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path: root/src/REL/d/a/obj/d_a_obj_pool_cock.cpp
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2026-05-07MTX/VEC cleanuprobojumper
2025-09-16dAcObjBase var -> mVarelijah-thomas774
2025-09-16roomid -> mRoomIDelijah-thomas774
2025-09-16easily refactored variables -> mVariableelijah-thomas774
2025-09-16position -> mPositionelijah-thomas774
2025-09-16rotation -> mRotationelijah-thomas774
2025-03-20fix EGG::Matrix34f Copy assignmentelijah-thomas774
2025-03-09d_stage progressrobojumper
2025-02-09g3d initial pullover (#115)Elijah Thomas
* g3d Headers * initial g3d source files -- NOT YET FIXED * change ResFile static_cast to explicit ctor
2024-11-01Updated CC collision (#80)Elijah Thomas
* c_cc_d soooo close * d_cc_shape_colliders -> d_cc_d * ported over changes from #43 * Oops, didnt save * use better collision functions in bombf * bombf fixes * bombf actorPostCreate matching * fix * small fix for cCcD_UnkAttr Set function * more cleanup(?) for c_cc_d * d_cc_mass_s OK * Initial d_cc_s setup * some easy funcs --------- Co-authored-by: robojumper <robojumper@gmail.com>
2024-10-25Separate our inc filesrobojumper
2024-10-19d_a_obj_utajima OK (#72)robojumper
2024-10-16update from dtk-template - clangd :) (#66)Elijah Thomas
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
2024-10-16Misc Collision (#51)Elijah Thomas
* Initial Commit - Starting to translate from TP * Collision Updates * Actor Collision -> dBgW (DZB Collision) * bg .text splits complete * fix errors * file organization * missed files * progress * weee * most of cM3dG * Revert mAng change * Progress * Progress -> Need to update from main * Fixup Merge * d_bg_s symbols.... * TList Changes * oops * d_bg_s large progress * d_bg_s_acch majority done * d_bg_s_chk OK * d_bg_s_gnd_chk OK * d_bg_s_grp_pass_chk OK * d_bg_lin_chk OK * d_bg_s_poly_pass_chk OK * d_bg_s_roof_chk and d_bg_s_sph_chk OK * d_bg_s_spl_grp_chk OK * d_bg_s_wtr_chk OK * d_bg_w started * d_bg_w_base OK * name d_bg_w_kcol symbols * d_bg_w_sv split/started * most of d_bg_w_time * stopping d_bg_w_kcol for now * d_bg_w_sv OK * work on d_bg_w_time * revert TList to take offset arg * fixup some compiler warnings * set c_bg_w OK * Update rel_sieve.py * Remove TList Macros * Bomb Header started
2024-10-10Set up REL templates (#60)robojumper
* Fix .data sections misidentified as .rodata by dtk dtk can't always reliably identify REL sections in its initial analysis. This is a manual fix - the list of RELs to fix was found by looking at supposed .rodata splits that contained an fBase vtable, since vtables should be in .data. This fix is required for scripted creation of REL actors based on rel .data * More consistent d/t header paths * Data fixups for parsing * Tmp actor file setup * Fixes * Set up almost all REL templates * formatting * Fix formatting
2024-09-27Rough dynamic collision setup (#24)robojumper
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
2024-09-25d_a_obj_pool_cock OK (#33)robojumper
* d_a_obj_pool_cock OK * Reinstate the FPR matrix copy but explicit * create Vortex Obj to reference --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
2024-05-23Set up empty REL source files with text splitsrobojumper