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authorrobojumper <robojumper@gmail.com>2026-05-23 22:58:30 +0200
committerrobojumper <robojumper@gmail.com>2026-05-25 00:55:20 +0200
commit916f07e2867eb7b4e5276dea5692f8d1ab67f9ec (patch)
treebab6ba628a292f215b03d54e3aa3f7d06b86e5cb
parent483ac7b934e4e3443366640320ae9b1ade65fe90 (diff)
dAcArrow_c 99%
-rw-r--r--config/SOUE01/splits.txt6
-rw-r--r--config/SOUE01/symbols.txt116
-rw-r--r--include/d/a/d_a_player.h13
-rw-r--r--include/d/a/obj/d_a_obj_arrow.h92
-rw-r--r--include/d/col/c/c_cc_d.h20
-rw-r--r--include/d/d_linkage.h19
-rw-r--r--include/d/d_player_mdl.h13
-rw-r--r--include/d/d_vec.h14
-rw-r--r--include/m/m_vec.h3
-rw-r--r--include/rvl/MTX/vec.h4
-rw-r--r--src/d/a/obj/d_a_obj_arrow.cpp894
-rw-r--r--src/toBeSorted/d_sword_swing_effect_mgr.cpp15
12 files changed, 1094 insertions, 115 deletions
diff --git a/config/SOUE01/splits.txt b/config/SOUE01/splits.txt
index c8a60407..4aa9b4e0 100644
--- a/config/SOUE01/splits.txt
+++ b/config/SOUE01/splits.txt
@@ -1514,6 +1514,8 @@ d/a/obj/d_a_obj_bomb.cpp:
.data start:0x80534490 end:0x805347A8
.sdata start:0x805739B0 end:0x805739C8
.sbss start:0x805758E0 end:0x805758F0
+ .sdata2 start:0x8057BF80 end:0x8057C058
+ .bss start:0x805B48A8 end:0x805B49E8
d/a/obj/d_a_obj_arrow.cpp:
.text start:0x8025D5E0 end:0x80260D38 align:16
@@ -1522,6 +1524,8 @@ d/a/obj/d_a_obj_arrow.cpp:
.data start:0x805347A8 end:0x80534AD0
.sdata start:0x805739C8 end:0x805739D8
.sbss start:0x805758F0 end:0x80575900
+ .sdata2 start:0x8057C058 end:0x8057C0F8
+ .bss start:0x805B49E8 end:0x805B4BE0
d/a/obj/d_a_obj_boomerang.cpp:
.text start:0x80260D40 end:0x80265618 align:16
@@ -1531,7 +1535,7 @@ d/a/obj/d_a_obj_boomerang.cpp:
.sdata start:0x805739D8 end:0x80573A30
.sbss start:0x80575900 end:0x80575908
.sdata2 start:0x8057C0F8 end:0x8057C180
- .bss start:0x805B4BF0 end:0x805B4DD8
+ .bss start:0x805B4BE0 end:0x805B4DD8
d/a/obj/d_a_obj_fairy.cpp:
.text start:0x80265620 end:0x80268598 align:16
diff --git a/config/SOUE01/symbols.txt b/config/SOUE01/symbols.txt
index 4b9c307a..dfe94f37 100644
--- a/config/SOUE01/symbols.txt
+++ b/config/SOUE01/symbols.txt
@@ -12484,7 +12484,7 @@ fn_802097E0 = .text:0x802097E0; // type:function size:0x104
ActorLink__isChargingWeapon = .text:0x802098F0; // type:function size:0x14
ActorLink__isWeaponChargedFully = .text:0x80209910; // type:function size:0x14
ActorLink__isArrowShot = .text:0x80209930; // type:function size:0x78
-fn_802099B0 = .text:0x802099B0; // type:function size:0x10
+getStateID__79sStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x802099B0; // type:function size:0x10
fn_802099C0 = .text:0x802099C0; // type:function size:0x68
isUsingBow_inner = .text:0x80209A30; // type:function size:0x38
isUsingBow = .text:0x80209A70; // type:function size:0x54
@@ -14045,53 +14045,53 @@ create__10dAcArrow_cFv = .text:0x8025D9D0; // type:function size:0x184
changeState__79sStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x8025DB60; // type:function size:0x10
__dt__10dAcArrow_cFv = .text:0x8025DB70; // type:function size:0x110
hitCallback__10dAcArrow_cFP8cCcD_ObjP12dAcObjBase_cP8cCcD_Obj = .text:0x8025DC80; // type:function size:0xA0
-fn_8025DD20 = .text:0x8025DD20; // type:function size:0x1AC
-fn_8025DED0 = .text:0x8025DED0; // type:function size:0x288
-fn_8025E160 = .text:0x8025E160; // type:function size:0x480
-fn_8025E5E0 = .text:0x8025E5E0; // type:function size:0x60
-fn_8025E640 = .text:0x8025E640; // type:function size:0xD8
-fn_8025E720 = .text:0x8025E720; // type:function size:0x94
-fn_8025E7C0 = .text:0x8025E7C0; // type:function size:0x120
-fn_8025E8E0 = .text:0x8025E8E0; // type:function size:0x80
-fn_8025E960 = .text:0x8025E960; // type:function size:0x1BC
-fn_8025EB20 = .text:0x8025EB20; // type:function size:0x4C
-fn_8025EB70 = .text:0x8025EB70; // type:function size:0xA8
-AcArrow__stateWaitEnter = .text:0x8025EC20; // type:function size:0x4
-AcArrow__stateWaitUpdate = .text:0x8025EC30; // type:function size:0x6C
-AcArrow__stateWaitLeave = .text:0x8025ECA0; // type:function size:0x4
-AcArrow__stateMoveEnter = .text:0x8025ECB0; // type:function size:0x114
-AcArrow__stateMoveUpdate = .text:0x8025EDD0; // type:function size:0xAF8
-AcArrow__stateMoveLeave = .text:0x8025F8D0; // type:function size:0x4
-AcArrow__stateBoundEnter = .text:0x8025F8E0; // type:function size:0x138
-AcArrow__stateBoundUpdate = .text:0x8025FA20; // type:function size:0x1BC
-AcArrow__stateBoundLeave = .text:0x8025FBE0; // type:function size:0x4
-AcArrow__stateBgStopEnter = .text:0x8025FBF0; // type:function size:0x218
-AcArrow__stateBgStopUpdate = .text:0x8025FE10; // type:function size:0x11C
-AcArrow__stateBgStopLeave = .text:0x8025FF30; // type:function size:0x4
-AcArrow__stateActorStopEnter = .text:0x8025FF40; // type:function size:0x8C
-AcArrow__stateActorStopUpdate = .text:0x8025FFD0; // type:function size:0x6C
-AcArrow__stateActorStopLeave = .text:0x80260040; // type:function size:0x10
-fn_80260050 = .text:0x80260050; // type:function size:0x80
-fn_802600D0 = .text:0x802600D0; // type:function size:0xE8
-fn_802601C0 = .text:0x802601C0; // type:function size:0x90
-fn_80260250 = .text:0x80260250; // type:function size:0x78
-AcArrow__update = .text:0x802602D0; // type:function size:0x260
-fn_80260530 = .text:0x80260530; // type:function size:0x10
-AcArrow__draw = .text:0x80260540; // type:function size:0xB8
-fn_80260600 = .text:0x80260600; // type:function size:0x60
-fn_80260660 = .text:0x80260660; // type:function size:0xC
-fn_80260670 = .text:0x80260670; // type:function size:0x1C
-fn_80260690 = .text:0x80260690; // type:function size:0x1C
-fn_802606B0 = .text:0x802606B0; // type:function size:0x1C
-fn_802606D0 = .text:0x802606D0; // type:function size:0x10
-fn_802606E0 = .text:0x802606E0; // type:function size:0x10
-fn_802606F0 = .text:0x802606F0; // type:function size:0x10
-fn_80260700 = .text:0x80260700; // type:function size:0x10
-fn_80260710 = .text:0x80260710; // type:function size:0x10
-fn_80260720 = .text:0x80260720; // type:function size:0x10
-fn_80260730 = .text:0x80260730; // type:function size:0x30
-fn_80260760 = .text:0x80260760; // type:function size:0x30
-fn_80260790 = .text:0x80260790; // type:function size:0x30
+fn_8025DD20__10dAcArrow_cFRC7mVec3_cR7mVec3_cb = .text:0x8025DD20; // type:function size:0x1AC
+fn_8025DED0__10dAcArrow_cFf = .text:0x8025DED0; // type:function size:0x288
+fn_8025E160__10dAcArrow_cFv = .text:0x8025E160; // type:function size:0x480
+updateRoomId__10dAcArrow_cFv = .text:0x8025E5E0; // type:function size:0x60
+fn_8025E640__10dAcArrow_cFv = .text:0x8025E640; // type:function size:0xD8
+fn_8025E720__10dAcArrow_cFP12dAcObjBase_cRC7mVec3_c = .text:0x8025E720; // type:function size:0x94
+updateMtx__10dAcArrow_cFv = .text:0x8025E7C0; // type:function size:0x120
