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path: root/src/00_Core/Player/LinkStateBase.cpp
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Diffstat (limited to 'src/00_Core/Player/LinkStateBase.cpp')
-rw-r--r--src/00_Core/Player/LinkStateBase.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/00_Core/Player/LinkStateBase.cpp b/src/00_Core/Player/LinkStateBase.cpp
index d08091cc..1ef00f4a 100644
--- a/src/00_Core/Player/LinkStateBase.cpp
+++ b/src/00_Core/Player/LinkStateBase.cpp
@@ -13,7 +13,7 @@ void LinkStateBase::ChangeLinkState(LinkStateId id) {}
void LinkStateBase::ChangeLinkSubState(LinkStateId id, s32 subState) {}
void LinkStateBase::EquipItem_vfunc_28() {}
void LinkStateBase::UpdateSwordShieldInUse() {}
-void LinkStateBase::func_ov00_020a81b8(unk32 param1, unk32 param2) {}
+void LinkStateBase::func_ov00_020a81b8(unk32 param1, Vec3p *param2) {}
LinkStateItem *LinkStateBase::GetLinkItemState() {}
void LinkStateBase::LookAt(Vec3p *target) {}
void LinkStateBase::func_ov00_020a81fc(Vec3p *param1, unk32 param2) {}
@@ -65,13 +65,13 @@ bool LinkStateBase::func_ov00_020a8c34() {}
Vec3p *LinkStateBase::GetPlayerPos() {}
Vec3p *LinkStateBase::GetPlayerVel() {}
unk8 *LinkStateBase::func_ov00_020a8c64() {}
-s16 *LinkStateBase::GetPlayerAngle() {}
+u16 *LinkStateBase::GetPlayerAngle() {}
void *LinkStateBase::GetPlayer_Unk18() {}
s32 LinkStateBase::Get_PlayerControlData_Unk32() {}
Actor *LinkStateBase::GetGrabActor() {}
ActorRef *LinkStateBase::GetGrabActorRef() {}
unk32 LinkStateBase::Grab() {}
-s32 LinkStateBase::Get_PlayerLinkBase_Unk44() {}
+s32 *LinkStateBase::Get_PlayerLinkBase_Unk44() {}
bool LinkStateBase::IsEquipBeingUsed(ItemFlag id) {}
EquipItem *LinkStateBase::GetEquipItem(ItemFlag id) {}
UnkStruct_027e0fd4 *LinkStateBase::func_ov00_020a8d40() {}
@@ -81,5 +81,5 @@ s32 LinkStateBase::PlayerControlData_vfunc_14(s32 param1) {}
unk32 LinkStateBase::Get_PlayerControlData_Unk100() {}
unk32 LinkStateBase::Get_PlayerControlData_Unk120() {}
s32 LinkStateBase::Get_PlayerLinkBase_Unk38() {}
-DebugHierarchy *LinkStateBase::GetDebugHierarchy0() {}
-DebugHierarchy *LinkStateBase::GetDebugHierarchy1() {}
+Bhio *LinkStateBase::GetBhio0() {}
+Bhio *LinkStateBase::GetBhio1() {}