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2026-05-23Decompile Game_16 (#167)HEADmainAurel
* Game_16 OK * Remove unnecessary FadeControl constructor definition * Define HW_RESET_PARAMETER_BUF macro to replace hardcoded address * Refactor Game constructor to use proper C++ initialization Address Yanis' review comments: - Make Game::func_0202cf44 static with Game* parameter to allow passing as callback pointer - Replace raw mUnk_00c array with Game_0c class containing constructor - Add Game_0c constructor with inline initialization calling func_ov016_0211fab8 - Add FadeControl_Derived1 class for mFadeControl member - Use C++ initializer list in Game constructor for mModeId, mPrevModeId, mMode, mUnk_00c, and mFadeControl * Fix Game constructor and FadeControl initialization - Use PAD macro in Game_0c instead of unk8 pad[] - Pass 'this' instead of 'pad' to func_ov016_0211fab8 - Add FadeControl constructor that calls _ZN11FadeControlC2Ev - FadeControl_Derived1 now uses empty constructor (base class ctor called automatically) - Update mUnk_00c.pad to mUnk_00c.pad_0x00 (PAD macro creates named member) - Add types.h include to nds/system.h * Remove explicit call to mangled constructor symbol - Removed _ZN11FadeControlC2Ev call from FadeControl constructor - FadeControl now has an empty constructor (called automatically by derived classes) - FadeControl_Derived1 uses empty constructor which calls base class ctor * Update symbols.txt for func_0202cf44 signature change Changed mangled name from _ZN4Game13func_0202cf44Ev to _ZN4Game13func_0202cf44EPS_ to reflect the function becoming static with a Game* parameter.
2026-05-11ActorItemSellerBase OK (#163)Aetias
* ActorItemSellerBase OK * Fix broken matches
2026-04-16Decomp sbc.c (100%) (#144)enzofc708
* start sbc.cpp * add G3d_SBCRender_007 * match G3d_SBCRender_007 * match G3d_SBCRender_008 * match G3d_SBCRender_SKN * fix EUR relocs file * match G3d_SBCRender_00C * match G3d_SBCRender_00D * complete sbc.cpp * fix EUR delinks
2025-07-22Game 99% (#125)Aetias
* Game 74% * Game 99% * Fix symbol name
2025-07-21ActorRupee 90% (#124)Aetias
* Remove `force_data` macro * Use size_t in `operator new` * Bump objdiff to v3.0.0-beta.10 * Decompile functions using gRandom * ActorRupee 90% * Fix old gRandom.Next calls * Revert objdiff * Clean up
2025-07-19Game 73% (#122)Aetias
* Game 73% * Fix build
2025-07-17Bump dsd to v0.10.1; UnkStruct_027e05f8_2 OK (#121)Aetias
* Unique delink file names * Fix build * Revert back to single link * UnkStruct_027e05f8_2 OK * `dsd fix ctor-symbols` * Fix symbols spanning over two delink files * `dsd fix ctor-symbols` again * Add missing function `func_02050a20` * Name `.p__sinit` symbols in USA after their EUR counterparts * Apply dsd signatures * Bump dsd to 0.10.0; Fix dsd not updating automatically * Rename overlay functions * Fix auto-download wibo * Fix generating objdiff report
2025-07-13Decompile overlay 8 (95%) (#115)Yanis
* started overlay 8 * progress * progress * progress * more headers * progress * more progress * symbols * fix splits + new headers * more progress * func_ov008_02112ee0 & func_ov008_02112f28 * document fish in save item manager and unrelated things because precommit is mad * SaveItemManager ctor * progress? * fix build issues * split files to match data * format * format * cleanup and match vfunc_08 * add reloc for overlay 0 * fix vtable symbol * improve non-matching functions --------- Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
2025-07-06Game 26%Aetias
2025-07-06Update `GameMode::vfunc_14`Aetias
2025-07-06GameMode OKAetias
2025-07-05Delink Game, GameMode, GameModePlay, GameModeAdventureAetias