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#include "Actor/Player/ActorRope.hpp"
ActorType ActorRope::gType(ActorTypeId_GrapplingHook, (ActorCreateFunc) ActorRope::Create, NULL);
ActorRope *ActorRope::Create() {}
void ActorRope::func_ov014_0212382c(Vec4p *vec) {}
q20 ActorRope::func_ov014_0212384c() {}
ActorRope::~ActorRope() {}
s32 ActorRope::func_ov014_021238f0() {}
void ActorRope::func_ov014_02123904() {}
bool ActorRope::func_ov014_02123960() {}
void ActorRope::vfunc_14(u32 param1) {}
void ActorRope::vfunc_18(u32 param1) {}
void ActorRope::func_ov014_02123c54(s32 param1) {}
bool ActorRope::func_ov014_02123cd0(Vec3p *param1, s32 param2) {}
bool ActorRope::func_ov014_02123e1c() {}
bool ActorRope::func_ov014_02123e48(unk32 param1) {}
void ActorRope::vfunc_20(bool param1) {}
void ActorRope::vfunc_10(u32 param1) {}
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