+setInitialPosition__10dAcArrow_cFv = .text:0x8025E8E0; // type:function size:0x80
+fn_8025E960__10dAcArrow_cFv = .text:0x8025E960; // type:function size:0x1BC
+initPickupCc__10dAcArrow_cFv = .text:0x8025EB20; // type:function size:0x4C
+checkPickup__10dAcArrow_cFv = .text:0x8025EB70; // type:function size:0xA8
+initializeState_Wait__10dAcArrow_cFv = .text:0x8025EC20; // type:function size:0x4
+executeState_Wait__10dAcArrow_cFv = .text:0x8025EC30; // type:function size:0x6C
+finalizeState_Wait__10dAcArrow_cFv = .text:0x8025ECA0; // type:function size:0x4
+initializeState_Move__10dAcArrow_cFv = .text:0x8025ECB0; // type:function size:0x114
+executeState_Move__10dAcArrow_cFv = .text:0x8025EDD0; // type:function size:0xAF8
+finalizeState_Move__10dAcArrow_cFv = .text:0x8025F8D0; // type:function size:0x4
+initializeState_Bound__10dAcArrow_cFv = .text:0x8025F8E0; // type:function size:0x138
+executeState_Bound__10dAcArrow_cFv = .text:0x8025FA20; // type:function size:0x1BC
+finalizeState_Bound__10dAcArrow_cFv = .text:0x8025FBE0; // type:function size:0x4
+initializeState_BgStop__10dAcArrow_cFv = .text:0x8025FBF0; // type:function size:0x218
+executeState_BgStop__10dAcArrow_cFv = .text:0x8025FE10; // type:function size:0x11C
+finalizeState_BgStop__10dAcArrow_cFv = .text:0x8025FF30; // type:function size:0x4
+initializeState_ActorStop__10dAcArrow_cFv = .text:0x8025FF40; // type:function size:0x8C
+executeState_ActorStop__10dAcArrow_cFv = .text:0x8025FFD0; // type:function size:0x6C
+finalizeState_ActorStop__10dAcArrow_cFv = .text:0x80260040; // type:function size:0x10
+fn_80260050__10dAcArrow_cFRC7mVec3_cb = .text:0x80260050; // type:function size:0x80
+fn_802600D0__10dAcArrow_cFb = .text:0x802600D0; // type:function size:0xE8
+fn_802601C0__10dAcArrow_cFv = .text:0x802601C0; // type:function size:0x90
+fn_80260250__10dAcArrow_cFP12dAcObjBase_cP12dAcObjBase_c = .text:0x80260250; // type:function size:0x78
+actorExecute__10dAcArrow_cFv = .text:0x802602D0; // type:function size:0x260
+executeState__79sStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x80260530; // type:function size:0x10
+draw__10dAcArrow_cFv = .text:0x80260540; // type:function size:0xB8
+build__26sFStateFct_c<10dAcArrow_c>FRC12sStateIDIf_c = .text:0x80260600; // type:function size:0x60
+dispose__26sFStateFct_c<10dAcArrow_c>FRP10sStateIf_c = .text:0x80260660; // type:function size:0xC
+initialize__23sFState_c<10dAcArrow_c>Fv = .text:0x80260670; // type:function size:0x1C
+execute__23sFState_c<10dAcArrow_c>Fv = .text:0x80260690; // type:function size:0x1C
+finalize__23sFState_c<10dAcArrow_c>Fv = .text:0x802606B0; // type:function size:0x1C
+initializeState__79sStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x802606D0; // type:function size:0x10
+finalizeState__79sStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x802606E0; // type:function size:0x10
+refreshState__79sStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x802606F0; // type:function size:0x10
+getState__79sStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x80260700; // type:function size:0x10
+getNewStateID__79sStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x80260710; // type:function size:0x10
+getOldStateID__79sStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x80260720; // type:function size:0x10
+finalizeState__25sFStateID_c<10dAcArrow_c>CFR10dAcArrow_c = .text:0x80260730; // type:function size:0x30
+executeState__25sFStateID_c<10dAcArrow_c>CFR10dAcArrow_c = .text:0x80260760; // type:function size:0x30
+initializeState__25sFStateID_c<10dAcArrow_c>CFR10dAcArrow_c = .text:0x80260790; // type:function size:0x30
__sinit_\d_a_obj_arrow_cpp = .text:0x802607C0; // type:function size:0x490 scope:local
__dt__25sFStateID_c<10dAcArrow_c>Fv = .text:0x80260C50; // type:function size:0x58
isSameName__25sFStateID_c<10dAcArrow_c>CFPCc = .text:0x80260CB0; // type:function size:0x88
@@ -28544,7 +28544,7 @@ AcItem__SHOULD_DEMO_FUNCS = .rodata:0x804ED2D0; // type:object size:0x30
sCb1s__15dAcItem_0xB3C_2 = .rodata:0x804ED300; // type:object size:0x18
sCb2s__15dAcItem_0xB3C_2 = .rodata:0x804ED318; // type:object size:0x24
lbl_804ED340 = .rodata:0x804ED340; // type:object size:0x10 align:4 data:float
-lbl_804ED350 = .rodata:0x804ED350; // type:object size:0x30
+sCc2__10dAcArrow_c = .rodata:0x804ED350; // type:object size:0x30
lbl_804ED380 = .rodata:0x804ED380; // type:object size:0x30
AcTbox__ARC_NAMES = .rodata:0x804ED3B0; // type:object size:0x10
AcTbox__OPEN_EVENT_NAMES = .rodata:0x804ED3C0; // type:object size:0x38
@@ -36292,17 +36292,19 @@ __vt__77sStateMgr_c<9dAcBomb_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDC
__vt__24sFStateFct_c<9dAcBomb_c> = .data:0x805345F0; // type:object size:0x18
__vt__21sFState_c<9dAcBomb_c> = .data:0x80534608; // type:object size:0x168
lbl_80534770 = .data:0x80534770; // type:object size:0x38
-g_profile_ARROW = .data:0x805347A8; // type:object size:0x38
-lbl_805347E0 = .data:0x805347E0; // type:object size:0x2C data:4byte
+g_profile_ARROW = .data:0x805347A8; // type:object size:0x10
+sCcSrcInf__10dAcArrow_c = .data:0x805347B8; // type:object size:0x28
+sCc1__10dAcArrow_c = .data:0x805347E0; // type:object size:0x2C data:4byte
lbl_8053480C = .data:0x8053480C; // type:object size:0x14 data:string
lbl_80534820 = .data:0x80534820; // type:object size:0xB data:string
lbl_80534830 = .data:0x80534830; // type:object size:0x18 data:string
-AcArrow__vtable = .data:0x80534848; // type:object size:0x80
-lbl_805348C8 = .data:0x805348C8; // type:object size:0x30
-lbl_805348F8 = .data:0x805348F8; // type:object size:0x30
-lbl_80534928 = .data:0x80534928; // type:object size:0x18
-lbl_80534940 = .data:0x80534940; // type:object size:0x15C
-lbl_80534A9C = .data:0x80534A9C; // type:object size:0x34
+__vt__10dAcArrow_c = .data:0x80534848; // type:object size:0x80
+__vt__49sFStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c> = .data:0x805348C8; // type:object size:0x30
+__vt__79sStateMgr_c<10dAcArrow_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x805348F8; // type:object size:0x30
+__vt__26sFStateFct_c<10dAcArrow_c> = .data:0x80534928; // type:object size:0x18
+__vt__23sFState_c<10dAcArrow_c> = .data:0x80534940; // type:object size:0x18
+lbl_80534958 = .data:0x80534958; // type:object size:0x144
+__vt__25sFStateID_c<10dAcArrow_c> = .data:0x80534A9C; // type:object size:0x34
AcBoomerang__colliderInit = .data:0x80534AD0; // type:object size:0x30
g_profile_BOOMERANG = .data:0x80534B00; // type:object size:0x10
lbl_80534B10 = .data:0x80534B10; // type:object size:0xC data:string
diff --git a/include/d/a/d_a_player.h b/include/d/a/d_a_player.h
index d56631eb..c1d45efd 100644
--- a/include/d/a/d_a_player.h
+++ b/include/d/a/d_a_player.h
@@ -62,7 +62,18 @@ public:
// Item select/equip/use functions [0x801E3160 - 0x801E7AD0] ?
