summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorelijah-thomas774 <elijahthomas774@gmail.com>2025-11-28 04:36:54 -0500
committerelijah-thomas774 <elijahthomas774@gmail.com>2025-11-28 04:36:54 -0500
commitb568957bb4e7fec942f2b8e2882c488fae6ae6f4 (patch)
tree055ed4e58a84a3ddfc196131716678fd2cee8b8c /src
parent74e25480514ba0f2b94d1f6d19dff1cff76b2423 (diff)
d_t_sword_battle_game OK - function order issue
Diffstat (limited to 'src')
-rw-r--r--src/REL/d/t/d_t_sword_battle_game.cpp393
1 files changed, 393 insertions, 0 deletions
diff --git a/src/REL/d/t/d_t_sword_battle_game.cpp b/src/REL/d/t/d_t_sword_battle_game.cpp
index 07148175..ad70677b 100644
--- a/src/REL/d/t/d_t_sword_battle_game.cpp
+++ b/src/REL/d/t/d_t_sword_battle_game.cpp
@@ -1,3 +1,396 @@
#include "d/t/d_t_sword_battle_game.h"
+#include "common.h"
+#include "d/a/d_a_player.h"
+#include "d/d_sc_game.h"
+#include "d/flag/storyflag_manager.h"
+#include "d/lyt/d_lyt_mini_game.h"
+#include "egg/prim/eggBitFlag.h"
+#include "f/f_base.h"
+#include "f/f_profile_name.h"
+#include "sized_string.h"
+#include "toBeSorted/event.h"
+#include "toBeSorted/event_manager.h"
+#include "toBeSorted/minigame_mgr.h"
+
+const char *sGameEvents[] = {"StartSwordBattleGame", "EndSwordBattleGame", "EndSwordBattleGame2"};
+const char *endEventNames[] = {
+ "dAcBvd_c_DeadDEMO", "MG_end", "AsuraDeadB", "BKR_end", "BBossEvac", "BBoss2Evac", "BBoss3Evac", "BLS_end",
+};
+
+STATE_VIRTUAL_DEFINE(dTgSwordBattleGame_c, Wait);
+STATE_VIRTUAL_DEFINE(dTgSwordBattleGame_c, Manage);
+
SPECIAL_ACTOR_PROFILE(TAG_SWORD_BATTLE_GAME, dTgSwordBattleGame_c, fProfile::TAG_SWORD_BATTLE_GAME, 0x6F, 0, 4);
+
+int dTgSwordBattleGame_c::create() {
+ if (!checkInBossRushFlag() && !checkInBossRushMinigame()) {
+ return FAILED;
+ }
+
+ init();
+ mStateMgr.changeState(StateID_Wait);
+ return SUCCEEDED;
+}
+// This needs to be emitted before the change state function...
+bool dTgSwordBattleGame_c::checkInBossRushMinigame() {
+ return MinigameManager::isInMinigameState(MinigameManager::BOSS_RUSH);
+}
+
+int dTgSwordBattleGame_c::doDelete() {
+ fBase_c::doDelete();
+ mTimer.vt_0x10();
+ return SUCCEEDED;
+}
+
+int dTgSwordBattleGame_c::actorExecute() {
+ if (EventManager::isInEvent()) {
+ static const char *l_currentEvent = EventManager::getCurrentEventName();
+
+ if (strequals(l_currentEvent, endEventNames[0]) || strequals(l_currentEvent, endEventNames[1]) ||
+ strequals(l_currentEvent, endEventNames[2]) || strequals(l_currentEvent, endEventNames[3]) ||
+ strequals(l_currentEvent, endEventNames[4]) || strequals(l_currentEvent, endEventNames[5]) ||
+ strequals(l_currentEvent, endEventNames[6]) || strequals(l_currentEvent, endEventNames[7])) {
+ field_0x1AB = true;
+ }
+ }
+ mStateMgr.executeState();
+ return SUCCEEDED;
+}
+
+int dTgSwordBattleGame_c::actorExecuteInEvent() {
+ bool advance = mEventRelated.isAdvance();
+
+ int ret = NOT_READY;
+ switch (mEventRelated.getCurrentEventCommand()) {
+ case 'none': {
+ mEventRelated.advanceNext();
+ ret = SUCCEEDED;
+ } break;
+ case 'gini': {
+ mEventRelated.advanceNext();
+ ret = SUCCEEDED;
+ } break;
+ case 'cndn': {
+ if (advance) {
+ dLytMiniGame_c::GetInstance()->fn_80295940();
+
+ } else if (dLytMiniGame_c::GetInstance()->fn_80295AB0()) {
+ dLytMiniGame_c::GetInstance()->timeRelatedExecute();
+ dLytMiniGame_c::GetInstance()->setHighscore(getBossHighscore());
+ dLytMiniGame_c::GetInstance()->fn_80295CB0(true);
+ mTimer.initUpCounter();
+ field_0x1A8 = true;
+ field_0x1AC = true;
+ mEventRelated.advanceNext();
+ }
+ ret = SUCCEEDED;
