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authorrobojumper <robojumper@gmail.com>2026-05-23 22:58:30 +0200
committerrobojumper <robojumper@gmail.com>2026-05-25 00:55:20 +0200
commit916f07e2867eb7b4e5276dea5692f8d1ab67f9ec (patch)
treebab6ba628a292f215b03d54e3aa3f7d06b86e5cb /include
parent483ac7b934e4e3443366640320ae9b1ade65fe90 (diff)
dAcArrow_c 99%
Diffstat (limited to 'include')
-rw-r--r--include/d/a/d_a_player.h13
-rw-r--r--include/d/a/obj/d_a_obj_arrow.h92
-rw-r--r--include/d/col/c/c_cc_d.h20
-rw-r--r--include/d/d_linkage.h19
-rw-r--r--include/d/d_player_mdl.h13
-rw-r--r--include/d/d_vec.h14
-rw-r--r--include/m/m_vec.h3
-rw-r--r--include/rvl/MTX/vec.h4
8 files changed, 167 insertions, 11 deletions
diff --git a/include/d/a/d_a_player.h b/include/d/a/d_a_player.h
index d56631eb..c1d45efd 100644
--- a/include/d/a/d_a_player.h
+++ b/include/d/a/d_a_player.h
@@ -62,7 +62,18 @@ public:
// Item select/equip/use functions [0x801E3160 - 0x801E7AD0] ?
static s32 calcItemWheelSelection(bool reset, s32 numOptions);
- static void addDigInteractionTarget(dAcBase_c*, f32);
+ static void addDigInteractionTarget(dAcBase_c *, f32);
+ static void fn_801E2FC0(const mVec3_c &v1, cBgS_PolyInfo &, f32);
+
+ // Slingshot, Bow functions [0x80208CA0 - 0x8020AC30]
+ mAng fn_80208CA0();
+ f32 fn_80208CE0(); // 50.0f
+ f32 fn_80208CF0(); // 3.0f
+ void fn_80209700(f32 &, f32 &, bool);
+ const mVec3_c *fn_802097E0(mAng &, mAng &);
+ f32 fn_802097B0(); // 50.0f
+ f32 fn_802097C0(); // 1000.0f
+ f32 fn_802097D0(); // 4000.0f
public:
f32 getField_0x4564() const {
diff --git a/include/d/a/obj/d_a_obj_arrow.h b/include/d/a/obj/d_a_obj_arrow.h
index b3d68cda..a1a17b4b 100644
--- a/include/d/a/obj/d_a_obj_arrow.h
+++ b/include/d/a/obj/d_a_obj_arrow.h
@@ -6,19 +6,18 @@
#include "d/col/c/c_cc_d.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
+#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
-#include "s/s_StateID.hpp"
#include "toBeSorted/d_emitter.h"
class dAcArrow_c : public dAcObjBase_c {
public:
- dAcArrow_c() : mPolyInfo(), mStateMgr(*this) {}
+ dAcArrow_c() : mPolyInfo(), mStateMgr(*this), mEffects(this) {}
virtual ~dAcArrow_c();
virtual bool createHeap() override;
virtual int create() override;
- virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
@@ -30,11 +29,70 @@ public:
void hitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB);
-public:
+private:
static cCcD_SrcGObj sCcSrcInf;
static dCcD_SrcCps sCc1;
static const dCcD_SrcSph sCc2;
+ static const u8 sDamageArrMaybe[];
+ static u16 sCounter;
+
+ bool fn_8025DD20(const mVec3_c &v1, mVec3_c &v2, bool noEffect);
+ void fn_8025DED0(f32 f);
+ void fn_8025E160();
+ void updateRoomId();
+ s16 fn_8025E640();
+ void fn_8025E720(dAcObjBase_c *obj, const mVec3_c &v);
+ void updateMtx();
+ void setInitialPosition();
+ dAcObjBase_c *fn_8025E960();
+ void initPickupCc();
+ bool checkPickup();
+ void fn_80260050(const mVec3_c &v, bool);
+ void fn_802600D0(bool);
+ void fn_802601C0();
+ bool fn_80260250(dAcObjBase_c *o1, dAcObjBase_c *o2);
+
+ enum ArrowFlag_e {
+ ARROW_0x1 = 1 << 0,
+ ARROW_0x2 = 1 << 1,
+ ARROW_INITIAL_SPAWN = 1 << 2,
+ ARROW_0x8 = 1 << 3,
+ ARROW_0x10 = 1 << 4,
+ ARROW_0x20 = 1 << 5,
+ ARROW_0x40 = 1 << 6,
+ ARROW_0x80 = 1 << 7,
+ ARROW_0x100 = 1 << 8,
+ ARROW_0x200 = 1 << 9,
+ ARROW_0x400 = 1 << 10,
+ ARROW_0x800 = 1 << 11,
+ ARROW_0x1000 = 1 << 12,
+ ARROW_0x2000 = 1 << 13,
+ ARROW_0x4000 = 1 << 14,
+ ARROW_0x8000 = 1 << 15,
+ ARROW_0x10000 = 1 << 16,
+ };
+
+ void setArrowFlag(u32 f) {
+ mArrowFlags |= f;
+ }
+
+ void unsetArrowFlag(u32 f) {
+ mArrowFlags &= ~f;
+ }
+
+ bool checkArrowFlag (u32 f) const {
+ return (mArrowFlags & f) != 0;
+ }
+
+ enum ArrowType_e {
+ TYPE_MSK_SLINGSHOT = 0x10,
+ };
+
+ bool isSlingshotProjectile() const {
+ return (mArrowType & TYPE_MSK_SLINGSHOT) != 0;
+ }
+
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mModel;
/* 0x350 */ dAcRef_c<dAcObjBase_c> mRef1;
@@ -42,17 +100,31 @@ public:
/* 0x4CC */ dCcD_Sph mCcSph;
/* 0x61C */ cBgS_PolyInfo mPolyInfo; // ??