static s32 calcItemWheelSelection(bool reset, s32 numOptions);
- static void addDigInteractionTarget(dAcBase_c*, f32);
+ static void addDigInteractionTarget(dAcBase_c *, f32);
+ static void fn_801E2FC0(const mVec3_c &v1, cBgS_PolyInfo &, f32);
+
+ // Slingshot, Bow functions [0x80208CA0 - 0x8020AC30]
+ mAng fn_80208CA0();
+ f32 fn_80208CE0(); // 50.0f
+ f32 fn_80208CF0(); // 3.0f
+ void fn_80209700(f32 &, f32 &, bool);
+ const mVec3_c *fn_802097E0(mAng &, mAng &);
+ f32 fn_802097B0(); // 50.0f
+ f32 fn_802097C0(); // 1000.0f
+ f32 fn_802097D0(); // 4000.0f
public:
f32 getField_0x4564() const {
diff --git a/include/d/a/obj/d_a_obj_arrow.h b/include/d/a/obj/d_a_obj_arrow.h
index b3d68cda..a1a17b4b 100644
--- a/include/d/a/obj/d_a_obj_arrow.h
+++ b/include/d/a/obj/d_a_obj_arrow.h
@@ -6,19 +6,18 @@
#include "d/col/c/c_cc_d.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
+#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
-#include "s/s_StateID.hpp"
#include "toBeSorted/d_emitter.h"
class dAcArrow_c : public dAcObjBase_c {
public:
- dAcArrow_c() : mPolyInfo(), mStateMgr(*this) {}
+ dAcArrow_c() : mPolyInfo(), mStateMgr(*this), mEffects(this) {}
virtual ~dAcArrow_c();
virtual bool createHeap() override;
virtual int create() override;
- virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
@@ -30,11 +29,70 @@ public:
void hitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB);
-public:
+private:
static cCcD_SrcGObj sCcSrcInf;
static dCcD_SrcCps sCc1;
static const dCcD_SrcSph sCc2;
+ static const u8 sDamageArrMaybe[];
+ static u16 sCounter;
+
+ bool fn_8025DD20(const mVec3_c &v1, mVec3_c &v2, bool noEffect);
+ void fn_8025DED0(f32 f);
+ void fn_8025E160();
+ void updateRoomId();
+ s16 fn_8025E640();
+ void fn_8025E720(dAcObjBase_c *obj, const mVec3_c &v);
+ void updateMtx();
+ void setInitialPosition();
+ dAcObjBase_c *fn_8025E960();
+ void initPickupCc();
+ bool checkPickup();
+ void fn_80260050(const mVec3_c &v, bool);
+ void fn_802600D0(bool);
+ void fn_802601C0();
+ bool fn_80260250(dAcObjBase_c *o1, dAcObjBase_c *o2);
+
+ enum ArrowFlag_e {
+ ARROW_0x1 = 1 << 0,
+ ARROW_0x2 = 1 << 1,
+ ARROW_INITIAL_SPAWN = 1 << 2,
+ ARROW_0x8 = 1 << 3,
+ ARROW_0x10 = 1 << 4,
+ ARROW_0x20 = 1 << 5,
+ ARROW_0x40 = 1 << 6,
+ ARROW_0x80 = 1 << 7,
+ ARROW_0x100 = 1 << 8,
+ ARROW_0x200 = 1 << 9,
+ ARROW_0x400 = 1 << 10,
+ ARROW_0x800 = 1 << 11,
+ ARROW_0x1000 = 1 << 12,
+ ARROW_0x2000 = 1 << 13,
+ ARROW_0x4000 = 1 << 14,
+ ARROW_0x8000 = 1 << 15,
+ ARROW_0x10000 = 1 << 16,
+ };
+
+ void setArrowFlag(u32 f) {
+ mArrowFlags |= f;
+ }
+
+ void unsetArrowFlag(u32 f) {
+ mArrowFlags &= ~f;
+ }
+
+ bool checkArrowFlag (u32 f) const {
+ return (mArrowFlags & f) != 0;
+ }
+
+ enum ArrowType_e {
+ TYPE_MSK_SLINGSHOT = 0x10,
+ };
+
+ bool isSlingshotProjectile() const {
+ return (mArrowType & TYPE_MSK_SLINGSHOT) != 0;
+ }
+
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mModel;
/* 0x350 */ dAcRef_c<dAcObjBase_c> mRef1;
@@ -42,17 +100,31 @@ public:
/* 0x4CC */ dCcD_Sph mCcSph;
/* 0x61C */ cBgS_PolyInfo mPolyInfo; // ??
/* 0x648 */ dEmitter_c mEffects;
- /* 0x67C */ u32 field_0x67C;
- /* 0x680 */ u8 mSubType;
+ /* 0x67C */ u32 mArrowFlags;
+ /* 0x680 */ u8 mArrowType;
/* 0x681 */ u8 field_0x681;
/* 0x682 */ u8 mDespawnTimer;
+ /* 0x683 */ u8 field_0x683;
/* 0x684 */ s16 field_0x684;
/* 0x686 */ u8 field_0x686[0x688 - 0x686];
- /* 0x688 */ u16 field_0x688;
- /* 0x68A */ u16 field_0x68A;
- /* 0x68C */ u8 field_0x68C[0x6A8 - 0x68C];
+ /* 0x688 */ s16 field_0x688;
+ /* 0x68A */ s16 field_0x68A;
+ /* 0x68C */ u16 mEffectId;
+ /* 0x68E */ mAng field_0x68E;
+ /* 0x690 */ mAng field_0x690;
+ /* 0x692 */ mAng3_c field_0x692;
+ /* 0x698 */ UNKWORD field_0x698;
+ /* 0x69C */ f32 field_0x69C;
+ /* 0x6A0 */ f32 field_0x6A0;
+ /* 0x6A4 */ f32 field_0x6A4;
/* 0x6A8 */ f32 field_0x6A8;
- /* 0x6AC */ u8 field_0x6AC[0x6F8 - 0x6AC];
+ /* 0x6AC */ f32 field_0x6AC;
+ /* 0x6B0 */ mVec3_c field_0x6B0;
+ /* 0x6BC */ mVec3_c field_0x6BC;
+ /* 0x6C8 */ mVec3_c field_0x6C8;
+ /* 0x6D4 */ mVec3_c field_0x6D4;
+ /* 0x6E0 */ mVec3_c field_0x6E0;
+ /* 0x6EC */ mVec3_c field_0x6EC;
/* 0x6F8 */ dAcRef_c<dAcObjBase_c> mRef2;
/* 0x704 */ STATE_MGR_DECLARE(dAcArrow_c);
};
diff --git a/include/d/col/c/c_cc_d.h b/include/d/col/c/c_cc_d.h
index edd178ee..384d253d 100644
--- a/include/d/col/c/c_cc_d.h
+++ b/include/d/col/c/c_cc_d.h
@@ -552,6 +552,10 @@ public:
return mSrc.mDamage;
}
+ void SetInfo_0x0(u8 val) {
+ mSrc.mInfo.field_0x0 = val;
+ }
+
const cCcD_SrcGObjAt &GetSrc() const {
return mSrc;
}
@@ -605,6 +609,9 @@ public:
void Set_0x4C(u32 f) {
field_0x4C = f;
}
+ bool Chk_0x4C(u32 f) const {
+ return field_0x4C & f;
+ }
u32 MskType(u32 mask) const {
return mSrc.mType & mask;
@@ -930,6 +937,10 @@ public:
mTg.Set_0x4C(f);
}
+ bool ChkTg_0x4C(u32 f) const {
+ return mTg.Chk_0x4C(f);
+ }
+
void SetAtCallback(cCcD_HitCallback cb) {
mAt.SetCallback(cb);
}
@@ -981,12 +992,21 @@ public:
void OnAt_0x40() {
mAt.OnSPrm(0x40);
}
+ void OnAt_0x1000() {
+ mAt.OnSPrm(0x1000);
+ }
+ void OnAt_0x2000() {
+ mAt.OnSPrm(0x2000);
+ }
// Related to Beetle (no hook)
void OnAt_0x4000() {
mAt.OnSPrm(0x4000);
}
+ void SetAtInfo_0x0(u8 amount) {
+ mAt.SetInfo_0x0(amount);
+ }
void SetAtDamage(u8 amount) {
mAt.SetAtDamage(amount);
diff --git a/include/d/d_linkage.h b/include/d/d_linkage.h
index 720f1769..2739ab49 100644
--- a/include/d/d_linkage.h
+++ b/include/d/d_linkage.h
@@ -55,6 +55,10 @@ public:
return mState;
}
+ f32 getField_0x1C() const {
+ return field_0x1C;
+ }
+
bool checkState(State_e state) const {
return mState == state;
}
@@ -68,6 +72,21 @@ public:
return (checkState(STATE_ACTIVE) && mType == type);
}
+ bool hasJntCol() const {
+ return field_0xA0 != nullptr;
+ }
+
+ dJntCol_c *getJntCol() {
+ return field_0xA0;
+ }
+
+ // TODO - can we get rid of this inline?
+ int getArrowOffsetPosAndAngle(
+ mVec3_c const *param_1, mAng3_c const *param_2, mVec3_c *param_3, mVec3_c *param_4, bool param_5
+ ) const {
+ return field_0xA0->getArrowOffsetPosAndAngle(param_1, param_2, param_3, param_4, param_5);
+ }
+
public:
void set(u32 flags, f32, f32, f32, void *unk);
bool tryAttach(dAcObjBase_c *, dAcObjBase_c *, dAcRefBase_c *, ConnectionType_e, bool);
diff --git a/include/d/d_player_mdl.h b/include/d/d_player_mdl.h
index a01d0a5a..65e5b594 100644
--- a/include/d/d_player_mdl.h
+++ b/include/d/d_player_mdl.h
@@ -914,6 +914,19 @@ public:
static mColor sGuideColor2;
static mColor sGuideColor3;
+ // Really not sure about these - there exist virtual functions for these use cases...