+ } break;
+ case 'fnsh': {
+ if (advance) {
+ dLytMiniGame_c::GetInstance()->fn_80295980();
+ } else if (dLytMiniGame_c::GetInstance()->fn_80295AD0()) {
+ mEventRelated.advanceNext();
+ }
+ ret = SUCCEEDED;
+ } break;
+ case 'gend': {
+ if (advance) {
+ dScGame_c::GetInstance()->triggerExit(mRoomID, getFromParams(0, 0xFF));
+ }
+ ret = SUCCEEDED;
+ } break;
+ default: {
+ if (dAcPy_c::GetLink()->checkFlags0x340(0x200) && !field_0x1AD &&
+ MinigameManager::endMinigame(MinigameManager::BOSS_RUSH)) {
+ field_0x1AD = true;
+ unsetInBossRushFlag();
+ unsetEarlyFightFlags();
+ unsetImprisonedFightFlags();
+ unsetDemiseFightFlag();
+ setCurrentBossNumber(0);
+ }
+
+ if (!field_0x1AE && field_0x1A9 && !field_0x1AA) {
+ field_0x1AE = true;
+ saveCurrentTime(getCurrentTime());
+ setInBossRushFlag();
+ setCurrentBossNumber(mBossNumber + 1);
+ if (MinigameManager::endMinigame(MinigameManager::BOSS_RUSH)) {
+ dLytMiniGame_c::GetInstance()->fn_80295980();
+ dLytMiniGame_c::GetInstance()->timeRelated();
+ }
+ }
+ } break;
+ }
+ return ret;
+}
+
+int dTgSwordBattleGame_c::draw() {
+ return SUCCEEDED;
+}
+
+void dTgSwordBattleGame_c::initializeState_Wait() {}
+void dTgSwordBattleGame_c::executeState_Wait() {
+ if (checkInBossRushMinigame()) {
+ if (field_0x1A8) {
+ mStateMgr.changeState(StateID_Manage);
+ } else {
+ checkInEvent(sGameEvents[0]);
+ }
+ }
+}
+void dTgSwordBattleGame_c::finalizeState_Wait() {}
+
+void dTgSwordBattleGame_c::initializeState_Manage() {}
+void dTgSwordBattleGame_c::executeState_Manage() {
+ if (!field_0x1A9) {
+ mTimer.vt_0x14();
+ }
+
+ s32 time = getCurrentTime();
+ dLytMiniGame_c::GetInstance()->setDisplayedTime(time);
+
+ if (!field_0x1AE && field_0x1A9 && field_0x1AA) {
+ saveCurrentTime(time);
+ setInBossRushFlag();
+ setCurrentBossNumber(mBossNumber + 1);
+ if (MinigameManager::endMinigame(MinigameManager::BOSS_RUSH) && checkInEvent(sGameEvents[1])) {
+ field_0x1AE = true;
+ }
+ }
+
+ if (field_0x1AB && checkInEvent(sGameEvents[2])) {
+ field_0x1AB = false;
+ }
+}
+void dTgSwordBattleGame_c::finalizeState_Manage() {}
+
+void dTgSwordBattleGame_c::init() {
+ if (checkInBossRushMinigame()) {
+ createBase(fProfile::LYT_MINI_GAME, this, 8, OTHER);
+ }
+ mTimer.vt_0x0C();
+
+ field_0x1A8 = false;
+ field_0x1A9 = false;
+ field_0x1AA = false;
+ field_0x1AB = false;
+ field_0x1AC = false;
+ field_0x1AD = false;
+ field_0x1AE = false;
+
+ mBossNumber = getCurrentBossNumber();
+}
+
+bool dTgSwordBattleGame_c::checkInEvent(const char *eventName) {
+ if (EventManager::isInEvent() && strequals(EventManager::getCurrentEventName(), eventName)) {
+ return true;
+ }
+
+ if (EventManager::isInEvent0Or7()) {
+ static volatile u32 FLAGS_1 = 0x00000001;
+ static u32 FLAGS_2 = 0x00100001;
+ u32 f1 = FLAGS_1;
+ u32 f2 = FLAGS_2;
+ u32 eventFlag = f2 & ~f1;
+ Event event = Event(eventName, 100, eventFlag, nullptr, nullptr);
+ EventManager::alsoSetAsCurrentEvent(this, &event, nullptr);
+ }
+ return false;
+}
+
+s32 dTgSwordBattleGame_c::getCurrentTime() const {
+ s32 time = mTimer.getTime();
+ if (time > TIME_CONVERT(59, 59, 99)) {
+ time = TIME_CONVERT(59, 59, 99);
+ }
+ return time;
+}
+
+bool dTgSwordBattleGame_c::checkInBossRushFlag() {
+ return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_BOSS_RUSH_ACTIVE);
+}
+
+void dTgSwordBattleGame_c::unsetInBossRushFlag() {
+ StoryflagManager::sInstance->unsetFlag(STORYFLAG_BOSS_RUSH_ACTIVE);
+}
+
+void dTgSwordBattleGame_c::unsetEarlyFightFlags() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+
+ // Not naming these flags due to the weirdness...