/* 0x648 */ dEmitter_c mEffects;
- /* 0x67C */ u32 field_0x67C;
- /* 0x680 */ u8 mSubType;
+ /* 0x67C */ u32 mArrowFlags;
+ /* 0x680 */ u8 mArrowType;
/* 0x681 */ u8 field_0x681;
/* 0x682 */ u8 mDespawnTimer;
+ /* 0x683 */ u8 field_0x683;
/* 0x684 */ s16 field_0x684;
/* 0x686 */ u8 field_0x686[0x688 - 0x686];
- /* 0x688 */ u16 field_0x688;
- /* 0x68A */ u16 field_0x68A;
- /* 0x68C */ u8 field_0x68C[0x6A8 - 0x68C];
+ /* 0x688 */ s16 field_0x688;
+ /* 0x68A */ s16 field_0x68A;
+ /* 0x68C */ u16 mEffectId;
+ /* 0x68E */ mAng field_0x68E;
+ /* 0x690 */ mAng field_0x690;
+ /* 0x692 */ mAng3_c field_0x692;
+ /* 0x698 */ UNKWORD field_0x698;
+ /* 0x69C */ f32 field_0x69C;
+ /* 0x6A0 */ f32 field_0x6A0;
+ /* 0x6A4 */ f32 field_0x6A4;
/* 0x6A8 */ f32 field_0x6A8;
- /* 0x6AC */ u8 field_0x6AC[0x6F8 - 0x6AC];
+ /* 0x6AC */ f32 field_0x6AC;
+ /* 0x6B0 */ mVec3_c field_0x6B0;
+ /* 0x6BC */ mVec3_c field_0x6BC;
+ /* 0x6C8 */ mVec3_c field_0x6C8;
+ /* 0x6D4 */ mVec3_c field_0x6D4;
+ /* 0x6E0 */ mVec3_c field_0x6E0;
+ /* 0x6EC */ mVec3_c field_0x6EC;
/* 0x6F8 */ dAcRef_c<dAcObjBase_c> mRef2;
/* 0x704 */ STATE_MGR_DECLARE(dAcArrow_c);
};
diff --git a/include/d/col/c/c_cc_d.h b/include/d/col/c/c_cc_d.h
index edd178ee..384d253d 100644
--- a/include/d/col/c/c_cc_d.h
+++ b/include/d/col/c/c_cc_d.h
@@ -552,6 +552,10 @@ public:
return mSrc.mDamage;
}
+ void SetInfo_0x0(u8 val) {
+ mSrc.mInfo.field_0x0 = val;
+ }
+
const cCcD_SrcGObjAt &GetSrc() const {
return mSrc;
}
@@ -605,6 +609,9 @@ public:
void Set_0x4C(u32 f) {
field_0x4C = f;
}
+ bool Chk_0x4C(u32 f) const {
+ return field_0x4C & f;
+ }
u32 MskType(u32 mask) const {
return mSrc.mType & mask;
@@ -930,6 +937,10 @@ public:
mTg.Set_0x4C(f);
}
+ bool ChkTg_0x4C(u32 f) const {
+ return mTg.Chk_0x4C(f);
+ }
+
void SetAtCallback(cCcD_HitCallback cb) {
mAt.SetCallback(cb);
}
@@ -981,12 +992,21 @@ public:
void OnAt_0x40() {
mAt.OnSPrm(0x40);
}
+ void OnAt_0x1000() {
+ mAt.OnSPrm(0x1000);
+ }
+ void OnAt_0x2000() {
+ mAt.OnSPrm(0x2000);
+ }
// Related to Beetle (no hook)
void OnAt_0x4000() {
mAt.OnSPrm(0x4000);
}
+ void SetAtInfo_0x0(u8 amount) {
+ mAt.SetInfo_0x0(amount);
+ }
void SetAtDamage(u8 amount) {
mAt.SetAtDamage(amount);
diff --git a/include/d/d_linkage.h b/include/d/d_linkage.h
index 720f1769..2739ab49 100644
--- a/include/d/d_linkage.h
+++ b/include/d/d_linkage.h
@@ -55,6 +55,10 @@ public:
return mState;
}
+ f32 getField_0x1C() const {
+ return field_0x1C;
+ }
+
bool checkState(State_e state) const {
return mState == state;
}
@@ -68,6 +72,21 @@ public:
return (checkState(STATE_ACTIVE) && mType == type);
}
+ bool hasJntCol() const {
+ return field_0xA0 != nullptr;
+ }
+
+ dJntCol_c *getJntCol() {
+ return field_0xA0;
+ }
+
+ // TODO - can we get rid of this inline?