+ const mAng& getField_0x1268() const {
+ return field_0x1268;
+ }
+
+ const mAng& getField_0x126A() const {
+ return field_0x126A;
+ }
+
+ void getWeaponLMtx(mMtx_c &mtx) const {
+ mMainMdl.getNodeWorldMtx(PLAYER_MAIN_NODE_WEAPON_L, mtx);
+ }
+
protected:
/* 0x370 */ mHeapAllocator_c mModelAllocator;
/* 0x38C */ mHeapAllocator_c mSwordAllocator;
diff --git a/include/d/d_vec.h b/include/d/d_vec.h
index 18fdd628..5c9dbfda 100644
--- a/include/d/d_vec.h
+++ b/include/d/d_vec.h
@@ -26,4 +26,18 @@ inline mVec3_c vec2ToVec3XY(const mVec2_c &v) {
return mVec3_c(v.x, v.y, 0.0f);
}
+/**
+ * @brief Computes left x right
+ *
+ * @param result the result
+ * @param left left operant
+ * @param right right operand
+ */
+inline void vecCross(mVec3_c &result, const mVec3_c &left, const mVec3_c &right) {
+ result.set(
+ (left.y * right.z) - (left.z * right.y), (left.z * right.x) - (left.x * right.z),
+ (left.x * right.y) - (left.y * right.x)
+ );
+}
+
#endif
diff --git a/include/m/m_vec.h b/include/m/m_vec.h
index 6f0047b9..bd4cc4b0 100644
--- a/include/m/m_vec.h
+++ b/include/m/m_vec.h
@@ -265,6 +265,9 @@ public:
s16 atan2sX_Z() const {
return cM::atan2s(x, z);
}
+ s16 atan2snX_nZ() const {
+ return cM::atan2s(-x, -z);
+ }
s16 atan2snY_XZ() const {
return cM::atan2s(-y, absXZ());
}
diff --git a/include/rvl/MTX/vec.h b/include/rvl/MTX/vec.h
index e220fa40..70e0c58b 100644
--- a/include/rvl/MTX/vec.h
+++ b/include/rvl/MTX/vec.h
@@ -29,6 +29,10 @@ f32 PSVECDistance(const Vec *, const Vec *);
#define VECDistance PSVECDistance
void C_VECHalfAngle(const Vec *, const Vec *, Vec *);
+void C_VECReflect(const Vec *, const Vec *, Vec *);
+
+#define VECHalfAngle C_VECHalfAngle
+#define VECReflect C_VECReflect
#ifdef __cplusplus
}
diff --git a/src/d/a/obj/d_a_obj_arrow.cpp b/src/d/a/obj/d_a_obj_arrow.cpp
index f17c71bc..a52f5daf 100644
--- a/src/d/a/obj/d_a_obj_arrow.cpp
+++ b/src/d/a/obj/d_a_obj_arrow.cpp
@@ -1,11 +1,63 @@
#include "d/a/obj/d_a_obj_arrow.h"
+#include "c/c_lib.h"
#include "c/c_math.h"
+#include "common.h"
+#include "d/a/d_a_item.h"
+#include "d/a/d_a_itembase.h"
+#include "d/a/d_a_player.h"
+#include "d/a/obj/d_a_obj_base.h"
+#include "d/col/bg/d_bg_pc.h"
+#include "d/col/bg/d_bg_s.h"
+#include "d/col/bg/d_bg_s_gnd_chk.h"
+#include "d/col/bg/d_bg_s_lin_chk.h"
+#include "d/col/c/c_bg_s_poly_info.h"
#include "d/col/c/c_cc_d.h"
+#include "d/col/c/c_m3d_g_pla.h"
+#include "d/col/cc/d_cc_s.h"
+#include "d/d_angle.h"
+#include "d/d_jnt_col.h"
+#include "d/d_light_env.h"
+#include "d/d_linkage.h"
+#include "d/d_vec.h"
+#include "d/snd/d_snd_source_if.h"
+#include "d/snd/d_snd_wzsound.h"
+#include "f/f_profile_name.h"
+#include "m/m_mtx.h"
+#include "m/m_vec.h"
+#include "nw4r/math/math_types.h"
#include "nw4r/types_nw4r.h"
+#include "s/s_Math.h"
+#include "toBeSorted/d_emitter.h"
SPECIAL_ACTOR_PROFILE(ARROW, dAcArrow_c, fProfile::ARROW, 0x126, 0, 0x80);
+static dBgS_ArrowLinChk sArrowLinChk;
+u16 dAcArrow_c::sCounter;
+
+inline static u32 getDamage1() {
+ return 16;
+}
+
+inline static u32 getDamage2() {
+ return 16;
+}
+
+inline static u32 getDamage3() {
+ return 24;
+}
+
+inline static u32 getDamage4() {
+ return 32;
+}
+
+const u8 dAcArrow_c::sDamageArrMaybe[] = {
+ getDamage1(),
+ getDamage2(),
+ getDamage3(),
+ getDamage4(),
+};
+
STATE_DEFINE(dAcArrow_c, Wait);
STATE_DEFINE(dAcArrow_c, Move);
STATE_DEFINE(dAcArrow_c, ActorStop);
@@ -15,7 +67,7 @@ STATE_DEFINE(dAcArrow_c, Bound);
// clang-format off
cCcD_SrcGObj dAcArrow_c::sCcSrcInf = {
- {AT_TYPE_ARROW, 0x8BB, {0x15,0, 0}, 0, 0, 0, 0, 0, 0},
+ {AT_TYPE_ARROW, 0x8BB, {0x15,0, 0}, sDamageArrMaybe[0], 0, 0, 0, 0, 0},
{
~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_GLITTERING_SPORES | AT_TYPE_0x8000 | AT_TYPE_ARROW | AT_TYPE_0x100 | AT_TYPE_WIND | AT_TYPE_SLINGSHOT),
0x210, {0, 0, 0x407}, 0, 0
@@ -45,12 +97,13 @@ bool dAcArrow_atHitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjB
bool dAcArrow_c::createHeap() {
mResFile = nw4r::g3d::ResFile(getOarcResFile("Alink"));
nw4r::g3d::ResMdl mdl(nullptr);
- if ((mSubType & 0x10) != 0) {
+ if ((isSlingshotProjectile()) != 0) {
mdl = mResFile.GetResMdl("EquipPachinkoBullet");
} else {
mdl = mResFile.GetResMdl("EquipArrow");
}
- // ?
+ // Looks weird; the more likely explanation here is that they did an `if (!create) return false;`
+ // forgetting the `return true;` case, but this matches without UB so let's keep it that way?
