| Age | Commit message (Collapse) | Author |
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* d_a_e_sm (chu chu) start
* progress, includes LightParam addition in BlurPaletteMgr
* oops - TBox Progress I guess
* dAcEsm_c::actorExecute and Particle Resource data moved
* step in symbols map
* Update blur_and_palette_manager.h
* m_angle cleanup pass
* Last explicit_zero_data Fixes #69
* add mQuat_c ctor
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* Improve dAcBase_c
* Fix missed polyAttr0/1 renaming
* Add getters for EventManager funcs used in dAcBase
* Fix include
* Replace actor_properties with helper calls
* Fix SoundInfo TList function (thanks robo)
* Make roundAngleToNearest90 static
* Fix removeSoundInfo symbol
* Revert d_a_item spawnItem and spawnDrop param change
* Fix d_t_reaction and improve spawnHearts a bit
* Also update special_item_drop_mgr
* Fix special_item_drop_mgr
* Small fixes
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Co-authored-by: robojumper <robojumper@gmail.com>
Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* g3d Headers
* initial g3d source files -- NOT YET FIXED
* change ResFile static_cast to explicit ctor
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* update from dtk-template and start work towards using clangd
* include <a> -> "a"
* Update build.yml
* remove/add non-trivial class in union warning
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* Initial Commit - Starting to translate from TP
* Collision Updates
* Actor Collision -> dBgW (DZB Collision)
* bg .text splits complete
* fix errors
* file organization
* missed files
* progress
* weee
* most of cM3dG
* Revert mAng change
* Progress
* Progress -> Need to update from main
* Fixup Merge
* d_bg_s symbols....
* TList Changes
* oops
* d_bg_s large progress
* d_bg_s_acch majority done
* d_bg_s_chk OK
* d_bg_s_gnd_chk OK
* d_bg_s_grp_pass_chk OK
* d_bg_lin_chk OK
* d_bg_s_poly_pass_chk OK
* d_bg_s_roof_chk and d_bg_s_sph_chk OK
* d_bg_s_spl_grp_chk OK
* d_bg_s_wtr_chk OK
* d_bg_w started
* d_bg_w_base OK
* name d_bg_w_kcol symbols
* d_bg_w_sv split/started
* most of d_bg_w_time
* stopping d_bg_w_kcol for now
* d_bg_w_sv OK
* work on d_bg_w_time
* revert TList to take offset arg
* fixup some compiler warnings
* set c_bg_w OK
* Update rel_sieve.py
* Remove TList Macros
* Bomb Header started
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* Some main dol actor splits and code
* Match dAcOsw_c
* diff clean
* Fix
* dTgSw_c OK
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* Actor cleanup
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
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* Initial M3d Pass
* `m_bmdl` and `m_bline` left
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Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
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