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authorelijah-thomas774 <elijahthomas774@gmail.com>2025-11-28 04:36:54 -0500
committerelijah-thomas774 <elijahthomas774@gmail.com>2025-11-28 04:36:54 -0500
commitb568957bb4e7fec942f2b8e2882c488fae6ae6f4 (patch)
tree055ed4e58a84a3ddfc196131716678fd2cee8b8c /include/d
parent74e25480514ba0f2b94d1f6d19dff1cff76b2423 (diff)
d_t_sword_battle_game OK - function order issue
Diffstat (limited to 'include/d')
-rw-r--r--include/d/flag/storyflag_map.h10
-rw-r--r--include/d/lyt/d_lyt_mini_game.h22
-rw-r--r--include/d/t/d_t_sword_battle_game.h83
3 files changed, 105 insertions, 10 deletions
diff --git a/include/d/flag/storyflag_map.h b/include/d/flag/storyflag_map.h
index 64ca1504..ec35a8d1 100644
--- a/include/d/flag/storyflag_map.h
+++ b/include/d/flag/storyflag_map.h
@@ -2883,7 +2883,7 @@ enum StoryFlags_e {
/** [In Boss Rush mode (can be unset)]
* Story Flag #572 (0x023C) - JP 805ACD98 0x08 / US 805A9B18 0x08
*/
- STORYFLAG_572,
+ STORYFLAG_BOSSRUSH_ACTIVE,
/** [In redoing slient realm mode?]
* Story Flag #573 (0x023D) - JP 805ACD98 0x10 / US 805A9B18 0x10
@@ -3538,17 +3538,17 @@ enum StoryFlags_e {
/** [Sets when you refight imp 1 (Sealed Grounds layer 2)]
* Story Flag #703 (0x02BF) - JP 805ACDA2 0x08 / US 805A9B22 0x08
*/
- STORYFLAG_703,
+ STORYFLAG_IMPRISONED1_BOSSRUSH,
/** [Sets when you refight imp 2 (Sealed Grounds layer 3)]
* Story Flag #704 (0x02C0) - JP 805ACDA2 0x10 / US 805A9B22 0x10
*/
- STORYFLAG_704,
+ STORYFLAG_IMPRISONED2_BOSSRUSH,
/** [Sets when you refight imp3 (Sealed Grounds layer 4)]
* Story Flag #705 (0x02C1) - JP 805ACDA2 0x20 / US 805A9B22 0x20
*/
- STORYFLAG_705,
+ STORYFLAG_IMPRISONED3_BOSSRUSH,
/** [Minecart Escort done (Lanayru Gorge layer 2)]
* Story Flag #706 (0x02C2) - JP 805ACDA2 0x40 / US 805A9B22 0x40
@@ -3653,7 +3653,7 @@ enum StoryFlags_e {
/** [[Gets Set in a refight](Hylia's Realm layer 4)]
* Story Flag #726 (0x02D6) - JP 805ACDA4 0x40 / US 805A9B24 0x40
*/
- STORYFLAG_726,
+ STORYFLAG_DEMISE_BOSSRUSH,
/** [Talking to Fi after filling Wallet]
* Story Flag #727 (0x02D7) - JP 805ACDA4 0x80 / US 805A9B24 0x80
diff --git a/include/d/lyt/d_lyt_mini_game.h b/include/d/lyt/d_lyt_mini_game.h
index a8065496..bfb19692 100644
--- a/include/d/lyt/d_lyt_mini_game.h
+++ b/include/d/lyt/d_lyt_mini_game.h
@@ -9,6 +9,20 @@ public:
return sInstance;
}
+ /** Updates some window */
+ void fn_80295940();
+ /** ??? */
+ void fn_80295980();
+ /** Checks to see if in BAMBOO_CUTTING .. BOSS_RUSH and returns some boolean (start?) */
+ bool fn_80295AB0();
+ /** Checks to see if in BAMBOO_CUTTING .. BOSS_RUSH and returns some boolean (end?) */
+ bool fn_80295AD0();
+
+ void setHighscore(s32 time);
+
+ /** GUESS: sets the start for the high score? */
+ void fn_80295CB0(bool);
+
void timeRelatedExecute();
void scoreRelatedExecute();
@@ -18,7 +32,15 @@ public:
void timeRelated();
void scoreRelated();
+ /** GUESS: Assumption based on function caller */
+ void setComplete() {
+ field_0x3866 = true;
+ }
+
private:
+ u8 _0x0000[0x3866 - 0x0000];
