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#ifndef D_A_NPC_KYUI_WIZARD_H
#define D_A_NPC_KYUI_WIZARD_H
#include "d/a/npc/d_a_npc.h"
#include "s/s_State.hpp"
class dAcNpcKyuiWizard_c : public dAcNpc_c {
public:
dAcNpcKyuiWizard_c() : mStateMgr(*this) {}
virtual ~dAcNpcKyuiWizard_c() {}
STATE_FUNC_DECLARE(dAcNpcKyuiWizard_c, SleepFirst);
STATE_FUNC_DECLARE(dAcNpcKyuiWizard_c, Sleep);
STATE_FUNC_DECLARE(dAcNpcKyuiWizard_c, SleepRecover);
STATE_FUNC_DECLARE(dAcNpcKyuiWizard_c, Damage);
STATE_FUNC_DECLARE(dAcNpcKyuiWizard_c, Damage2);
STATE_FUNC_DECLARE(dAcNpcKyuiWizard_c, WakeUpDemo1st);
STATE_FUNC_DECLARE(dAcNpcKyuiWizard_c, WakeUpDemo);
STATE_FUNC_DECLARE(dAcNpcKyuiWizard_c, DragonHintDemoCheck);
STATE_FUNC_DECLARE(dAcNpcKyuiWizard_c, DragonHintDemo);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcNpcKyuiWizard_c);
};
#endif
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