bool ok = mModel.create(mdl, &mAllocator, 0x120);
if (!ok) {
ok = false;
@@ -58,22 +111,20 @@ bool dAcArrow_c::createHeap() {
return ok;
}
-extern "C" void fn_8025E5E0(void *);
-
int dAcArrow_c::create() {
- mSubType = mParams & 0xFF;
+ mArrowType = mParams & 0xFF;
CREATE_ALLOCATOR(dAcArrow_c);
- field_0x67C |= 4;
+ setArrowFlag(ARROW_INITIAL_SPAWN);
mStts.SetRank(2);
mCcCps.Set(sCc1);
mCcCps.SetStts(mStts);
- mCcCps.SetAtFlag(0x2000);
+ mCcCps.OnAt_0x2000();
mCcCps.SetAtCallback(dAcArrow_atHitCallback);
mCcSph.Set(sCc2);
mCcSph.SetStts(mStts);
- if (mSubType == 0x11) {
+ if (mArrowType == 17) {
mStateMgr.changeState(StateID_Move);
} else {
mStateMgr.changeState(StateID_Wait);
@@ -82,52 +133,827 @@ int dAcArrow_c::create() {
mBoundingBox.Set(mVec3_c(-6.0f, -6.0f, 0.0f), mVec3_c(6.0f, 6.0f, 110.0f));
field_0x684 = -1;
field_0x68A = 300;
- f32 rnd = cM::rndF(20.0f);
- field_0x688 = 50.0f - rnd;
+ field_0x688 = 50.0f - cM::rndF(20.0f);
field_0x6A8 = 80.0f;
mDespawnTimer = 10;
- fn_8025E5E0(this);
+ updateRoomId();
return SUCCEEDED;
}
dAcArrow_c::~dAcArrow_c() {}
-void dAcArrow_c::hitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {}
+void dAcArrow_c::hitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
+ dJntCol_c *col = i_actorB->getLinkage().getJntCol();
+ if (col != nullptr) {
+ field_0x698 = col->getArrowOffsetPosAndAngle(
+ &i_objInfA->GetAtHitPos(), &mRotation, &field_0x6B0, &field_0x6BC, i_objInfB->ChkTg_0x4C(0x2000)
+ );
-int dAcArrow_c::doDelete() {
- // TODO
+ if (field_0x698 >= 0) {
+ mRef1.link(i_actorB);
+ } else {
+ mRef1.unlink();
+ }
+ }
+}
- return SUCCEEDED;
+bool dAcArrow_c::fn_8025DD20(const mVec3_c &v1, mVec3_c &v2, bool noEffect) {
+ if (dBgS_WtrLinChk::SetIsWater(&v1, &v2, this)) {
+ const mVec3_c &end = dBgS_WtrLinChk::GetInstance().GetLinEnd();
+ if (isSlingshotProjectile()) {
+ v2 = end;
+ } else {
+ mVec3_c t1 = v2 - end;
+ f32 sc;
+ f32 dist = v2.distance(v1);
+ if (dist > 0.0001f) {
+ sc = t1.mag() / dist;
+ } else {
+ sc = 1.0f;
+ }
+ t1.normalize();
+ v2 = end + t1 * field_0x6A8 * sc;
+ }
+
+ if (!noEffect) {
+ dAcPy_c::fn_801E2FC0(end, dBgS_WtrLinChk::GetInstance(), 0.5f);
+ startSound(SE_AW_HIT_WATER);
+ }
+ return true;
+ }
+
+ return false;
}
-int dAcArrow_c::actorExecute() {
- mStateMgr.executeState();
+void dAcArrow_c::fn_8025DED0(f32 f) {
+ f32 f1;
+ dAcPy_c *link = dAcPy_c::GetLink2();
+ if (isSlingshotProjectile()) {
+ f1 = 12.0f;
+ } else {
+ f1 = 5.0f;
+ f32 f2 = link->fn_802097C0();
+ if (f > f2) {
+ f32 f3 = link->fn_802097D0();
+ if (f3 <= f2) {
+ f1 += link->fn_802097B0();
+ } else {
+ f32 f4 = (f - f2) / (f3 - f2);
+ if (f4 > 1.0f) {
+ f4 = 1.0f;
+ }
+ f1 += f4 * link->fn_802097B0();
+ }
+ }
+ }
- // TODO
+ mVec3_c next = mVec3_c(mPosition + mVelocity * (field_0x6A0 + 1.0f));
+ mCcCps.OnAtSet();
- return SUCCEEDED;
+ if (!checkArrowFlag(ARROW_0x20)) {
+ if (!isSlingshotProjectile()) {
+ holdSound(SE_AW_FLY_LV);
+ }
+ fb:
+ fn_8025DD20(mPosition, next, true);
+ } else {
+ f32 diff = next.y - field_0x6D4.y;
+ if (diff < -300.0f) {
+ diff = -300.0f - diff;
+ f32 diff2 = next.y - mPosition.y;
+ diff2 = nw4r::math::FAbs(diff2);
+ if (diff2 > diff) {
+ next = mPosition + mVelocity * ((field_0x6A0 + 1.0f) * ((diff2 - diff) / diff2));
+ }
+ }
+ }
+
+ sArrowLinChk.Set(&mPosition, &next, this);
+ if (dBgS::GetInstance()->LineCross(&sArrowLinChk)) {
+ next = sArrowLinChk.GetLinEnd();
+ }
+ mCcCps.Set(mPosition, next, f1);
+ mCcCps.unknownCalc();
+ dCcS::GetInstance()->Set(&mCcCps);
+ dCcS::GetInstance()->GetMassMng().SetObj(&mCcCps, 1);
}
-int dAcArrow_c::draw() {
- return SUCCEEDED;
+void dAcArrow_c::fn_8025E160() {
+ // NONMATCHING
+ dAcPy_c *link = dAcPy_c::GetLink2();
+ if (isSlingshotProjectile()) {
+ field_0x6A0 = 0.0f;
+ if (mArrowType != 17) {
+ // TODO - this inline is not certain anyway...
+ setRotXY(mAngle, -link->getField_0x1268(), link->getField_0x126A() + link->getRotation().y);
+ } else {
+ mAngle.y = mRotation.y;
+ mAngle.x = -mRotation.x;
+ }
+ link->fn_80209700(field_0x6A4, field_0x69C, false);
+ } else {
+ link->fn_80209700(field_0x6A4, field_0x69C, false);
+ if (checkArrowFlag(ARROW_0x80)) {
+ const mVec3_c *v = link->fn_802097E0(mRotation.x, mRotation.y);
+ if (v != nullptr) {
+ mPosition = *v;
+ mAngle.x = -mRotation.x;
+ mAngle.y = mRotation.y;
+ }
+ }
+ field_0x683 = 30;
+ field_0x6A0 = 90.0f / field_0x69C;
+ startSound(SE_AW_FLY);
+ }
+
+ if (checkArrowFlag(ARROW_0x40)) {
+ unsetArrowFlag(ARROW_0x40);
+ mVec3_c tmp = field_0x6EC - mPosition;
+ mAngle.x = tmp.atan2sY_XZ() + field_0x6AC * cM::rndFX(400.0f);
+ mAngle.y = tmp.atan2sX_Z() + field_0x6AC * cM::rndFX(400.0f);
+ mRotation.x = -mAngle.x;
+ mRotation.y = mAngle.y;
+ }
+
+ // Spawn additional projectiles for Mighty Scattershot
+ if (isSlingshotProjectile() && checkArrowFlag(ARROW_0x80)) {
+ mVec3_c tmp = mVec3_c::Ez;
+ tmp.rotX(mAngle.x);
+ tmp.rotY(mAngle.y);
+
+ mAng3_c ang(0, 0, 0);
+
+ for (int i = 0; i < 8; i++) {
+ mVec3_c tmp2 = mVec3_c::Ez;
+ // TODO eliminate temps?
+ mAng a1 = link->fn_80208CA0();
+ mAng a2 = mAng::fromDeg(cM::rndF(2.5f));
+ tmp2.rotX(mAngle.x + a1 - a2);
+ tmp2.rotY(mAngle.y);
+
+ mMtx_c mtx;
+ mtx.setAxisRotation(tmp, i * mAng::s2r_c(0x2000) + mAng::d2r_c(cM::rndF(2.5f)));
+ MTXMultVecSR(mtx, tmp2, tmp2);
+ ang.x = tmp2.atan2sY_XZ();
+ ang.y = tmp2.atan2sX_Z();
+ dAcObjBase_c::create(fProfile::ARROW, -1, 17, &mPosition, &ang, 0, -1);
+ }
+ }
+
+ mSpeed = 100.0f;
+ field_0x6C8 = mPosition;
+ mVelocity.fromXY(mAngle.x, mAngle.y, field_0x69C);
+ if (!isSlingshotProjectile()) {
+ field_0x684 = sCounter;
+ sCounter++;
+ if (sCounter == 6) {
+ sCounter = 0;
+ }
+ }
+ fn_8025DED0(0.0f);
+}
+
+void dAcArrow_c::updateRoomId() {
+ if (dBgS_ObjGndChk::CheckPos(mPosition)) {
+ mRoomID = dBgS_ObjGndChk::GetRoomID();
+ } else if (mRoomID == -1) {
+ mRoomID = dAcPy_c::GetLink2()->getRoomId();
+ }
+}
+
+s16 dAcArrow_c::fn_8025E640() {
+ if (sLib::calcTimer(&field_0x688)) {
+ field_0x690 += (s16)(21243.0f - cM::rndF(0x1000));
+ f32 a = field_0x688 * 0.02f;
+ return a * 0x400 * a * field_0x690.sin();
+ } else {
+ return 0;
+ }
