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authorrobojumper <robojumper@gmail.com>2026-05-07 21:23:47 +0200
committerGitHub <noreply@github.com>2026-05-07 21:23:47 +0200
commitf7b4c029fd5176e817e3de7209727480c445a3d2 (patch)
tree9cddc9fa36ec13e7dac76c54d74257c61fe20b47 /src/d/a/d_a_base.cpp
parentddb116187922a3f73ae3c97a136f499b7d724a2c (diff)
parentf4d163797f3c21e5a705b75043e0a8fbe7dc2460 (diff)
Merge pull request #313 from robojumper/vec-mtx-cleanup
Cleanup
Diffstat (limited to 'src/d/a/d_a_base.cpp')
-rw-r--r--src/d/a/d_a_base.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/d/a/d_a_base.cpp b/src/d/a/d_a_base.cpp
index f5588812..8619d9b2 100644
--- a/src/d/a/d_a_base.cpp
+++ b/src/d/a/d_a_base.cpp
@@ -391,7 +391,7 @@ bool dAcBase_c::getDistanceToActor(dAcBase_c *actor, f32 distThresh, f32 *outDis
bool isWithinThreshhold = false;
if (actor != nullptr) {
- distSquared = PSVECSquareDistance(mPosition, actor->mPosition);
+ distSquared = VECSquareDistance(mPosition, actor->mPosition);
if (distSquared <= distThresh * distThresh) {
isWithinThreshhold = true;
@@ -414,7 +414,7 @@ bool dAcBase_c::getDistanceAndAngleToActor(
mAng angleToActorY(0), angleToActorX(0);
if (actor != nullptr) {
- distSquared = PSVECSquareDistance(mPosition, actor->mPosition);
+ distSquared = VECSquareDistance(mPosition, actor->mPosition);
angleToActorY.set(cLib::targetAngleY(mPosition, actor->mPosition));
angleToActorX.set(cLib::targetAngleX(mPosition, actor->mPosition));
@@ -453,11 +453,11 @@ bool dAcBase_c::getDistanceAndAngleToPlayer(
}
f32 dAcBase_c::getDistToPlayer() {
- return EGG::Math<f32>::sqrt(PSVECSquareDistance(mPosition, dAcPy_c::LINK->mPosition));
+ return EGG::Math<f32>::sqrt(VECSquareDistance(mPosition, dAcPy_c::LINK->mPosition));
}
f32 dAcBase_c::getSquareDistToPlayer() {
- return PSVECSquareDistance(mPosition, dAcPy_c::LINK->mPosition);
+ return VECSquareDistance(mPosition, dAcPy_c::LINK->mPosition);
}
// Some weirdness with the float registers being used