| Age | Commit message (Collapse) | Author |
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* Game_16 OK
* Remove unnecessary FadeControl constructor definition
* Define HW_RESET_PARAMETER_BUF macro to replace hardcoded address
* Refactor Game constructor to use proper C++ initialization
Address Yanis' review comments:
- Make Game::func_0202cf44 static with Game* parameter to allow
passing as callback pointer
- Replace raw mUnk_00c array with Game_0c class containing constructor
- Add Game_0c constructor with inline initialization calling func_ov016_0211fab8
- Add FadeControl_Derived1 class for mFadeControl member
- Use C++ initializer list in Game constructor for mModeId, mPrevModeId,
mMode, mUnk_00c, and mFadeControl
* Fix Game constructor and FadeControl initialization
- Use PAD macro in Game_0c instead of unk8 pad[]
- Pass 'this' instead of 'pad' to func_ov016_0211fab8
- Add FadeControl constructor that calls _ZN11FadeControlC2Ev
- FadeControl_Derived1 now uses empty constructor (base class ctor called automatically)
- Update mUnk_00c.pad to mUnk_00c.pad_0x00 (PAD macro creates named member)
- Add types.h include to nds/system.h
* Remove explicit call to mangled constructor symbol
- Removed _ZN11FadeControlC2Ev call from FadeControl constructor
- FadeControl now has an empty constructor (called automatically by derived classes)
- FadeControl_Derived1 uses empty constructor which calls base class ctor
* Update symbols.txt for func_0202cf44 signature change
Changed mangled name from _ZN4Game13func_0202cf44Ev to
_ZN4Game13func_0202cf44EPS_ to reflect the function becoming
static with a Game* parameter.
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* ActorItemSellerBase OK
* Fix broken matches
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* start sbc.cpp
* add G3d_SBCRender_007
* match G3d_SBCRender_007
* match G3d_SBCRender_008
* match G3d_SBCRender_SKN
* fix EUR relocs file
* match G3d_SBCRender_00C
* match G3d_SBCRender_00D
* complete sbc.cpp
* fix EUR delinks
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* Game 74%
* Game 99%
* Fix symbol name
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* Remove `force_data` macro
* Use size_t in `operator new`
* Bump objdiff to v3.0.0-beta.10
* Decompile functions using gRandom
* ActorRupee 90%
* Fix old gRandom.Next calls
* Revert objdiff
* Clean up
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* Game 73%
* Fix build
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* Unique delink file names
* Fix build
* Revert back to single link
* UnkStruct_027e05f8_2 OK
* `dsd fix ctor-symbols`
* Fix symbols spanning over two delink files
* `dsd fix ctor-symbols` again
* Add missing function `func_02050a20`
* Name `.p__sinit` symbols in USA after their EUR counterparts
* Apply dsd signatures
* Bump dsd to 0.10.0; Fix dsd not updating automatically
* Rename overlay functions
* Fix auto-download wibo
* Fix generating objdiff report
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* started overlay 8
* progress
* progress
* progress
* more headers
* progress
* more progress
* symbols
* fix splits + new headers
* more progress
* func_ov008_02112ee0 & func_ov008_02112f28
* document fish in save item manager and unrelated things because precommit is mad
* SaveItemManager ctor
* progress?
* fix build issues
* split files to match data
* format
* format
* cleanup and match vfunc_08
* add reloc for overlay 0
* fix vtable symbol
* improve non-matching functions
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Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
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