+}
+
+void dAcArrow_c::fn_8025E720(dAcObjBase_c *obj, const mVec3_c &v) {
+ // NONMATCHING
+ mRef1.link(obj);
+ mMtx_c mtx;
+ // TODO argument order
+ mtx.inverseTo(obj->mWorldMtx);
+ MTXMultVec(mtx, v, field_0x6B0);
+ mVec3_c v1 = mVec3_c::createProjectionXZ(mRotation, 1.0f);
+ v1.y *= -1.0f;
+ MTXMultVecSR(mtx, v1, field_0x6BC);
+}
+
+void dAcArrow_c::updateMtx() {
+ mWorldMtx.transS(mPosition);
+ mWorldMtx.XYZrotM(mRotation);
+ if (mStateMgr.isState(StateID_BgStop)) {
+ mMtx_c mtx;
+ mtx.transS(0.0f, 0.0f, -90.0f);
+ MTXConcat(mWorldMtx, mtx, mWorldMtx);
+ } else if (mStateMgr.isState(StateID_Bound)) {
+ mMtx_c mtx;
+ mtx.transS(0.0f, 0.0f, -45.0f);
+ MTXConcat(mWorldMtx, mtx, mWorldMtx);
+ }
+ mModel.setLocalMtx(mWorldMtx);
+}
+
+void dAcArrow_c::setInitialPosition() {
+ dAcPy_c::GetLink2()->getWeaponLMtx(mWorldMtx);
+ mModel.setLocalMtx(mWorldMtx);
+ mWorldMtx.getTranslation(mPosition);
+ mWorldMtx.toRot(mRotation);
+ mAngle.y = mRotation.y;
+ mAngle.x = -mRotation.x;
+}
+
+dAcObjBase_c *dAcArrow_c::fn_8025E960() {
+ s16 a1 = fn_8025E640();
+ dAcObjBase_c *o1 = mRef1.get();
+ if (o1 == nullptr || o1->checkObjectProperty(OBJ_PROP_0x100)) {
+ return nullptr;
+ } else if (checkArrowFlag(ARROW_0x2000)) {
+ if (checkArrowFlag(ARROW_0x10000)) {
+ mWorldMtx.getTranslation(mPosition);
+ mWorldMtx.toRot(mRotation);
+ mMtx_c mtx;
+ mtx.transS(0.0f, 0.0f, -90.0f);
+ MTXConcat(mWorldMtx, mtx, mWorldMtx);
+ mModel.setLocalMtx(mWorldMtx);
+ }
+ return o1;
+ } else {
+ dJntCol_c *col = o1->getLinkage().getJntCol();
+ if (col != nullptr) {
+ col->setArrowPosAndAngle(&field_0x6B0, &field_0x6BC, field_0x698, &mPosition, &mRotation);
+ } else {
+ MTXMultVec(o1->mWorldMtx, field_0x6B0, mPosition);
+ mVec3_c tmp;
+ MTXMultVecSR(o1->mWorldMtx, field_0x6BC, tmp);
+ mRotation.x = tmp.atan2snY_XZ();
+ mRotation.y = tmp.atan2sX_Z();
+ }
+ mWorldMtx.transS(mPosition);
+ mWorldMtx.ZXYrotM(mRotation.x + a1, mRotation.y, mRotation.z);
+ mMtx_c mtx;
+ mtx.transS(0.0f, 0.0f, -90.0f);
+ MTXConcat(mWorldMtx, mtx, mWorldMtx);
+ mModel.setLocalMtx(mWorldMtx);
+ return o1;
+ }
+}
+
+void dAcArrow_c::initPickupCc() {
+ mCcSph.SetR(25.0f);
+ mCcSph.ClrTgSet();
+ mCcSph.OnCoSet();
+}
+
+bool dAcArrow_c::checkPickup() {
+ if (dAcPy_c::getCurrentBowType() != 0) {
+ if (mCcSph.ChkCoHit()) {
+ dAcItem_c::giveItem(ITEM_SINGLE_ARROW, 0, -1);
+ setArrowFlag(ARROW_0x2);
+ return true;
+ }
+ mCcSph.SetC(mPosition);
+ dCcS::GetInstance()->Set(&mCcSph);
+ }
+
+ return false;
+}
+
+void dAcArrow_c::initializeState_Wait() {
+ setInitialPosition();
+}
+
+void dAcArrow_c::executeState_Wait() {
+ setInitialPosition();
+ if (checkArrowFlag(ARROW_0x800)) {
+ mStateMgr.changeState(StateID_Move);
+ } else if (isSlingshotProjectile()) {
+ field_0x681 = 1;
+ }
}
-void dAcArrow_c::initializeState_Wait() {}
-void dAcArrow_c::executeState_Wait() {}
void dAcArrow_c::finalizeState_Wait() {}
-void dAcArrow_c::initializeState_Move() {}
-void dAcArrow_c::executeState_Move() {}
+void dAcArrow_c::initializeState_Move() {
+ setArrowFlag(ARROW_0x1000);
+ setActorProperty(AC_PROP_0x4);
+ if (isSlingshotProjectile()) {
+ mCcCps.SetAtType(AT_TYPE_SLINGSHOT);
+ mCcCps.SetAtInfo_0x0(20);
+ mCcCps.SetAtDamage(0);
+ mEffectId = PARTICLE_RESOURCE_ID_MAPPING_207_;
+ } else {
+ u8 dmg = sDamageArrMaybe[dAcPy_c::getCurrentBowType()];
+ if (checkArrowFlag(ARROW_0x80)) {
+ mCcCps.SetAtFlagsUpper(0x2000000);
+ mEffectId = PARTICLE_RESOURCE_ID_MAPPING_2_;
+ dmg = (s32)dmg * 1.5f + 0.5f;
+ } else {
+ mEffectId = PARTICLE_RESOURCE_ID_MAPPING_1_;
+ }
+ mCcCps.SetAtDamage(dmg);
+ mCcCps.OnAt_0x1000();
+ }
+ mCcCps.OnTgSet();
+ fn_8025E160();
+ updateMtx();
+}
+
+void dAcArrow_c::executeState_Move() {
+ mPosition += mVelocity;
+ mVec3_c next = mVec3_c(mPosition + mVelocity * field_0x6A0);
+ if (!checkArrowFlag(ARROW_0x20)) {
+ sArrowLinChk.Set(&mOldPosition, &next, this);
+ mVec3_c t;
+ if (dBgS::GetInstance()->LineCross(&sArrowLinChk)) {
+ t = sArrowLinChk.GetLinEnd();
+ } else {
+ t = next;
+ }
+
+ if (fn_8025DD20(mOldPosition, t, false)) {
+ setArrowFlag(ARROW_0x20);
+ unsetArrowFlag(ARROW_0x200);
+ field_0x6D4 = dBgS_WtrLinChk::GetInstance().GetLinEnd();
+ mVelocity.normalize();
+ mPosition = t - mVelocity * 90.0f;
+ mVelocity *= field_0x6A8;
+
+ if (!isSlingshotProjectile()) {
+ field_0x6A0 = 90.0f / field_0x6A8;
+ }
+ next = t;
+ }
+ }
+
+ sArrowLinChk.Set(&mOldPosition, &next, this);
+ bool isCross = dBgS::GetInstance()->LineCross(&sArrowLinChk);
+ // TODO the constness here is probably a bit messed up
+ const cCcD_Obj *obj = nullptr;
+ s32 flags = -1;
+ if (mCcCps.ChkTgHit()) {
+ obj = &mCcCps;
+ }
+
+ if (obj != nullptr) {
+ flags = obj->GetTgDamageFlags();
+ }
+
+ // TODO magic numbers
+ if (flags == 8) {
+ mPosition = obj->GetTgHitPos();
+ const mVec3_c &hitDir = obj->GetTgAtHitDir();
+ if (hitDir.squareMagXZ() < 1.0f) {
+ // TODO constness
+ mAngle.y = cLib::targetAngleY(mPosition, const_cast<cCcD_Obj *>(obj)->GetTgActor()->mPosition);
+ } else {
+ mAngle.y = hitDir.atan2snX_nZ();
+ }
+
+ mRotation.y = mAngle.y;
+ setArrowFlag(ARROW_0x400);
+ mStateMgr.changeState(StateID_Bound);
+ } else if (obj != nullptr) {
+ mPosition = obj->GetTgHitPos();
+ mStateMgr.changeState(StateID_Bound);
+ startSound(SE_AW_FLIP);
+ } else {
+ dAcObjBase_c *atActor;
+ s32 what;
+
+ if (mCcCps.ChkAtHit()) {
+ if (mCcCps.GetAtActor()->mProfileName == fProfile::PUMPKIN) {
+ field_0x683 = 0;
+ }
+ dLightEnv_c::GetPInstance()->setBPM8_Type6(&mCcCps.GetAtHitPos());
+ if (isSlingshotProjectile()) {
+ fn_80260050(mCcCps.GetAtHitPos(), 0);
+ return;
+ }
+ atActor = mCcCps.GetAtActor();
+ what = 1;
+ if (atActor != nullptr && atActor->getLinkage().hasJntCol()) {
+ bool b = false;
+ if (atActor != mRef1.get()) {
+ field_0x698 = atActor->getLinkage().getArrowOffsetPosAndAngle(
+ &mCcCps.GetAtHitPos(), &mRotation, &field_0x6B0, &field_0x6BC, mCcCps.GetAtFlag0x2()
+ );
+ b = true;
+ }
+
+ if (field_0x698 >= 0) {
+ what = 4;
+ if (b) {
+ mRef1.link(atActor);
+ }
+ } else if (field_0x698 == -2 || mCcCps.GetAtFlag0x2()) {
+ what = 2;
+ }
+ } else {
+ if (mCcCps.GetAtFlag0x2()) {