+ int getArrowOffsetPosAndAngle(
+ mVec3_c const *param_1, mAng3_c const *param_2, mVec3_c *param_3, mVec3_c *param_4, bool param_5
+ ) const {
+ return field_0xA0->getArrowOffsetPosAndAngle(param_1, param_2, param_3, param_4, param_5);
+ }
+
public:
void set(u32 flags, f32, f32, f32, void *unk);
bool tryAttach(dAcObjBase_c *, dAcObjBase_c *, dAcRefBase_c *, ConnectionType_e, bool);
diff --git a/include/d/d_player_mdl.h b/include/d/d_player_mdl.h
index a01d0a5a..65e5b594 100644
--- a/include/d/d_player_mdl.h
+++ b/include/d/d_player_mdl.h
@@ -914,6 +914,19 @@ public:
static mColor sGuideColor2;
static mColor sGuideColor3;
+ // Really not sure about these - there exist virtual functions for these use cases...
+ const mAng& getField_0x1268() const {
+ return field_0x1268;
+ }
+
+ const mAng& getField_0x126A() const {
+ return field_0x126A;
+ }
+
+ void getWeaponLMtx(mMtx_c &mtx) const {
+ mMainMdl.getNodeWorldMtx(PLAYER_MAIN_NODE_WEAPON_L, mtx);
+ }
+
protected:
/* 0x370 */ mHeapAllocator_c mModelAllocator;
/* 0x38C */ mHeapAllocator_c mSwordAllocator;
diff --git a/include/d/d_vec.h b/include/d/d_vec.h
index 18fdd628..5c9dbfda 100644
--- a/include/d/d_vec.h
+++ b/include/d/d_vec.h
@@ -26,4 +26,18 @@ inline mVec3_c vec2ToVec3XY(const mVec2_c &v) {
return mVec3_c(v.x, v.y, 0.0f);
}
+/**
+ * @brief Computes left x right
+ *
+ * @param result the result
+ * @param left left operant
+ * @param right right operand
+ */
+inline void vecCross(mVec3_c &result, const mVec3_c &left, const mVec3_c &right) {
+ result.set(
+ (left.y * right.z) - (left.z * right.y), (left.z * right.x) - (left.x * right.z),
+ (left.x * right.y) - (left.y * right.x)
+ );
+}
+
#endif
diff --git a/include/m/m_vec.h b/include/m/m_vec.h
index 6f0047b9..bd4cc4b0 100644
--- a/include/m/m_vec.h
+++ b/include/m/m_vec.h
@@ -265,6 +265,9 @@ public:
s16 atan2sX_Z() const {
return cM::atan2s(x, z);
}
+ s16 atan2snX_nZ() const {
+ return cM::atan2s(-x, -z);
+ }
s16 atan2snY_XZ() const {
return cM::atan2s(-y, absXZ());
}
diff --git a/include/rvl/MTX/vec.h b/include/rvl/MTX/vec.h
index e220fa40..70e0c58b 100644
--- a/include/rvl/MTX/vec.h
+++ b/include/rvl/MTX/vec.h
@@ -29,6 +29,10 @@ f32 PSVECDistance(const Vec *, const Vec *);
#define VECDistance PSVECDistance
void C_VECHalfAngle(const Vec *, const Vec *, Vec *);
+void C_VECReflect(const Vec *, const Vec *, Vec *);
+
+#define VECHalfAngle C_VECHalfAngle
+#define VECReflect C_VECReflect
#ifdef __cplusplus
}