+ bool field_0x3866;
+
static dLytMiniGame_c *sInstance;
};
diff --git a/include/d/t/d_t_sword_battle_game.h b/include/d/t/d_t_sword_battle_game.h
index cfe7ff90..3f1255b2 100644
--- a/include/d/t/d_t_sword_battle_game.h
+++ b/include/d/t/d_t_sword_battle_game.h
@@ -1,17 +1,90 @@
#ifndef D_T_SWORD_BATTLE_GAME_H
#define D_T_SWORD_BATTLE_GAME_H
-#include "d/a/d_a_base.h"
+#include "d/flag/storyflag_manager.h"
+#include "d/t/d_tg.h"
#include "s/s_State.hpp"
-#include "s/s_StateMgr.hpp"
+#include "toBeSorted/actor_event.h"
+#include "toBeSorted/timekeeper.h"
-class dTgSwordBattleGame_c : public dAcBase_c {
+class dTgSwordBattleGame_c : public dTg_c {
public:
- dTgSwordBattleGame_c() : mStateMgr(*this, sStateID::null) {}
+ dTgSwordBattleGame_c() : mStateMgr(*this, sStateID::null), mEventRelated(*this, 0) {}
virtual ~dTgSwordBattleGame_c() {}
+ virtual int create() override;
+ virtual int doDelete() override;
+ virtual int draw() override;
+ virtual int actorExecute() override;
+ virtual int actorExecuteInEvent() override;
+
+ /* vt 0x74-0x80*/ STATE_VIRTUAL_FUNC_DECLARE(dTgSwordBattleGame_c, Wait);
+ /* vt 0x80-0x88*/ STATE_VIRTUAL_FUNC_DECLARE(dTgSwordBattleGame_c, Manage);
+ void init();
+
+ bool checkInEvent(const char *eventName);
+
+ static bool checkInBossRushFlag();
+ void unsetInBossRushFlag();
+ void setInBossRushFlag();
+
+ static bool checkInBossRushMinigame();
+
+ void unsetEarlyFightFlags() const;
+ void unsetImprisonedFightFlags() const;
+ void unsetDemiseFightFlag() const;
+
+ s32 getCurrentTime() const;
+ void saveCurrentTime(s32 time) const;
+
+ s32 getBossIdx() const;
+ s32 getBossHighscore() const;
+
+ /** Index 0 */
+ s32 getGhirahim1Highscore() const;
+ /** Index 1 */
+ s32 getScalderaHighscore() const;
+ /** Index 2 */
+ s32 getMolderachHighscore() const;
+ /** Index 3 */
+ s32 getImprisoned1Highscore() const;
+ /** Index 4 */
+ s32 getKoloktosHighscore() const;
+ /** Index 5 */
+ s32 getTentalusHighscore() const;
+ /** Index 6 */
+ s32 getGhirahim2Highscore() const;
+ /** Index 7 */
+ s32 getImprisoned2Highscore() const;
+ /** Index 8 */
+ s32 getImprisoned3Highscore() const;
+ /** Index 9 */
+ s32 getHordeHighscore() const;
+ /** Index 10 */
+ s32 getGhirahim3Highscore() const;
+ /** Index 11 */
+ s32 getDemiseHighscore() const;
+
+ s32 getCurrentBossNumber() const;
+ void setCurrentBossNumber(s32 num);
+
+ void notifyBossDeath(bool ghirahim_related = false);
+ bool checkFightStarted() const;
+
private:
- /* 0x??? */ STATE_MGR_DECLARE(dTgSwordBattleGame_c);
+ /* 0x0FC */ STATE_MGR_DECLARE(dTgSwordBattleGame_c);
+ /* 0x138 */ ActorEventRelated mEventRelated;
+ /* 0x188 */ Timekeeper mTimer;
+ /* 0x1A8 */ bool field_0x1A8;
+ /* 0x1A9 */ bool field_0x1A9;
+ /* 0x1AA */ bool field_0x1AA;
+ /* 0x1AB */ bool field_0x1AB; ///< set if current boss is complete
+ /* 0x1AC */ bool field_0x1AC;
+ /* 0x1AD */ u8 field_0x1AD;
+ /* 0x1AE */ u8 field_0x1AE;
+ /* 0x1B0 */ u32 mBossNumber;
+
+ // Note: Gets padded to 0x1B8 due to Timekeepers 8-byte alignment
};
#endif