+ pMgr->unsetFlag(STORYFLAG_351);
+ pMgr->unsetFlag(STORYFLAG_352);
+ pMgr->unsetFlag(STORYFLAG_353);
+ pMgr->unsetFlag(STORYFLAG_354);
+ pMgr->unsetFlag(STORYFLAG_355);
+ pMgr->unsetFlag(STORYFLAG_356);
+ pMgr->unsetFlag(STORYFLAG_357);
+}
+
+void dTgSwordBattleGame_c::unsetImprisonedFightFlags() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+
+ pMgr->unsetFlag(STORYFLAG_IMPRISONED1_BOSSRUSH);
+ pMgr->unsetFlag(STORYFLAG_IMPRISONED2_BOSSRUSH);
+ pMgr->unsetFlag(STORYFLAG_IMPRISONED3_BOSSRUSH);
+}
+
+void dTgSwordBattleGame_c::unsetDemiseFightFlag() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+
+ pMgr->unsetFlag(STORYFLAG_DEMISE_BOSSRUSH);
+}
+
+void dTgSwordBattleGame_c::setInBossRushFlag() {
+ StoryflagManager::sInstance->setFlag(STORYFLAG_BOSSRUSH_ACTIVE);
+}
+
+void dTgSwordBattleGame_c::saveCurrentTime(s32 time) const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ pMgr->setFlagOrCounterToValue(STORYFLAG_533, (time / 1000) / 60);
+ pMgr->setFlagOrCounterToValue(STORYFLAG_534, (time / 1000) % 60);
+ pMgr->setFlagOrCounterToValue(STORYFLAG_535, (time % 1000) / 10);
+}
+
+s32 dTgSwordBattleGame_c::getBossHighscore() const {
+ s32 time;
+ switch (getBossIdx()) {
+ case 0: time = getGhirahim1Highscore(); break;
+ case 1: time = getScalderaHighscore(); break;
+ case 2: time = getMolderachHighscore(); break;
+ case 4: time = getKoloktosHighscore(); break;
+ case 5: time = getTentalusHighscore(); break;
+ case 6: time = getGhirahim2Highscore(); break;
+ case 3: time = getImprisoned1Highscore(); break;
+ case 7: time = getImprisoned2Highscore(); break;
+ case 8: time = getImprisoned3Highscore(); break;
+ case 9: time = getHordeHighscore(); break;
+ case 10: time = getGhirahim3Highscore(); break;
+ case 11: time = getDemiseHighscore(); break;
+ }
+
+ if (time > TIME_CONVERT(59, 59, 99)) {
+ time = TIME_CONVERT(59, 59, 99);
+ }
+ return time;
+}
+
+s32 dTgSwordBattleGame_c::getGhirahim1Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_536);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_537);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_538);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getScalderaHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_593);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_594);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_595);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getMolderachHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_596);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_597);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_598);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getKoloktosHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_602);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_603);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_604);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getTentalusHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_605);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_606);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_607);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getGhirahim2Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_608);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_609);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_610);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getImprisoned1Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_599);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_600);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_601);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getImprisoned2Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_611);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_612);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_613);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getImprisoned3Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_614);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_615);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_616);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getHordeHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_617);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_618);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_619);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getGhirahim3Highscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_620);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_621);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_622);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getDemiseHighscore() const {
+ StoryflagManager *pMgr = StoryflagManager::sInstance;
+ u16 min = pMgr->getCounterOrFlag(STORYFLAG_623);
+ u16 sec = pMgr->getCounterOrFlag(STORYFLAG_624);
+ u16 msec = pMgr->getCounterOrFlag(STORYFLAG_625);
+ return TIME_CONVERT(min, sec, msec);
+}
+
+s32 dTgSwordBattleGame_c::getBossIdx() const {
+ return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_563);
+}
+
+s32 dTgSwordBattleGame_c::getCurrentBossNumber() const {
+ return StoryflagManager::sInstance->getCounterOrFlag(STORYFLAG_654);
+}
+
+void dTgSwordBattleGame_c::setCurrentBossNumber(s32 num) {
+ StoryflagManager::sInstance->setFlagOrCounterToValue(STORYFLAG_654, num);
+}
+
+void dTgSwordBattleGame_c::notifyBossDeath(bool ghirahim_related) {
+ field_0x1A9 = true;
+ field_0x1AA = ghirahim_related;
+ dLytMiniGame_c::GetInstance()->setComplete();
+}
+
+bool dTgSwordBattleGame_c::checkFightStarted() const {
+ return field_0x1AC;
+}