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Decompilation of The Legend of Zelda: Skyward Sword (Wii)
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d_a_obj_switch.cpp
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Author
2026-05-07
MTX/VEC cleanup
robojumper
2025-09-16
Object Property Enum
elijah-thomas774
2025-09-16
dAcObjBase var -> mVar
elijah-thomas774
2025-09-16
roomid -> mRoomID
elijah-thomas774
2025-09-16
easily refactored variables -> mVariable
elijah-thomas774
2025-09-16
position -> mPosition
elijah-thomas774
2025-09-16
rotation -> mRotation
elijah-thomas774
2025-09-13
Actor sound source cleanup
robojumper
2025-06-04
Refactoring
robojumper
2025-05-25
d_rumble OK
elijah-thomas774
2025-05-25
d_linkage is largely done (#176)
Elijah Thomas
2025-05-19
Player checkpoint
robojumper
2025-05-18
d_a_e_sm (chu chu) start (#117)
Elijah Thomas
2025-05-10
More cleanups
robojumper
2025-05-10
Refactoring
robojumper
2025-02-09
g3d initial pullover (#115)
Elijah Thomas
2024-11-12
Tubo! (d_a_obj_tubo) (#95)
Elijah Thomas
2024-11-06
d_a_obj_tumble_weed mostly done (#88)
Elijah Thomas
2024-11-01
Updated CC collision (#80)
Elijah Thomas
2024-10-25
Separate our inc files
robojumper
2024-10-22
d_a_obj_time_stage_bg with a weak function order issue (#78)
robojumper
2024-10-19
d_a_obj_utajima OK (#72)
robojumper
2024-10-16
update from dtk-template - clangd :) (#66)
Elijah Thomas
2024-10-16
Misc Collision (#51)
Elijah Thomas
2024-09-28
Import Ghidra symbols (#41)
robojumper
2024-09-27
Rough dynamic collision setup (#24)
robojumper
2024-09-25
Some main dol actor splits, dAcOsw_c OK, dTgSw_c OK (#34)
robojumper