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#include "Actor/Actor.hpp"
#ifdef STUBS
Actor::Actor() {}
Actor::~Actor() {}
bool Actor::vfunc_08() {}
void Actor::vfunc_0c() {}
void Actor::vfunc_10(u32 param1) {}
void Actor::vfunc_24() {}
void Actor::vfunc_28() {}
void Actor::GetOffsetPos(Vec3p *pos) {}
unk32 Actor::vfunc_38() {}
void Actor::func_ov00_020c1788() {}
s32 Actor::vfunc_2c() {}
unk32 Actor::vfunc_30() {}
void Actor::vfunc_14(u32 param1) {}
void Actor::vfunc_18(u32 param1) {}
void Actor::vfunc_1c(u16 param1) {}
void Actor::vfunc_20(s32 param1) {}
void Actor::SetUnk_129(bool value) {}
void Actor::SetUnk_11b() {}
bool Actor::SetVelocity(Vec3p *vel) {}
bool Actor::vfunc_60() {}
void Actor::vfunc_64() {}
void Actor::SetUnk_11c(unk8 value) {}
void Actor::vfunc_68() {}
bool Actor::vfunc_6c() {}
bool Actor::vfunc_70() {}
void Actor::vfunc_74() {}
void Actor::vfunc_7c() {}
bool Actor::vfunc_78() {}
void Actor::vfunc_80() {}
void Actor::vfunc_84() {}
void Actor::vfunc_88() {}
void Actor::vfunc_8c() {}
bool Actor::vfunc_90() {}
void Actor::vfunc_94() {}
bool Actor::vfunc_98() {}
bool Actor::vfunc_9c() {}
bool Actor::func_ov00_020c195c() {}
bool Actor::func_ov00_020c198c() {}
bool KillPickupItemActors::Filter(Actor *actor) {}
void Actor::KillPickupItemActors() {}
bool Actor::TrySetTransform(Transform *transform) {}
void Actor::SetTransform(Transform *transform) {}
void Actor::vfunc_a8() {}
void Actor::func_Ov00_020c1bfc(s32 param1) {}
void Actor::func_ov00_020c1c20(s32 param1, unk32 param2, unk32 param3) {}
bool Actor::vfunc_48(unk32 param1) {}
bool Actor::vfunc_4c(unk32 *param1) {}
bool Actor::IsNearLink() {}
void Actor::func_ov00_020c1cf8() {}
bool Actor::func_ov00_020c1d58() {}
bool Actor::func_ov00_020c1da0(s32 param1, Vec3p *param2) {}
bool Actor::func_ov00_020c1e2c(s32 param1, Vec3p *param2) {}
bool Actor::func_ov00_020c1ef8(Cylinder *param1, Vec3p *param2, s32 param3, s32 param4) {}
bool Actor::func_ov00_020c1f5c(Vec3p *param1, Vec3p *param2, s32 param3, Vec3p *param4, s32 param5, s32 param6) {}
bool Actor::func_ov00_020c1fc8(PlayerCollide flags) {}
bool Actor::CollidesWithShield(Cylinder *param1) {}
bool Actor::CollidesWithPlayer(PlayerCollide flags) {}
void Actor::func_ov00_020c23c4(ActorRef *ref, Actor *actor) {}
void Actor::func_ov00_020c23d4(ActorRef *ref, Actor *actor, Cylinder *cylinder) {}
bool Actor::func_ov00_020c243c(unk32 param1, s32 *param2) {}
bool Actor::CollidesWith(const Actor *other) {}
bool Actor::func_ov00_020c27a8(unk32 param1) {}
bool Actor::CollidesWithLink() {}
bool Actor::IsFollowedByLink() {}
void Actor::StopLinkFollow() {}
bool Actor::IsGrabbed() {}
s32 Actor::XzDistanceTo(Vec3p *vec) {}
s32 Actor::DistanceToLink() {}
s32 Actor::XzDistanceToLink() {}
s32 Actor::GetAngleTo(Vec3p *vec) {}
s32 Actor::GetAngleToLink() {}
void Actor::func_ov00_020c2988(Vec3p *param1, s32 param2, Vec3p *param3) {}
void Actor::ResetWallTouch() {}
bool Actor::func_ov00_020c29ec(s32 param1) {}
void Actor::GetHitbox(Cylinder *param1) {}
void Actor::GetUnk_08c(Cylinder *param1) {}
void Actor::IncreaseActiveFrames() {}
bool Actor::func_ov00_020c2c0c() {}
bool Actor::func_ov00_020c2c70() {}
EquipBoomerang* Actor::GetEquipBoomerang() {}
bool Actor::func_ov00_020c2d54() {}
bool Actor::func_ov00_020c2de4() {}
bool Actor::func_ov00_020c2e7c() {}
bool Actor::func_ov00_020c2ebc() {}
bool Actor::func_ov00_020c2ed4() {}
bool Actor::IsHitboxTouched(bool param1) {}
void Actor::ApplyGravity() {}
bool Actor::func_ov00_020c3094() {}
Vec3p* Actor::GetPos() {}
void Actor::vfunc_54() {}
bool Actor::func_ov00_020c3118(unk16 param1) {}
bool Actor::func_ov00_020c313c(u32 param1) {}
void Actor::func_ov00_020c3158() {}
void Actor::Kill() {}
void Actor::KillInBounds() {}
void Actor::func_ov00_020c31c0(unk32 param1) {}
void Actor::vfunc_ac_Thunk() {}
void Actor::vfunc_ac() {}
void Actor::func_ov00_020c3200(s32 param1) {}
void Actor::vfunc_b0() {}
void Actor::GetLinkPos(Vec3p *result) {}
void Actor::GetLinkDummyPos(Vec3p *result) {}
Actor_UnkStruct_09c::Actor_UnkStruct_09c() {}
#endif
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