+ what = 2;
+ } else if (mCcCps.ChkAtArrowStick()) {
+ fn_8025E720(atActor, mCcCps.GetAtHitPos());
+ what = 4;
+ }
+ }
+
+ if (what == 1 && atActor != nullptr && atActor->getLinkage().checkFlag(0x1000) &&
+ !isSlingshotProjectile()) {
+ if (!mRef2.isLinked()) {
+ atActor->getLinkage().tryAttach(atActor, this, &mRef2, dLinkage_c::CONNECTION_8, false);
+ }
+ what = 0;
+ }
+ } else {
+ what = 0;
+ }
+
+ switch (what) {
+ default: {
+ if (what == 2) {
+ if (checkArrowFlag(ARROW_0x20)) {
+ setArrowFlag(ARROW_0x2);
+ } else {
+ if (mCcCps.ChkAtHit()) {
+ mPosition = mCcCps.GetAtHitPos();
+ }
+ mStateMgr.changeState(StateID_Bound);
+ }
+ } else if (what == 4) {
+ mStateMgr.changeState(StateID_ActorStop);
+ } else {
+ setArrowFlag(ARROW_0x2);
+ if (!checkArrowFlag(ARROW_0x20) && mCcCps.ChkAtHit()) {
+ mPosition = mCcCps.GetAtHitPos();
+ }
+ }
+ break;
+ }
+ case 0:
+ case 3: {
+ if (isCross) {
+ mPosition = sArrowLinChk.GetLinEnd();
+ if (checkArrowFlag(ARROW_0x20) &&
+ (isSlingshotProjectile() || mPosition.y - field_0x6D4.y < -300.0f)) {
+ setArrowFlag(ARROW_0x2);
+ } else {
+ s32 polyAtt0 = dBgS::GetInstance()->GetPolyAtt0(sArrowLinChk);
+ s32 polyAtt1 = dBgS::GetInstance()->GetPolyAtt1(sArrowLinChk);
+ s32 specialCode = dBgS::GetInstance()->GetSpecialCode(sArrowLinChk);
+ if (isSlingshotProjectile() || specialCode == 19 || specialCode == 20 || specialCode == 16 ||
+ specialCode == 10 || specialCode == 11 || polyAtt0 == 6 || polyAtt0 == POLY_ATT_0_ROCK ||
+ polyAtt0 == POLY_ATT_0_NONE || polyAtt0 == POLY_ATT_0_NUMA ||
+ polyAtt0 == POLY_ATT_0_STONE || polyAtt0 == POLY_ATT_0_METAL ||
+ (polyAtt0 == POLY_ATT_0_LIFE && (polyAtt1 == 2 || polyAtt1 == 3))) {
+ if (checkArrowFlag(ARROW_0x20)) {
+ setArrowFlag(ARROW_0x2);
+ } else {
+ dAcPy_c::fn_801E2FC0(mPosition, sArrowLinChk, 0.5f);
+ if (isSlingshotProjectile()) {
+ fn_80260050(mPosition, polyAtt0 == POLY_ATT_0_LAVA);
+ } else {
+ startBgHitSound(SE_AW_HIT, sArrowLinChk, nullptr);
+ if (polyAtt0 == POLY_ATT_0_LAVA || polyAtt0 == POLY_ATT_0_NUMA ||
+ polyAtt0 == POLY_ATT_0_NONE || specialCode == 16 || specialCode == 10 ||
+ specialCode == 11) {
+ setArrowFlag(ARROW_0x2);
+ } else {
+ mStateMgr.changeState(StateID_Bound);
+ }
+ }
+ }
+ } else {
+ mStateMgr.changeState(StateID_BgStop);
+ }
+ }
+ } else if (checkArrowFlag(ARROW_0x20)) {
+ if (isSlingshotProjectile()) {
+ mPosition = next;
+ setArrowFlag(ARROW_0x2);
+ } else {
+ f32 diff = mPosition.y - field_0x6D4.y;
+ if (diff < -300.0f) {
+ mCcCps.ClrAtSet();
+ mCcCps.ClrAtHit();
+ if (sLib::chase(&mScale.x, 0.0f, 0.1f)) {
+ setArrowFlag(ARROW_0x2);
+ } else {
+ mScale.y = mScale.z = mScale.x;
+ mModel.setScale(mScale);
+ }
+ } else if (diff > 90.0f) {
+ setArrowFlag(ARROW_0x2);
+ } else {
+ fn_8025DED0(mPosition.distance(field_0x6C8));
+ }
+ }
+ } else {
+ f32 diff = mPosition.distance(field_0x6C8);
+ if (diff > field_0x6A4 || mAcceleration < 0.0f) {
+ if (isSlingshotProjectile()) {
+ mAcceleration = -5.0f;
+ } else {
+ mAcceleration = -2.0f;
+ }
+ mVelocity.y += mAcceleration;
+ if (isSlingshotProjectile()) {
+ dAcPy_c *link = dAcPy_c::GetLink2();
+ f32 xz = mVelocity.absXZ();
+ f32 t1 = link->fn_80208CE0();
+ if (xz > t1) {
+ f32 orig = xz;
+ sLib::chase(&xz, t1, link->fn_80208CF0());
+ xz /= orig;
+ mVelocity.x *= xz;
+ mVelocity.z *= xz;
+ }
+ }
+ if (field_0x68A != 0) {
+ field_0x68A--;
+ } else {
+ setArrowFlag(ARROW_0x2);
+ return;
+ }
+ mRotation.x = mVelocity.atan2snY_XZ();
+ mAngle.x = -mRotation.x;
+ if (!isSlingshotProjectile()) {
+ field_0x6A0 = 90.0f / mVelocity.mag();
+ }
+ }
+ fn_8025DED0(diff);
+ }
+ break;
+ }
+ }
+ }
+}
+
void dAcArrow_c::finalizeState_Move() {}
-void dAcArrow_c::initializeState_ActorStop() {}
-void dAcArrow_c::executeState_ActorStop() {}
-void dAcArrow_c::finalizeState_ActorStop() {}
+void dAcArrow_c::initializeState_Bound() {
+ if (isSlingshotProjectile()) {
+ fn_80260050(mPosition, false);
+ } else {
+ mSpeed = 0.0f;
+ fn_802601C0();
+ f32 rnd = cM::rndFX(0x2000);
+ f32 ang = mAngle.y + 0x8000;
+ mAng ay = ang + rnd;
+ mAng ax;
+ if (checkArrowFlag(ARROW_0x400)) {
+ ax = 0x2000 - cM::rndF(0x1000);
+ } else {
+ ax = -cM::rndF(0x1000);
+ }
+ mVelocity.fromXY(ax, ay, 15.0f + cM::rndF(15.0f));
+ field_0x690 = 0x2C00 - cM::rndF(0x1000);
+ setArrowFlag(ARROW_0x100);
+ unsetArrowFlag(ARROW_0x200);
+ updateMtx();
+ }
+}
-void dAcArrow_c::initializeState_BgStop() {}
-void dAcArrow_c::executeState_BgStop() {}
-void dAcArrow_c::finalizeState_BgStop() {}
+void dAcArrow_c::executeState_Bound() {
+ mVelocity.y -= 2.0f;
+ mPosition += mVelocity;
+ mRotation.x += field_0x690;
+
+ mVec3_c next = mPosition + mVelocity * field_0x6A0;
+
+ sArrowLinChk.Set(&mOldPosition, &next, this);
+ if (dBgS::GetInstance()->LineCross(&sArrowLinChk)) {
+ cM3dGPla pla;
+ dBgS::GetInstance()->GetTriPla(sArrowLinChk, &pla);
+ f32 halfMag = mVelocity.mag() * 0.5f;
+
+ VECReflect(mVelocity, pla.mNormal, mVelocity);
+ mVelocity *= halfMag;
+ field_0x690.mVal >>= 1;
+ if (dBgS_CheckBGroundPoly(sArrowLinChk)) {
+ setArrowFlag(ARROW_0x1);
+ }
+ } else if ((checkArrowFlag(ARROW_0x1) && mVelocity.y <= 0.0f) || field_0x6C8.y - 5000.0f > mPosition.y) {
+ setArrowFlag(ARROW_0x2);
+ }
+
+ updateMtx();
+}
-void dAcArrow_c::initializeState_Bound() {}
-void dAcArrow_c::executeState_Bound() {}
void dAcArrow_c::finalizeState_Bound() {}
+
+void dAcArrow_c::initializeState_BgStop() {
+ fn_802601C0();
+ cM3dGPla pla;
+ dBgS::GetInstance()->GetTriPla(sArrowLinChk, &pla);
+ mVec3_c vz;
+ mWorldMtx.getBase(2, vz);
+ if (pla.mNormal.dot(vz) > mAng(19115).cos()) {
+ mVec3_c c;
+ vecCross(c, pla.mNormal, vz);
+ if (nw4r::math::VEC3LenSq(c) > 0.1f) {
+ mMtx_c mtx;
+ mtx.setAxisRotation(c, mAng::s2r_c(19115));
+ MTXMultVecSR(mtx.m, pla.mNormal, vz);
+ mRotation.y = vz.atan2sX_Z();
+ mRotation.x = vz.atan2snY_XZ();
+ }
+ }
+
+ unsetArrowFlag(ARROW_0x200);
+ setArrowFlag(ARROW_0x100);
+ mSpeed = 0.0f;
+ mAngle.x = -mRotation.x;
+ field_0x68A = 300;
+ updateMtx();
+ mPolyInfo.SetPolyInfo(sArrowLinChk);
+ startBgHitSound(SE_AW_STICK, sArrowLinChk, nullptr);
+ // TODO - constness
