78e229db 100644 --- a/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp +++ b/src/00_Core/Actor/Dungeon/ActorSwitchObject.cpp @@ -1,15 +1,110 @@ #include "Actor/Dungeon/ActorSwitchObject.hpp" +#include "Map/MapManager.hpp" ActorType ActorSwitchObject::gType = ActorType(ActorTypeId_SwitchObject, (ActorCreateFunc) ActorSwitchObject::Create, NULL); ActorSwitchObject *ActorSwitchObject::Create() {} -bool ActorSwitchObject::vfunc_08() {} -void ActorSwitchObject::vfunc_0c() {} -void ActorSwitchObject::vfunc_14(u32 param1) {} -void ActorSwitchObject::vfunc_18(u32 param1) {} -bool ActorSwitchObject::func_ov000_0208fc10(s32 param1) {} -void ActorSwitchObject::func_ov000_0208fc7c() {} + +bool ActorSwitchObject::Init() { + Actor::Init(); + this->func_ov000_0208fc7c(); + this->mUnk_130 = 0; + return true; +} + +bool ActorSwitchObject::vfunc_0c() { + return this->func_ov00_020c1bfc(0) ? this->func_ov000_0208fc10(1) : this->func_ov000_0208fc10(0); +} + +void ActorSwitchObject::vfunc_14(u32 param1) { + bool bVar1; + u32 uVar2; + u32 uVar3; + s32 iVar4; + s32 iVar5; + + bVar1 = this->func_ov00_020c313c(param1); + if (bVar1 == NULL) { + return; + } + uVar2 = this->mUnk_130; + switch (uVar2) { + default: + if (uVar2 == 2) { + break; + } + return; + case 0: + uVar3 = this->func_ov000_0208fcb4(); + switch (uVar3) { + case 1: this->func_ov000_0208fc10(1); return; + case 2: this->func_ov000_0208fc10(2); return; + default: return; + } + bVar1 = this->func_ov000_0208fc10(2); + return; + case 1: + iVar4 = this->func_ov000_0208fcb4(); + if (iVar4 == 1) { + return; + } + bVar1 = this->func_ov000_0208fc10(0); + return; + } + + iVar5 = this->mActiveFrames + 1; + this->mActiveFrames = iVar5; + if (iVar5 < 0x1e) { + return; + } + + this->func_ov000_0209032c(); + bVar1 = this->func_ov000_0208fc10(0); + + return; +} + +void ActorSwitchObject::vfunc_18(u32 param1) { + this->vfunc_14(param1); +} + +bool ActorSwitchObject::func_ov000_0208fc10(s32 param1) { + this->mUnk_130 = param1; + + switch (param1) { + case 0: this->func_ov00_020c1c20(0, 0); break; + case 1: + this->func_ov00_020c1c20(0, 1); + if (this->mUnk_158 == 0) { + this->mAlive = false; + } + break; + case 2: + this->func_ov000_0208fef8(); + this->mActiveFrames = 0; + break; + } + + return true; +} + +void ActorSwitchObject::func_ov000_0208fc7c() { + this->mUnk_158 = this->mUnk_020.mUnk_00[1]; + this->mUnk_15c = this->mUnk_020.mUnk_00[2]; + this->mUnk_164 = this->mUnk_020.mUnk_0a[1]; + this->mUnk_168 = this->mUnk_164 + this->mUnk_020.mUnk_00[0]; + this->mUnk_16c = this->mUnk_020.mUnk_08[1]; + this->mUnk_160 = this->mUnk_164; +} + bool ActorSwitchObject::func_ov000_0208fcb4() {} void ActorSwitchObject::func_ov000_0208fef8() {} -void ActorSwitchObject::func_ov000_0209032c() {} + +void ActorSwitchObject::func_ov000_0209032c() { + unk32 i; + for (i = this->mUnk_164; i < this->mUnk_168; i++) { + gMapManager->func_ov00_02084b38(i, this->mUnk_16c, 0); + } +} + ActorSwitchObject::~ActorSwitchObject() {} diff --git a/src/00_Core/Actor/Navi/ActorForceNavi.cpp b/src/00_Core/Actor/Navi/ActorForceNavi.cpp new file mode 100644 index 00000000..04b83c13 --- /dev/null +++ b/src/00_Core/Actor/Navi/ActorForceNavi.cpp @@ -0,0 +1,14 @@ +#include "Actor/Navi/ActorForceNavi.hpp" + +#pragma section sbss begin +ActorType ActorForceNavi::gType = ActorType(ActorTypeId_ForceNavi, (ActorCreateFunc) ActorForceNavi::Create, NULL); +#pragma section sbss end + +extern u32 **data_027e0fe0[]; +ActorForceNavi *ActorForceNavi::Create() { + return new(*data_027e0fe0[0], 4) ActorForceNavi(); +} + +ARM FairyId ActorForceNavi::GetFairyId() { + return FairyId_Power; +} diff --git a/src/00_Core/Actor/Navi/ActorNavi.cpp b/src/00_Core/Actor/Navi/ActorNavi.cpp new file mode 100644 index 00000000..7c195178 --- /dev/null +++ b/src/00_Core/Actor/Navi/ActorNavi.cpp @@ -0,0 +1,32 @@ +#include "Actor/Navi/ActorNavi.hpp" +#include "Player/EquipHammer.hpp" + +ActorType ActorNavi::gType = ActorType(ActorTypeId_Navi, (ActorCreateFunc) ActorNavi::Create, NULL); +UnkStruct_ov000_020b8110 data_ov000_020ee1cc; + +ActorNavi *ActorNavi::Create() {} +UnkStruct_ov000_020b8110::UnkStruct_ov000_020b8110() : + UnkStruct_ov000_020beba8(7) {} +UnkStruct_ov000_020b8110::~UnkStruct_ov000_020b8110() {} +void UnkStruct_ov000_020b8110::vfunc_08(unk16 *param1) {} +void UnkStruct_ov000_020b8110::vfunc_18(s32 *param1) {} +void UnkStruct_ov000_020b8110::vfunc_14(u16 *param1) {} +void ActorNavi::func_ov000_020b8200() {} +void ActorNavi::vfunc_c4() {} +void ActorNavi::vfunc_c8() {} +FairyId ActorNavi::GetFairyId() {} +s32 ActorNavi::vfunc_b8() {} +void ActorNavi::vfunc_d4() {} +void ActorNavi::vfunc_d0() {} +void ActorNavi::SetActive(bool active) {} +void ActorNavi::vfunc_e0() {} +void ActorNavi::vfunc_d8() {} +void ActorNavi::vfunc_20(bool param1) {} +bool ActorNavi::vfunc_cc(unk32 *param1) {} +bool ActorNavi::vfunc_c0(Vec3p *param1) {} +void ActorNavi::vfunc_e8() {} +bool ActorNavi::vfunc_8c() {} +void ActorNavi::vfunc_ec() {} +EquipHammer *GetEquipHammer() {} +void ActorNavi::func_ov000_020b853c() {} +ActorNavi::~ActorNavi() {} diff --git a/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp b/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp new file mode 100644 index 00000000..84c02e33 --- /dev/null +++ b/src/00_Core/Actor/Navi/ActorWisdomNavi.cpp @@ -0,0 +1,14 @@ +#include "Actor/Navi/ActorWisdomNavi.hpp" + +#pragma section sbss begin +ActorType ActorWisdomNavi::gType = ActorType(ActorTypeId_WisdomNavi, (ActorCreateFunc) ActorWisdomNavi::Create, NULL); +#pragma section sbss end + +extern u32 **data_027e0fe0[]; +ARM ActorWisdomNavi *ActorWisdomNavi::Create() { + return new(*data_027e0fe0[0], 4) ActorWisdomNavi(); +} + +ARM FairyId ActorWisdomNavi::GetFairyId() { + return FairyId_Wisdom; +} |
