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#include "d/a/obj/d_a_obj_pool_cock.h"
#include "d/a/obj/d_a_obj_vortex.h"
#include "d/d_stage.h"
#include "d/flag/sceneflag_manager.h"
#include "s/s_Math.h"
SPECIAL_ACTOR_PROFILE(OBJ_POOL_COCK, dAcOPoolCock_c, fProfile::OBJ_POOL_COCK, 0x024D, 0, 7);
STATE_DEFINE(dAcOPoolCock_c, Wait);
bool dAcOPoolCock_c::createHeap() {
mBrres = nw4r::g3d::ResFile(getOarcResFile("WaterD101"));
dStage_c::bindStageResToFile(&mBrres);
nw4r::g3d::ResMdl mdl = mBrres.GetResMdl("PoolCockD101");
for (int i = 0; i < 2; i++) {
TRY_CREATE(mModels[i].create(mdl, &mAllocator, 0x120));
}
return true;
}
int dAcOPoolCock_c::actorCreate() {
CREATE_ALLOCATOR(dAcOPoolCock_c);
mAcceleration = -0.0f;
mMaxSpeed = -40.0f;
mOpenSceneflag = mParams & 0xFF;
mOpenDirection = mVec3_c::Ez;
mOpenDirection.rotY(mRotation.y);
if (mOpenSceneflag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(mRoomID, mOpenSceneflag)) {
mOpenProgress = 400.0f;
}
mStateMgr.changeState(StateID_Wait);
mBoundingBox.Set(mVec3_c(-300.0f, -100.0f, -300.0f), mVec3_c(300.0f, 100.0f, 300.0f));
return SUCCEEDED;
}
int dAcOPoolCock_c::actorPostCreate() {
return SUCCEEDED;
}
int dAcOPoolCock_c::doDelete() {
return SUCCEEDED;
}
int dAcOPoolCock_c::actorExecute() {
mStateMgr.executeState();
calcVelocity();
mPosition += mVelocity;
mPosition += mStts.mCcMove;
updateMatrix();
mMtx_c mdl1Transform(mWorldMtx);
mMtx_c mdl2Transform(mWorldMtx);
mMtx_c tmp1;
mMtx_c tmp2;
mVec3_c translation = mOpenDirection * mOpenProgress;
MTXTrans(tmp1, translation.x, translation.y, translation.z);
MTXConcat(mdl1Transform, tmp1, mdl1Transform);
mVec3_c translation2 = -translation;
MTXTrans(tmp2, translation2.x, translation2.y, translation2.z);
MTXConcat(mdl2Transform, tmp2, mdl2Transform);
mdl2Transform.YrotM(-0x8000);
mModels[0].setLocalMtx(mdl1Transform);
mModels[1].setLocalMtx(mdl2Transform);
return SUCCEEDED;
}
int dAcOPoolCock_c::draw() {
if (mOpenProgress < 400.0f) {
drawModelType1(&mModels[0]);
drawModelType1(&mModels[1]);
}
return SUCCEEDED;
}
void dAcOPoolCock_c::initializeState_Wait() {}
void dAcOPoolCock_c::executeState_Wait() {
if (mOpenSceneflag < 0xFF && SceneflagManager::sInstance->checkBoolFlag(mRoomID, mOpenSceneflag)) {
sLib::chase(&mOpenProgress, 400.0f, 5.0f);
if (!mHasActivatedVortex) {
dAcOVortex_c *vortex = (dAcOVortex_c *)fManager_c::searchBaseByProfName(fProfile::OBJ_VORTEX, nullptr);
if (vortex) {
vortex->triggerActivation();
}
mHasActivatedVortex = true;
}
}
}
void dAcOPoolCock_c::finalizeState_Wait() {}
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