| Age | Commit message (Collapse) | Author |
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* Game_16 OK
* Remove unnecessary FadeControl constructor definition
* Define HW_RESET_PARAMETER_BUF macro to replace hardcoded address
* Refactor Game constructor to use proper C++ initialization
Address Yanis' review comments:
- Make Game::func_0202cf44 static with Game* parameter to allow
passing as callback pointer
- Replace raw mUnk_00c array with Game_0c class containing constructor
- Add Game_0c constructor with inline initialization calling func_ov016_0211fab8
- Add FadeControl_Derived1 class for mFadeControl member
- Use C++ initializer list in Game constructor for mModeId, mPrevModeId,
mMode, mUnk_00c, and mFadeControl
* Fix Game constructor and FadeControl initialization
- Use PAD macro in Game_0c instead of unk8 pad[]
- Pass 'this' instead of 'pad' to func_ov016_0211fab8
- Add FadeControl constructor that calls _ZN11FadeControlC2Ev
- FadeControl_Derived1 now uses empty constructor (base class ctor called automatically)
- Update mUnk_00c.pad to mUnk_00c.pad_0x00 (PAD macro creates named member)
- Add types.h include to nds/system.h
* Remove explicit call to mangled constructor symbol
- Removed _ZN11FadeControlC2Ev call from FadeControl constructor
- FadeControl now has an empty constructor (called automatically by derived classes)
- FadeControl_Derived1 uses empty constructor which calls base class ctor
* Update symbols.txt for func_0202cf44 signature change
Changed mangled name from _ZN4Game13func_0202cf44Ev to
_ZN4Game13func_0202cf44EPS_ to reflect the function becoming
static with a Game* parameter.
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* ActorItemSellerBase OK
* Fix broken matches
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* ActorCharacter 93%
* ActorCharacter 98%
* ActorCharacter OK
* Fix broken matches
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* ActorCharacterBase OK
* Fix broken matches
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* Delink .text for ActorItemSeller, ActorBeedle, ActorTetra
* Delink .text for ActorCharacterBase, ActorCharacter, ActorGenericCharacter
* Define classes ActorCharacterBase, ActorCharacter, ActorGenericCharacter
* Don't define `override` macro during intellisense/clangd
* Define symbols for ActorCharacter, ActorCharacterBase, ActorGenericCharacter
* Define classes and symbols for ActorItemSeller, ActorBeedle, ActorTetra
* Fix duplicate symbol
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* ActorShopItem 93%
* Fix build
* Add missing symbols to usa
* Document BMG message ID functions
* Create bmg.py for inspecting BMG files
* ActorShopItem 98%
* Match func_ov031_0217dfec
* Port reloc changes to usa
* Make `ModelRender::GetLcdcAddress` non-const
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* Make types compatible with dsd-ghidra typesync
* Update actors.md
* Update docs
* Delink ActorShopItem.cpp
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* Update dsd to v0.11.0
* Remove auto-generated `data(byte[256])` symbols
As per the dsd v0.10.2 migration guide
* Rename .dtcm to .bss
As per the dsd v0.11.0 migration guide
* `dsd fix ctor-zero`
As per the dsd v0.11.0 migration guide
* Fix usa build
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* start sbc.cpp
* add G3d_SBCRender_007
* match G3d_SBCRender_007
* match G3d_SBCRender_008
* match G3d_SBCRender_SKN
* fix EUR relocs file
* match G3d_SBCRender_00C
* match G3d_SBCRender_00D
* complete sbc.cpp
* fix EUR delinks
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* start both `TouchControl.cpp`
* fix build issues
* complete touchcontrol
* remove useless comment
---------
Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com>
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* decomp ModelRender
* fix ModelRender function name
* fix other ModelRender references
* reloc vtables
* fix ModelRender obect size
* fix matches
* match 100%
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* Map symbol in Game
* ActorManager_04 OK
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* Map symbol in Game
* LinkStateInteract 19%
* DebugHierarchy -> Bhio
* LinkStateInteract 89%
* LinkStateInteract 93%
* Japanese strings
* Fix build
* Fix regression
* Fix regressions
* Rename BhioBase.cpp
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* Comments
* Lay out theoretical code
* Externalise func_020196bc & func_020196fc
* Pull merge
* Pull merge
