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#ifndef D_A_B_KR_H
#define D_A_B_KR_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
class dAcBkr_c : public dAcEnBase_c {
public:
dAcBkr_c() : mStateMgr(*this) {}
virtual ~dAcBkr_c() {}
STATE_FUNC_DECLARE(dAcBkr_c, StartDemo);
STATE_FUNC_DECLARE(dAcBkr_c, UnderWater);
STATE_FUNC_DECLARE(dAcBkr_c, Appear);
STATE_FUNC_DECLARE(dAcBkr_c, Fight);
STATE_FUNC_DECLARE(dAcBkr_c, Attack);
STATE_FUNC_DECLARE(dAcBkr_c, AttackCrash);
STATE_FUNC_DECLARE(dAcBkr_c, LastFight);
STATE_FUNC_DECLARE(dAcBkr_c, LastDamage);
STATE_FUNC_DECLARE(dAcBkr_c, ArmDamage);
STATE_FUNC_DECLARE(dAcBkr_c, ArmDamage2);
STATE_FUNC_DECLARE(dAcBkr_c, CoreDamage);
STATE_FUNC_DECLARE(dAcBkr_c, SmallDamage);
STATE_FUNC_DECLARE(dAcBkr_c, ArmRecover);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcBkr_c);
};
#endif
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