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#ifndef D_A_NPC_SALBAGE_ROBOT_FLY_H
#define D_A_NPC_SALBAGE_ROBOT_FLY_H

#include "d/a/npc/d_a_npc.h"
#include "s/s_State.hpp"

class dAcNpcSalbageRobotFly_c : public dAcNpc_c {
public:
    dAcNpcSalbageRobotFly_c() : mStateMgr(*this) {}
    virtual ~dAcNpcSalbageRobotFly_c() {}

    STATE_FUNC_DECLARE(dAcNpcSalbageRobotFly_c, ChasePlayerBird);
    STATE_FUNC_DECLARE(dAcNpcSalbageRobotFly_c, FlyWithPlayerBird);
    STATE_FUNC_DECLARE(dAcNpcSalbageRobotFly_c, Leave);
    STATE_FUNC_DECLARE(dAcNpcSalbageRobotFly_c, EscapeToUpward);

private:
    /* 0x??? */ STATE_MGR_DECLARE(dAcNpcSalbageRobotFly_c);
};

#endif