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* d_a_e_sm (chu chu) start
* progress, includes LightParam addition in BlurPaletteMgr
* oops - TBox Progress I guess
* dAcEsm_c::actorExecute and Particle Resource data moved
* step in symbols map
* Update blur_and_palette_manager.h
* m_angle cleanup pass
* Last explicit_zero_data Fixes #69
* add mQuat_c ctor
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* mostly done
* Update d_t_tumble_weed.cpp
* remove cM::calcTimer
* just regswap on adjustSpeed
* Create inlines for angle between vectors
* name data symbols
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Co-authored-by: robojumper <robojumper@gmail.com>
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* c_cc_d soooo close
* d_cc_shape_colliders -> d_cc_d
* ported over changes from #43
* Oops, didnt save
* use better collision functions in bombf
* bombf fixes
* bombf actorPostCreate matching
* fix
* small fix for cCcD_UnkAttr Set function
* more cleanup(?) for c_cc_d
* d_cc_mass_s OK
* Initial d_cc_s setup
* some easy funcs
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Co-authored-by: robojumper <robojumper@gmail.com>
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* d_a_obj_utajima_island OK
* Name one field
* mAngle constants
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* update from dtk-template and start work towards using clangd
* include <a> -> "a"
* Update build.yml
* remove/add non-trivial class in union warning
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