+ dBgS::GetInstance()->ArrowStickCallBack(sArrowLinChk, this, const_cast<mVec3_c &>(sArrowLinChk.GetLinEnd()));
+ initPickupCc();
+ dLightEnv_c::GetPInstance()->setBPM8_Type6(&mPosition);
+ const dAcObjBase_c *ac = dBgS::GetInstance()->GetActorPointer(sArrowLinChk);
+ if (ac != nullptr) {
+ // TODO - constness
+ fn_8025E720(const_cast<dAcObjBase_c *>(ac), mPosition);
+ setArrowFlag(ARROW_0x8000);
+ }
+}
+
+void dAcArrow_c::executeState_BgStop() {
+ checkPickup();
+ dAcObjBase_c *ref = this;
+ if (checkArrowFlag(ARROW_0x8000)) {
+ ref = fn_8025E960();
+ }
+
+ if (checkArrowFlag(ARROW_0x10) || ref == nullptr ||
+ ((!ref->checkObjectProperty(OBJ_PROP_0x10000) || !checkArrowFlag(ARROW_0x8000)) &&
+ !dBgS::GetInstance()->ChkPolySafe(mPolyInfo))) {
+ setArrowFlag(ARROW_0x2);
+ } else if (!checkArrowFlag(ARROW_0x8000)) {
+ bool b = false;
+ s16 s1 = fn_8025E640();
+ if (field_0x688 != 0) {
+ b = true;
+ }
+ if (dBgS::GetInstance()->ChkMoveBG(mPolyInfo, true)) {
+ dBgS::GetInstance()->MoveBgTransPos(mPolyInfo, true, &mPosition, &mAngle, &mRotation);
+ b = true;
+ }
+
+ if (b != 0) {
+ mRotation.x = s1 - mAngle.x;
+ updateMtx();
+ }
+ }
+}
+
+void dAcArrow_c::finalizeState_BgStop() {}
+
+void dAcArrow_c::initializeState_ActorStop() {
+ fn_802601C0();
+ unsetArrowFlag(ARROW_0x200);
+ mSpeed = 0.0f;
+ dAcObjBase_c *obj = fn_8025E960();
+ if (obj != nullptr) {
+ getSoundSource()->startObjHitSound(SE_AW_STICK, obj->getSoundSource(), mPosition);
+ }
+ initPickupCc();
+}
+
+void dAcArrow_c::executeState_ActorStop() {
+ dAcObjBase_c *obj = fn_8025E960();
+ checkPickup();
+ if (checkArrowFlag(ARROW_0x10) || obj == nullptr) {
+ setArrowFlag(ARROW_0x2);
+ }
+ unsetArrowFlag(ARROW_0x10000);
+}
+
+void dAcArrow_c::finalizeState_ActorStop() {
+ unsetArrowFlag(ARROW_0x10000);
+}
+
+void dAcArrow_c::fn_80260050(const mVec3_c &v, bool b) {
+ if (b) {
+ startSound(SE_PC_HIT_LAVA);
+ } else {
+ startSound(SE_PC_HIT);
+ }
+ setArrowFlag(ARROW_0x2);
+ setArrowFlag(ARROW_0x100);
+ dJEffManager_c::spawnEffect(PARTICLE_RESOURCE_ID_MAPPING_538_, v, nullptr, nullptr, nullptr, nullptr, 0, 0);
+}
+
+void dAcArrow_c::fn_802600D0(bool b) {
+ // NONMATCHING
+ if (b) {
+ mWorldMtx.getTranslation(field_0x6E0);
+ field_0x692.x.mVal = 0;
+ field_0x692.y.mVal = mRotation.y;
+ field_0x692.z.mVal = field_0x68E;
+ if (mEffectId == PARTICLE_RESOURCE_ID_MAPPING_2_) {
+ field_0x68E += 0x888;
+ }
+ mMtx_c mtx;
+ mtx.transS(field_0x6E0);
+ mtx.ZXYrotM(field_0x692);
+ mEffects.holdEffect(mEffectId, mtx, nullptr, nullptr);
+ } else {
+ mEffects.setFading(5);
+ unsetArrowFlag(ARROW_0x1000);
+ }
+ unsetArrowFlag(ARROW_0x100);
+}
+
+void dAcArrow_c::fn_802601C0() {
+ if (field_0x683 != 0) {
+ if (!(mCcCps.ChkAtHit() && mCcCps.GetAtActor()->mProfileName == fProfile::PUMPKIN)) {
+ setArrowFlag(ARROW_0x4000);
+ }
+ field_0x683 = 0;
+ }
+}
+
+bool dAcArrow_c::fn_80260250(dAcObjBase_c *o1, dAcObjBase_c *o2) {
+ dAcObjBase_c *o = mRef2.get();
+ if (o == nullptr || o1 == o) {
+ o1->getLinkage().forceRemove(o1);
+ o2->getLinkage().tryAttach(o2, this, &mRef2, dLinkage_c::CONNECTION_8, false);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+int dAcArrow_c::actorExecute() {
+ unsetArrowFlag(ARROW_0x4000);
+ if (field_0x683 != 0) {
+ field_0x683--;
+ if (field_0x683 == 0) {
+ setArrowFlag(ARROW_0x4000);
+ }
+ }
+
+ if (checkArrowFlag(ARROW_0x2)) {
+ // TODO - works but maybe temps or inlines?
+ if (mRef2.isLinked()) {
+ mRef2.get()->getLinkage().forceRemove(mRef2.get());
+ }
+ fn_802601C0();
+ if (mDespawnTimer != 0) {
+ mDespawnTimer--;
+
+ } else {
+ deleteRequest();
+ return SUCCEEDED;
+ }
+ } else {
+ if (field_0x684 == sCounter) {
+ setArrowFlag(ARROW_0x10);
+ }
+ if (field_0x681 != 0) {
+ field_0x681--;
+ }
+ mStateMgr.executeState();
+ if (mStateMgr.isState(StateID_Move)) {
+ updateMtx();
+ }
+ }
+
+ mPositionCopy2 = mPositionCopy3 = mPosition;
+ if (checkArrowFlag(ARROW_0x1000)) {
+ fn_802600D0(mStateMgr.isState(StateID_Move) && !checkArrowFlag(ARROW_0x2) || checkArrowFlag(ARROW_0x100));
+ }
+ updateRoomId();
+ dAcObjBase_c *obj = mRef2.get();
+ if (obj != nullptr) {
+ static const mVec3_c v(0.0f, 0.0f, 45.0f);
+ mVec3_c v2;
+ MTXMultVec(mWorldMtx, v, v2);
+ obj->mPosition = v2;
+ obj->mPosition.y -= obj->getLinkage().getField_0x1C();
+ }
+
+ return SUCCEEDED;
+}
+
+int dAcArrow_c::draw() {
+ if (field_0x681 != 0) {
+ return SUCCEEDED;
+ }
+ if (checkArrowFlag(ARROW_0x2)) {
+ return SUCCEEDED;
+ }
+ if (mStateMgr.isState(StateID_Wait) && checkArrowFlag(ARROW_INITIAL_SPAWN)) {
+ setInitialPosition();
+ unsetArrowFlag(ARROW_INITIAL_SPAWN);
+ }
+ drawModelType1(&mModel);
+ return SUCCEEDED;
+}
diff --git a/src/toBeSorted/d_sword_swing_effect_mgr.cpp b/src/toBeSorted/d_sword_swing_effect_mgr.cpp
index 1d0339c3..b1558788 100644
--- a/src/toBeSorted/d_sword_swing_effect_mgr.cpp
+++ b/src/toBeSorted/d_sword_swing_effect_mgr.cpp
@@ -3,16 +3,7 @@
#include "c/c_math.h"
#include "egg/math/eggMatrix.h"
#include "m/m_vec.h"
-
-// TODO: can't use EGG::Vector3f::cross because the Vector3f -> mVec3_c conversion
-// forces additional stack stores. An open-coded cross function works too in this
-// file but maybe pattern comes up in more files and then we can move it to d_vec?
-inline void cross(mVec3_c &result, const mVec3_c &left, const mVec3_c &right) {
- result.set(
- (left.y * right.z) - (left.z * right.y), (left.z * right.x) - (left.x * right.z),
- (left.x * right.y) - (left.y * right.x)
- );
-}
+#include "d/d_vec.h"
static bool fn_8006A8D0(const mVec2_c &v1, const mVec2_c &v2, const mVec2_c &v3, const mVec2_c &v4, mVec2_c &result) {
mVec2_c t1 = v2 - v1;
@@ -56,7 +47,7 @@ void dSwordSwingEffectProcMgr_c::createSwingEntries(const mVec3_c &v1, const mVe
mVec3_c diff = v1 - v2;
mVec3_c cross_;
- cross(cross_, lastDiff, diff);
+ vecCross(cross_, lastDiff, diff);
f32 diffMag = diff.mag();
@@ -150,7 +141,7 @@ void dSwordSwingEffectProcMgr_c::createSwingEntries(const mVec3_c &v1, const mVe
diff2.normalize();
diff1.normalize();
- cross(cross_, diff1, diff2);
+ vecCross(cross_, diff1, diff2);
cross_.normalize();
// Same code as in dowsing_target...