* Decomp MapBase::func_ov00_02080edc
* Fix MapManager TilePos params
* Decomp progress
* Fix MapManager param issue
* Decomp progress
* Update MapManager var pointer type
* Fix function defs
* Update symbols
* Update
* Match MapBase_Unk2::func_ov00_02080ad0 (thx 2 dt mow & yanis)
* Update
* Decomp progress 26%
* Decomp progress 28%
* Fix struct overlap
* Fix unknown members
* Uncomment and fix rest of methods (most still non-matching)
* Decomp progress
* Corrections
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* Map symbol in Game
* ActorNavi 93%
* ActorNavi_04 96%
* Document Actor fields
* Move MAX_KEYS to ItemManager
* Move gTouchControl to its own header
* Fix missing includes
* Fix regressions
* Fix build
* Update decompiling guide images
* Fix regression
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* match first functions
* add more functions
* match more functions
* match last function
* fix EUR relocs file
* match some data
* fix PR comments
* match vfunc_24
* fixed most of .data
* match symbol names
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Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
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* Map symbol in Game
* EquipBombchu 12%
* EquipBombchu 53%
* EquipBombchu 71%
* configure: Don't verify dsd version if `--dsd` specified
* EquipBombchu 89%
* Fix regression
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* Map symbol in Game
* ActorSwitchObject OK
* Mark ActorSwitchObject as complete
* Document `mTrapActors`
* Fix FilterActorBase
* Fix regressions
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* Fix
* Fix
* stupid typo
* Another dumb typo
* Fix
* Fix declaration
* Fix declaration
* Fix
* Fix symbols
* Corrections
* Fix regression in GetEntrancePos
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Co-authored-by: Aetias <aetias@outlook.com>
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* Map symbol in Game
* PlayerBase OK
* Fix ActorRefill
* Fix MapManager
* Mark PlayerBase as complete
* Fix MapManager
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* fix flags getters and associated relocs
* explicit ARM and improve existing matches
* match CopyTo
* document a bit the flag system and progress on unmatched functions
* remaining bottom functions
* func_ov00_02097810 params and name fix
* fix build issues
* move flag base definition to its own file
* document item flags
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Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com>
Co-authored-by: Aetias <aetias@outlook.com>
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* Game 74%
* Game 99%
* Fix symbol name
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* Remove `force_data` macro
* Use size_t in `operator new`
* Bump objdiff to v3.0.0-beta.10
* Decompile functions using gRandom
* ActorRupee 90%
* Fix old gRandom.Next calls
* Revert objdiff
* Clean up
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* Game 73%
* Fix build
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* Unique delink file names
* Fix build
* Revert back to single link
* UnkStruct_027e05f8_2 OK
* `dsd fix ctor-symbols`
* Fix symbols spanning over two delink files
* `dsd fix ctor-symbols` again
* Add missing function `func_02050a20`
* Name `.p__sinit` symbols in USA after their EUR counterparts
* Apply dsd signatures
* Bump dsd to 0.10.0; Fix dsd not updating automatically
* Rename overlay functions
* Fix auto-download wibo
* Fix generating objdiff report
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* match ActorEventIcon
* mark as complete
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Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com>
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* started overlay 8
* progress
* progress
* progress
* more headers
* progress
* more progress
* symbols
* fix splits + new headers
* more progress
* func_ov008_02112ee0 & func_ov008_02112f28
* document fish in save item manager and unrelated things because precommit is mad
* SaveItemManager ctor
* progress?
* fix build issues
* split files to match data
* format
* format
* cleanup and match vfunc_08
* add reloc for overlay 0
* fix vtable symbol
* improve non-matching functions
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Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
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decomp/MapManager
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