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#pragma once
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Render/ModelRender.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_0202e1a0.hpp"
#include "Unknown/UnkStruct_ov000_020c0c08.hpp"
struct UnkStruct_ov000_020c5c2c_10 {
/* 00 */ PAD(0x00, 0x0c);
/* 0c */ UnkStruct_0202e1a0 mUnk_0c;
/* 24 */
};
class UnkStruct_ov000_020c5c2c : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ PAD(0x04, 0x10);
/* 10 */ UnkStruct_ov000_020c5c2c_10 *mUnk_10;
/* 14 */ PAD(0x14, 0x1c);
/* 1c */ Actor *mActor;
/* 20 */
/* 00 */ virtual void vfunc_00(unk32 param1, unk32 *param2, unk32 *param3); // func_ov000_020c5d34
/* 04 */ virtual void vfunc_04(); // func_ov000_020c5e54
/* 08 */ virtual void vfunc_08(); // func_ov000_020c5e58
/* 0c*/
UnkStruct_ov000_020c5c2c(void *param1, ModelRender *param2, UnkStruct_ov000_020c0c08 *param3);
void func_ov000_020c5f1c();
};
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