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#include "Item/ItemManager.hpp"
#include "Player/EquipBomb.hpp"
#include "Player/EquipHammer.hpp"
#include "Player/EquipItem.hpp"
#include "Player/EquipScoop.hpp"
#include "Player/LinkStateItem.hpp"
#include "Save/AdventureFlags.hpp"
void LinkStateItem::vfunc_00() {}
LinkStateId LinkStateItem::GetId() {
return 1;
}
s32 LinkStateItem::IsHammerEquipped() {
switch (this->mEquipId) {
case 8:
return 0;
default:
return -1;
}
}
void LinkStateItem::OnStateLeave(s32 param1) {
EquipItem *pEVar1;
LinkStateMove *pLVar2;
s32 iVar3;
unk32 *puVar4;
LinkStateBase::OnStateLeave(param1);
switch(this->mEquipId) {
case 0:
break;
case 1:
break;
case 2:
break;
case 3:
EquipScoop::StopUsing(this);
break;
case 4:
EquipBomb::StopUsing(this);
break;
case 5:
break;
case 6:
EquipRope::StopUsing(this);
break;
case 7:
// TODO
break;
case 8:
EquipHammer::StopUsing(this);
break;
case 9:
case 10:
// TODO
break;
}
this->mNextEquip = 0xffffffff;
}
EquipBombchu *LinkStateItem::GetEquipBombchu() {
return (EquipBombchu *)ItemManager::GetEquipItemUnchecked(7);
}
LinkStateMove *LinkStateItem::GetLinkStateMove() {
return (LinkStateMove *)GetLinkState(0);
}
bool LinkStateItem::func_ov00_020abf70() {
return gAdventureFlags->func_ov00_02097b9c(this->mUnk_5c);
}
bool LinkStateItem::vfunc_28() {
return this->mUnk_5c < 0;
}
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